Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4

Percentage Accurate: 97.9% → 97.9%
Time: 9.0s
Alternatives: 9
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Alternative 1: 97.9% accurate, 0.8× speedup?

\[\begin{array}{l} \\ x + \frac{y - x}{\frac{t}{z}} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) / (t / z));
}
def code(x, y, z, t):
	return x + ((y - x) / (t / z))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) / Float64(t / z)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) / (t / z));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Derivation
  1. Initial program 98.4%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto x + \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} \]
    2. lift-/.f64N/A

      \[\leadsto x + \left(y - x\right) \cdot \color{blue}{\frac{z}{t}} \]
    3. clear-numN/A

      \[\leadsto x + \left(y - x\right) \cdot \color{blue}{\frac{1}{\frac{t}{z}}} \]
    4. un-div-invN/A

      \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    5. lower-/.f64N/A

      \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    6. lower-/.f6498.5

      \[\leadsto x + \frac{y - x}{\color{blue}{\frac{t}{z}}} \]
  4. Applied rewrites98.5%

    \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
  5. Add Preprocessing

Alternative 2: 93.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1000000000000:\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 0.04:\\ \;\;\;\;x + \frac{y \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= (/ z t) -1000000000000.0)
   (* z (/ (- y x) t))
   (if (<= (/ z t) 0.04) (+ x (/ (* y z) t)) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
	double tmp;
	if ((z / t) <= -1000000000000.0) {
		tmp = z * ((y - x) / t);
	} else if ((z / t) <= 0.04) {
		tmp = x + ((y * z) / t);
	} else {
		tmp = ((y - x) * z) / t;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((z / t) <= (-1000000000000.0d0)) then
        tmp = z * ((y - x) / t)
    else if ((z / t) <= 0.04d0) then
        tmp = x + ((y * z) / t)
    else
        tmp = ((y - x) * z) / t
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if ((z / t) <= -1000000000000.0) {
		tmp = z * ((y - x) / t);
	} else if ((z / t) <= 0.04) {
		tmp = x + ((y * z) / t);
	} else {
		tmp = ((y - x) * z) / t;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if (z / t) <= -1000000000000.0:
		tmp = z * ((y - x) / t)
	elif (z / t) <= 0.04:
		tmp = x + ((y * z) / t)
	else:
		tmp = ((y - x) * z) / t
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (Float64(z / t) <= -1000000000000.0)
		tmp = Float64(z * Float64(Float64(y - x) / t));
	elseif (Float64(z / t) <= 0.04)
		tmp = Float64(x + Float64(Float64(y * z) / t));
	else
		tmp = Float64(Float64(Float64(y - x) * z) / t);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if ((z / t) <= -1000000000000.0)
		tmp = z * ((y - x) / t);
	elseif ((z / t) <= 0.04)
		tmp = x + ((y * z) / t);
	else
		tmp = ((y - x) * z) / t;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1000000000000.0], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.04], N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1000000000000:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\

\mathbf{elif}\;\frac{z}{t} \leq 0.04:\\
\;\;\;\;x + \frac{y \cdot z}{t}\\

\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 z t) < -1e12

    1. Initial program 98.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Step-by-step derivation
      1. div-subN/A

        \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]
      3. lower-/.f64N/A

        \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
      4. lower--.f6497.0

        \[\leadsto z \cdot \frac{\color{blue}{y - x}}{t} \]
    5. Applied rewrites97.0%

      \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]

    if -1e12 < (/.f64 z t) < 0.0400000000000000008

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
      2. lower-*.f6497.6

        \[\leadsto x + \frac{\color{blue}{y \cdot z}}{t} \]
    5. Applied rewrites97.6%

      \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]

    if 0.0400000000000000008 < (/.f64 z t)

    1. Initial program 95.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-+.f64N/A

        \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
      2. +-commutativeN/A

        \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
      3. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
      5. lower-fma.f6495.2

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
    4. Applied rewrites95.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
    5. Taylor expanded in z around inf

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    6. Step-by-step derivation
      1. div-subN/A

        \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{z \cdot \left(y - x\right)}}{t} \]
      5. lower--.f6495.2

        \[\leadsto \frac{z \cdot \color{blue}{\left(y - x\right)}}{t} \]
    7. Applied rewrites95.2%

      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification96.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1000000000000:\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 0.04:\\ \;\;\;\;x + \frac{y \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 82.2% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -200000:\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 200:\\ \;\;\;\;x - \frac{x \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= (/ z t) -200000.0)
   (* z (/ (- y x) t))
   (if (<= (/ z t) 200.0) (- x (/ (* x z) t)) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
	double tmp;
	if ((z / t) <= -200000.0) {
		tmp = z * ((y - x) / t);
	} else if ((z / t) <= 200.0) {
		tmp = x - ((x * z) / t);
	} else {
		tmp = ((y - x) * z) / t;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((z / t) <= (-200000.0d0)) then
        tmp = z * ((y - x) / t)
    else if ((z / t) <= 200.0d0) then
        tmp = x - ((x * z) / t)
    else
        tmp = ((y - x) * z) / t
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if ((z / t) <= -200000.0) {
		tmp = z * ((y - x) / t);
	} else if ((z / t) <= 200.0) {
		tmp = x - ((x * z) / t);
	} else {
		tmp = ((y - x) * z) / t;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if (z / t) <= -200000.0:
		tmp = z * ((y - x) / t)
	elif (z / t) <= 200.0:
		tmp = x - ((x * z) / t)
	else:
		tmp = ((y - x) * z) / t
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (Float64(z / t) <= -200000.0)
		tmp = Float64(z * Float64(Float64(y - x) / t));
	elseif (Float64(z / t) <= 200.0)
		tmp = Float64(x - Float64(Float64(x * z) / t));
	else
		tmp = Float64(Float64(Float64(y - x) * z) / t);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if ((z / t) <= -200000.0)
		tmp = z * ((y - x) / t);
	elseif ((z / t) <= 200.0)
		tmp = x - ((x * z) / t);
	else
		tmp = ((y - x) * z) / t;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -200000.0], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 200.0], N[(x - N[(N[(x * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -200000:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\

\mathbf{elif}\;\frac{z}{t} \leq 200:\\
\;\;\;\;x - \frac{x \cdot z}{t}\\

\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 z t) < -2e5

    1. Initial program 98.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Step-by-step derivation
      1. div-subN/A

        \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]
      3. lower-/.f64N/A

        \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
      4. lower--.f6497.0

        \[\leadsto z \cdot \frac{\color{blue}{y - x}}{t} \]
    5. Applied rewrites97.0%

      \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]

    if -2e5 < (/.f64 z t) < 200

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{t}\right)\right)}\right) \]
      2. unsub-negN/A

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
      3. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot \frac{z}{t}} \]
      4. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot \frac{z}{t} \]
      5. associate-/l*N/A

        \[\leadsto x - \color{blue}{\frac{x \cdot z}{t}} \]
      6. lower--.f64N/A

        \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
      7. lower-/.f64N/A

        \[\leadsto x - \color{blue}{\frac{x \cdot z}{t}} \]
      8. *-commutativeN/A

        \[\leadsto x - \frac{\color{blue}{z \cdot x}}{t} \]
      9. lower-*.f6478.1

        \[\leadsto x - \frac{\color{blue}{z \cdot x}}{t} \]
    5. Applied rewrites78.1%

      \[\leadsto \color{blue}{x - \frac{z \cdot x}{t}} \]

    if 200 < (/.f64 z t)

    1. Initial program 95.1%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-+.f64N/A

        \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
      2. +-commutativeN/A

        \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
      3. lift-*.f64N/A

        \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
      5. lower-fma.f6495.1

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
    4. Applied rewrites95.1%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
    5. Taylor expanded in z around inf

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    6. Step-by-step derivation
      1. div-subN/A

        \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{z \cdot \left(y - x\right)}}{t} \]
      5. lower--.f6496.3

        \[\leadsto \frac{z \cdot \color{blue}{\left(y - x\right)}}{t} \]
    7. Applied rewrites96.3%

      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification87.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -200000:\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 200:\\ \;\;\;\;x - \frac{x \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 81.8% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot \frac{y - x}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -200000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 50000000000000:\\ \;\;\;\;x - \frac{x \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* z (/ (- y x) t))))
   (if (<= (/ z t) -200000.0)
     t_1
     (if (<= (/ z t) 50000000000000.0) (- x (/ (* x z) t)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = z * ((y - x) / t);
	double tmp;
	if ((z / t) <= -200000.0) {
		tmp = t_1;
	} else if ((z / t) <= 50000000000000.0) {
		tmp = x - ((x * z) / t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = z * ((y - x) / t)
    if ((z / t) <= (-200000.0d0)) then
        tmp = t_1
    else if ((z / t) <= 50000000000000.0d0) then
        tmp = x - ((x * z) / t)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = z * ((y - x) / t);
	double tmp;
	if ((z / t) <= -200000.0) {
		tmp = t_1;
	} else if ((z / t) <= 50000000000000.0) {
		tmp = x - ((x * z) / t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = z * ((y - x) / t)
	tmp = 0
	if (z / t) <= -200000.0:
		tmp = t_1
	elif (z / t) <= 50000000000000.0:
		tmp = x - ((x * z) / t)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(z * Float64(Float64(y - x) / t))
	tmp = 0.0
	if (Float64(z / t) <= -200000.0)
		tmp = t_1;
	elseif (Float64(z / t) <= 50000000000000.0)
		tmp = Float64(x - Float64(Float64(x * z) / t));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = z * ((y - x) / t);
	tmp = 0.0;
	if ((z / t) <= -200000.0)
		tmp = t_1;
	elseif ((z / t) <= 50000000000000.0)
		tmp = x - ((x * z) / t);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -200000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 50000000000000.0], N[(x - N[(N[(x * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -200000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{z}{t} \leq 50000000000000:\\
\;\;\;\;x - \frac{x \cdot z}{t}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 z t) < -2e5 or 5e13 < (/.f64 z t)

    1. Initial program 96.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Step-by-step derivation
      1. div-subN/A

        \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]
      3. lower-/.f64N/A

        \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
      4. lower--.f6494.7

        \[\leadsto z \cdot \frac{\color{blue}{y - x}}{t} \]
    5. Applied rewrites94.7%

      \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]

    if -2e5 < (/.f64 z t) < 5e13

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{t}\right)\right)}\right) \]
      2. unsub-negN/A

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
      3. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot \frac{z}{t}} \]
      4. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot \frac{z}{t} \]
      5. associate-/l*N/A

        \[\leadsto x - \color{blue}{\frac{x \cdot z}{t}} \]
      6. lower--.f64N/A

        \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
      7. lower-/.f64N/A

        \[\leadsto x - \color{blue}{\frac{x \cdot z}{t}} \]
      8. *-commutativeN/A

        \[\leadsto x - \frac{\color{blue}{z \cdot x}}{t} \]
      9. lower-*.f6477.6

        \[\leadsto x - \frac{\color{blue}{z \cdot x}}{t} \]
    5. Applied rewrites77.6%

      \[\leadsto \color{blue}{x - \frac{z \cdot x}{t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification86.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -200000:\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 50000000000000:\\ \;\;\;\;x - \frac{x \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 49.1% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := y \cdot \frac{z}{t}\\ \mathbf{if}\;y \leq -5 \cdot 10^{-65}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;y \leq 3.4 \cdot 10^{-40}:\\ \;\;\;\;-z \cdot \frac{x}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* y (/ z t))))
   (if (<= y -5e-65) t_1 (if (<= y 3.4e-40) (- (* z (/ x t))) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = y * (z / t);
	double tmp;
	if (y <= -5e-65) {
		tmp = t_1;
	} else if (y <= 3.4e-40) {
		tmp = -(z * (x / t));
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = y * (z / t)
    if (y <= (-5d-65)) then
        tmp = t_1
    else if (y <= 3.4d-40) then
        tmp = -(z * (x / t))
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = y * (z / t);
	double tmp;
	if (y <= -5e-65) {
		tmp = t_1;
	} else if (y <= 3.4e-40) {
		tmp = -(z * (x / t));
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = y * (z / t)
	tmp = 0
	if y <= -5e-65:
		tmp = t_1
	elif y <= 3.4e-40:
		tmp = -(z * (x / t))
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(y * Float64(z / t))
	tmp = 0.0
	if (y <= -5e-65)
		tmp = t_1;
	elseif (y <= 3.4e-40)
		tmp = Float64(-Float64(z * Float64(x / t)));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = y * (z / t);
	tmp = 0.0;
	if (y <= -5e-65)
		tmp = t_1;
	elseif (y <= 3.4e-40)
		tmp = -(z * (x / t));
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5e-65], t$95$1, If[LessEqual[y, 3.4e-40], (-N[(z * N[(x / t), $MachinePrecision]), $MachinePrecision]), t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;y \leq -5 \cdot 10^{-65}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;y \leq 3.4 \cdot 10^{-40}:\\
\;\;\;\;-z \cdot \frac{x}{t}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -4.99999999999999983e-65 or 3.39999999999999984e-40 < y

    1. Initial program 99.8%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
      2. lower-*.f6455.7

        \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
    5. Applied rewrites55.7%

      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
    6. Step-by-step derivation
      1. Applied rewrites57.9%

        \[\leadsto \frac{z}{t} \cdot \color{blue}{y} \]

      if -4.99999999999999983e-65 < y < 3.39999999999999984e-40

      1. Initial program 96.0%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
      4. Step-by-step derivation
        1. mul-1-negN/A

          \[\leadsto x \cdot \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{t}\right)\right)}\right) \]
        2. unsub-negN/A

          \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
        3. distribute-lft-out--N/A

          \[\leadsto \color{blue}{x \cdot 1 - x \cdot \frac{z}{t}} \]
        4. *-rgt-identityN/A

          \[\leadsto \color{blue}{x} - x \cdot \frac{z}{t} \]
        5. associate-/l*N/A

          \[\leadsto x - \color{blue}{\frac{x \cdot z}{t}} \]
        6. lower--.f64N/A

          \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
        7. lower-/.f64N/A

          \[\leadsto x - \color{blue}{\frac{x \cdot z}{t}} \]
        8. *-commutativeN/A

          \[\leadsto x - \frac{\color{blue}{z \cdot x}}{t} \]
        9. lower-*.f6481.2

          \[\leadsto x - \frac{\color{blue}{z \cdot x}}{t} \]
      5. Applied rewrites81.2%

        \[\leadsto \color{blue}{x - \frac{z \cdot x}{t}} \]
      6. Taylor expanded in z around inf

        \[\leadsto -1 \cdot \color{blue}{\frac{x \cdot z}{t}} \]
      7. Step-by-step derivation
        1. Applied rewrites37.3%

          \[\leadsto \frac{x \cdot \left(-z\right)}{\color{blue}{t}} \]
        2. Step-by-step derivation
          1. Applied rewrites38.4%

            \[\leadsto \left(-z\right) \cdot \frac{x}{\color{blue}{t}} \]
        3. Recombined 2 regimes into one program.
        4. Final simplification50.6%

          \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5 \cdot 10^{-65}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;y \leq 3.4 \cdot 10^{-40}:\\ \;\;\;\;-z \cdot \frac{x}{t}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \]
        5. Add Preprocessing

        Alternative 6: 57.8% accurate, 0.9× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -5.1 \cdot 10^{+109}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (if (<= y -5.1e+109) (* y (/ z t)) (* z (/ (- y x) t))))
        double code(double x, double y, double z, double t) {
        	double tmp;
        	if (y <= -5.1e+109) {
        		tmp = y * (z / t);
        	} else {
        		tmp = z * ((y - x) / t);
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: tmp
            if (y <= (-5.1d+109)) then
                tmp = y * (z / t)
            else
                tmp = z * ((y - x) / t)
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double tmp;
        	if (y <= -5.1e+109) {
        		tmp = y * (z / t);
        	} else {
        		tmp = z * ((y - x) / t);
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	tmp = 0
        	if y <= -5.1e+109:
        		tmp = y * (z / t)
        	else:
        		tmp = z * ((y - x) / t)
        	return tmp
        
        function code(x, y, z, t)
        	tmp = 0.0
        	if (y <= -5.1e+109)
        		tmp = Float64(y * Float64(z / t));
        	else
        		tmp = Float64(z * Float64(Float64(y - x) / t));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	tmp = 0.0;
        	if (y <= -5.1e+109)
        		tmp = y * (z / t);
        	else
        		tmp = z * ((y - x) / t);
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := If[LessEqual[y, -5.1e+109], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;y \leq -5.1 \cdot 10^{+109}:\\
        \;\;\;\;y \cdot \frac{z}{t}\\
        
        \mathbf{else}:\\
        \;\;\;\;z \cdot \frac{y - x}{t}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if y < -5.0999999999999999e109

          1. Initial program 99.9%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
            2. lower-*.f6461.5

              \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
          5. Applied rewrites61.5%

            \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
          6. Step-by-step derivation
            1. Applied rewrites63.2%

              \[\leadsto \frac{z}{t} \cdot \color{blue}{y} \]

            if -5.0999999999999999e109 < y

            1. Initial program 98.1%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
            4. Step-by-step derivation
              1. div-subN/A

                \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]
              3. lower-/.f64N/A

                \[\leadsto z \cdot \color{blue}{\frac{y - x}{t}} \]
              4. lower--.f6455.7

                \[\leadsto z \cdot \frac{\color{blue}{y - x}}{t} \]
            5. Applied rewrites55.7%

              \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification57.2%

            \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5.1 \cdot 10^{+109}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y - x}{t}\\ \end{array} \]
          9. Add Preprocessing

          Alternative 7: 97.9% accurate, 1.1× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{z}{t}, y - x, x\right) \end{array} \]
          (FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
          double code(double x, double y, double z, double t) {
          	return fma((z / t), (y - x), x);
          }
          
          function code(x, y, z, t)
          	return fma(Float64(z / t), Float64(y - x), x)
          end
          
          code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
          \end{array}
          
          Derivation
          1. Initial program 98.4%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-+.f64N/A

              \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
            2. +-commutativeN/A

              \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
            3. lift-*.f64N/A

              \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
            4. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
            5. lower-fma.f6498.4

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
          4. Applied rewrites98.4%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
          5. Add Preprocessing

          Alternative 8: 40.4% accurate, 1.4× speedup?

          \[\begin{array}{l} \\ y \cdot \frac{z}{t} \end{array} \]
          (FPCore (x y z t) :precision binary64 (* y (/ z t)))
          double code(double x, double y, double z, double t) {
          	return y * (z / t);
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              code = y * (z / t)
          end function
          
          public static double code(double x, double y, double z, double t) {
          	return y * (z / t);
          }
          
          def code(x, y, z, t):
          	return y * (z / t)
          
          function code(x, y, z, t)
          	return Float64(y * Float64(z / t))
          end
          
          function tmp = code(x, y, z, t)
          	tmp = y * (z / t);
          end
          
          code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          y \cdot \frac{z}{t}
          \end{array}
          
          Derivation
          1. Initial program 98.4%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
            2. lower-*.f6440.5

              \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
          5. Applied rewrites40.5%

            \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
          6. Step-by-step derivation
            1. Applied rewrites42.2%

              \[\leadsto \frac{z}{t} \cdot \color{blue}{y} \]
            2. Final simplification42.2%

              \[\leadsto y \cdot \frac{z}{t} \]
            3. Add Preprocessing

            Alternative 9: 37.4% accurate, 1.4× speedup?

            \[\begin{array}{l} \\ z \cdot \frac{y}{t} \end{array} \]
            (FPCore (x y z t) :precision binary64 (* z (/ y t)))
            double code(double x, double y, double z, double t) {
            	return z * (y / t);
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                code = z * (y / t)
            end function
            
            public static double code(double x, double y, double z, double t) {
            	return z * (y / t);
            }
            
            def code(x, y, z, t):
            	return z * (y / t)
            
            function code(x, y, z, t)
            	return Float64(z * Float64(y / t))
            end
            
            function tmp = code(x, y, z, t)
            	tmp = z * (y / t);
            end
            
            code[x_, y_, z_, t_] := N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            z \cdot \frac{y}{t}
            \end{array}
            
            Derivation
            1. Initial program 98.4%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
              2. lower-*.f6440.5

                \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
            5. Applied rewrites40.5%

              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
            6. Step-by-step derivation
              1. Applied rewrites37.4%

                \[\leadsto \frac{y}{t} \cdot \color{blue}{z} \]
              2. Final simplification37.4%

                \[\leadsto z \cdot \frac{y}{t} \]
              3. Add Preprocessing

              Developer Target 1: 97.8% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ t_2 := x + \frac{y - x}{\frac{t}{z}}\\ \mathbf{if}\;t\_1 < -1013646692435.8867:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 0:\\ \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
                 (if (< t_1 -1013646692435.8867)
                   t_2
                   (if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
              double code(double x, double y, double z, double t) {
              	double t_1 = (y - x) * (z / t);
              	double t_2 = x + ((y - x) / (t / z));
              	double tmp;
              	if (t_1 < -1013646692435.8867) {
              		tmp = t_2;
              	} else if (t_1 < 0.0) {
              		tmp = x + (((y - x) * z) / t);
              	} else {
              		tmp = t_2;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8) :: t_1
                  real(8) :: t_2
                  real(8) :: tmp
                  t_1 = (y - x) * (z / t)
                  t_2 = x + ((y - x) / (t / z))
                  if (t_1 < (-1013646692435.8867d0)) then
                      tmp = t_2
                  else if (t_1 < 0.0d0) then
                      tmp = x + (((y - x) * z) / t)
                  else
                      tmp = t_2
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t) {
              	double t_1 = (y - x) * (z / t);
              	double t_2 = x + ((y - x) / (t / z));
              	double tmp;
              	if (t_1 < -1013646692435.8867) {
              		tmp = t_2;
              	} else if (t_1 < 0.0) {
              		tmp = x + (((y - x) * z) / t);
              	} else {
              		tmp = t_2;
              	}
              	return tmp;
              }
              
              def code(x, y, z, t):
              	t_1 = (y - x) * (z / t)
              	t_2 = x + ((y - x) / (t / z))
              	tmp = 0
              	if t_1 < -1013646692435.8867:
              		tmp = t_2
              	elif t_1 < 0.0:
              		tmp = x + (((y - x) * z) / t)
              	else:
              		tmp = t_2
              	return tmp
              
              function code(x, y, z, t)
              	t_1 = Float64(Float64(y - x) * Float64(z / t))
              	t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z)))
              	tmp = 0.0
              	if (t_1 < -1013646692435.8867)
              		tmp = t_2;
              	elseif (t_1 < 0.0)
              		tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t));
              	else
              		tmp = t_2;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t)
              	t_1 = (y - x) * (z / t);
              	t_2 = x + ((y - x) / (t / z));
              	tmp = 0.0;
              	if (t_1 < -1013646692435.8867)
              		tmp = t_2;
              	elseif (t_1 < 0.0)
              		tmp = x + (((y - x) * z) / t);
              	else
              		tmp = t_2;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
              t_2 := x + \frac{y - x}{\frac{t}{z}}\\
              \mathbf{if}\;t\_1 < -1013646692435.8867:\\
              \;\;\;\;t\_2\\
              
              \mathbf{elif}\;t\_1 < 0:\\
              \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_2\\
              
              
              \end{array}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024219 
              (FPCore (x y z t)
                :name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
                :precision binary64
              
                :alt
                (! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
              
                (+ x (* (- y x) (/ z t))))