
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ z z) z (fma x y (* z z))))
double code(double x, double y, double z) {
return fma((z + z), z, fma(x, y, (z * z)));
}
function code(x, y, z) return fma(Float64(z + z), z, fma(x, y, Float64(z * z))) end
code[x_, y_, z_] := N[(N[(z + z), $MachinePrecision] * z + N[(x * y + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z + z, z, \mathsf{fma}\left(x, y, z \cdot z\right)\right)
\end{array}
Initial program 97.1%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
lower-+.f6497.2
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6499.2
Applied rewrites99.2%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-23) (* x y) (fma (+ z z) z (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-23) {
tmp = x * y;
} else {
tmp = fma((z + z), z, (z * z));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-23) tmp = Float64(x * y); else tmp = fma(Float64(z + z), z, Float64(z * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-23], N[(x * y), $MachinePrecision], N[(N[(z + z), $MachinePrecision] * z + N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-23}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z + z, z, z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.0000000000000002e-23Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6486.1
Applied rewrites86.1%
if 5.0000000000000002e-23 < (*.f64 z z) Initial program 94.5%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
lower-+.f6494.7
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6498.4
Applied rewrites98.4%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6487.8
Applied rewrites87.8%
(FPCore (x y z) :precision binary64 (if (<= z 1.35e+154) (fma 3.0 (* z z) (* x y)) (* z z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.35e+154) {
tmp = fma(3.0, (z * z), (x * y));
} else {
tmp = z * z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 1.35e+154) tmp = fma(3.0, Float64(z * z), Float64(x * y)); else tmp = Float64(z * z); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 1.35e+154], N[(3.0 * N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if z < 1.35000000000000003e154Initial program 97.1%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-fma.f6497.1
Applied rewrites97.1%
if 1.35000000000000003e154 < z Initial program 97.3%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6497.3
Applied rewrites97.3%
Applied rewrites97.3%
Taylor expanded in z around inf
Applied rewrites97.3%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-23) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-23) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-23) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-23) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-23: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-23) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-23) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-23], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-23}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.0000000000000002e-23Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6486.1
Applied rewrites86.1%
if 5.0000000000000002e-23 < (*.f64 z z) Initial program 94.5%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6487.6
Applied rewrites87.6%
Applied rewrites87.7%
Final simplification86.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+86) (* x y) (fma (+ z z) z 0.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+86) {
tmp = x * y;
} else {
tmp = fma((z + z), z, 0.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+86) tmp = Float64(x * y); else tmp = fma(Float64(z + z), z, 0.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+86], N[(x * y), $MachinePrecision], N[(N[(z + z), $MachinePrecision] * z + 0.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+86}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z + z, z, 0\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2e86Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6481.9
Applied rewrites81.9%
if 2e86 < (*.f64 z z) Initial program 93.8%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
lower-+.f6494.0
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6498.2
Applied rewrites98.2%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6492.4
Applied rewrites92.4%
Applied rewrites62.0%
(FPCore (x y z) :precision binary64 (fma z (+ z (+ z z)) (* x y)))
double code(double x, double y, double z) {
return fma(z, (z + (z + z)), (x * y));
}
function code(x, y, z) return fma(z, Float64(z + Float64(z + z)), Float64(x * y)) end
code[x_, y_, z_] := N[(z * N[(z + N[(z + z), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z + \left(z + z\right), x \cdot y\right)
\end{array}
Initial program 97.1%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f64N/A
lower-+.f6497.9
Applied rewrites97.9%
Final simplification97.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+86) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+86) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+86) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+86) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+86: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+86) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+86) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+86], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+86}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 2e86Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6481.9
Applied rewrites81.9%
if 2e86 < (*.f64 z z) Initial program 93.8%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6492.3
Applied rewrites92.3%
Applied rewrites60.3%
Taylor expanded in z around inf
Applied rewrites61.2%
(FPCore (x y z) :precision binary64 (* z z))
double code(double x, double y, double z) {
return z * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * z
end function
public static double code(double x, double y, double z) {
return z * z;
}
def code(x, y, z): return z * z
function code(x, y, z) return Float64(z * z) end
function tmp = code(x, y, z) tmp = z * z; end
code[x_, y_, z_] := N[(z * z), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z
\end{array}
Initial program 97.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6454.6
Applied rewrites54.6%
Applied rewrites29.9%
Taylor expanded in z around inf
Applied rewrites32.1%
(FPCore (x y z) :precision binary64 0.0)
double code(double x, double y, double z) {
return 0.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0
end function
public static double code(double x, double y, double z) {
return 0.0;
}
def code(x, y, z): return 0.0
function code(x, y, z) return 0.0 end
function tmp = code(x, y, z) tmp = 0.0; end
code[x_, y_, z_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 97.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6454.6
Applied rewrites54.6%
Applied rewrites29.9%
Applied rewrites3.2%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024219
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))