
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 24 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (/ (* 0.5 (cos re)) (/ 1.0 (* 2.0 (cosh im)))))
double code(double re, double im) {
return (0.5 * cos(re)) / (1.0 / (2.0 * cosh(im)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) / (1.0d0 / (2.0d0 * cosh(im)))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) / (1.0 / (2.0 * Math.cosh(im)));
}
def code(re, im): return (0.5 * math.cos(re)) / (1.0 / (2.0 * math.cosh(im)))
function code(re, im) return Float64(Float64(0.5 * cos(re)) / Float64(1.0 / Float64(2.0 * cosh(im)))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) / (1.0 / (2.0 * cosh(im))); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(2.0 * N[Cosh[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5 \cdot \cos re}{\frac{1}{2 \cdot \cosh im}}
\end{array}
Initial program 100.0%
lift-cos.f64N/A
lift-*.f64N/A
lift-neg.f64N/A
lift-exp.f64N/A
lift-exp.f64N/A
flip-+N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
Applied egg-rr100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im)))))
(if (<= t_0 (- INFINITY))
(* (cosh im) (fma (* re re) -0.5 1.0))
(if (<= t_0 0.9999999999971182)
(*
(cos re)
(fma
(* im im)
(fma
(* im im)
(fma (* im im) 0.001388888888888889 0.041666666666666664)
0.5)
1.0))
(cosh im)))))
double code(double re, double im) {
double t_0 = (0.5 * cos(re)) * (exp(-im) + exp(im));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = cosh(im) * fma((re * re), -0.5, 1.0);
} else if (t_0 <= 0.9999999999971182) {
tmp = cos(re) * fma((im * im), fma((im * im), fma((im * im), 0.001388888888888889, 0.041666666666666664), 0.5), 1.0);
} else {
tmp = cosh(im);
}
return tmp;
}
function code(re, im) t_0 = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(cosh(im) * fma(Float64(re * re), -0.5, 1.0)); elseif (t_0 <= 0.9999999999971182) tmp = Float64(cos(re) * fma(Float64(im * im), fma(Float64(im * im), fma(Float64(im * im), 0.001388888888888889, 0.041666666666666664), 0.5), 1.0)); else tmp = cosh(im); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[Cosh[im], $MachinePrecision] * N[(N[(re * re), $MachinePrecision] * -0.5 + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.9999999999971182], N[(N[Cos[re], $MachinePrecision] * N[(N[(im * im), $MachinePrecision] * N[(N[(im * im), $MachinePrecision] * N[(N[(im * im), $MachinePrecision] * 0.001388888888888889 + 0.041666666666666664), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[Cosh[im], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;\cosh im \cdot \mathsf{fma}\left(re \cdot re, -0.5, 1\right)\\
\mathbf{elif}\;t\_0 \leq 0.9999999999971182:\\
\;\;\;\;\cos re \cdot \mathsf{fma}\left(im \cdot im, \mathsf{fma}\left(im \cdot im, \mathsf{fma}\left(im \cdot im, 0.001388888888888889, 0.041666666666666664\right), 0.5\right), 1\right)\\
\mathbf{else}:\\
\;\;\;\;\cosh im\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < -inf.0Initial program 100.0%
lift-cos.f64N/A
lift-*.f64N/A
lift-neg.f64N/A
lift-exp.f64N/A
lift-exp.f64N/A
flip-+N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
Applied egg-rr100.0%
lift-cos.f64N/A
lift-*.f64N/A
lift-cosh.f64N/A
associate-/r*N/A
metadata-evalN/A
associate-/r/N/A
div-invN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
*-rgt-identityN/A
*-commutativeN/A
lower-*.f64100.0
Applied egg-rr100.0%
Taylor expanded in re around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64100.0
Simplified100.0%
if -inf.0 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) < 0.999999999997118194Initial program 100.0%
lift-cos.f64N/A
lift-*.f64N/A
lift-neg.f64N/A
lift-exp.f64N/A
lift-exp.f64N/A
lift-+.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied egg-rr100.0%
Taylor expanded in im around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6499.7
Simplified99.7%
if 0.999999999997118194 < (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 re)) (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im))) Initial program 100.0%
lift-cos.f64N/A
lift-*.f64N/A
lift-neg.f64N/A
lift-exp.f64N/A
lift-exp.f64N/A
lift-+.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied egg-rr100.0%
Taylor expanded in re around 0
Simplified99.7%
lift-cosh.f64N/A
*-lft-identityN/A
*-rgt-identity99.7
Applied egg-rr99.7%
Final simplification99.7%
herbie shell --seed 2024218
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))