
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* z z) 4e+214)
(/ (/ 1.0 y_m) (* x_m (fma z z 1.0)))
(/ 1.0 (fma (* y_m z) (* x_m z) (* y_m x_m)))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 4e+214) {
tmp = (1.0 / y_m) / (x_m * fma(z, z, 1.0));
} else {
tmp = 1.0 / fma((y_m * z), (x_m * z), (y_m * x_m));
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 4e+214) tmp = Float64(Float64(1.0 / y_m) / Float64(x_m * fma(z, z, 1.0))); else tmp = Float64(1.0 / fma(Float64(y_m * z), Float64(x_m * z), Float64(y_m * x_m))); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 4e+214], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(x$95$m * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(y$95$m * z), $MachinePrecision] * N[(x$95$m * z), $MachinePrecision] + N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+214}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot \mathsf{fma}\left(z, z, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(y\_m \cdot z, x\_m \cdot z, y\_m \cdot x\_m\right)}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 3.9999999999999998e214Initial program 95.1%
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
/-rgt-identityN/A
*-commutativeN/A
lower-*.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.7
Applied egg-rr99.7%
if 3.9999999999999998e214 < (*.f64 z z) Initial program 70.5%
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6470.5
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6470.5
Applied egg-rr70.5%
Applied egg-rr98.6%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (x_s y_s x_m y_m z)
:precision binary64
(*
x_s
(*
y_s
(if (<= (* z z) 1e+192)
(/ 1.0 (* y_m (fma x_m (* z z) x_m)))
(/ (- -1.0) (* (* y_m z) (* x_m z)))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y_m && y_m < z);
double code(double x_s, double y_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 1e+192) {
tmp = 1.0 / (y_m * fma(x_m, (z * z), x_m));
} else {
tmp = -(-1.0) / ((y_m * z) * (x_m * z));
}
return x_s * (y_s * tmp);
}
y\_m = abs(y) y\_s = copysign(1.0, y) x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y_m, z = sort([x_m, y_m, z]) function code(x_s, y_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 1e+192) tmp = Float64(1.0 / Float64(y_m * fma(x_m, Float64(z * z), x_m))); else tmp = Float64(Float64(-(-1.0)) / Float64(Float64(y_m * z) * Float64(x_m * z))); end return Float64(x_s * Float64(y_s * tmp)) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[x$95$s_, y$95$s_, x$95$m_, y$95$m_, z_] := N[(x$95$s * N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 1e+192], N[(1.0 / N[(y$95$m * N[(x$95$m * N[(z * z), $MachinePrecision] + x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((--1.0) / N[(N[(y$95$m * z), $MachinePrecision] * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
x\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+192}:\\
\;\;\;\;\frac{1}{y\_m \cdot \mathsf{fma}\left(x\_m, z \cdot z, x\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{--1}{\left(y\_m \cdot z\right) \cdot \left(x\_m \cdot z\right)}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1.00000000000000004e192Initial program 96.9%
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6496.6
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6496.6
Applied egg-rr96.6%
Applied egg-rr99.2%
if 1.00000000000000004e192 < (*.f64 z z) Initial program 75.4%
lift-/.f64N/A
lift-*.f64N/A
lift-+.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
/-rgt-identityN/A
*-commutativeN/A
lower-*.f6481.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6481.0
Applied egg-rr81.0%
Taylor expanded in z around inf
lower-*.f64N/A
unpow2N/A
lower-*.f6481.0
Simplified81.0%
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
clear-numN/A
un-div-invN/A
lift-/.f64N/A
remove-double-divN/A
associate-*r*N/A
*-commutativeN/A
lift-*.f64N/A
frac-2negN/A
metadata-evalN/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6496.0
Applied egg-rr96.0%
Final simplification98.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024218
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))