
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (+ x (/ (- y z) (/ (- a z) t)))) (t_2 (/ (* (- y z) t) (- a z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 1e+239) (+ t_2 x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + ((y - z) / ((a - z) / t));
double t_2 = ((y - z) * t) / (a - z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+239) {
tmp = t_2 + x;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + ((y - z) / ((a - z) / t));
double t_2 = ((y - z) * t) / (a - z);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 1e+239) {
tmp = t_2 + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + ((y - z) / ((a - z) / t)) t_2 = ((y - z) * t) / (a - z) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 1e+239: tmp = t_2 + x else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(Float64(y - z) / Float64(Float64(a - z) / t))) t_2 = Float64(Float64(Float64(y - z) * t) / Float64(a - z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+239) tmp = Float64(t_2 + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + ((y - z) / ((a - z) / t)); t_2 = ((y - z) * t) / (a - z); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 1e+239) tmp = t_2 + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(N[(y - z), $MachinePrecision] / N[(N[(a - z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+239], N[(t$95$2 + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y - z}{\frac{a - z}{t}}\\
t_2 := \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+239}:\\
\;\;\;\;t\_2 + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0 or 9.99999999999999991e238 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 48.2%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
lift--.f64N/A
remove-double-negN/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 9.99999999999999991e238Initial program 99.4%
Final simplification99.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ t (- a z)) (- y z) x)) (t_2 (/ (* (- y z) t) (- a z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 INFINITY) (+ t_2 x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((t / (a - z)), (y - z), x);
double t_2 = ((y - z) * t) / (a - z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_2 + x;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(t / Float64(a - z)), Float64(y - z), x) t_2 = Float64(Float64(Float64(y - z) * t) / Float64(a - z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= Inf) tmp = Float64(t_2 + x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t / N[(a - z), $MachinePrecision]), $MachinePrecision] * N[(y - z), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, Infinity], N[(t$95$2 + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{t}{a - z}, y - z, x\right)\\
t_2 := \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_2 + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0 or +inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 55.7%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
lift--.f64N/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < +inf.0Initial program 92.0%
Final simplification92.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma t (- 1.0 (/ y z)) x))) (if (<= z -2.4e-35) t_1 (if (<= z 1.75e-29) (fma t (/ (- y z) a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(t, (1.0 - (y / z)), x);
double tmp;
if (z <= -2.4e-35) {
tmp = t_1;
} else if (z <= 1.75e-29) {
tmp = fma(t, ((y - z) / a), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(t, Float64(1.0 - Float64(y / z)), x) tmp = 0.0 if (z <= -2.4e-35) tmp = t_1; elseif (z <= 1.75e-29) tmp = fma(t, Float64(Float64(y - z) / a), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -2.4e-35], t$95$1, If[LessEqual[z, 1.75e-29], N[(t * N[(N[(y - z), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t, 1 - \frac{y}{z}, x\right)\\
\mathbf{if}\;z \leq -2.4 \cdot 10^{-35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{-29}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{y - z}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.4000000000000001e-35 or 1.7499999999999999e-29 < z Initial program 78.8%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6489.0
Applied rewrites89.0%
if -2.4000000000000001e-35 < z < 1.7499999999999999e-29Initial program 96.9%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6485.2
Applied rewrites85.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma t (- 1.0 (/ y z)) x))) (if (<= z -5.2e-75) t_1 (if (<= z 3.1e-33) (fma y (/ t a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(t, (1.0 - (y / z)), x);
double tmp;
if (z <= -5.2e-75) {
tmp = t_1;
} else if (z <= 3.1e-33) {
tmp = fma(y, (t / a), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(t, Float64(1.0 - Float64(y / z)), x) tmp = 0.0 if (z <= -5.2e-75) tmp = t_1; elseif (z <= 3.1e-33) tmp = fma(y, Float64(t / a), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -5.2e-75], t$95$1, If[LessEqual[z, 3.1e-33], N[(y * N[(t / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t, 1 - \frac{y}{z}, x\right)\\
\mathbf{if}\;z \leq -5.2 \cdot 10^{-75}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.1 \cdot 10^{-33}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{t}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -5.2e-75 or 3.09999999999999997e-33 < z Initial program 80.1%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6487.6
Applied rewrites87.6%
if -5.2e-75 < z < 3.09999999999999997e-33Initial program 96.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6484.8
Applied rewrites84.8%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.76e+80) (+ t x) (if (<= z 8.2e+18) (fma y (/ t a) x) (+ t x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.76e+80) {
tmp = t + x;
} else if (z <= 8.2e+18) {
tmp = fma(y, (t / a), x);
} else {
tmp = t + x;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.76e+80) tmp = Float64(t + x); elseif (z <= 8.2e+18) tmp = fma(y, Float64(t / a), x); else tmp = Float64(t + x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.76e+80], N[(t + x), $MachinePrecision], If[LessEqual[z, 8.2e+18], N[(y * N[(t / a), $MachinePrecision] + x), $MachinePrecision], N[(t + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.76 \cdot 10^{+80}:\\
\;\;\;\;t + x\\
\mathbf{elif}\;z \leq 8.2 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{t}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t + x\\
\end{array}
\end{array}
if z < -1.7599999999999999e80 or 8.2e18 < z Initial program 76.2%
Taylor expanded in z around inf
lower-+.f6482.9
Applied rewrites82.9%
if -1.7599999999999999e80 < z < 8.2e18Initial program 96.1%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6479.9
Applied rewrites79.9%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.76e+80) (+ t x) (if (<= z 8.2e+18) (fma t (/ y a) x) (+ t x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.76e+80) {
tmp = t + x;
} else if (z <= 8.2e+18) {
tmp = fma(t, (y / a), x);
} else {
tmp = t + x;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.76e+80) tmp = Float64(t + x); elseif (z <= 8.2e+18) tmp = fma(t, Float64(y / a), x); else tmp = Float64(t + x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.76e+80], N[(t + x), $MachinePrecision], If[LessEqual[z, 8.2e+18], N[(t * N[(y / a), $MachinePrecision] + x), $MachinePrecision], N[(t + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.76 \cdot 10^{+80}:\\
\;\;\;\;t + x\\
\mathbf{elif}\;z \leq 8.2 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{y}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t + x\\
\end{array}
\end{array}
if z < -1.7599999999999999e80 or 8.2e18 < z Initial program 76.2%
Taylor expanded in z around inf
lower-+.f6482.9
Applied rewrites82.9%
if -1.7599999999999999e80 < z < 8.2e18Initial program 96.1%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
lift--.f64N/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6477.6
Applied rewrites77.6%
(FPCore (x y z t a) :precision binary64 (if (<= z 2e+178) (fma (/ t (- a z)) (- y z) x) (fma t (- 1.0 (/ y z)) x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= 2e+178) {
tmp = fma((t / (a - z)), (y - z), x);
} else {
tmp = fma(t, (1.0 - (y / z)), x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= 2e+178) tmp = fma(Float64(t / Float64(a - z)), Float64(y - z), x); else tmp = fma(t, Float64(1.0 - Float64(y / z)), x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, 2e+178], N[(N[(t / N[(a - z), $MachinePrecision]), $MachinePrecision] * N[(y - z), $MachinePrecision] + x), $MachinePrecision], N[(t * N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2 \cdot 10^{+178}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a - z}, y - z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t, 1 - \frac{y}{z}, x\right)\\
\end{array}
\end{array}
if z < 2.0000000000000001e178Initial program 89.7%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
lift--.f64N/A
remove-double-negN/A
lift-/.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.0
Applied rewrites97.0%
if 2.0000000000000001e178 < z Initial program 71.7%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.12e-294) (+ t x) (if (<= z 1.9e-134) (/ (* y t) a) (+ t x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.12e-294) {
tmp = t + x;
} else if (z <= 1.9e-134) {
tmp = (y * t) / a;
} else {
tmp = t + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.12d-294)) then
tmp = t + x
else if (z <= 1.9d-134) then
tmp = (y * t) / a
else
tmp = t + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.12e-294) {
tmp = t + x;
} else if (z <= 1.9e-134) {
tmp = (y * t) / a;
} else {
tmp = t + x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.12e-294: tmp = t + x elif z <= 1.9e-134: tmp = (y * t) / a else: tmp = t + x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.12e-294) tmp = Float64(t + x); elseif (z <= 1.9e-134) tmp = Float64(Float64(y * t) / a); else tmp = Float64(t + x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.12e-294) tmp = t + x; elseif (z <= 1.9e-134) tmp = (y * t) / a; else tmp = t + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.12e-294], N[(t + x), $MachinePrecision], If[LessEqual[z, 1.9e-134], N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision], N[(t + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.12 \cdot 10^{-294}:\\
\;\;\;\;t + x\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{-134}:\\
\;\;\;\;\frac{y \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t + x\\
\end{array}
\end{array}
if z < -1.12e-294 or 1.90000000000000001e-134 < z Initial program 85.8%
Taylor expanded in z around inf
lower-+.f6466.5
Applied rewrites66.5%
if -1.12e-294 < z < 1.90000000000000001e-134Initial program 97.7%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6461.1
Applied rewrites61.1%
Taylor expanded in a around inf
lower-/.f64N/A
lower-*.f6461.3
Applied rewrites61.3%
Final simplification65.7%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.12e-294) (+ t x) (if (<= z 1.9e-134) (* y (/ t a)) (+ t x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.12e-294) {
tmp = t + x;
} else if (z <= 1.9e-134) {
tmp = y * (t / a);
} else {
tmp = t + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.12d-294)) then
tmp = t + x
else if (z <= 1.9d-134) then
tmp = y * (t / a)
else
tmp = t + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.12e-294) {
tmp = t + x;
} else if (z <= 1.9e-134) {
tmp = y * (t / a);
} else {
tmp = t + x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.12e-294: tmp = t + x elif z <= 1.9e-134: tmp = y * (t / a) else: tmp = t + x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.12e-294) tmp = Float64(t + x); elseif (z <= 1.9e-134) tmp = Float64(y * Float64(t / a)); else tmp = Float64(t + x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.12e-294) tmp = t + x; elseif (z <= 1.9e-134) tmp = y * (t / a); else tmp = t + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.12e-294], N[(t + x), $MachinePrecision], If[LessEqual[z, 1.9e-134], N[(y * N[(t / a), $MachinePrecision]), $MachinePrecision], N[(t + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.12 \cdot 10^{-294}:\\
\;\;\;\;t + x\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{-134}:\\
\;\;\;\;y \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;t + x\\
\end{array}
\end{array}
if z < -1.12e-294 or 1.90000000000000001e-134 < z Initial program 85.8%
Taylor expanded in z around inf
lower-+.f6466.5
Applied rewrites66.5%
if -1.12e-294 < z < 1.90000000000000001e-134Initial program 97.7%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
lower--.f6461.1
Applied rewrites61.1%
Taylor expanded in a around inf
lower-/.f64N/A
lower-*.f6461.3
Applied rewrites61.3%
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6461.1
Applied rewrites61.1%
(FPCore (x y z t a) :precision binary64 (+ t x))
double code(double x, double y, double z, double t, double a) {
return t + x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = t + x
end function
public static double code(double x, double y, double z, double t, double a) {
return t + x;
}
def code(x, y, z, t, a): return t + x
function code(x, y, z, t, a) return Float64(t + x) end
function tmp = code(x, y, z, t, a) tmp = t + x; end
code[x_, y_, z_, t_, a_] := N[(t + x), $MachinePrecision]
\begin{array}{l}
\\
t + x
\end{array}
Initial program 87.8%
Taylor expanded in z around inf
lower-+.f6461.0
Applied rewrites61.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* (/ (- y z) (- a z)) t))))
(if (< t -1.0682974490174067e-39)
t_1
(if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (((y - z) / (a - z)) * t)
if (t < (-1.0682974490174067d-39)) then
tmp = t_1
else if (t < 3.9110949887586375d-141) then
tmp = x + (((y - z) * t) / (a - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (((y - z) / (a - z)) * t) tmp = 0 if t < -1.0682974490174067e-39: tmp = t_1 elif t < 3.9110949887586375e-141: tmp = x + (((y - z) * t) / (a - z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(Float64(Float64(y - z) / Float64(a - z)) * t)) tmp = 0.0 if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (((y - z) / (a - z)) * t); tmp = 0.0; if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = x + (((y - z) * t) / (a - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.0682974490174067e-39], t$95$1, If[Less[t, 3.9110949887586375e-141], N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y - z}{a - z} \cdot t\\
\mathbf{if}\;t < -1.0682974490174067 \cdot 10^{-39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.9110949887586375 \cdot 10^{-141}:\\
\;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:alt
(! :herbie-platform default (if (< t -10682974490174067/10000000000000000000000000000000000000000000000000000000) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 312887599100691/80000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t)))))
(+ x (/ (* (- y z) t) (- a z))))