
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -160000000.0) (/ (/ -1.0 x) x) (if (<= x 305000000.0) (+ (/ 1.0 (+ x 1.0)) (/ -1.0 x)) (/ -1.0 (* x x)))))
double code(double x) {
double tmp;
if (x <= -160000000.0) {
tmp = (-1.0 / x) / x;
} else if (x <= 305000000.0) {
tmp = (1.0 / (x + 1.0)) + (-1.0 / x);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-160000000.0d0)) then
tmp = ((-1.0d0) / x) / x
else if (x <= 305000000.0d0) then
tmp = (1.0d0 / (x + 1.0d0)) + ((-1.0d0) / x)
else
tmp = (-1.0d0) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -160000000.0) {
tmp = (-1.0 / x) / x;
} else if (x <= 305000000.0) {
tmp = (1.0 / (x + 1.0)) + (-1.0 / x);
} else {
tmp = -1.0 / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -160000000.0: tmp = (-1.0 / x) / x elif x <= 305000000.0: tmp = (1.0 / (x + 1.0)) + (-1.0 / x) else: tmp = -1.0 / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= -160000000.0) tmp = Float64(Float64(-1.0 / x) / x); elseif (x <= 305000000.0) tmp = Float64(Float64(1.0 / Float64(x + 1.0)) + Float64(-1.0 / x)); else tmp = Float64(-1.0 / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -160000000.0) tmp = (-1.0 / x) / x; elseif (x <= 305000000.0) tmp = (1.0 / (x + 1.0)) + (-1.0 / x); else tmp = -1.0 / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -160000000.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 305000000.0], N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -160000000:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{elif}\;x \leq 305000000:\\
\;\;\;\;\frac{1}{x + 1} + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\end{array}
\end{array}
if x < -1.6e8Initial program 49.0%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6497.0
Simplified97.0%
associate-/r*N/A
lift-/.f64N/A
lower-/.f6499.6
Applied egg-rr99.6%
if -1.6e8 < x < 3.05e8Initial program 99.9%
if 3.05e8 < x Initial program 56.9%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6499.8
Simplified99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (let* ((t_0 (+ (/ 1.0 (+ x 1.0)) (/ -1.0 x))) (t_1 (+ (- 1.0 x) (/ -1.0 x)))) (if (<= t_0 -50.0) t_1 (if (<= t_0 0.0) (/ -1.0 (* x x)) t_1))))
double code(double x) {
double t_0 = (1.0 / (x + 1.0)) + (-1.0 / x);
double t_1 = (1.0 - x) + (-1.0 / x);
double tmp;
if (t_0 <= -50.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 / (x + 1.0d0)) + ((-1.0d0) / x)
t_1 = (1.0d0 - x) + ((-1.0d0) / x)
if (t_0 <= (-50.0d0)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (x + 1.0)) + (-1.0 / x);
double t_1 = (1.0 - x) + (-1.0 / x);
double tmp;
if (t_0 <= -50.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x): t_0 = (1.0 / (x + 1.0)) + (-1.0 / x) t_1 = (1.0 - x) + (-1.0 / x) tmp = 0 if t_0 <= -50.0: tmp = t_1 elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = t_1 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(x + 1.0)) + Float64(-1.0 / x)) t_1 = Float64(Float64(1.0 - x) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -50.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (x + 1.0)) + (-1.0 / x); t_1 = (1.0 - x) + (-1.0 / x); tmp = 0.0; if (t_0 <= -50.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = t_1; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -50.0], t$95$1, If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{x + 1} + \frac{-1}{x}\\
t_1 := \left(1 - x\right) + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -50:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -50 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
lower--.f6499.5
Simplified99.5%
if -50 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 54.1%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6496.3
Simplified96.3%
Final simplification97.9%
(FPCore (x) :precision binary64 (/ (/ -1.0 x) (+ x 1.0)))
double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / x) / (x + 1.0d0)
end function
public static double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
def code(x): return (-1.0 / x) / (x + 1.0)
function code(x) return Float64(Float64(-1.0 / x) / Float64(x + 1.0)) end
function tmp = code(x) tmp = (-1.0 / x) / (x + 1.0); end
code[x_] := N[(N[(-1.0 / x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x}}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (* x (- -1.0 x))))
double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((-1.0d0) - x))
end function
public static double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
def code(x): return 1.0 / (x * (-1.0 - x))
function code(x) return Float64(1.0 / Float64(x * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 1.0 / (x * (-1.0 - x)); end
code[x_] := N[(1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(-1 - x\right)}
\end{array}
herbie shell --seed 2024218
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
:alt
(! :herbie-platform default (/ (/ -1 x) (+ x 1)))
:alt
(! :herbie-platform default (/ 1 (* x (- -1 x))))
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))