
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ 1.0 (fma (* (* x_m z) y) z (* x_m y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / fma(((x_m * z) * y), z, (x_m * y)));
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 / fma(Float64(Float64(x_m * z) * y), z, Float64(x_m * y)))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 / N[(N[(N[(x$95$m * z), $MachinePrecision] * y), $MachinePrecision] * z + N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{1}{\mathsf{fma}\left(\left(x\_m \cdot z\right) \cdot y, z, x\_m \cdot y\right)}
\end{array}
Initial program 89.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6489.1
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6489.1
Applied rewrites89.1%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft-inN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-*.f64N/A
associate-*r*N/A
remove-double-divN/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
associate-*l*N/A
*-lft-identityN/A
lift-*.f64N/A
un-div-invN/A
lift-/.f64N/A
remove-double-divN/A
lower-fma.f64N/A
Applied rewrites99.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6498.3
Applied rewrites98.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* y (+ 1.0 (* z z))) 1e+308)
(/ 1.0 (* x_m (fma y (* z z) y)))
(/ 1.0 (* y (* z (* x_m z)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * (1.0 + (z * z))) <= 1e+308) {
tmp = 1.0 / (x_m * fma(y, (z * z), y));
} else {
tmp = 1.0 / (y * (z * (x_m * z)));
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(y * Float64(1.0 + Float64(z * z))) <= 1e+308) tmp = Float64(1.0 / Float64(x_m * fma(y, Float64(z * z), y))); else tmp = Float64(1.0 / Float64(y * Float64(z * Float64(x_m * z)))); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+308], N[(1.0 / N[(x$95$m * N[(y * N[(z * z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(y * N[(z * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot \left(1 + z \cdot z\right) \leq 10^{+308}:\\
\;\;\;\;\frac{1}{x\_m \cdot \mathsf{fma}\left(y, z \cdot z, y\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y \cdot \left(z \cdot \left(x\_m \cdot z\right)\right)}\\
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 1e308Initial program 92.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6492.5
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6492.5
Applied rewrites92.5%
if 1e308 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 74.5%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6474.5
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6474.5
Applied rewrites74.5%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
distribute-lft-inN/A
+-commutativeN/A
distribute-rgt1-inN/A
lift-*.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6478.4
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6478.4
Applied rewrites78.4%
Taylor expanded in z around inf
lower-*.f64N/A
unpow2N/A
lower-*.f6478.4
Applied rewrites78.4%
Applied rewrites90.1%
Final simplification92.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* z z) 2e+163)
(/ 1.0 (* y (fma x_m (* z z) x_m)))
(/ 1.0 (* y (* z (* x_m z)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z * z) <= 2e+163) {
tmp = 1.0 / (y * fma(x_m, (z * z), x_m));
} else {
tmp = 1.0 / (y * (z * (x_m * z)));
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+163) tmp = Float64(1.0 / Float64(y * fma(x_m, Float64(z * z), x_m))); else tmp = Float64(1.0 / Float64(y * Float64(z * Float64(x_m * z)))); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+163], N[(1.0 / N[(y * N[(x$95$m * N[(z * z), $MachinePrecision] + x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(y * N[(z * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+163}:\\
\;\;\;\;\frac{1}{y \cdot \mathsf{fma}\left(x\_m, z \cdot z, x\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y \cdot \left(z \cdot \left(x\_m \cdot z\right)\right)}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999999e163Initial program 99.1%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6498.8
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6498.8
Applied rewrites98.8%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
distribute-lft-inN/A
+-commutativeN/A
distribute-rgt1-inN/A
lift-*.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.9
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6498.9
Applied rewrites98.9%
if 1.9999999999999999e163 < (*.f64 z z) Initial program 74.1%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6474.2
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6474.2
Applied rewrites74.2%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
distribute-lft-inN/A
+-commutativeN/A
distribute-rgt1-inN/A
lift-*.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6477.1
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6477.1
Applied rewrites77.1%
Taylor expanded in z around inf
lower-*.f64N/A
unpow2N/A
lower-*.f6477.1
Applied rewrites77.1%
Applied rewrites89.3%
Final simplification95.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= (* z z) 0.02) (/ (/ 1.0 x_m) y) (/ 1.0 (* x_m (* y (* z z)))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z * z) <= 0.02) {
tmp = (1.0 / x_m) / y;
} else {
tmp = 1.0 / (x_m * (y * (z * z)));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 0.02d0) then
tmp = (1.0d0 / x_m) / y
else
tmp = 1.0d0 / (x_m * (y * (z * z)))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z * z) <= 0.02) {
tmp = (1.0 / x_m) / y;
} else {
tmp = 1.0 / (x_m * (y * (z * z)));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z * z) <= 0.02: tmp = (1.0 / x_m) / y else: tmp = 1.0 / (x_m * (y * (z * z))) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(z * z) <= 0.02) tmp = Float64(Float64(1.0 / x_m) / y); else tmp = Float64(1.0 / Float64(x_m * Float64(y * Float64(z * z)))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z * z) <= 0.02)
tmp = (1.0 / x_m) / y;
else
tmp = 1.0 / (x_m * (y * (z * z)));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 0.02], N[(N[(1.0 / x$95$m), $MachinePrecision] / y), $MachinePrecision], N[(1.0 / N[(x$95$m * N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 0.02:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m \cdot \left(y \cdot \left(z \cdot z\right)\right)}\\
\end{array}
\end{array}
if (*.f64 z z) < 0.0200000000000000004Initial program 99.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
/-rgt-identityN/A
*-commutativeN/A
lower-*.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.7
Applied rewrites99.7%
Taylor expanded in z around 0
lower-/.f6499.2
Applied rewrites99.2%
if 0.0200000000000000004 < (*.f64 z z) Initial program 77.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6477.2
Applied rewrites77.2%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= z 1.0) (/ (/ 1.0 x_m) y) (/ 1.0 (* y (* z (* x_m z)))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / x_m) / y;
} else {
tmp = 1.0 / (y * (z * (x_m * z)));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / x_m) / y
else
tmp = 1.0d0 / (y * (z * (x_m * z)))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / x_m) / y;
} else {
tmp = 1.0 / (y * (z * (x_m * z)));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if z <= 1.0: tmp = (1.0 / x_m) / y else: tmp = 1.0 / (y * (z * (x_m * z))) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / x_m) / y); else tmp = Float64(1.0 / Float64(y * Float64(z * Float64(x_m * z)))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / x_m) / y;
else
tmp = 1.0 / (y * (z * (x_m * z)));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / x$95$m), $MachinePrecision] / y), $MachinePrecision], N[(1.0 / N[(y * N[(z * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y \cdot \left(z \cdot \left(x\_m \cdot z\right)\right)}\\
\end{array}
\end{array}
if z < 1Initial program 93.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
/-rgt-identityN/A
*-commutativeN/A
lower-*.f6493.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6493.8
Applied rewrites93.8%
Taylor expanded in z around 0
lower-/.f6475.1
Applied rewrites75.1%
if 1 < z Initial program 78.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6478.9
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6478.9
Applied rewrites78.9%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
distribute-lft-inN/A
+-commutativeN/A
distribute-rgt1-inN/A
lift-*.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6481.8
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6481.8
Applied rewrites81.8%
Taylor expanded in z around inf
lower-*.f64N/A
unpow2N/A
lower-*.f6481.6
Applied rewrites81.6%
Applied rewrites91.4%
Final simplification79.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= z 1.0) (/ (/ 1.0 x_m) y) (/ 1.0 (* y (* x_m (* z z)))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / x_m) / y;
} else {
tmp = 1.0 / (y * (x_m * (z * z)));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / x_m) / y
else
tmp = 1.0d0 / (y * (x_m * (z * z)))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / x_m) / y;
} else {
tmp = 1.0 / (y * (x_m * (z * z)));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if z <= 1.0: tmp = (1.0 / x_m) / y else: tmp = 1.0 / (y * (x_m * (z * z))) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / x_m) / y); else tmp = Float64(1.0 / Float64(y * Float64(x_m * Float64(z * z)))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / x_m) / y;
else
tmp = 1.0 / (y * (x_m * (z * z)));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / x$95$m), $MachinePrecision] / y), $MachinePrecision], N[(1.0 / N[(y * N[(x$95$m * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y \cdot \left(x\_m \cdot \left(z \cdot z\right)\right)}\\
\end{array}
\end{array}
if z < 1Initial program 93.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
/-rgt-identityN/A
*-commutativeN/A
lower-*.f6493.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6493.8
Applied rewrites93.8%
Taylor expanded in z around 0
lower-/.f6475.1
Applied rewrites75.1%
if 1 < z Initial program 78.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6478.9
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6478.9
Applied rewrites78.9%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
distribute-lft-inN/A
+-commutativeN/A
distribute-rgt1-inN/A
lift-*.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6481.8
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6481.8
Applied rewrites81.8%
Taylor expanded in z around inf
lower-*.f64N/A
unpow2N/A
lower-*.f6481.6
Applied rewrites81.6%
Final simplification76.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ 1.0 (fma (* x_m (* z y)) z (* x_m y)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / fma((x_m * (z * y)), z, (x_m * y)));
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 / fma(Float64(x_m * Float64(z * y)), z, Float64(x_m * y)))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 / N[(N[(x$95$m * N[(z * y), $MachinePrecision]), $MachinePrecision] * z + N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{1}{\mathsf{fma}\left(x\_m \cdot \left(z \cdot y\right), z, x\_m \cdot y\right)}
\end{array}
Initial program 89.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6489.1
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6489.1
Applied rewrites89.1%
lift-*.f64N/A
lift-fma.f64N/A
distribute-lft-inN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-*.f64N/A
associate-*r*N/A
remove-double-divN/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
associate-*l*N/A
*-lft-identityN/A
lift-*.f64N/A
un-div-invN/A
lift-/.f64N/A
remove-double-divN/A
lower-fma.f64N/A
Applied rewrites99.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ 1.0 (* y (fma (* x_m z) z x_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / (y * fma((x_m * z), z, x_m)));
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 / Float64(y * fma(Float64(x_m * z), z, x_m)))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 / N[(y * N[(N[(x$95$m * z), $MachinePrecision] * z + x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{1}{y \cdot \mathsf{fma}\left(x\_m \cdot z, z, x\_m\right)}
\end{array}
Initial program 89.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6489.1
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6489.1
Applied rewrites89.1%
lift-*.f64N/A
lift-fma.f64N/A
distribute-rgt-inN/A
associate-*l*N/A
distribute-lft-inN/A
+-commutativeN/A
distribute-rgt1-inN/A
lift-*.f64N/A
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f6490.3
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6490.3
Applied rewrites90.3%
lift-*.f64N/A
lift-fma.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f6495.1
Applied rewrites95.1%
Final simplification95.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ 1.0 (* x_m y))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / (x_m * y));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (1.0d0 / (x_m * y))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 / (x_m * y));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (1.0 / (x_m * y))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 / Float64(x_m * y))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (1.0 / (x_m * y));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 / N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{1}{x\_m \cdot y}
\end{array}
Initial program 89.2%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6463.9
Applied rewrites63.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))