
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ y z)))) (if (<= z -1.1e+14) t_0 (if (<= z 1.0) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -1.1e+14) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y / z)
if (z <= (-1.1d+14)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -1.1e+14) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (y / z) tmp = 0 if z <= -1.1e+14: tmp = t_0 elif z <= 1.0: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(y / z)) tmp = 0.0 if (z <= -1.1e+14) tmp = t_0; elseif (z <= 1.0) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (y / z); tmp = 0.0; if (z <= -1.1e+14) tmp = t_0; elseif (z <= 1.0) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.1e+14], t$95$0, If[LessEqual[z, 1.0], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{y}{z}\\
\mathbf{if}\;z \leq -1.1 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.1e14 or 1 < z Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6499.2
Applied rewrites99.2%
if -1.1e14 < z < 1Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6499.3
Applied rewrites99.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= x -5.6e+42) t_0 (if (<= x 58000.0) (+ x (/ y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -5.6e+42) {
tmp = t_0;
} else if (x <= 58000.0) {
tmp = x + (y / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (x <= (-5.6d+42)) then
tmp = t_0
else if (x <= 58000.0d0) then
tmp = x + (y / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -5.6e+42) {
tmp = t_0;
} else if (x <= 58000.0) {
tmp = x + (y / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if x <= -5.6e+42: tmp = t_0 elif x <= 58000.0: tmp = x + (y / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (x <= -5.6e+42) tmp = t_0; elseif (x <= 58000.0) tmp = Float64(x + Float64(y / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (x <= -5.6e+42) tmp = t_0; elseif (x <= 58000.0) tmp = x + (y / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.6e+42], t$95$0, If[LessEqual[x, 58000.0], N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;x \leq -5.6 \cdot 10^{+42}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 58000:\\
\;\;\;\;x + \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.5999999999999999e42 or 58000 < x Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6489.4
Applied rewrites89.4%
if -5.5999999999999999e42 < x < 58000Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6490.6
Applied rewrites90.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ y z)))) (if (<= z -6.3e-301) t_0 (if (<= z 5e-128) (- (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -6.3e-301) {
tmp = t_0;
} else if (z <= 5e-128) {
tmp = -(x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y / z)
if (z <= (-6.3d-301)) then
tmp = t_0
else if (z <= 5d-128) then
tmp = -(x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -6.3e-301) {
tmp = t_0;
} else if (z <= 5e-128) {
tmp = -(x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (y / z) tmp = 0 if z <= -6.3e-301: tmp = t_0 elif z <= 5e-128: tmp = -(x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(y / z)) tmp = 0.0 if (z <= -6.3e-301) tmp = t_0; elseif (z <= 5e-128) tmp = Float64(-Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (y / z); tmp = 0.0; if (z <= -6.3e-301) tmp = t_0; elseif (z <= 5e-128) tmp = -(x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.3e-301], t$95$0, If[LessEqual[z, 5e-128], (-N[(x / z), $MachinePrecision]), t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{y}{z}\\
\mathbf{if}\;z \leq -6.3 \cdot 10^{-301}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 5 \cdot 10^{-128}:\\
\;\;\;\;-\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6.29999999999999961e-301 or 5.0000000000000001e-128 < z Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6487.2
Applied rewrites87.2%
if -6.29999999999999961e-301 < z < 5.0000000000000001e-128Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6466.5
Applied rewrites66.5%
Taylor expanded in z around 0
associate-*r/N/A
mul-1-negN/A
lower-/.f64N/A
lower-neg.f6466.5
Applied rewrites66.5%
Final simplification84.1%
(FPCore (x y z) :precision binary64 (if (<= y -1.2e-94) (/ y z) (if (<= y 4.5e-117) (- (/ x z)) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.2e-94) {
tmp = y / z;
} else if (y <= 4.5e-117) {
tmp = -(x / z);
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.2d-94)) then
tmp = y / z
else if (y <= 4.5d-117) then
tmp = -(x / z)
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.2e-94) {
tmp = y / z;
} else if (y <= 4.5e-117) {
tmp = -(x / z);
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.2e-94: tmp = y / z elif y <= 4.5e-117: tmp = -(x / z) else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.2e-94) tmp = Float64(y / z); elseif (y <= 4.5e-117) tmp = Float64(-Float64(x / z)); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.2e-94) tmp = y / z; elseif (y <= 4.5e-117) tmp = -(x / z); else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.2e-94], N[(y / z), $MachinePrecision], If[LessEqual[y, 4.5e-117], (-N[(x / z), $MachinePrecision]), N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2 \cdot 10^{-94}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{-117}:\\
\;\;\;\;-\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -1.2e-94 or 4.49999999999999969e-117 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6461.3
Applied rewrites61.3%
if -1.2e-94 < y < 4.49999999999999969e-117Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6489.2
Applied rewrites89.2%
Taylor expanded in z around 0
associate-*r/N/A
mul-1-negN/A
lower-/.f64N/A
lower-neg.f6442.9
Applied rewrites42.9%
Final simplification55.5%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6445.8
Applied rewrites45.8%
herbie shell --seed 2024216
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))