
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f / u1) + -1.0f))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0)))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1}{u1} + -1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.6%
lift--.f32N/A
clear-numN/A
lower-/.f32N/A
lift--.f32N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
lower-+.f32N/A
lower-/.f3298.7
Applied rewrites98.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= (* t_0 (sqrt (/ u1 (- 1.0 u1)))) 0.05299999937415123)
(* t_0 (sqrt (* u1 (+ 1.0 u1))))
(sqrt (/ 1.0 (/ (- 1.0 u1) u1))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if ((t_0 * sqrtf((u1 / (1.0f - u1)))) <= 0.05299999937415123f) {
tmp = t_0 * sqrtf((u1 * (1.0f + u1)));
} else {
tmp = sqrtf((1.0f / ((1.0f - u1) / u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if ((t_0 * sqrt((u1 / (1.0e0 - u1)))) <= 0.05299999937415123e0) then
tmp = t_0 * sqrt((u1 * (1.0e0 + u1)))
else
tmp = sqrt((1.0e0 / ((1.0e0 - u1) / u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (Float32(t_0 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) <= Float32(0.05299999937415123)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); else tmp = sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if ((t_0 * sqrt((u1 / (single(1.0) - u1)))) <= single(0.05299999937415123)) tmp = t_0 * sqrt((u1 * (single(1.0) + u1))); else tmp = sqrt((single(1.0) / ((single(1.0) - u1) / u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \cdot \sqrt{\frac{u1}{1 - u1}} \leq 0.05299999937415123:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{\frac{1 - u1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) < 0.0529999994Initial program 98.4%
Applied rewrites98.5%
lift-+.f32N/A
lift-+.f32N/A
lift-*.f32N/A
lift-*.f32N/A
lift--.f32N/A
lift-+.f32N/A
lift-+.f32N/A
lift-*.f32N/A
lift-/.f32N/A
clear-numN/A
associate-/r/N/A
lift-/.f32N/A
clear-numN/A
Applied rewrites98.4%
Taylor expanded in u1 around 0
+-commutativeN/A
lower-+.f3295.9
Applied rewrites95.9%
if 0.0529999994 < (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) Initial program 99.3%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites85.3%
lift--.f32N/A
clear-numN/A
lower-/.f32N/A
lower-/.f3285.4
Applied rewrites85.4%
Final simplification93.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.6%
Final simplification98.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.006500000134110451) (sqrt (/ 1.0 (/ (- 1.0 u1) u1))) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.006500000134110451f) {
tmp = sqrtf((1.0f / ((1.0f - u1) / u1)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.006500000134110451e0) then
tmp = sqrt((1.0e0 / ((1.0e0 - u1) / u1)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.006500000134110451)) tmp = sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.006500000134110451)) tmp = sqrt((single(1.0) / ((single(1.0) - u1) / u1))); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.006500000134110451:\\
\;\;\;\;\sqrt{\frac{1}{\frac{1 - u1}{u1}}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00650000013Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites96.4%
lift--.f32N/A
clear-numN/A
lower-/.f32N/A
lower-/.f3296.6
Applied rewrites96.6%
if 0.00650000013 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.8%
Taylor expanded in u1 around 0
lower-*.f32N/A
lower-sqrt.f32N/A
lower-cos.f32N/A
lower-*.f3275.1
Applied rewrites75.1%
Final simplification89.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ 1.0 (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f - u1) / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 - u1) / u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) - u1) / u1))); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.6%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites76.1%
lift--.f32N/A
clear-numN/A
lower-/.f32N/A
lower-/.f3276.3
Applied rewrites76.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.6%
lift--.f32N/A
clear-numN/A
lower-/.f32N/A
lift--.f32N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
lower-+.f32N/A
lower-/.f3298.7
Applied rewrites98.7%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
sub-negN/A
metadata-evalN/A
lower-+.f32N/A
lower-/.f3276.2
Applied rewrites76.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.6%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites76.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.6%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites76.1%
Taylor expanded in u1 around 0
lower-sqrt.f3260.2
Applied rewrites60.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 1.0)
float code(float cosTheta_i, float u1, float u2) {
return 1.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(1.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 98.6%
Applied rewrites62.1%
Taylor expanded in u1 around inf
lower-cos.f32N/A
lower-*.f3219.9
Applied rewrites19.9%
Taylor expanded in u2 around 0
Applied rewrites18.8%
herbie shell --seed 2024216
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))