
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
Initial program 100.0%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -1.5e+54) (/ (* x 0.5) t) (if (<= (+ x y) 4e-81) (/ (* z -0.5) t) (/ (* y 0.5) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -1.5e+54) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 4e-81) {
tmp = (z * -0.5) / t;
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-1.5d+54)) then
tmp = (x * 0.5d0) / t
else if ((x + y) <= 4d-81) then
tmp = (z * (-0.5d0)) / t
else
tmp = (y * 0.5d0) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -1.5e+54) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 4e-81) {
tmp = (z * -0.5) / t;
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -1.5e+54: tmp = (x * 0.5) / t elif (x + y) <= 4e-81: tmp = (z * -0.5) / t else: tmp = (y * 0.5) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -1.5e+54) tmp = Float64(Float64(x * 0.5) / t); elseif (Float64(x + y) <= 4e-81) tmp = Float64(Float64(z * -0.5) / t); else tmp = Float64(Float64(y * 0.5) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -1.5e+54) tmp = (x * 0.5) / t; elseif ((x + y) <= 4e-81) tmp = (z * -0.5) / t; else tmp = (y * 0.5) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -1.5e+54], N[(N[(x * 0.5), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 4e-81], N[(N[(z * -0.5), $MachinePrecision] / t), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1.5 \cdot 10^{+54}:\\
\;\;\;\;\frac{x \cdot 0.5}{t}\\
\mathbf{elif}\;x + y \leq 4 \cdot 10^{-81}:\\
\;\;\;\;\frac{z \cdot -0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot 0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -1.4999999999999999e54Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6440.5
Applied rewrites40.5%
if -1.4999999999999999e54 < (+.f64 x y) < 3.9999999999999998e-81Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6473.0
Applied rewrites73.0%
if 3.9999999999999998e-81 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6444.5
Applied rewrites44.5%
Final simplification49.7%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -1.5e+54) (/ (* x 0.5) t) (if (<= (+ x y) 4e-81) (* z (/ -0.5 t)) (/ (* y 0.5) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -1.5e+54) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 4e-81) {
tmp = z * (-0.5 / t);
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-1.5d+54)) then
tmp = (x * 0.5d0) / t
else if ((x + y) <= 4d-81) then
tmp = z * ((-0.5d0) / t)
else
tmp = (y * 0.5d0) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -1.5e+54) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 4e-81) {
tmp = z * (-0.5 / t);
} else {
tmp = (y * 0.5) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -1.5e+54: tmp = (x * 0.5) / t elif (x + y) <= 4e-81: tmp = z * (-0.5 / t) else: tmp = (y * 0.5) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -1.5e+54) tmp = Float64(Float64(x * 0.5) / t); elseif (Float64(x + y) <= 4e-81) tmp = Float64(z * Float64(-0.5 / t)); else tmp = Float64(Float64(y * 0.5) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -1.5e+54) tmp = (x * 0.5) / t; elseif ((x + y) <= 4e-81) tmp = z * (-0.5 / t); else tmp = (y * 0.5) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -1.5e+54], N[(N[(x * 0.5), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 4e-81], N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1.5 \cdot 10^{+54}:\\
\;\;\;\;\frac{x \cdot 0.5}{t}\\
\mathbf{elif}\;x + y \leq 4 \cdot 10^{-81}:\\
\;\;\;\;z \cdot \frac{-0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot 0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -1.4999999999999999e54Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6440.5
Applied rewrites40.5%
if -1.4999999999999999e54 < (+.f64 x y) < 3.9999999999999998e-81Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6473.0
Applied rewrites73.0%
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.8
Applied rewrites72.8%
if 3.9999999999999998e-81 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6444.5
Applied rewrites44.5%
Final simplification49.6%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -1.5e+54) (/ (* x 0.5) t) (if (<= (+ x y) 4e-81) (* z (/ -0.5 t)) (* y (/ 0.5 t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -1.5e+54) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 4e-81) {
tmp = z * (-0.5 / t);
} else {
tmp = y * (0.5 / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-1.5d+54)) then
tmp = (x * 0.5d0) / t
else if ((x + y) <= 4d-81) then
tmp = z * ((-0.5d0) / t)
else
tmp = y * (0.5d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -1.5e+54) {
tmp = (x * 0.5) / t;
} else if ((x + y) <= 4e-81) {
tmp = z * (-0.5 / t);
} else {
tmp = y * (0.5 / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -1.5e+54: tmp = (x * 0.5) / t elif (x + y) <= 4e-81: tmp = z * (-0.5 / t) else: tmp = y * (0.5 / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -1.5e+54) tmp = Float64(Float64(x * 0.5) / t); elseif (Float64(x + y) <= 4e-81) tmp = Float64(z * Float64(-0.5 / t)); else tmp = Float64(y * Float64(0.5 / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -1.5e+54) tmp = (x * 0.5) / t; elseif ((x + y) <= 4e-81) tmp = z * (-0.5 / t); else tmp = y * (0.5 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -1.5e+54], N[(N[(x * 0.5), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 4e-81], N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision], N[(y * N[(0.5 / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1.5 \cdot 10^{+54}:\\
\;\;\;\;\frac{x \cdot 0.5}{t}\\
\mathbf{elif}\;x + y \leq 4 \cdot 10^{-81}:\\
\;\;\;\;z \cdot \frac{-0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < -1.4999999999999999e54Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6440.5
Applied rewrites40.5%
if -1.4999999999999999e54 < (+.f64 x y) < 3.9999999999999998e-81Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6473.0
Applied rewrites73.0%
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.8
Applied rewrites72.8%
if 3.9999999999999998e-81 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6444.5
Applied rewrites44.5%
associate-*l/N/A
lift-/.f64N/A
lower-*.f6444.3
Applied rewrites44.3%
Final simplification49.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z -0.5) t))) (if (<= z -2.5e+94) t_1 (if (<= z 3e+113) (/ (+ x y) (* t 2.0)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * -0.5) / t;
double tmp;
if (z <= -2.5e+94) {
tmp = t_1;
} else if (z <= 3e+113) {
tmp = (x + y) / (t * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (-0.5d0)) / t
if (z <= (-2.5d+94)) then
tmp = t_1
else if (z <= 3d+113) then
tmp = (x + y) / (t * 2.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * -0.5) / t;
double tmp;
if (z <= -2.5e+94) {
tmp = t_1;
} else if (z <= 3e+113) {
tmp = (x + y) / (t * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * -0.5) / t tmp = 0 if z <= -2.5e+94: tmp = t_1 elif z <= 3e+113: tmp = (x + y) / (t * 2.0) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * -0.5) / t) tmp = 0.0 if (z <= -2.5e+94) tmp = t_1; elseif (z <= 3e+113) tmp = Float64(Float64(x + y) / Float64(t * 2.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * -0.5) / t; tmp = 0.0; if (z <= -2.5e+94) tmp = t_1; elseif (z <= 3e+113) tmp = (x + y) / (t * 2.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * -0.5), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[z, -2.5e+94], t$95$1, If[LessEqual[z, 3e+113], N[(N[(x + y), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot -0.5}{t}\\
\mathbf{if}\;z \leq -2.5 \cdot 10^{+94}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3 \cdot 10^{+113}:\\
\;\;\;\;\frac{x + y}{t \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.50000000000000005e94 or 3e113 < z Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6480.0
Applied rewrites80.0%
if -2.50000000000000005e94 < z < 3e113Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6489.9
Applied rewrites89.9%
Final simplification87.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z -0.5) t))) (if (<= z -2.5e+94) t_1 (if (<= z 3e+113) (* (+ x y) (/ 0.5 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * -0.5) / t;
double tmp;
if (z <= -2.5e+94) {
tmp = t_1;
} else if (z <= 3e+113) {
tmp = (x + y) * (0.5 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (-0.5d0)) / t
if (z <= (-2.5d+94)) then
tmp = t_1
else if (z <= 3d+113) then
tmp = (x + y) * (0.5d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * -0.5) / t;
double tmp;
if (z <= -2.5e+94) {
tmp = t_1;
} else if (z <= 3e+113) {
tmp = (x + y) * (0.5 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * -0.5) / t tmp = 0 if z <= -2.5e+94: tmp = t_1 elif z <= 3e+113: tmp = (x + y) * (0.5 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * -0.5) / t) tmp = 0.0 if (z <= -2.5e+94) tmp = t_1; elseif (z <= 3e+113) tmp = Float64(Float64(x + y) * Float64(0.5 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * -0.5) / t; tmp = 0.0; if (z <= -2.5e+94) tmp = t_1; elseif (z <= 3e+113) tmp = (x + y) * (0.5 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * -0.5), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[z, -2.5e+94], t$95$1, If[LessEqual[z, 3e+113], N[(N[(x + y), $MachinePrecision] * N[(0.5 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot -0.5}{t}\\
\mathbf{if}\;z \leq -2.5 \cdot 10^{+94}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3 \cdot 10^{+113}:\\
\;\;\;\;\left(x + y\right) \cdot \frac{0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.50000000000000005e94 or 3e113 < z Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6480.0
Applied rewrites80.0%
if -2.50000000000000005e94 < z < 3e113Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
lift--.f64N/A
div-invN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval99.7
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
lower-+.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in z around 0
lower-+.f6489.7
Applied rewrites89.7%
Final simplification86.9%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) -1e-150) (/ (- x z) (* t 2.0)) (/ (- y z) (* t 2.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -1e-150) {
tmp = (x - z) / (t * 2.0);
} else {
tmp = (y - z) / (t * 2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= (-1d-150)) then
tmp = (x - z) / (t * 2.0d0)
else
tmp = (y - z) / (t * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= -1e-150) {
tmp = (x - z) / (t * 2.0);
} else {
tmp = (y - z) / (t * 2.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= -1e-150: tmp = (x - z) / (t * 2.0) else: tmp = (y - z) / (t * 2.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= -1e-150) tmp = Float64(Float64(x - z) / Float64(t * 2.0)); else tmp = Float64(Float64(y - z) / Float64(t * 2.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= -1e-150) tmp = (x - z) / (t * 2.0); else tmp = (y - z) / (t * 2.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-150], N[(N[(x - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-150}:\\
\;\;\;\;\frac{x - z}{t \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - z}{t \cdot 2}\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000001e-150Initial program 100.0%
Taylor expanded in y around 0
lower--.f6464.9
Applied rewrites64.9%
if -1.00000000000000001e-150 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6466.9
Applied rewrites66.9%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) 4e-81) (/ (- x z) (* t 2.0)) (/ (+ x y) (* t 2.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= 4e-81) {
tmp = (x - z) / (t * 2.0);
} else {
tmp = (x + y) / (t * 2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= 4d-81) then
tmp = (x - z) / (t * 2.0d0)
else
tmp = (x + y) / (t * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= 4e-81) {
tmp = (x - z) / (t * 2.0);
} else {
tmp = (x + y) / (t * 2.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= 4e-81: tmp = (x - z) / (t * 2.0) else: tmp = (x + y) / (t * 2.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= 4e-81) tmp = Float64(Float64(x - z) / Float64(t * 2.0)); else tmp = Float64(Float64(x + y) / Float64(t * 2.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= 4e-81) tmp = (x - z) / (t * 2.0); else tmp = (x + y) / (t * 2.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], 4e-81], N[(N[(x - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + y), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq 4 \cdot 10^{-81}:\\
\;\;\;\;\frac{x - z}{t \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + y}{t \cdot 2}\\
\end{array}
\end{array}
if (+.f64 x y) < 3.9999999999999998e-81Initial program 100.0%
Taylor expanded in y around 0
lower--.f6469.8
Applied rewrites69.8%
if 3.9999999999999998e-81 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6482.0
Applied rewrites82.0%
Final simplification74.9%
(FPCore (x y z t) :precision binary64 (if (<= (+ x y) 4e-81) (* z (/ -0.5 t)) (* y (/ 0.5 t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= 4e-81) {
tmp = z * (-0.5 / t);
} else {
tmp = y * (0.5 / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x + y) <= 4d-81) then
tmp = z * ((-0.5d0) / t)
else
tmp = y * (0.5d0 / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + y) <= 4e-81) {
tmp = z * (-0.5 / t);
} else {
tmp = y * (0.5 / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + y) <= 4e-81: tmp = z * (-0.5 / t) else: tmp = y * (0.5 / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + y) <= 4e-81) tmp = Float64(z * Float64(-0.5 / t)); else tmp = Float64(y * Float64(0.5 / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + y) <= 4e-81) tmp = z * (-0.5 / t); else tmp = y * (0.5 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + y), $MachinePrecision], 4e-81], N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision], N[(y * N[(0.5 / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq 4 \cdot 10^{-81}:\\
\;\;\;\;z \cdot \frac{-0.5}{t}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{0.5}{t}\\
\end{array}
\end{array}
if (+.f64 x y) < 3.9999999999999998e-81Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6442.7
Applied rewrites42.7%
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6442.6
Applied rewrites42.6%
if 3.9999999999999998e-81 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6444.5
Applied rewrites44.5%
associate-*l/N/A
lift-/.f64N/A
lower-*.f6444.3
Applied rewrites44.3%
Final simplification43.3%
(FPCore (x y z t) :precision binary64 (* (/ 0.5 t) (+ x (- y z))))
double code(double x, double y, double z, double t) {
return (0.5 / t) * (x + (y - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (0.5d0 / t) * (x + (y - z))
end function
public static double code(double x, double y, double z, double t) {
return (0.5 / t) * (x + (y - z));
}
def code(x, y, z, t): return (0.5 / t) * (x + (y - z))
function code(x, y, z, t) return Float64(Float64(0.5 / t) * Float64(x + Float64(y - z))) end
function tmp = code(x, y, z, t) tmp = (0.5 / t) * (x + (y - z)); end
code[x_, y_, z_, t_] := N[(N[(0.5 / t), $MachinePrecision] * N[(x + N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{t} \cdot \left(x + \left(y - z\right)\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
lift-*.f64N/A
lift--.f64N/A
div-invN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval99.7
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
lower-+.f64N/A
lower--.f6499.7
Applied rewrites99.7%
(FPCore (x y z t) :precision binary64 (* z (/ -0.5 t)))
double code(double x, double y, double z, double t) {
return z * (-0.5 / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * ((-0.5d0) / t)
end function
public static double code(double x, double y, double z, double t) {
return z * (-0.5 / t);
}
def code(x, y, z, t): return z * (-0.5 / t)
function code(x, y, z, t) return Float64(z * Float64(-0.5 / t)) end
function tmp = code(x, y, z, t) tmp = z * (-0.5 / t); end
code[x_, y_, z_, t_] := N[(z * N[(-0.5 / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{-0.5}{t}
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6433.8
Applied rewrites33.8%
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6433.7
Applied rewrites33.7%
Final simplification33.7%
herbie shell --seed 2024216
(FPCore (x y z t)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, B"
:precision binary64
(/ (- (+ x y) z) (* t 2.0)))