
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (- (* z t))))
double code(double x, double y, double z, double t) {
return fma(y, x, -(z * t));
}
function code(x, y, z, t) return fma(y, x, Float64(-Float64(z * t))) end
code[x_, y_, z_, t_] := N[(y * x + (-N[(z * t), $MachinePrecision])), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, -z \cdot t\right)
\end{array}
Initial program 99.2%
lift-*.f64N/A
lift-*.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* z t)))) (if (<= (* z t) -2e+63) t_1 (if (<= (* z t) 4e-41) (* y x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -(z * t);
double tmp;
if ((z * t) <= -2e+63) {
tmp = t_1;
} else if ((z * t) <= 4e-41) {
tmp = y * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -(z * t)
if ((z * t) <= (-2d+63)) then
tmp = t_1
else if ((z * t) <= 4d-41) then
tmp = y * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -(z * t);
double tmp;
if ((z * t) <= -2e+63) {
tmp = t_1;
} else if ((z * t) <= 4e-41) {
tmp = y * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -(z * t) tmp = 0 if (z * t) <= -2e+63: tmp = t_1 elif (z * t) <= 4e-41: tmp = y * x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(-Float64(z * t)) tmp = 0.0 if (Float64(z * t) <= -2e+63) tmp = t_1; elseif (Float64(z * t) <= 4e-41) tmp = Float64(y * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -(z * t); tmp = 0.0; if ((z * t) <= -2e+63) tmp = t_1; elseif ((z * t) <= 4e-41) tmp = y * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = (-N[(z * t), $MachinePrecision])}, If[LessEqual[N[(z * t), $MachinePrecision], -2e+63], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 4e-41], N[(y * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -z \cdot t\\
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+63}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 4 \cdot 10^{-41}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -2.00000000000000012e63 or 4.00000000000000002e-41 < (*.f64 z t) Initial program 98.3%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6478.4
Applied rewrites78.4%
if -2.00000000000000012e63 < (*.f64 z t) < 4.00000000000000002e-41Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6481.5
Applied rewrites81.5%
Final simplification80.1%
(FPCore (x y z t) :precision binary64 (- (* y x) (* z t)))
double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * x) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
def code(x, y, z, t): return (y * x) - (z * t)
function code(x, y, z, t) return Float64(Float64(y * x) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (y * x) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(y * x), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - z \cdot t
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (* y x))
double code(double x, double y, double z, double t) {
return y * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * x
end function
public static double code(double x, double y, double z, double t) {
return y * x;
}
def code(x, y, z, t): return y * x
function code(x, y, z, t) return Float64(y * x) end
function tmp = code(x, y, z, t) tmp = y * x; end
code[x_, y_, z_, t_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 99.2%
Taylor expanded in x around inf
lower-*.f6455.5
Applied rewrites55.5%
Final simplification55.5%
herbie shell --seed 2024216
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))