
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -9e+30)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y 1.9e-281)
(* 2.0 (sqrt (fma y (+ x z) (* x z))))
(/ (* 2.0 (sqrt z)) (sqrt (/ 1.0 (+ y x)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e+30) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= 1.9e-281) {
tmp = 2.0 * sqrt(fma(y, (x + z), (x * z)));
} else {
tmp = (2.0 * sqrt(z)) / sqrt((1.0 / (y + x)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e+30) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= 1.9e-281) tmp = Float64(2.0 * sqrt(fma(y, Float64(x + z), Float64(x * z)))); else tmp = Float64(Float64(2.0 * sqrt(z)) / sqrt(Float64(1.0 / Float64(y + x)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e+30], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.9e-281], N[(2.0 * N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(1.0 / N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{+30}:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{-281}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot \sqrt{z}}{\sqrt{\frac{1}{y + x}}}\\
\end{array}
\end{array}
if y < -8.9999999999999999e30Initial program 45.9%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Simplified0.6%
Taylor expanded in y around -inf
lower-*.f64N/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-+.f6497.7
Simplified97.7%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6497.7
Simplified97.7%
if -8.9999999999999999e30 < y < 1.89999999999999988e-281Initial program 93.6%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-+l+N/A
+-commutativeN/A
associate-+r+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6493.6
Applied egg-rr93.6%
if 1.89999999999999988e-281 < y Initial program 67.1%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6467.6
Simplified67.6%
lift-+.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6499.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.4
Applied egg-rr99.4%
flip-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
lower-/.f6499.4
Applied egg-rr99.4%
lift-sqrt.f64N/A
lift-*.f64N/A
metadata-evalN/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
remove-double-divN/A
metadata-evalN/A
sqrt-divN/A
lift-/.f64N/A
lift-sqrt.f64N/A
un-div-invN/A
lower-/.f6499.5
Applied egg-rr99.5%
Final simplification97.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -9e+30)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y 2.1e-289)
(* 2.0 (sqrt (fma y (+ x z) (* x z))))
(* (* 2.0 (sqrt z)) (sqrt (+ y x))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -9e+30) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= 2.1e-289) {
tmp = 2.0 * sqrt(fma(y, (x + z), (x * z)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -9e+30) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= 2.1e-289) tmp = Float64(2.0 * sqrt(fma(y, Float64(x + z), Float64(x * z)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -9e+30], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.1e-289], N[(2.0 * N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{+30}:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{-289}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < -8.9999999999999999e30Initial program 39.7%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Simplified0.6%
Taylor expanded in y around -inf
lower-*.f64N/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-+.f6498.3
Simplified98.3%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.3
Simplified98.3%
if -8.9999999999999999e30 < y < 2.0999999999999998e-289Initial program 94.0%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-+l+N/A
+-commutativeN/A
associate-+r+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6494.1
Applied egg-rr94.1%
if 2.0999999999999998e-289 < y Initial program 70.2%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6470.4
Simplified70.4%
lift-+.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6499.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.4
Applied egg-rr99.4%
Final simplification97.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024218
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))