
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) (* x 2.0)))
double code(double x, double y) {
return (x + y) * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x * 2.0d0)
end function
public static double code(double x, double y) {
return (x + y) * (x * 2.0);
}
def code(x, y): return (x + y) * (x * 2.0)
function code(x, y) return Float64(Float64(x + y) * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = (x + y) * (x * 2.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x \cdot 2\right)
\end{array}
Initial program 94.1%
distribute-lft-outN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (* y 2.0)))) (if (<= y -1.1e-47) t_0 (if (<= y 6.5e-63) (* x (* x 2.0)) t_0))))
double code(double x, double y) {
double t_0 = x * (y * 2.0);
double tmp;
if (y <= -1.1e-47) {
tmp = t_0;
} else if (y <= 6.5e-63) {
tmp = x * (x * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * 2.0d0)
if (y <= (-1.1d-47)) then
tmp = t_0
else if (y <= 6.5d-63) then
tmp = x * (x * 2.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (y * 2.0);
double tmp;
if (y <= -1.1e-47) {
tmp = t_0;
} else if (y <= 6.5e-63) {
tmp = x * (x * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = x * (y * 2.0) tmp = 0 if y <= -1.1e-47: tmp = t_0 elif y <= 6.5e-63: tmp = x * (x * 2.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(x * Float64(y * 2.0)) tmp = 0.0 if (y <= -1.1e-47) tmp = t_0; elseif (y <= 6.5e-63) tmp = Float64(x * Float64(x * 2.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (y * 2.0); tmp = 0.0; if (y <= -1.1e-47) tmp = t_0; elseif (y <= 6.5e-63) tmp = x * (x * 2.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.1e-47], t$95$0, If[LessEqual[y, 6.5e-63], N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot 2\right)\\
\mathbf{if}\;y \leq -1.1 \cdot 10^{-47}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{-63}:\\
\;\;\;\;x \cdot \left(x \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.10000000000000009e-47 or 6.4999999999999998e-63 < y Initial program 89.3%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6475.3
Applied rewrites75.3%
if -1.10000000000000009e-47 < y < 6.4999999999999998e-63Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6492.7
Applied rewrites92.7%
(FPCore (x y) :precision binary64 (* x (* x 2.0)))
double code(double x, double y) {
return x * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x * 2.0d0)
end function
public static double code(double x, double y) {
return x * (x * 2.0);
}
def code(x, y): return x * (x * 2.0)
function code(x, y) return Float64(x * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = x * (x * 2.0); end
code[x_, y_] := N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x \cdot 2\right)
\end{array}
Initial program 94.1%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6460.0
Applied rewrites60.0%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024219
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (+ x y)))
(* 2.0 (+ (* x x) (* x y))))