
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+271) (fma (fma z z (- t)) (* y -4.0) (* x x)) (- (* x x) (* z (* y (* z 4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+271) {
tmp = fma(fma(z, z, -t), (y * -4.0), (x * x));
} else {
tmp = (x * x) - (z * (y * (z * 4.0)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+271) tmp = fma(fma(z, z, Float64(-t)), Float64(y * -4.0), Float64(x * x)); else tmp = Float64(Float64(x * x) - Float64(z * Float64(y * Float64(z * 4.0)))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+271], N[(N[(z * z + (-t)), $MachinePrecision] * N[(y * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+271}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(z, z, -t\right), y \cdot -4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - z \cdot \left(y \cdot \left(z \cdot 4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999991e271Initial program 99.4%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
if 1.99999999999999991e271 < (*.f64 z z) Initial program 76.2%
Taylor expanded in z around inf
associate-*r*N/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6492.6
Applied rewrites92.6%
Final simplification98.0%
(FPCore (x y z t)
:precision binary64
(if (<= (* z z) 2e+41)
(fma y (* t 4.0) (* x x))
(if (<= (* z z) 1e+241)
(* (* y -4.0) (- (* z z) t))
(* z (* z (* y -4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+41) {
tmp = fma(y, (t * 4.0), (x * x));
} else if ((z * z) <= 1e+241) {
tmp = (y * -4.0) * ((z * z) - t);
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+41) tmp = fma(y, Float64(t * 4.0), Float64(x * x)); elseif (Float64(z * z) <= 1e+241) tmp = Float64(Float64(y * -4.0) * Float64(Float64(z * z) - t)); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+41], N[(y * N[(t * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 1e+241], N[(N[(y * -4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+41}:\\
\;\;\;\;\mathsf{fma}\left(y, t \cdot 4, x \cdot x\right)\\
\mathbf{elif}\;z \cdot z \leq 10^{+241}:\\
\;\;\;\;\left(y \cdot -4\right) \cdot \left(z \cdot z - t\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000001e41Initial program 100.0%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6495.9
Applied rewrites95.9%
if 2.00000000000000001e41 < (*.f64 z z) < 1.0000000000000001e241Initial program 99.7%
Taylor expanded in x around 0
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6470.5
Applied rewrites70.5%
if 1.0000000000000001e241 < (*.f64 z z) Initial program 76.1%
Taylor expanded in z around inf
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6481.7
Applied rewrites81.7%
Applied rewrites90.1%
Final simplification90.3%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+38) (fma y (* t 4.0) (* x x)) (- (* x x) (* z (* y (* z 4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+38) {
tmp = fma(y, (t * 4.0), (x * x));
} else {
tmp = (x * x) - (z * (y * (z * 4.0)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+38) tmp = fma(y, Float64(t * 4.0), Float64(x * x)); else tmp = Float64(Float64(x * x) - Float64(z * Float64(y * Float64(z * 4.0)))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+38], N[(y * N[(t * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+38}:\\
\;\;\;\;\mathsf{fma}\left(y, t \cdot 4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - z \cdot \left(y \cdot \left(z \cdot 4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999995e38Initial program 100.0%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6495.8
Applied rewrites95.8%
if 1.99999999999999995e38 < (*.f64 z z) Initial program 84.7%
Taylor expanded in z around inf
associate-*r*N/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6489.9
Applied rewrites89.9%
Final simplification93.2%
(FPCore (x y z t)
:precision binary64
(if (<= z 3.6e-200)
(* x x)
(if (<= z 3.5e-97)
(* y (* t 4.0))
(if (<= z 9e+20) (* x x) (* z (* z (* y -4.0)))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.6e-200) {
tmp = x * x;
} else if (z <= 3.5e-97) {
tmp = y * (t * 4.0);
} else if (z <= 9e+20) {
tmp = x * x;
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 3.6d-200) then
tmp = x * x
else if (z <= 3.5d-97) then
tmp = y * (t * 4.0d0)
else if (z <= 9d+20) then
tmp = x * x
else
tmp = z * (z * (y * (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.6e-200) {
tmp = x * x;
} else if (z <= 3.5e-97) {
tmp = y * (t * 4.0);
} else if (z <= 9e+20) {
tmp = x * x;
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 3.6e-200: tmp = x * x elif z <= 3.5e-97: tmp = y * (t * 4.0) elif z <= 9e+20: tmp = x * x else: tmp = z * (z * (y * -4.0)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 3.6e-200) tmp = Float64(x * x); elseif (z <= 3.5e-97) tmp = Float64(y * Float64(t * 4.0)); elseif (z <= 9e+20) tmp = Float64(x * x); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 3.6e-200) tmp = x * x; elseif (z <= 3.5e-97) tmp = y * (t * 4.0); elseif (z <= 9e+20) tmp = x * x; else tmp = z * (z * (y * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 3.6e-200], N[(x * x), $MachinePrecision], If[LessEqual[z, 3.5e-97], N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9e+20], N[(x * x), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.6 \cdot 10^{-200}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{-97}:\\
\;\;\;\;y \cdot \left(t \cdot 4\right)\\
\mathbf{elif}\;z \leq 9 \cdot 10^{+20}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if z < 3.6000000000000002e-200 or 3.50000000000000019e-97 < z < 9e20Initial program 96.5%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6450.9
Applied rewrites50.9%
if 3.6000000000000002e-200 < z < 3.50000000000000019e-97Initial program 99.9%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6460.6
Applied rewrites60.6%
if 9e20 < z Initial program 81.1%
Taylor expanded in z around inf
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6476.0
Applied rewrites76.0%
Applied rewrites83.6%
Final simplification59.8%
(FPCore (x y z t)
:precision binary64
(if (<= z 3.6e-200)
(* x x)
(if (<= z 3.5e-97)
(* y (* t 4.0))
(if (<= z 9e+20) (* x x) (* -4.0 (* (* z z) y))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.6e-200) {
tmp = x * x;
} else if (z <= 3.5e-97) {
tmp = y * (t * 4.0);
} else if (z <= 9e+20) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 3.6d-200) then
tmp = x * x
else if (z <= 3.5d-97) then
tmp = y * (t * 4.0d0)
else if (z <= 9d+20) then
tmp = x * x
else
tmp = (-4.0d0) * ((z * z) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.6e-200) {
tmp = x * x;
} else if (z <= 3.5e-97) {
tmp = y * (t * 4.0);
} else if (z <= 9e+20) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 3.6e-200: tmp = x * x elif z <= 3.5e-97: tmp = y * (t * 4.0) elif z <= 9e+20: tmp = x * x else: tmp = -4.0 * ((z * z) * y) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 3.6e-200) tmp = Float64(x * x); elseif (z <= 3.5e-97) tmp = Float64(y * Float64(t * 4.0)); elseif (z <= 9e+20) tmp = Float64(x * x); else tmp = Float64(-4.0 * Float64(Float64(z * z) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 3.6e-200) tmp = x * x; elseif (z <= 3.5e-97) tmp = y * (t * 4.0); elseif (z <= 9e+20) tmp = x * x; else tmp = -4.0 * ((z * z) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 3.6e-200], N[(x * x), $MachinePrecision], If[LessEqual[z, 3.5e-97], N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9e+20], N[(x * x), $MachinePrecision], N[(-4.0 * N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.6 \cdot 10^{-200}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{-97}:\\
\;\;\;\;y \cdot \left(t \cdot 4\right)\\
\mathbf{elif}\;z \leq 9 \cdot 10^{+20}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(z \cdot z\right) \cdot y\right)\\
\end{array}
\end{array}
if z < 3.6000000000000002e-200 or 3.50000000000000019e-97 < z < 9e20Initial program 96.5%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6450.9
Applied rewrites50.9%
if 3.6000000000000002e-200 < z < 3.50000000000000019e-97Initial program 99.9%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6460.6
Applied rewrites60.6%
if 9e20 < z Initial program 81.1%
Taylor expanded in z around inf
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6476.0
Applied rewrites76.0%
Final simplification58.0%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+100) (fma y (* t 4.0) (* x x)) (* z (* z (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+100) {
tmp = fma(y, (t * 4.0), (x * x));
} else {
tmp = z * (z * (y * -4.0));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+100) tmp = fma(y, Float64(t * 4.0), Float64(x * x)); else tmp = Float64(z * Float64(z * Float64(y * -4.0))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+100], N[(y * N[(t * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+100}:\\
\;\;\;\;\mathsf{fma}\left(y, t \cdot 4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000002e100Initial program 100.0%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6493.0
Applied rewrites93.0%
if 1.00000000000000002e100 < (*.f64 z z) Initial program 82.9%
Taylor expanded in z around inf
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6475.1
Applied rewrites75.1%
Applied rewrites81.2%
Final simplification88.3%
(FPCore (x y z t) :precision binary64 (if (<= x 1.2e-38) (* y (* t 4.0)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.2e-38) {
tmp = y * (t * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 1.2d-38) then
tmp = y * (t * 4.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.2e-38) {
tmp = y * (t * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 1.2e-38: tmp = y * (t * 4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 1.2e-38) tmp = Float64(y * Float64(t * 4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 1.2e-38) tmp = y * (t * 4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 1.2e-38], N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2 \cdot 10^{-38}:\\
\;\;\;\;y \cdot \left(t \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 1.20000000000000011e-38Initial program 95.8%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6440.0
Applied rewrites40.0%
if 1.20000000000000011e-38 < x Initial program 86.8%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6465.3
Applied rewrites65.3%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 93.2%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6443.1
Applied rewrites43.1%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))