Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1

Percentage Accurate: 67.1% → 97.1%
Time: 10.6s
Alternatives: 14
Speedup: 0.9×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t):
	return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t)
	return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t)))
end
function tmp = code(x, y, z, t)
	tmp = ((x * x) / (y * y)) + ((z * z) / (t * t));
end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 14 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 67.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t):
	return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t)
	return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t)))
end
function tmp = code(x, y, z, t)
	tmp = ((x * x) / (y * y)) + ((z * z) / (t * t));
end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}

Alternative 1: 97.1% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot \frac{x}{y}}{y}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (fma (/ z t) (/ z t) (/ (* x (/ x y)) y)))
double code(double x, double y, double z, double t) {
	return fma((z / t), (z / t), ((x * (x / y)) / y));
}
function code(x, y, z, t)
	return fma(Float64(z / t), Float64(z / t), Float64(Float64(x * Float64(x / y)) / y))
end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot \frac{x}{y}}{y}\right)
\end{array}
Derivation
  1. Initial program 71.1%

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
    2. +-commutativeN/A

      \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
    3. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
    4. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
    5. lift-*.f64N/A

      \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
    6. times-fracN/A

      \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} + \frac{x \cdot x}{y \cdot y} \]
    7. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
    8. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t}}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right) \]
    9. lower-/.f6484.6

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \color{blue}{\frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
  4. Applied rewrites84.6%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
  5. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x \cdot x}{y \cdot y}}\right) \]
    2. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\color{blue}{x \cdot x}}{y \cdot y}\right) \]
    3. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{\color{blue}{y \cdot y}}\right) \]
    4. times-fracN/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{x}{y} \cdot \frac{x}{y}}\right) \]
    5. associate-*r/N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{\frac{x}{y} \cdot x}{y}}\right) \]
    6. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{\frac{x}{y} \cdot x}{y}}\right) \]
    7. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\color{blue}{\frac{x}{y} \cdot x}}{y}\right) \]
    8. lower-/.f6497.3

      \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\color{blue}{\frac{x}{y}} \cdot x}{y}\right) \]
  6. Applied rewrites97.3%

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \color{blue}{\frac{\frac{x}{y} \cdot x}{y}}\right) \]
  7. Final simplification97.3%

    \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot \frac{x}{y}}{y}\right) \]
  8. Add Preprocessing

Alternative 2: 90.8% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+303}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\frac{1}{\frac{y}{x \cdot \frac{x}{y}}}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* x x) (* y y))))
   (if (<= t_1 0.0)
     (/ (/ z t) (/ t z))
     (if (<= t_1 2e+303)
       (fma (/ z (* t t)) z t_1)
       (if (<= t_1 INFINITY)
         (/ 1.0 (/ y (* x (/ x y))))
         (fma (/ x y) (/ x y) (/ (* z z) (* t t))))))))
double code(double x, double y, double z, double t) {
	double t_1 = (x * x) / (y * y);
	double tmp;
	if (t_1 <= 0.0) {
		tmp = (z / t) / (t / z);
	} else if (t_1 <= 2e+303) {
		tmp = fma((z / (t * t)), z, t_1);
	} else if (t_1 <= ((double) INFINITY)) {
		tmp = 1.0 / (y / (x * (x / y)));
	} else {
		tmp = fma((x / y), (x / y), ((z * z) / (t * t)));
	}
	return tmp;
}
function code(x, y, z, t)
	t_1 = Float64(Float64(x * x) / Float64(y * y))
	tmp = 0.0
	if (t_1 <= 0.0)
		tmp = Float64(Float64(z / t) / Float64(t / z));
	elseif (t_1 <= 2e+303)
		tmp = fma(Float64(z / Float64(t * t)), z, t_1);
	elseif (t_1 <= Inf)
		tmp = Float64(1.0 / Float64(y / Float64(x * Float64(x / y))));
	else
		tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) / Float64(t * t)));
	end
	return tmp
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+303], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(1.0 / N[(y / N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\

\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{1}{\frac{y}{x \cdot \frac{x}{y}}}\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0

    1. Initial program 67.0%

      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
    4. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
      4. lower-/.f64N/A

        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
      5. unpow2N/A

        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
      6. lower-*.f6475.2

        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
    5. Applied rewrites75.2%

      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
    6. Step-by-step derivation
      1. Applied rewrites97.7%

        \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

      if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < 2e303

      1. Initial program 88.6%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-+.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
        2. +-commutativeN/A

          \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
        3. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
        4. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
        5. associate-/l*N/A

          \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
        6. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{z}{t \cdot t} \cdot z} + \frac{x \cdot x}{y \cdot y} \]
        7. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x \cdot x}{y \cdot y}\right)} \]
        8. lower-/.f6494.3

          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t \cdot t}}, z, \frac{x \cdot x}{y \cdot y}\right) \]
      4. Applied rewrites94.3%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x \cdot x}{y \cdot y}\right)} \]

      if 2e303 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0

      1. Initial program 85.6%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
      4. Step-by-step derivation
        1. unpow2N/A

          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
        2. associate-/l*N/A

          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
        4. lower-/.f64N/A

          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
        5. unpow2N/A

          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
        6. lower-*.f6493.5

          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
      5. Applied rewrites93.5%

        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
      6. Step-by-step derivation
        1. Applied rewrites97.3%

          \[\leadsto \frac{1}{\color{blue}{\frac{y}{\frac{x}{y} \cdot x}}} \]

        if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y))

        1. Initial program 0.0%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-+.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
          2. lift-/.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
          3. lift-*.f64N/A

            \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          4. lift-*.f64N/A

            \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
          5. times-fracN/A

            \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
          6. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
          7. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
          8. lower-/.f6492.5

            \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
        4. Applied rewrites92.5%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
      7. Recombined 4 regimes into one program.
      8. Final simplification96.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{elif}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+303}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x \cdot x}{y \cdot y}\right)\\ \mathbf{elif}\;\frac{x \cdot x}{y \cdot y} \leq \infty:\\ \;\;\;\;\frac{1}{\frac{y}{x \cdot \frac{x}{y}}}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 93.2% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+303}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\frac{1}{\frac{y}{x \cdot \frac{x}{y}}}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (* x x) (* y y))))
         (if (<= t_1 2e+303)
           (fma (/ z t) (/ z t) t_1)
           (if (<= t_1 INFINITY)
             (/ 1.0 (/ y (* x (/ x y))))
             (fma (/ x y) (/ x y) (/ (* z z) (* t t)))))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (x * x) / (y * y);
      	double tmp;
      	if (t_1 <= 2e+303) {
      		tmp = fma((z / t), (z / t), t_1);
      	} else if (t_1 <= ((double) INFINITY)) {
      		tmp = 1.0 / (y / (x * (x / y)));
      	} else {
      		tmp = fma((x / y), (x / y), ((z * z) / (t * t)));
      	}
      	return tmp;
      }
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(x * x) / Float64(y * y))
      	tmp = 0.0
      	if (t_1 <= 2e+303)
      		tmp = fma(Float64(z / t), Float64(z / t), t_1);
      	elseif (t_1 <= Inf)
      		tmp = Float64(1.0 / Float64(y / Float64(x * Float64(x / y))));
      	else
      		tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) / Float64(t * t)));
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+303], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(1.0 / N[(y / N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{x \cdot x}{y \cdot y}\\
      \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+303}:\\
      \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
      
      \mathbf{elif}\;t\_1 \leq \infty:\\
      \;\;\;\;\frac{1}{\frac{y}{x \cdot \frac{x}{y}}}\\
      
      \mathbf{else}:\\
      \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e303

        1. Initial program 75.9%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-+.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
          2. +-commutativeN/A

            \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
          3. lift-/.f64N/A

            \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
          4. lift-*.f64N/A

            \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
          5. lift-*.f64N/A

            \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
          6. times-fracN/A

            \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} + \frac{x \cdot x}{y \cdot y} \]
          7. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
          8. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t}}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right) \]
          9. lower-/.f6498.3

            \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \color{blue}{\frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
        4. Applied rewrites98.3%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]

        if 2e303 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0

        1. Initial program 85.6%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
        4. Step-by-step derivation
          1. unpow2N/A

            \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
          2. associate-/l*N/A

            \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
          4. lower-/.f64N/A

            \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
          5. unpow2N/A

            \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
          6. lower-*.f6493.5

            \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
        5. Applied rewrites93.5%

          \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
        6. Step-by-step derivation
          1. Applied rewrites97.3%

            \[\leadsto \frac{1}{\color{blue}{\frac{y}{\frac{x}{y} \cdot x}}} \]

          if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y))

          1. Initial program 0.0%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-+.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
            2. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
            3. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
            4. lift-*.f64N/A

              \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
            5. times-fracN/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
            6. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
            7. lower-/.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
            8. lower-/.f6492.5

              \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
          4. Applied rewrites92.5%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
        7. Recombined 3 regimes into one program.
        8. Final simplification97.3%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+303}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\ \mathbf{elif}\;\frac{x \cdot x}{y \cdot y} \leq \infty:\\ \;\;\;\;\frac{1}{\frac{y}{x \cdot \frac{x}{y}}}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\ \end{array} \]
        9. Add Preprocessing

        Alternative 4: 87.1% accurate, 0.5× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+251}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \left(x \cdot \frac{1}{y}\right)\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (* x x) (* y y))))
           (if (<= t_1 0.0)
             (/ (/ z t) (/ t z))
             (if (<= t_1 2e+251)
               (fma (/ z (* t t)) z t_1)
               (* (/ x y) (* x (/ 1.0 y)))))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (x * x) / (y * y);
        	double tmp;
        	if (t_1 <= 0.0) {
        		tmp = (z / t) / (t / z);
        	} else if (t_1 <= 2e+251) {
        		tmp = fma((z / (t * t)), z, t_1);
        	} else {
        		tmp = (x / y) * (x * (1.0 / y));
        	}
        	return tmp;
        }
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(x * x) / Float64(y * y))
        	tmp = 0.0
        	if (t_1 <= 0.0)
        		tmp = Float64(Float64(z / t) / Float64(t / z));
        	elseif (t_1 <= 2e+251)
        		tmp = fma(Float64(z / Float64(t * t)), z, t_1);
        	else
        		tmp = Float64(Float64(x / y) * Float64(x * Float64(1.0 / y)));
        	end
        	return tmp
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+251], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z + t$95$1), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x \cdot x}{y \cdot y}\\
        \mathbf{if}\;t\_1 \leq 0:\\
        \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
        
        \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+251}:\\
        \;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x}{y} \cdot \left(x \cdot \frac{1}{y}\right)\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0

          1. Initial program 67.0%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
          4. Step-by-step derivation
            1. unpow2N/A

              \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
            2. associate-/l*N/A

              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
            3. lower-*.f64N/A

              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
            4. lower-/.f64N/A

              \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
            5. unpow2N/A

              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
            6. lower-*.f6475.2

              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
          5. Applied rewrites75.2%

            \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
          6. Step-by-step derivation
            1. Applied rewrites97.7%

              \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

            if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < 2.0000000000000001e251

            1. Initial program 88.4%

              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-+.f64N/A

                \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
              2. +-commutativeN/A

                \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
              3. lift-/.f64N/A

                \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
              4. lift-*.f64N/A

                \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
              5. associate-/l*N/A

                \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
              6. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{z}{t \cdot t} \cdot z} + \frac{x \cdot x}{y \cdot y} \]
              7. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x \cdot x}{y \cdot y}\right)} \]
              8. lower-/.f6494.2

                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t \cdot t}}, z, \frac{x \cdot x}{y \cdot y}\right) \]
            4. Applied rewrites94.2%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x \cdot x}{y \cdot y}\right)} \]

            if 2.0000000000000001e251 < (/.f64 (*.f64 x x) (*.f64 y y))

            1. Initial program 66.8%

              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
            4. Step-by-step derivation
              1. unpow2N/A

                \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
              2. associate-/l*N/A

                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
              4. lower-/.f64N/A

                \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
              5. unpow2N/A

                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
              6. lower-*.f6473.5

                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
            5. Applied rewrites73.5%

              \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
            6. Step-by-step derivation
              1. Applied rewrites87.6%

                \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
              2. Step-by-step derivation
                1. Applied rewrites87.7%

                  \[\leadsto \frac{x}{y} \cdot \left(\frac{1}{y} \cdot \color{blue}{x}\right) \]
              3. Recombined 3 regimes into one program.
              4. Final simplification91.9%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{elif}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+251}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x \cdot x}{y \cdot y}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \left(x \cdot \frac{1}{y}\right)\\ \end{array} \]
              5. Add Preprocessing

              Alternative 5: 85.3% accurate, 0.5× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+152}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (let* ((t_1 (/ (* x x) (* y y))))
                 (if (<= t_1 0.0)
                   (/ (/ z t) (/ t z))
                   (if (<= t_1 2e+152)
                     (fma (/ x (* y y)) x (/ (* z z) (* t t)))
                     (/ (/ x y) (/ y x))))))
              double code(double x, double y, double z, double t) {
              	double t_1 = (x * x) / (y * y);
              	double tmp;
              	if (t_1 <= 0.0) {
              		tmp = (z / t) / (t / z);
              	} else if (t_1 <= 2e+152) {
              		tmp = fma((x / (y * y)), x, ((z * z) / (t * t)));
              	} else {
              		tmp = (x / y) / (y / x);
              	}
              	return tmp;
              }
              
              function code(x, y, z, t)
              	t_1 = Float64(Float64(x * x) / Float64(y * y))
              	tmp = 0.0
              	if (t_1 <= 0.0)
              		tmp = Float64(Float64(z / t) / Float64(t / z));
              	elseif (t_1 <= 2e+152)
              		tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z * z) / Float64(t * t)));
              	else
              		tmp = Float64(Float64(x / y) / Float64(y / x));
              	end
              	return tmp
              end
              
              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+152], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{x \cdot x}{y \cdot y}\\
              \mathbf{if}\;t\_1 \leq 0:\\
              \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
              
              \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+152}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0

                1. Initial program 67.0%

                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                4. Step-by-step derivation
                  1. unpow2N/A

                    \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                  3. lower-*.f64N/A

                    \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                  4. lower-/.f64N/A

                    \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                  5. unpow2N/A

                    \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                  6. lower-*.f6475.2

                    \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                5. Applied rewrites75.2%

                  \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                6. Step-by-step derivation
                  1. Applied rewrites97.7%

                    \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

                  if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < 2.0000000000000001e152

                  1. Initial program 90.7%

                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                  2. Add Preprocessing
                  3. Step-by-step derivation
                    1. lift-+.f64N/A

                      \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                    2. lift-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                    3. lift-*.f64N/A

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    4. associate-/l*N/A

                      \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                    5. *-commutativeN/A

                      \[\leadsto \color{blue}{\frac{x}{y \cdot y} \cdot x} + \frac{z \cdot z}{t \cdot t} \]
                    6. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]
                    7. lower-/.f6490.7

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y \cdot y}}, x, \frac{z \cdot z}{t \cdot t}\right) \]
                  4. Applied rewrites90.7%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]

                  if 2.0000000000000001e152 < (/.f64 (*.f64 x x) (*.f64 y y))

                  1. Initial program 67.3%

                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                  4. Step-by-step derivation
                    1. unpow2N/A

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                    2. associate-/l*N/A

                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                    3. lower-*.f64N/A

                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                    4. lower-/.f64N/A

                      \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                    5. unpow2N/A

                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                    6. lower-*.f6473.6

                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                  5. Applied rewrites73.6%

                    \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites87.0%

                      \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
                    2. Step-by-step derivation
                      1. Applied rewrites87.1%

                        \[\leadsto \frac{\frac{x}{y}}{\color{blue}{\frac{y}{x}}} \]
                    3. Recombined 3 regimes into one program.
                    4. Add Preprocessing

                    Alternative 6: 78.3% accurate, 0.6× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ t_2 := x \cdot \frac{\frac{x}{y}}{y}\\ \mathbf{if}\;t\_1 \leq 10^{+135}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                    (FPCore (x y z t)
                     :precision binary64
                     (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* x (/ (/ x y) y))))
                       (if (<= t_1 1e+135) t_2 (if (<= t_1 INFINITY) (* z (/ z (* t t))) t_2))))
                    double code(double x, double y, double z, double t) {
                    	double t_1 = (z * z) / (t * t);
                    	double t_2 = x * ((x / y) / y);
                    	double tmp;
                    	if (t_1 <= 1e+135) {
                    		tmp = t_2;
                    	} else if (t_1 <= ((double) INFINITY)) {
                    		tmp = z * (z / (t * t));
                    	} else {
                    		tmp = t_2;
                    	}
                    	return tmp;
                    }
                    
                    public static double code(double x, double y, double z, double t) {
                    	double t_1 = (z * z) / (t * t);
                    	double t_2 = x * ((x / y) / y);
                    	double tmp;
                    	if (t_1 <= 1e+135) {
                    		tmp = t_2;
                    	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                    		tmp = z * (z / (t * t));
                    	} else {
                    		tmp = t_2;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t):
                    	t_1 = (z * z) / (t * t)
                    	t_2 = x * ((x / y) / y)
                    	tmp = 0
                    	if t_1 <= 1e+135:
                    		tmp = t_2
                    	elif t_1 <= math.inf:
                    		tmp = z * (z / (t * t))
                    	else:
                    		tmp = t_2
                    	return tmp
                    
                    function code(x, y, z, t)
                    	t_1 = Float64(Float64(z * z) / Float64(t * t))
                    	t_2 = Float64(x * Float64(Float64(x / y) / y))
                    	tmp = 0.0
                    	if (t_1 <= 1e+135)
                    		tmp = t_2;
                    	elseif (t_1 <= Inf)
                    		tmp = Float64(z * Float64(z / Float64(t * t)));
                    	else
                    		tmp = t_2;
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t)
                    	t_1 = (z * z) / (t * t);
                    	t_2 = x * ((x / y) / y);
                    	tmp = 0.0;
                    	if (t_1 <= 1e+135)
                    		tmp = t_2;
                    	elseif (t_1 <= Inf)
                    		tmp = z * (z / (t * t));
                    	else
                    		tmp = t_2;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+135], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{z \cdot z}{t \cdot t}\\
                    t_2 := x \cdot \frac{\frac{x}{y}}{y}\\
                    \mathbf{if}\;t\_1 \leq 10^{+135}:\\
                    \;\;\;\;t\_2\\
                    
                    \mathbf{elif}\;t\_1 \leq \infty:\\
                    \;\;\;\;z \cdot \frac{z}{t \cdot t}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;t\_2\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 9.99999999999999962e134 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

                      1. Initial program 65.4%

                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                      4. Step-by-step derivation
                        1. unpow2N/A

                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                        2. associate-/l*N/A

                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                        3. lower-*.f64N/A

                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                        4. lower-/.f64N/A

                          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                        5. unpow2N/A

                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                        6. lower-*.f6467.3

                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                      5. Applied rewrites67.3%

                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                      6. Step-by-step derivation
                        1. Applied rewrites78.4%

                          \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]

                        if 9.99999999999999962e134 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

                        1. Initial program 79.5%

                          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                        4. Step-by-step derivation
                          1. unpow2N/A

                            \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          4. lower-/.f64N/A

                            \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                          5. unpow2N/A

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                          6. lower-*.f6491.9

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                        5. Applied rewrites91.9%

                          \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                      7. Recombined 2 regimes into one program.
                      8. Add Preprocessing

                      Alternative 7: 82.3% accurate, 0.8× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0.01:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (if (<= (/ (* x x) (* y y)) 0.01) (/ (/ z t) (/ t z)) (/ (/ x y) (/ y x))))
                      double code(double x, double y, double z, double t) {
                      	double tmp;
                      	if (((x * x) / (y * y)) <= 0.01) {
                      		tmp = (z / t) / (t / z);
                      	} else {
                      		tmp = (x / y) / (y / x);
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8) :: tmp
                          if (((x * x) / (y * y)) <= 0.01d0) then
                              tmp = (z / t) / (t / z)
                          else
                              tmp = (x / y) / (y / x)
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	double tmp;
                      	if (((x * x) / (y * y)) <= 0.01) {
                      		tmp = (z / t) / (t / z);
                      	} else {
                      		tmp = (x / y) / (y / x);
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	tmp = 0
                      	if ((x * x) / (y * y)) <= 0.01:
                      		tmp = (z / t) / (t / z)
                      	else:
                      		tmp = (x / y) / (y / x)
                      	return tmp
                      
                      function code(x, y, z, t)
                      	tmp = 0.0
                      	if (Float64(Float64(x * x) / Float64(y * y)) <= 0.01)
                      		tmp = Float64(Float64(z / t) / Float64(t / z));
                      	else
                      		tmp = Float64(Float64(x / y) / Float64(y / x));
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	tmp = 0.0;
                      	if (((x * x) / (y * y)) <= 0.01)
                      		tmp = (z / t) / (t / z);
                      	else
                      		tmp = (x / y) / (y / x);
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 0.01], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0.01:\\
                      \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0100000000000000002

                        1. Initial program 72.2%

                          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                        4. Step-by-step derivation
                          1. unpow2N/A

                            \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          4. lower-/.f64N/A

                            \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                          5. unpow2N/A

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                          6. lower-*.f6470.7

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                        5. Applied rewrites70.7%

                          \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                        6. Step-by-step derivation
                          1. Applied rewrites88.9%

                            \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

                          if 0.0100000000000000002 < (/.f64 (*.f64 x x) (*.f64 y y))

                          1. Initial program 70.4%

                            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around inf

                            \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                          4. Step-by-step derivation
                            1. unpow2N/A

                              \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                            2. associate-/l*N/A

                              \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                            3. lower-*.f64N/A

                              \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                            4. lower-/.f64N/A

                              \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                            5. unpow2N/A

                              \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                            6. lower-*.f6472.4

                              \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                          5. Applied rewrites72.4%

                            \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                          6. Step-by-step derivation
                            1. Applied rewrites84.5%

                              \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
                            2. Step-by-step derivation
                              1. Applied rewrites84.5%

                                \[\leadsto \frac{\frac{x}{y}}{\color{blue}{\frac{y}{x}}} \]
                            3. Recombined 2 regimes into one program.
                            4. Add Preprocessing

                            Alternative 8: 82.3% accurate, 0.8× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0.01:\\ \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\ \end{array} \end{array} \]
                            (FPCore (x y z t)
                             :precision binary64
                             (if (<= (/ (* x x) (* y y)) 0.01) (* (/ z t) (/ z t)) (/ (/ x y) (/ y x))))
                            double code(double x, double y, double z, double t) {
                            	double tmp;
                            	if (((x * x) / (y * y)) <= 0.01) {
                            		tmp = (z / t) * (z / t);
                            	} else {
                            		tmp = (x / y) / (y / x);
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y, z, t)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8) :: tmp
                                if (((x * x) / (y * y)) <= 0.01d0) then
                                    tmp = (z / t) * (z / t)
                                else
                                    tmp = (x / y) / (y / x)
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y, double z, double t) {
                            	double tmp;
                            	if (((x * x) / (y * y)) <= 0.01) {
                            		tmp = (z / t) * (z / t);
                            	} else {
                            		tmp = (x / y) / (y / x);
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y, z, t):
                            	tmp = 0
                            	if ((x * x) / (y * y)) <= 0.01:
                            		tmp = (z / t) * (z / t)
                            	else:
                            		tmp = (x / y) / (y / x)
                            	return tmp
                            
                            function code(x, y, z, t)
                            	tmp = 0.0
                            	if (Float64(Float64(x * x) / Float64(y * y)) <= 0.01)
                            		tmp = Float64(Float64(z / t) * Float64(z / t));
                            	else
                            		tmp = Float64(Float64(x / y) / Float64(y / x));
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y, z, t)
                            	tmp = 0.0;
                            	if (((x * x) / (y * y)) <= 0.01)
                            		tmp = (z / t) * (z / t);
                            	else
                            		tmp = (x / y) / (y / x);
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 0.01], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0.01:\\
                            \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0100000000000000002

                              1. Initial program 72.2%

                                \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around 0

                                \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                              4. Step-by-step derivation
                                1. unpow2N/A

                                  \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                2. associate-/l*N/A

                                  \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                3. lower-*.f64N/A

                                  \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                4. lower-/.f64N/A

                                  \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                5. unpow2N/A

                                  \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                6. lower-*.f6470.7

                                  \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                              5. Applied rewrites70.7%

                                \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                              6. Step-by-step derivation
                                1. Applied rewrites88.7%

                                  \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]

                                if 0.0100000000000000002 < (/.f64 (*.f64 x x) (*.f64 y y))

                                1. Initial program 70.4%

                                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around inf

                                  \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                4. Step-by-step derivation
                                  1. unpow2N/A

                                    \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                  2. associate-/l*N/A

                                    \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                  3. lower-*.f64N/A

                                    \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                  4. lower-/.f64N/A

                                    \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                  5. unpow2N/A

                                    \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                  6. lower-*.f6472.4

                                    \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                5. Applied rewrites72.4%

                                  \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                6. Step-by-step derivation
                                  1. Applied rewrites84.5%

                                    \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
                                  2. Step-by-step derivation
                                    1. Applied rewrites84.5%

                                      \[\leadsto \frac{\frac{x}{y}}{\color{blue}{\frac{y}{x}}} \]
                                  3. Recombined 2 regimes into one program.
                                  4. Add Preprocessing

                                  Alternative 9: 82.3% accurate, 0.8× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+34}:\\ \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \left(x \cdot \frac{1}{y}\right)\\ \end{array} \end{array} \]
                                  (FPCore (x y z t)
                                   :precision binary64
                                   (if (<= (/ (* x x) (* y y)) 2e+34)
                                     (* (/ z t) (/ z t))
                                     (* (/ x y) (* x (/ 1.0 y)))))
                                  double code(double x, double y, double z, double t) {
                                  	double tmp;
                                  	if (((x * x) / (y * y)) <= 2e+34) {
                                  		tmp = (z / t) * (z / t);
                                  	} else {
                                  		tmp = (x / y) * (x * (1.0 / y));
                                  	}
                                  	return tmp;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      real(8) :: tmp
                                      if (((x * x) / (y * y)) <= 2d+34) then
                                          tmp = (z / t) * (z / t)
                                      else
                                          tmp = (x / y) * (x * (1.0d0 / y))
                                      end if
                                      code = tmp
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	double tmp;
                                  	if (((x * x) / (y * y)) <= 2e+34) {
                                  		tmp = (z / t) * (z / t);
                                  	} else {
                                  		tmp = (x / y) * (x * (1.0 / y));
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	tmp = 0
                                  	if ((x * x) / (y * y)) <= 2e+34:
                                  		tmp = (z / t) * (z / t)
                                  	else:
                                  		tmp = (x / y) * (x * (1.0 / y))
                                  	return tmp
                                  
                                  function code(x, y, z, t)
                                  	tmp = 0.0
                                  	if (Float64(Float64(x * x) / Float64(y * y)) <= 2e+34)
                                  		tmp = Float64(Float64(z / t) * Float64(z / t));
                                  	else
                                  		tmp = Float64(Float64(x / y) * Float64(x * Float64(1.0 / y)));
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z, t)
                                  	tmp = 0.0;
                                  	if (((x * x) / (y * y)) <= 2e+34)
                                  		tmp = (z / t) * (z / t);
                                  	else
                                  		tmp = (x / y) * (x * (1.0 / y));
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 2e+34], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+34}:\\
                                  \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;\frac{x}{y} \cdot \left(x \cdot \frac{1}{y}\right)\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 2 regimes
                                  2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.99999999999999989e34

                                    1. Initial program 73.7%

                                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around 0

                                      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                    4. Step-by-step derivation
                                      1. unpow2N/A

                                        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                      2. associate-/l*N/A

                                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                      3. lower-*.f64N/A

                                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                      4. lower-/.f64N/A

                                        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                      5. unpow2N/A

                                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                      6. lower-*.f6469.6

                                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                    5. Applied rewrites69.6%

                                      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                    6. Step-by-step derivation
                                      1. Applied rewrites86.6%

                                        \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]

                                      if 1.99999999999999989e34 < (/.f64 (*.f64 x x) (*.f64 y y))

                                      1. Initial program 69.2%

                                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                      4. Step-by-step derivation
                                        1. unpow2N/A

                                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                        2. associate-/l*N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        3. lower-*.f64N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        4. lower-/.f64N/A

                                          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                        5. unpow2N/A

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                        6. lower-*.f6473.3

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                      5. Applied rewrites73.3%

                                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                      6. Step-by-step derivation
                                        1. Applied rewrites85.8%

                                          \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
                                        2. Step-by-step derivation
                                          1. Applied rewrites85.9%

                                            \[\leadsto \frac{x}{y} \cdot \left(\frac{1}{y} \cdot \color{blue}{x}\right) \]
                                        3. Recombined 2 regimes into one program.
                                        4. Final simplification86.2%

                                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+34}:\\ \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \left(x \cdot \frac{1}{y}\right)\\ \end{array} \]
                                        5. Add Preprocessing

                                        Alternative 10: 82.3% accurate, 0.8× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0.01:\\ \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \end{array} \end{array} \]
                                        (FPCore (x y z t)
                                         :precision binary64
                                         (if (<= (/ (* x x) (* y y)) 0.01) (* (/ z t) (/ z t)) (* (/ x y) (/ x y))))
                                        double code(double x, double y, double z, double t) {
                                        	double tmp;
                                        	if (((x * x) / (y * y)) <= 0.01) {
                                        		tmp = (z / t) * (z / t);
                                        	} else {
                                        		tmp = (x / y) * (x / y);
                                        	}
                                        	return tmp;
                                        }
                                        
                                        real(8) function code(x, y, z, t)
                                            real(8), intent (in) :: x
                                            real(8), intent (in) :: y
                                            real(8), intent (in) :: z
                                            real(8), intent (in) :: t
                                            real(8) :: tmp
                                            if (((x * x) / (y * y)) <= 0.01d0) then
                                                tmp = (z / t) * (z / t)
                                            else
                                                tmp = (x / y) * (x / y)
                                            end if
                                            code = tmp
                                        end function
                                        
                                        public static double code(double x, double y, double z, double t) {
                                        	double tmp;
                                        	if (((x * x) / (y * y)) <= 0.01) {
                                        		tmp = (z / t) * (z / t);
                                        	} else {
                                        		tmp = (x / y) * (x / y);
                                        	}
                                        	return tmp;
                                        }
                                        
                                        def code(x, y, z, t):
                                        	tmp = 0
                                        	if ((x * x) / (y * y)) <= 0.01:
                                        		tmp = (z / t) * (z / t)
                                        	else:
                                        		tmp = (x / y) * (x / y)
                                        	return tmp
                                        
                                        function code(x, y, z, t)
                                        	tmp = 0.0
                                        	if (Float64(Float64(x * x) / Float64(y * y)) <= 0.01)
                                        		tmp = Float64(Float64(z / t) * Float64(z / t));
                                        	else
                                        		tmp = Float64(Float64(x / y) * Float64(x / y));
                                        	end
                                        	return tmp
                                        end
                                        
                                        function tmp_2 = code(x, y, z, t)
                                        	tmp = 0.0;
                                        	if (((x * x) / (y * y)) <= 0.01)
                                        		tmp = (z / t) * (z / t);
                                        	else
                                        		tmp = (x / y) * (x / y);
                                        	end
                                        	tmp_2 = tmp;
                                        end
                                        
                                        code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 0.01], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0.01:\\
                                        \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 2 regimes
                                        2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0100000000000000002

                                          1. Initial program 72.2%

                                            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in x around 0

                                            \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                          4. Step-by-step derivation
                                            1. unpow2N/A

                                              \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                            2. associate-/l*N/A

                                              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                            3. lower-*.f64N/A

                                              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                            4. lower-/.f64N/A

                                              \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                            5. unpow2N/A

                                              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                            6. lower-*.f6470.7

                                              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                          5. Applied rewrites70.7%

                                            \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                          6. Step-by-step derivation
                                            1. Applied rewrites88.7%

                                              \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]

                                            if 0.0100000000000000002 < (/.f64 (*.f64 x x) (*.f64 y y))

                                            1. Initial program 70.4%

                                              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in x around inf

                                              \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                            4. Step-by-step derivation
                                              1. unpow2N/A

                                                \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                              2. associate-/l*N/A

                                                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                              3. lower-*.f64N/A

                                                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                              4. lower-/.f64N/A

                                                \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                              5. unpow2N/A

                                                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                              6. lower-*.f6472.4

                                                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                            5. Applied rewrites72.4%

                                              \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                            6. Step-by-step derivation
                                              1. Applied rewrites84.5%

                                                \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
                                            7. Recombined 2 regimes into one program.
                                            8. Add Preprocessing

                                            Alternative 11: 81.1% accurate, 0.8× speedup?

                                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-62}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\ \end{array} \end{array} \]
                                            (FPCore (x y z t)
                                             :precision binary64
                                             (if (<= (/ (* z z) (* t t)) 2e-62) (* (/ x y) (/ x y)) (* z (/ (/ z t) t))))
                                            double code(double x, double y, double z, double t) {
                                            	double tmp;
                                            	if (((z * z) / (t * t)) <= 2e-62) {
                                            		tmp = (x / y) * (x / y);
                                            	} else {
                                            		tmp = z * ((z / t) / t);
                                            	}
                                            	return tmp;
                                            }
                                            
                                            real(8) function code(x, y, z, t)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                real(8), intent (in) :: t
                                                real(8) :: tmp
                                                if (((z * z) / (t * t)) <= 2d-62) then
                                                    tmp = (x / y) * (x / y)
                                                else
                                                    tmp = z * ((z / t) / t)
                                                end if
                                                code = tmp
                                            end function
                                            
                                            public static double code(double x, double y, double z, double t) {
                                            	double tmp;
                                            	if (((z * z) / (t * t)) <= 2e-62) {
                                            		tmp = (x / y) * (x / y);
                                            	} else {
                                            		tmp = z * ((z / t) / t);
                                            	}
                                            	return tmp;
                                            }
                                            
                                            def code(x, y, z, t):
                                            	tmp = 0
                                            	if ((z * z) / (t * t)) <= 2e-62:
                                            		tmp = (x / y) * (x / y)
                                            	else:
                                            		tmp = z * ((z / t) / t)
                                            	return tmp
                                            
                                            function code(x, y, z, t)
                                            	tmp = 0.0
                                            	if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-62)
                                            		tmp = Float64(Float64(x / y) * Float64(x / y));
                                            	else
                                            		tmp = Float64(z * Float64(Float64(z / t) / t));
                                            	end
                                            	return tmp
                                            end
                                            
                                            function tmp_2 = code(x, y, z, t)
                                            	tmp = 0.0;
                                            	if (((z * z) / (t * t)) <= 2e-62)
                                            		tmp = (x / y) * (x / y);
                                            	else
                                            		tmp = z * ((z / t) / t);
                                            	end
                                            	tmp_2 = tmp;
                                            end
                                            
                                            code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-62], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \begin{array}{l}
                                            \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-62}:\\
                                            \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                                            
                                            \mathbf{else}:\\
                                            \;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
                                            
                                            
                                            \end{array}
                                            \end{array}
                                            
                                            Derivation
                                            1. Split input into 2 regimes
                                            2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e-62

                                              1. Initial program 80.8%

                                                \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in x around inf

                                                \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                              4. Step-by-step derivation
                                                1. unpow2N/A

                                                  \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                                2. associate-/l*N/A

                                                  \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                                3. lower-*.f64N/A

                                                  \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                                4. lower-/.f64N/A

                                                  \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                                5. unpow2N/A

                                                  \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                                6. lower-*.f6478.6

                                                  \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                              5. Applied rewrites78.6%

                                                \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                              6. Step-by-step derivation
                                                1. Applied rewrites92.4%

                                                  \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

                                                if 2.0000000000000001e-62 < (/.f64 (*.f64 z z) (*.f64 t t))

                                                1. Initial program 63.7%

                                                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in x around 0

                                                  \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                                4. Step-by-step derivation
                                                  1. unpow2N/A

                                                    \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                                  2. associate-/l*N/A

                                                    \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                                  3. lower-*.f64N/A

                                                    \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                                  4. lower-/.f64N/A

                                                    \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                                  5. unpow2N/A

                                                    \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                                  6. lower-*.f6474.6

                                                    \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                                5. Applied rewrites74.6%

                                                  \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                                6. Step-by-step derivation
                                                  1. Applied rewrites80.7%

                                                    \[\leadsto z \cdot \frac{\frac{z}{t}}{\color{blue}{t}} \]
                                                7. Recombined 2 regimes into one program.
                                                8. Add Preprocessing

                                                Alternative 12: 78.4% accurate, 0.8× speedup?

                                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 10^{+135}:\\ \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\ \end{array} \end{array} \]
                                                (FPCore (x y z t)
                                                 :precision binary64
                                                 (if (<= (/ (* z z) (* t t)) 1e+135) (* x (/ (/ x y) y)) (* z (/ (/ z t) t))))
                                                double code(double x, double y, double z, double t) {
                                                	double tmp;
                                                	if (((z * z) / (t * t)) <= 1e+135) {
                                                		tmp = x * ((x / y) / y);
                                                	} else {
                                                		tmp = z * ((z / t) / t);
                                                	}
                                                	return tmp;
                                                }
                                                
                                                real(8) function code(x, y, z, t)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    real(8), intent (in) :: z
                                                    real(8), intent (in) :: t
                                                    real(8) :: tmp
                                                    if (((z * z) / (t * t)) <= 1d+135) then
                                                        tmp = x * ((x / y) / y)
                                                    else
                                                        tmp = z * ((z / t) / t)
                                                    end if
                                                    code = tmp
                                                end function
                                                
                                                public static double code(double x, double y, double z, double t) {
                                                	double tmp;
                                                	if (((z * z) / (t * t)) <= 1e+135) {
                                                		tmp = x * ((x / y) / y);
                                                	} else {
                                                		tmp = z * ((z / t) / t);
                                                	}
                                                	return tmp;
                                                }
                                                
                                                def code(x, y, z, t):
                                                	tmp = 0
                                                	if ((z * z) / (t * t)) <= 1e+135:
                                                		tmp = x * ((x / y) / y)
                                                	else:
                                                		tmp = z * ((z / t) / t)
                                                	return tmp
                                                
                                                function code(x, y, z, t)
                                                	tmp = 0.0
                                                	if (Float64(Float64(z * z) / Float64(t * t)) <= 1e+135)
                                                		tmp = Float64(x * Float64(Float64(x / y) / y));
                                                	else
                                                		tmp = Float64(z * Float64(Float64(z / t) / t));
                                                	end
                                                	return tmp
                                                end
                                                
                                                function tmp_2 = code(x, y, z, t)
                                                	tmp = 0.0;
                                                	if (((z * z) / (t * t)) <= 1e+135)
                                                		tmp = x * ((x / y) / y);
                                                	else
                                                		tmp = z * ((z / t) / t);
                                                	end
                                                	tmp_2 = tmp;
                                                end
                                                
                                                code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 1e+135], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
                                                
                                                \begin{array}{l}
                                                
                                                \\
                                                \begin{array}{l}
                                                \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 10^{+135}:\\
                                                \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
                                                
                                                \mathbf{else}:\\
                                                \;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
                                                
                                                
                                                \end{array}
                                                \end{array}
                                                
                                                Derivation
                                                1. Split input into 2 regimes
                                                2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 9.99999999999999962e134

                                                  1. Initial program 79.5%

                                                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in x around inf

                                                    \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                                  4. Step-by-step derivation
                                                    1. unpow2N/A

                                                      \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                                    2. associate-/l*N/A

                                                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                                    3. lower-*.f64N/A

                                                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                                    4. lower-/.f64N/A

                                                      \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                                    5. unpow2N/A

                                                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                                    6. lower-*.f6474.1

                                                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                                  5. Applied rewrites74.1%

                                                    \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                                  6. Step-by-step derivation
                                                    1. Applied rewrites85.7%

                                                      \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]

                                                    if 9.99999999999999962e134 < (/.f64 (*.f64 z z) (*.f64 t t))

                                                    1. Initial program 63.1%

                                                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in x around 0

                                                      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                                    4. Step-by-step derivation
                                                      1. unpow2N/A

                                                        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                                      2. associate-/l*N/A

                                                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                                      3. lower-*.f64N/A

                                                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                                      4. lower-/.f64N/A

                                                        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                                      5. unpow2N/A

                                                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                                      6. lower-*.f6477.3

                                                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                                    5. Applied rewrites77.3%

                                                      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                                    6. Step-by-step derivation
                                                      1. Applied rewrites83.7%

                                                        \[\leadsto z \cdot \frac{\frac{z}{t}}{\color{blue}{t}} \]
                                                    7. Recombined 2 regimes into one program.
                                                    8. Add Preprocessing

                                                    Alternative 13: 70.5% accurate, 0.9× speedup?

                                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-62}:\\ \;\;\;\;x \cdot \frac{x}{y \cdot y}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \end{array} \end{array} \]
                                                    (FPCore (x y z t)
                                                     :precision binary64
                                                     (if (<= (/ (* z z) (* t t)) 2e-62) (* x (/ x (* y y))) (* z (/ z (* t t)))))
                                                    double code(double x, double y, double z, double t) {
                                                    	double tmp;
                                                    	if (((z * z) / (t * t)) <= 2e-62) {
                                                    		tmp = x * (x / (y * y));
                                                    	} else {
                                                    		tmp = z * (z / (t * t));
                                                    	}
                                                    	return tmp;
                                                    }
                                                    
                                                    real(8) function code(x, y, z, t)
                                                        real(8), intent (in) :: x
                                                        real(8), intent (in) :: y
                                                        real(8), intent (in) :: z
                                                        real(8), intent (in) :: t
                                                        real(8) :: tmp
                                                        if (((z * z) / (t * t)) <= 2d-62) then
                                                            tmp = x * (x / (y * y))
                                                        else
                                                            tmp = z * (z / (t * t))
                                                        end if
                                                        code = tmp
                                                    end function
                                                    
                                                    public static double code(double x, double y, double z, double t) {
                                                    	double tmp;
                                                    	if (((z * z) / (t * t)) <= 2e-62) {
                                                    		tmp = x * (x / (y * y));
                                                    	} else {
                                                    		tmp = z * (z / (t * t));
                                                    	}
                                                    	return tmp;
                                                    }
                                                    
                                                    def code(x, y, z, t):
                                                    	tmp = 0
                                                    	if ((z * z) / (t * t)) <= 2e-62:
                                                    		tmp = x * (x / (y * y))
                                                    	else:
                                                    		tmp = z * (z / (t * t))
                                                    	return tmp
                                                    
                                                    function code(x, y, z, t)
                                                    	tmp = 0.0
                                                    	if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-62)
                                                    		tmp = Float64(x * Float64(x / Float64(y * y)));
                                                    	else
                                                    		tmp = Float64(z * Float64(z / Float64(t * t)));
                                                    	end
                                                    	return tmp
                                                    end
                                                    
                                                    function tmp_2 = code(x, y, z, t)
                                                    	tmp = 0.0;
                                                    	if (((z * z) / (t * t)) <= 2e-62)
                                                    		tmp = x * (x / (y * y));
                                                    	else
                                                    		tmp = z * (z / (t * t));
                                                    	end
                                                    	tmp_2 = tmp;
                                                    end
                                                    
                                                    code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-62], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
                                                    
                                                    \begin{array}{l}
                                                    
                                                    \\
                                                    \begin{array}{l}
                                                    \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-62}:\\
                                                    \;\;\;\;x \cdot \frac{x}{y \cdot y}\\
                                                    
                                                    \mathbf{else}:\\
                                                    \;\;\;\;z \cdot \frac{z}{t \cdot t}\\
                                                    
                                                    
                                                    \end{array}
                                                    \end{array}
                                                    
                                                    Derivation
                                                    1. Split input into 2 regimes
                                                    2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e-62

                                                      1. Initial program 80.8%

                                                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                                      2. Add Preprocessing
                                                      3. Taylor expanded in x around inf

                                                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                                      4. Step-by-step derivation
                                                        1. unpow2N/A

                                                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                                        2. associate-/l*N/A

                                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                                        3. lower-*.f64N/A

                                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                                        4. lower-/.f64N/A

                                                          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                                        5. unpow2N/A

                                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                                        6. lower-*.f6478.6

                                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                                      5. Applied rewrites78.6%

                                                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]

                                                      if 2.0000000000000001e-62 < (/.f64 (*.f64 z z) (*.f64 t t))

                                                      1. Initial program 63.7%

                                                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                                      2. Add Preprocessing
                                                      3. Taylor expanded in x around 0

                                                        \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                                      4. Step-by-step derivation
                                                        1. unpow2N/A

                                                          \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                                        2. associate-/l*N/A

                                                          \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                                        3. lower-*.f64N/A

                                                          \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                                        4. lower-/.f64N/A

                                                          \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                                        5. unpow2N/A

                                                          \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                                        6. lower-*.f6474.6

                                                          \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                                      5. Applied rewrites74.6%

                                                        \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                                    3. Recombined 2 regimes into one program.
                                                    4. Add Preprocessing

                                                    Alternative 14: 52.3% accurate, 2.1× speedup?

                                                    \[\begin{array}{l} \\ x \cdot \frac{x}{y \cdot y} \end{array} \]
                                                    (FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
                                                    double code(double x, double y, double z, double t) {
                                                    	return x * (x / (y * y));
                                                    }
                                                    
                                                    real(8) function code(x, y, z, t)
                                                        real(8), intent (in) :: x
                                                        real(8), intent (in) :: y
                                                        real(8), intent (in) :: z
                                                        real(8), intent (in) :: t
                                                        code = x * (x / (y * y))
                                                    end function
                                                    
                                                    public static double code(double x, double y, double z, double t) {
                                                    	return x * (x / (y * y));
                                                    }
                                                    
                                                    def code(x, y, z, t):
                                                    	return x * (x / (y * y))
                                                    
                                                    function code(x, y, z, t)
                                                    	return Float64(x * Float64(x / Float64(y * y)))
                                                    end
                                                    
                                                    function tmp = code(x, y, z, t)
                                                    	tmp = x * (x / (y * y));
                                                    end
                                                    
                                                    code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                                    
                                                    \begin{array}{l}
                                                    
                                                    \\
                                                    x \cdot \frac{x}{y \cdot y}
                                                    \end{array}
                                                    
                                                    Derivation
                                                    1. Initial program 71.1%

                                                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in x around inf

                                                      \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                                    4. Step-by-step derivation
                                                      1. unpow2N/A

                                                        \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                                      2. associate-/l*N/A

                                                        \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                                      3. lower-*.f64N/A

                                                        \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                                      4. lower-/.f64N/A

                                                        \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                                      5. unpow2N/A

                                                        \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                                      6. lower-*.f6456.2

                                                        \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                                    5. Applied rewrites56.2%

                                                      \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                                    6. Add Preprocessing

                                                    Developer Target 1: 99.7% accurate, 0.2× speedup?

                                                    \[\begin{array}{l} \\ {\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2} \end{array} \]
                                                    (FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
                                                    double code(double x, double y, double z, double t) {
                                                    	return pow((x / y), 2.0) + pow((z / t), 2.0);
                                                    }
                                                    
                                                    real(8) function code(x, y, z, t)
                                                        real(8), intent (in) :: x
                                                        real(8), intent (in) :: y
                                                        real(8), intent (in) :: z
                                                        real(8), intent (in) :: t
                                                        code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
                                                    end function
                                                    
                                                    public static double code(double x, double y, double z, double t) {
                                                    	return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
                                                    }
                                                    
                                                    def code(x, y, z, t):
                                                    	return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
                                                    
                                                    function code(x, y, z, t)
                                                    	return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0))
                                                    end
                                                    
                                                    function tmp = code(x, y, z, t)
                                                    	tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0);
                                                    end
                                                    
                                                    code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
                                                    
                                                    \begin{array}{l}
                                                    
                                                    \\
                                                    {\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
                                                    \end{array}
                                                    

                                                    Reproduce

                                                    ?
                                                    herbie shell --seed 2024219 
                                                    (FPCore (x y z t)
                                                      :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
                                                      :precision binary64
                                                    
                                                      :alt
                                                      (! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
                                                    
                                                      (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))