
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= (- 1.0 z) -10000000.0) (* z (- y)) (if (<= (- 1.0 z) 2.0) (+ x y) (- x (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -10000000.0) {
tmp = z * -y;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = x - (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-10000000.0d0)) then
tmp = z * -y
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else
tmp = x - (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -10000000.0) {
tmp = z * -y;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = x - (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -10000000.0: tmp = z * -y elif (1.0 - z) <= 2.0: tmp = x + y else: tmp = x - (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -10000000.0) tmp = Float64(z * Float64(-y)); elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); else tmp = Float64(x - Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -10000000.0) tmp = z * -y; elseif ((1.0 - z) <= 2.0) tmp = x + y; else tmp = x - (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -10000000.0], N[(z * (-y)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -10000000:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x - x \cdot z\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e7Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6450.9
Applied rewrites50.9%
if -1e7 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
if 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6457.1
Applied rewrites57.1%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (<= (- 1.0 z) -10000000.0) (* z (- y)) (if (<= (- 1.0 z) 2.0) (+ x y) (- (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -10000000.0) {
tmp = z * -y;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = -(x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-10000000.0d0)) then
tmp = z * -y
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else
tmp = -(x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -10000000.0) {
tmp = z * -y;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = -(x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -10000000.0: tmp = z * -y elif (1.0 - z) <= 2.0: tmp = x + y else: tmp = -(x * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -10000000.0) tmp = Float64(z * Float64(-y)); elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); else tmp = Float64(-Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -10000000.0) tmp = z * -y; elseif ((1.0 - z) <= 2.0) tmp = x + y; else tmp = -(x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -10000000.0], N[(z * (-y)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], (-N[(x * z), $MachinePrecision])]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -10000000:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;-x \cdot z\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e7Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6499.3
Applied rewrites99.3%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6450.9
Applied rewrites50.9%
if -1e7 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
if 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6457.1
Applied rewrites57.1%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- y)))) (if (<= (- 1.0 z) -10000000.0) t_0 (if (<= (- 1.0 z) 2e+19) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if ((1.0 - z) <= -10000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2e+19) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if ((1.0d0 - z) <= (-10000000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2d+19) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if ((1.0 - z) <= -10000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2e+19) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if (1.0 - z) <= -10000000.0: tmp = t_0 elif (1.0 - z) <= 2e+19: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (Float64(1.0 - z) <= -10000000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2e+19) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if ((1.0 - z) <= -10000000.0) tmp = t_0; elseif ((1.0 - z) <= 2e+19) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -10000000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2e+19], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;1 - z \leq -10000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2 \cdot 10^{+19}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e7 or 2e19 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6499.6
Applied rewrites99.6%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6449.5
Applied rewrites49.5%
if -1e7 < (-.f64 #s(literal 1 binary64) z) < 2e19Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.4
Applied rewrites97.4%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-288) (- x (* x z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-288) {
tmp = x - (x * z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-5d-288)) then
tmp = x - (x * z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-288) {
tmp = x - (x * z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -5e-288: tmp = x - (x * z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-288) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -5e-288) tmp = x - (x * z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-288], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-288}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -5.00000000000000011e-288Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6457.1
Applied rewrites57.1%
if -5.00000000000000011e-288 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6452.5
Applied rewrites52.5%
Final simplification54.6%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6450.0
Applied rewrites50.0%
Final simplification50.0%
herbie shell --seed 2024219
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))