
(FPCore (x) :precision binary64 (- (/ 1.0 x) (/ 1.0 (tan x))))
double code(double x) {
return (1.0 / x) - (1.0 / tan(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) - (1.0d0 / tan(x))
end function
public static double code(double x) {
return (1.0 / x) - (1.0 / Math.tan(x));
}
def code(x): return (1.0 / x) - (1.0 / math.tan(x))
function code(x) return Float64(Float64(1.0 / x) - Float64(1.0 / tan(x))) end
function tmp = code(x) tmp = (1.0 / x) - (1.0 / tan(x)); end
code[x_] := N[(N[(1.0 / x), $MachinePrecision] - N[(1.0 / N[Tan[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x} - \frac{1}{\tan x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 x) (/ 1.0 (tan x))))
double code(double x) {
return (1.0 / x) - (1.0 / tan(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) - (1.0d0 / tan(x))
end function
public static double code(double x) {
return (1.0 / x) - (1.0 / Math.tan(x));
}
def code(x): return (1.0 / x) - (1.0 / math.tan(x))
function code(x) return Float64(Float64(1.0 / x) - Float64(1.0 / tan(x))) end
function tmp = code(x) tmp = (1.0 / x) - (1.0 / tan(x)); end
code[x_] := N[(N[(1.0 / x), $MachinePrecision] - N[(1.0 / N[Tan[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x} - \frac{1}{\tan x}
\end{array}
(FPCore (x) :precision binary64 (/ x (/ 1.0 (fma x (* x 0.022222222222222223) 0.3333333333333333))))
double code(double x) {
return x / (1.0 / fma(x, (x * 0.022222222222222223), 0.3333333333333333));
}
function code(x) return Float64(x / Float64(1.0 / fma(x, Float64(x * 0.022222222222222223), 0.3333333333333333))) end
code[x_] := N[(x / N[(1.0 / N[(x * N[(x * 0.022222222222222223), $MachinePrecision] + 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{1}{\mathsf{fma}\left(x, x \cdot 0.022222222222222223, 0.3333333333333333\right)}}
\end{array}
Initial program 5.9%
Taylor expanded in x around 0
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
lift-*.f64N/A
flip-+N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-fma.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x) :precision binary64 (/ x 3.0))
double code(double x) {
return x / 3.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / 3.0d0
end function
public static double code(double x) {
return x / 3.0;
}
def code(x): return x / 3.0
function code(x) return Float64(x / 3.0) end
function tmp = code(x) tmp = x / 3.0; end
code[x_] := N[(x / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{3}
\end{array}
Initial program 5.9%
Taylor expanded in x around 0
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
lift-*.f64N/A
flip-+N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-fma.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites99.7%
(FPCore (x) :precision binary64 (* x 0.3333333333333333))
double code(double x) {
return x * 0.3333333333333333;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * 0.3333333333333333d0
end function
public static double code(double x) {
return x * 0.3333333333333333;
}
def code(x): return x * 0.3333333333333333
function code(x) return Float64(x * 0.3333333333333333) end
function tmp = code(x) tmp = x * 0.3333333333333333; end
code[x_] := N[(x * 0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.3333333333333333
\end{array}
Initial program 5.9%
Taylor expanded in x around 0
lower-*.f6499.3
Applied rewrites99.3%
Final simplification99.3%
(FPCore (x) :precision binary64 (if (< (fabs x) 0.026) (* (/ x 3.0) (+ 1.0 (/ (* x x) 15.0))) (- (/ 1.0 x) (/ 1.0 (tan x)))))
double code(double x) {
double tmp;
if (fabs(x) < 0.026) {
tmp = (x / 3.0) * (1.0 + ((x * x) / 15.0));
} else {
tmp = (1.0 / x) - (1.0 / tan(x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (abs(x) < 0.026d0) then
tmp = (x / 3.0d0) * (1.0d0 + ((x * x) / 15.0d0))
else
tmp = (1.0d0 / x) - (1.0d0 / tan(x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (Math.abs(x) < 0.026) {
tmp = (x / 3.0) * (1.0 + ((x * x) / 15.0));
} else {
tmp = (1.0 / x) - (1.0 / Math.tan(x));
}
return tmp;
}
def code(x): tmp = 0 if math.fabs(x) < 0.026: tmp = (x / 3.0) * (1.0 + ((x * x) / 15.0)) else: tmp = (1.0 / x) - (1.0 / math.tan(x)) return tmp
function code(x) tmp = 0.0 if (abs(x) < 0.026) tmp = Float64(Float64(x / 3.0) * Float64(1.0 + Float64(Float64(x * x) / 15.0))); else tmp = Float64(Float64(1.0 / x) - Float64(1.0 / tan(x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (abs(x) < 0.026) tmp = (x / 3.0) * (1.0 + ((x * x) / 15.0)); else tmp = (1.0 / x) - (1.0 / tan(x)); end tmp_2 = tmp; end
code[x_] := If[Less[N[Abs[x], $MachinePrecision], 0.026], N[(N[(x / 3.0), $MachinePrecision] * N[(1.0 + N[(N[(x * x), $MachinePrecision] / 15.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / x), $MachinePrecision] - N[(1.0 / N[Tan[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|x\right| < 0.026:\\
\;\;\;\;\frac{x}{3} \cdot \left(1 + \frac{x \cdot x}{15}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x} - \frac{1}{\tan x}\\
\end{array}
\end{array}
herbie shell --seed 2024219
(FPCore (x)
:name "invcot (example 3.9)"
:precision binary64
:pre (and (< -0.026 x) (< x 0.026))
:alt
(! :herbie-platform default (if (< (fabs x) 13/500) (* (/ x 3) (+ 1 (/ (* x x) 15))) (- (/ 1 x) (/ 1 (tan x)))))
(- (/ 1.0 x) (/ 1.0 (tan x))))