
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- z t) (- a t)))) (if (<= t_1 1e+144) (+ x (* y t_1)) (* z (/ y (- a t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= 1e+144) {
tmp = x + (y * t_1);
} else {
tmp = z * (y / (a - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z - t) / (a - t)
if (t_1 <= 1d+144) then
tmp = x + (y * t_1)
else
tmp = z * (y / (a - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= 1e+144) {
tmp = x + (y * t_1);
} else {
tmp = z * (y / (a - t));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (z - t) / (a - t) tmp = 0 if t_1 <= 1e+144: tmp = x + (y * t_1) else: tmp = z * (y / (a - t)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= 1e+144) tmp = Float64(x + Float64(y * t_1)); else tmp = Float64(z * Float64(y / Float64(a - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (z - t) / (a - t); tmp = 0.0; if (t_1 <= 1e+144) tmp = x + (y * t_1); else tmp = z * (y / (a - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+144], N[(x + N[(y * t$95$1), $MachinePrecision]), $MachinePrecision], N[(z * N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 10^{+144}:\\
\;\;\;\;x + y \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{a - t}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000002e144Initial program 99.5%
if 1.00000000000000002e144 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 63.2%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6463.2
Applied rewrites63.2%
Applied rewrites99.6%
Applied rewrites100.0%
Final simplification99.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma y (/ z a) x)))
(if (<= t_1 2e-13)
t_2
(if (<= t_1 2.0)
(+ x y)
(if (<= t_1 1e+84)
t_2
(if (<= t_1 1e+144) (* y (/ z (- t))) (* z (/ y a))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma(y, (z / a), x);
double tmp;
if (t_1 <= 2e-13) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = x + y;
} else if (t_1 <= 1e+84) {
tmp = t_2;
} else if (t_1 <= 1e+144) {
tmp = y * (z / -t);
} else {
tmp = z * (y / a);
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(y, Float64(z / a), x) tmp = 0.0 if (t_1 <= 2e-13) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(x + y); elseif (t_1 <= 1e+84) tmp = t_2; elseif (t_1 <= 1e+144) tmp = Float64(y * Float64(z / Float64(-t))); else tmp = Float64(z * Float64(y / a)); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-13], t$95$2, If[LessEqual[t$95$1, 2.0], N[(x + y), $MachinePrecision], If[LessEqual[t$95$1, 1e+84], t$95$2, If[LessEqual[t$95$1, 1e+144], N[(y * N[(z / (-t)), $MachinePrecision]), $MachinePrecision], N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;x + y\\
\mathbf{elif}\;t\_1 \leq 10^{+84}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+144}:\\
\;\;\;\;y \cdot \frac{z}{-t}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-13 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000006e84Initial program 99.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
if 2.0000000000000001e-13 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6498.7
Applied rewrites98.7%
if 1.00000000000000006e84 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000002e144Initial program 99.5%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6483.0
Applied rewrites83.0%
Taylor expanded in a around 0
Applied rewrites83.0%
if 1.00000000000000002e144 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 63.2%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6447.9
Applied rewrites47.9%
Taylor expanded in z around inf
Applied rewrites72.8%
Applied rewrites73.1%
Final simplification87.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma y (/ (- z t) a) x)))
(if (<= t_1 2e-7)
t_2
(if (<= t_1 2.0)
(fma y (- 1.0 (/ z t)) x)
(if (<= t_1 1e+84) t_2 (* z (/ y (- a t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma(y, ((z - t) / a), x);
double tmp;
if (t_1 <= 2e-7) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = fma(y, (1.0 - (z / t)), x);
} else if (t_1 <= 1e+84) {
tmp = t_2;
} else {
tmp = z * (y / (a - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(y, Float64(Float64(z - t) / a), x) tmp = 0.0 if (t_1 <= 2e-7) tmp = t_2; elseif (t_1 <= 2.0) tmp = fma(y, Float64(1.0 - Float64(z / t)), x); elseif (t_1 <= 1e+84) tmp = t_2; else tmp = Float64(z * Float64(y / Float64(a - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-7], t$95$2, If[LessEqual[t$95$1, 2.0], N[(y * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+84], t$95$2, N[(z * N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(y, \frac{z - t}{a}, x\right)\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - \frac{z}{t}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+84}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{a - t}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.9999999999999999e-7 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000006e84Initial program 99.2%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6490.4
Applied rewrites90.4%
if 1.9999999999999999e-7 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
if 1.00000000000000006e84 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 74.6%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6485.7
Applied rewrites85.7%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6469.4
Applied rewrites69.4%
Applied rewrites89.5%
Applied rewrites90.3%
Final simplification93.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma y (/ z a) x)))
(if (<= t_1 2e-7)
t_2
(if (<= t_1 2.0)
(fma y (- 1.0 (/ z t)) x)
(if (<= t_1 1e+84) t_2 (* z (/ y (- a t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma(y, (z / a), x);
double tmp;
if (t_1 <= 2e-7) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = fma(y, (1.0 - (z / t)), x);
} else if (t_1 <= 1e+84) {
tmp = t_2;
} else {
tmp = z * (y / (a - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(y, Float64(z / a), x) tmp = 0.0 if (t_1 <= 2e-7) tmp = t_2; elseif (t_1 <= 2.0) tmp = fma(y, Float64(1.0 - Float64(z / t)), x); elseif (t_1 <= 1e+84) tmp = t_2; else tmp = Float64(z * Float64(y / Float64(a - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-7], t$95$2, If[LessEqual[t$95$1, 2.0], N[(y * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+84], t$95$2, N[(z * N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - \frac{z}{t}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+84}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{a - t}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.9999999999999999e-7 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000006e84Initial program 99.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6482.3
Applied rewrites82.3%
if 1.9999999999999999e-7 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
if 1.00000000000000006e84 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 74.6%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6485.7
Applied rewrites85.7%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6469.4
Applied rewrites69.4%
Applied rewrites89.5%
Applied rewrites90.3%
Final simplification88.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma y (/ z a) x)))
(if (<= t_1 2e-7)
t_2
(if (<= t_1 2.0)
(+ y (fma y (/ a t) x))
(if (<= t_1 1e+84) t_2 (* z (/ y (- a t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma(y, (z / a), x);
double tmp;
if (t_1 <= 2e-7) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = y + fma(y, (a / t), x);
} else if (t_1 <= 1e+84) {
tmp = t_2;
} else {
tmp = z * (y / (a - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(y, Float64(z / a), x) tmp = 0.0 if (t_1 <= 2e-7) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(y + fma(y, Float64(a / t), x)); elseif (t_1 <= 1e+84) tmp = t_2; else tmp = Float64(z * Float64(y / Float64(a - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-7], t$95$2, If[LessEqual[t$95$1, 2.0], N[(y + N[(y * N[(a / t), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+84], t$95$2, N[(z * N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;y + \mathsf{fma}\left(y, \frac{a}{t}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+84}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{a - t}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 1.9999999999999999e-7 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000006e84Initial program 99.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6482.3
Applied rewrites82.3%
if 1.9999999999999999e-7 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6475.5
Applied rewrites75.5%
Taylor expanded in t around inf
Applied rewrites99.1%
if 1.00000000000000006e84 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 74.6%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6485.7
Applied rewrites85.7%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6469.4
Applied rewrites69.4%
Applied rewrites89.5%
Applied rewrites90.3%
Final simplification88.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 2e-13)
(fma y (/ z a) x)
(if (<= t_1 1e+22) (+ x y) (* z (/ y (- a t)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= 2e-13) {
tmp = fma(y, (z / a), x);
} else if (t_1 <= 1e+22) {
tmp = x + y;
} else {
tmp = z * (y / (a - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= 2e-13) tmp = fma(y, Float64(z / a), x); elseif (t_1 <= 1e+22) tmp = Float64(x + y); else tmp = Float64(z * Float64(y / Float64(a - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-13], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+22], N[(x + y), $MachinePrecision], N[(z * N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+22}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{a - t}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-13Initial program 99.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
if 2.0000000000000001e-13 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1e22Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
if 1e22 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 84.3%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6491.1
Applied rewrites91.1%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6465.5
Applied rewrites65.5%
Applied rewrites71.9%
Applied rewrites78.2%
Final simplification86.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 2e-13)
(fma y (/ z a) x)
(if (<= t_1 1e+22) (+ x y) (* y (/ z (- a t)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= 2e-13) {
tmp = fma(y, (z / a), x);
} else if (t_1 <= 1e+22) {
tmp = x + y;
} else {
tmp = y * (z / (a - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= 2e-13) tmp = fma(y, Float64(z / a), x); elseif (t_1 <= 1e+22) tmp = Float64(x + y); else tmp = Float64(y * Float64(z / Float64(a - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-13], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+22], N[(x + y), $MachinePrecision], N[(y * N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+22}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{a - t}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-13Initial program 99.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
if 2.0000000000000001e-13 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1e22Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
if 1e22 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 84.3%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6465.5
Applied rewrites65.5%
Final simplification85.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma y (/ z a) x))) (if (<= t_1 2e-13) t_2 (if (<= t_1 2.0) (+ x y) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma(y, (z / a), x);
double tmp;
if (t_1 <= 2e-13) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = x + y;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(y, Float64(z / a), x) tmp = 0.0 if (t_1 <= 2e-13) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(x + y); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-13], t$95$2, If[LessEqual[t$95$1, 2.0], N[(x + y), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 2.0000000000000001e-13 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 96.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6476.8
Applied rewrites76.8%
if 2.0000000000000001e-13 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6498.7
Applied rewrites98.7%
Final simplification84.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 -2e+117)
(/ (* y z) a)
(if (<= t_1 1e+144) (+ x y) (* z (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= -2e+117) {
tmp = (y * z) / a;
} else if (t_1 <= 1e+144) {
tmp = x + y;
} else {
tmp = z * (y / a);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z - t) / (a - t)
if (t_1 <= (-2d+117)) then
tmp = (y * z) / a
else if (t_1 <= 1d+144) then
tmp = x + y
else
tmp = z * (y / a)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= -2e+117) {
tmp = (y * z) / a;
} else if (t_1 <= 1e+144) {
tmp = x + y;
} else {
tmp = z * (y / a);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (z - t) / (a - t) tmp = 0 if t_1 <= -2e+117: tmp = (y * z) / a elif t_1 <= 1e+144: tmp = x + y else: tmp = z * (y / a) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= -2e+117) tmp = Float64(Float64(y * z) / a); elseif (t_1 <= 1e+144) tmp = Float64(x + y); else tmp = Float64(z * Float64(y / a)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (z - t) / (a - t); tmp = 0.0; if (t_1 <= -2e+117) tmp = (y * z) / a; elseif (t_1 <= 1e+144) tmp = x + y; else tmp = z * (y / a); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+117], N[(N[(y * z), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[t$95$1, 1e+144], N[(x + y), $MachinePrecision], N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+117}:\\
\;\;\;\;\frac{y \cdot z}{a}\\
\mathbf{elif}\;t\_1 \leq 10^{+144}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -2.0000000000000001e117Initial program 96.3%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6473.8
Applied rewrites73.8%
Taylor expanded in z around inf
Applied rewrites63.0%
if -2.0000000000000001e117 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000002e144Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6468.7
Applied rewrites68.7%
if 1.00000000000000002e144 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 63.2%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6447.9
Applied rewrites47.9%
Taylor expanded in z around inf
Applied rewrites72.8%
Applied rewrites73.1%
Final simplification68.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- z t) (- a t))) (t_2 (* z (/ y a)))) (if (<= t_1 -2e+117) t_2 (if (<= t_1 1e+144) (+ x y) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = z * (y / a);
double tmp;
if (t_1 <= -2e+117) {
tmp = t_2;
} else if (t_1 <= 1e+144) {
tmp = x + y;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (z - t) / (a - t)
t_2 = z * (y / a)
if (t_1 <= (-2d+117)) then
tmp = t_2
else if (t_1 <= 1d+144) then
tmp = x + y
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = z * (y / a);
double tmp;
if (t_1 <= -2e+117) {
tmp = t_2;
} else if (t_1 <= 1e+144) {
tmp = x + y;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (z - t) / (a - t) t_2 = z * (y / a) tmp = 0 if t_1 <= -2e+117: tmp = t_2 elif t_1 <= 1e+144: tmp = x + y else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = Float64(z * Float64(y / a)) tmp = 0.0 if (t_1 <= -2e+117) tmp = t_2; elseif (t_1 <= 1e+144) tmp = Float64(x + y); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (z - t) / (a - t); t_2 = z * (y / a); tmp = 0.0; if (t_1 <= -2e+117) tmp = t_2; elseif (t_1 <= 1e+144) tmp = x + y; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+117], t$95$2, If[LessEqual[t$95$1, 1e+144], N[(x + y), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := z \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+117}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+144}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -2.0000000000000001e117 or 1.00000000000000002e144 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 85.3%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6490.6
Applied rewrites90.6%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6465.2
Applied rewrites65.2%
Taylor expanded in z around inf
Applied rewrites66.3%
Applied rewrites66.3%
if -2.0000000000000001e117 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1.00000000000000002e144Initial program 99.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6468.7
Applied rewrites68.7%
Final simplification68.3%
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- a t) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((a - t) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((a - t) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(a - t) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((a - t) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(a - t), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{a - t}{z - t}}
\end{array}
Initial program 97.7%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
(FPCore (x y z t a) :precision binary64 (fma (/ y (- t a)) (- t z) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / (t - a)), (t - z), x);
}
function code(x, y, z, t, a) return fma(Float64(y / Float64(t - a)), Float64(t - z), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / N[(t - a), $MachinePrecision]), $MachinePrecision] * N[(t - z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{t - a}, t - z, x\right)
\end{array}
Initial program 97.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
frac-2negN/A
associate-/r/N/A
lower-fma.f64N/A
Applied rewrites95.5%
(FPCore (x y z t a) :precision binary64 (+ x y))
double code(double x, double y, double z, double t, double a) {
return x + y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + y
end function
public static double code(double x, double y, double z, double t, double a) {
return x + y;
}
def code(x, y, z, t, a): return x + y
function code(x, y, z, t, a) return Float64(x + y) end
function tmp = code(x, y, z, t, a) tmp = x + y; end
code[x_, y_, z_, t_, a_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 97.7%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6460.1
Applied rewrites60.1%
Final simplification60.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* y (/ (- z t) (- a t))))))
(if (< y -8.508084860551241e-17)
t_1
(if (< y 2.894426862792089e-49)
(+ x (* (* y (- z t)) (/ 1.0 (- a t))))
t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (y * ((z - t) / (a - t)))
if (y < (-8.508084860551241d-17)) then
tmp = t_1
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) * (1.0d0 / (a - t)))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (y * ((z - t) / (a - t))) tmp = 0 if y < -8.508084860551241e-17: tmp = t_1 elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) * (1.0 / (a - t))) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) tmp = 0.0 if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) * Float64(1.0 / Float64(a - t)))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (y * ((z - t) / (a - t))); tmp = 0.0; if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) * (1.0 / (a - t))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -8.508084860551241e-17], t$95$1, If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + y \cdot \frac{z - t}{a - t}\\
\mathbf{if}\;y < -8.508084860551241 \cdot 10^{-17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \left(y \cdot \left(z - t\right)\right) \cdot \frac{1}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:alt
(! :herbie-platform default (if (< y -8508084860551241/100000000000000000000000000000000) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t)))))))
(+ x (* y (/ (- z t) (- a t)))))