
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (a - t))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (a - t))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (a - t)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a - t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (a - t))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (a - t))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (a - t)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a - t}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y (- a t)) (- z t) x)) (t_2 (/ (* y (- z t)) (- a t)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 5e+306) (+ x t_2) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / (a - t)), (z - t), x);
double t_2 = (y * (z - t)) / (a - t);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 5e+306) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / Float64(a - t)), Float64(z - t), x) t_2 = Float64(Float64(y * Float64(z - t)) / Float64(a - t)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 5e+306) tmp = Float64(x + t_2); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 5e+306], N[(x + t$95$2), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a - t}, z - t, x\right)\\
t_2 := \frac{y \cdot \left(z - t\right)}{a - t}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;x + t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) < -inf.0 or 4.99999999999999993e306 < (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) Initial program 42.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
if -inf.0 < (/.f64 (*.f64 y (-.f64 z t)) (-.f64 a t)) < 4.99999999999999993e306Initial program 99.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma y (- 1.0 (/ z t)) x))) (if (<= t -3.9e-28) t_1 (if (<= t 1.02e+46) (fma y (/ (- z t) a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(y, (1.0 - (z / t)), x);
double tmp;
if (t <= -3.9e-28) {
tmp = t_1;
} else if (t <= 1.02e+46) {
tmp = fma(y, ((z - t) / a), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(y, Float64(1.0 - Float64(z / t)), x) tmp = 0.0 if (t <= -3.9e-28) tmp = t_1; elseif (t <= 1.02e+46) tmp = fma(y, Float64(Float64(z - t) / a), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t, -3.9e-28], t$95$1, If[LessEqual[t, 1.02e+46], N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, 1 - \frac{z}{t}, x\right)\\
\mathbf{if}\;t \leq -3.9 \cdot 10^{-28}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.02 \cdot 10^{+46}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z - t}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.89999999999999999e-28 or 1.0199999999999999e46 < t Initial program 74.3%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6492.8
Applied rewrites92.8%
if -3.89999999999999999e-28 < t < 1.0199999999999999e46Initial program 92.9%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6484.7
Applied rewrites84.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma y (- 1.0 (/ z t)) x))) (if (<= t -1.9e-49) t_1 (if (<= t 1.15e+46) (fma z (/ y a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(y, (1.0 - (z / t)), x);
double tmp;
if (t <= -1.9e-49) {
tmp = t_1;
} else if (t <= 1.15e+46) {
tmp = fma(z, (y / a), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(y, Float64(1.0 - Float64(z / t)), x) tmp = 0.0 if (t <= -1.9e-49) tmp = t_1; elseif (t <= 1.15e+46) tmp = fma(z, Float64(y / a), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t, -1.9e-49], t$95$1, If[LessEqual[t, 1.15e+46], N[(z * N[(y / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, 1 - \frac{z}{t}, x\right)\\
\mathbf{if}\;t \leq -1.9 \cdot 10^{-49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.15 \cdot 10^{+46}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{y}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.8999999999999999e-49 or 1.15e46 < t Initial program 75.0%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6491.5
Applied rewrites91.5%
if -1.8999999999999999e-49 < t < 1.15e46Initial program 93.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.3
Applied rewrites95.3%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6479.4
Applied rewrites79.4%
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- a t) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((a - t) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((a - t) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(a - t) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((a - t) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(a - t), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{a - t}{z - t}}
\end{array}
Initial program 84.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
(FPCore (x y z t a) :precision binary64 (if (<= t -1.1e-27) (+ x y) (if (<= t 4.4e+48) (fma z (/ y a) x) (+ x y))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -1.1e-27) {
tmp = x + y;
} else if (t <= 4.4e+48) {
tmp = fma(z, (y / a), x);
} else {
tmp = x + y;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -1.1e-27) tmp = Float64(x + y); elseif (t <= 4.4e+48) tmp = fma(z, Float64(y / a), x); else tmp = Float64(x + y); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -1.1e-27], N[(x + y), $MachinePrecision], If[LessEqual[t, 4.4e+48], N[(z * N[(y / a), $MachinePrecision] + x), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.1 \cdot 10^{-27}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;t \leq 4.4 \cdot 10^{+48}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{y}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if t < -1.09999999999999993e-27 or 4.3999999999999999e48 < t Initial program 74.1%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6482.5
Applied rewrites82.5%
if -1.09999999999999993e-27 < t < 4.3999999999999999e48Initial program 92.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6478.4
Applied rewrites78.4%
Final simplification80.2%
(FPCore (x y z t a) :precision binary64 (if (<= t -1.35e-27) (+ x y) (if (<= t 4.4e+48) (fma y (/ z a) x) (+ x y))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -1.35e-27) {
tmp = x + y;
} else if (t <= 4.4e+48) {
tmp = fma(y, (z / a), x);
} else {
tmp = x + y;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -1.35e-27) tmp = Float64(x + y); elseif (t <= 4.4e+48) tmp = fma(y, Float64(z / a), x); else tmp = Float64(x + y); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -1.35e-27], N[(x + y), $MachinePrecision], If[LessEqual[t, 4.4e+48], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.35 \cdot 10^{-27}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;t \leq 4.4 \cdot 10^{+48}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if t < -1.34999999999999994e-27 or 4.3999999999999999e48 < t Initial program 74.1%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6482.5
Applied rewrites82.5%
if -1.34999999999999994e-27 < t < 4.3999999999999999e48Initial program 92.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6478.2
Applied rewrites78.2%
Final simplification80.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* z (/ y a)))) (if (<= z -8.2e+188) t_1 (if (<= z 4.2e+209) (+ x y) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = z * (y / a);
double tmp;
if (z <= -8.2e+188) {
tmp = t_1;
} else if (z <= 4.2e+209) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = z * (y / a)
if (z <= (-8.2d+188)) then
tmp = t_1
else if (z <= 4.2d+209) then
tmp = x + y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = z * (y / a);
double tmp;
if (z <= -8.2e+188) {
tmp = t_1;
} else if (z <= 4.2e+209) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = z * (y / a) tmp = 0 if z <= -8.2e+188: tmp = t_1 elif z <= 4.2e+209: tmp = x + y else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(z * Float64(y / a)) tmp = 0.0 if (z <= -8.2e+188) tmp = t_1; elseif (z <= 4.2e+209) tmp = Float64(x + y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = z * (y / a); tmp = 0.0; if (z <= -8.2e+188) tmp = t_1; elseif (z <= 4.2e+209) tmp = x + y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.2e+188], t$95$1, If[LessEqual[z, 4.2e+209], N[(x + y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y}{a}\\
\mathbf{if}\;z \leq -8.2 \cdot 10^{+188}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4.2 \cdot 10^{+209}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -8.2e188 or 4.2e209 < z Initial program 78.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6457.2
Applied rewrites57.2%
Taylor expanded in a around inf
Applied rewrites40.4%
Applied rewrites53.0%
if -8.2e188 < z < 4.2e209Initial program 86.2%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6467.2
Applied rewrites67.2%
Final simplification64.7%
(FPCore (x y z t a) :precision binary64 (fma (/ y (- a t)) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / (a - t)), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / Float64(a - t)), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / N[(a - t), $MachinePrecision]), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a - t}, z - t, x\right)
\end{array}
Initial program 84.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
(FPCore (x y z t a) :precision binary64 (+ x y))
double code(double x, double y, double z, double t, double a) {
return x + y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + y
end function
public static double code(double x, double y, double z, double t, double a) {
return x + y;
}
def code(x, y, z, t, a): return x + y
function code(x, y, z, t, a) return Float64(x + y) end
function tmp = code(x, y, z, t, a) tmp = x + y; end
code[x_, y_, z_, t_, a_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 84.9%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6460.1
Applied rewrites60.1%
Final simplification60.1%
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- a t) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((a - t) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((a - t) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(a - t) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((a - t) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(a - t), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{a - t}{z - t}}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, B"
:precision binary64
:alt
(! :herbie-platform default (+ x (/ y (/ (- a t) (- z t)))))
(+ x (/ (* y (- z t)) (- a t))))