
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5e+181) (/ (* (- 1.0 x) (fma x -0.3333333333333333 1.0)) y) (* x (/ x (* 3.0 y)))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5e+181) {
tmp = ((1.0 - x) * fma(x, -0.3333333333333333, 1.0)) / y;
} else {
tmp = x * (x / (3.0 * y));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5e+181) tmp = Float64(Float64(Float64(1.0 - x) * fma(x, -0.3333333333333333, 1.0)) / y); else tmp = Float64(x * Float64(x / Float64(3.0 * y))); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5e+181], N[(N[(N[(1.0 - x), $MachinePrecision] * N[(x * -0.3333333333333333 + 1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5 \cdot 10^{+181}:\\
\;\;\;\;\frac{\left(1 - x\right) \cdot \mathsf{fma}\left(x, -0.3333333333333333, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{3 \cdot y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5.0000000000000003e181Initial program 99.6%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-rgt-inN/A
mul-1-negN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-eval99.9
Applied rewrites99.9%
if 5.0000000000000003e181 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 84.6%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6484.6
Applied rewrites84.6%
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5e+181) (/ (fma (fma x 0.3333333333333333 -1.3333333333333333) x 1.0) y) (* x (/ x (* 3.0 y)))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5e+181) {
tmp = fma(fma(x, 0.3333333333333333, -1.3333333333333333), x, 1.0) / y;
} else {
tmp = x * (x / (3.0 * y));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5e+181) tmp = Float64(fma(fma(x, 0.3333333333333333, -1.3333333333333333), x, 1.0) / y); else tmp = Float64(x * Float64(x / Float64(3.0 * y))); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5e+181], N[(N[(N[(x * 0.3333333333333333 + -1.3333333333333333), $MachinePrecision] * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5 \cdot 10^{+181}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(x, 0.3333333333333333, -1.3333333333333333\right), x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{3 \cdot y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5.0000000000000003e181Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
lower-+.f6499.6
Applied rewrites99.6%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
distribute-lft-inN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f6499.9
Applied rewrites99.9%
if 5.0000000000000003e181 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 84.6%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6484.6
Applied rewrites84.6%
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* x (/ (fma x 0.3333333333333333 -1.3333333333333333) y))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = x * (fma(x, 0.3333333333333333, -1.3333333333333333) / y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(x * Float64(fma(x, 0.3333333333333333, -1.3333333333333333) / y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(N[(x * 0.3333333333333333 + -1.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\mathsf{fma}\left(x, 0.3333333333333333, -1.3333333333333333\right)}{y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6498.5
Applied rewrites98.5%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6498.8
Applied rewrites98.8%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 88.4%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
lower-+.f6488.4
Applied rewrites88.4%
lift-+.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
div-invN/A
lower-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval88.4
Applied rewrites88.4%
Taylor expanded in x around inf
Applied rewrites98.9%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (<= (* (- 3.0 x) (- 1.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* x (/ (* x 0.3333333333333333) y))))
double code(double x, double y) {
double tmp;
if (((3.0 - x) * (1.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = x * ((x * 0.3333333333333333) / y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(3.0 - x) * Float64(1.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(x * Float64(Float64(x * 0.3333333333333333) / y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(3.0 - x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(N[(x * 0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(3 - x\right) \cdot \left(1 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x \cdot 0.3333333333333333}{y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6498.5
Applied rewrites98.5%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6498.8
Applied rewrites98.8%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 88.4%
Taylor expanded in x around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6498.1
Applied rewrites98.1%
Final simplification98.5%
(FPCore (x y) :precision binary64 (/ (- 3.0 x) (* 3.0 (/ y (- 1.0 x)))))
double code(double x, double y) {
return (3.0 - x) / (3.0 * (y / (1.0 - x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) / (3.0d0 * (y / (1.0d0 - x)))
end function
public static double code(double x, double y) {
return (3.0 - x) / (3.0 * (y / (1.0 - x)));
}
def code(x, y): return (3.0 - x) / (3.0 * (y / (1.0 - x)))
function code(x, y) return Float64(Float64(3.0 - x) / Float64(3.0 * Float64(y / Float64(1.0 - x)))) end
function tmp = code(x, y) tmp = (3.0 - x) / (3.0 * (y / (1.0 - x))); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] / N[(3.0 * N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{3 - x}{3 \cdot \frac{y}{1 - x}}
\end{array}
Initial program 94.2%
lift--.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
frac-timesN/A
*-lft-identityN/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (* (* (- 1.0 x) (/ (- 3.0 x) y)) 0.3333333333333333))
double code(double x, double y) {
return ((1.0 - x) * ((3.0 - x) / y)) * 0.3333333333333333;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * ((3.0d0 - x) / y)) * 0.3333333333333333d0
end function
public static double code(double x, double y) {
return ((1.0 - x) * ((3.0 - x) / y)) * 0.3333333333333333;
}
def code(x, y): return ((1.0 - x) * ((3.0 - x) / y)) * 0.3333333333333333
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(Float64(3.0 - x) / y)) * 0.3333333333333333) end
function tmp = code(x, y) tmp = ((1.0 - x) * ((3.0 - x) / y)) * 0.3333333333333333; end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(1 - x\right) \cdot \frac{3 - x}{y}\right) \cdot 0.3333333333333333
\end{array}
Initial program 94.2%
lift--.f64N/A
lift--.f64N/A
lift-*.f64N/A
*-rgt-identityN/A
times-fracN/A
lower-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
metadata-eval99.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (/ (* x -1.3333333333333333) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x * -1.3333333333333333) / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x * (-1.3333333333333333d0)) / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x * -1.3333333333333333) / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x * -1.3333333333333333) / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x * -1.3333333333333333) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x * -1.3333333333333333) / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x * -1.3333333333333333), $MachinePrecision] / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 88.5%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6429.0
Applied rewrites29.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f6429.0
Applied rewrites29.0%
if -0.75 < x Initial program 96.2%
Taylor expanded in x around 0
lower-/.f6469.0
Applied rewrites69.0%
Final simplification58.7%
(FPCore (x y) :precision binary64 (/ (fma -1.3333333333333333 x 1.0) y))
double code(double x, double y) {
return fma(-1.3333333333333333, x, 1.0) / y;
}
function code(x, y) return Float64(fma(-1.3333333333333333, x, 1.0) / y) end
code[x_, y_] := N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}
\end{array}
Initial program 94.2%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6458.4
Applied rewrites58.4%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f6458.6
Applied rewrites58.6%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 94.2%
Taylor expanded in x around 0
lower-/.f6452.4
Applied rewrites52.4%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024219
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (* (/ (- 1 x) y) (/ (- 3 x) 3)))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))