
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.6%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3248.4
Applied rewrites48.3%
lift--.f32N/A
lift-*.f32N/A
*-commutativeN/A
lift-*.f32N/A
lower-+.f3298.2
Applied rewrites98.2%
sub-negN/A
lift-neg.f32N/A
+-commutativeN/A
distribute-rgt1-inN/A
lift-neg.f32N/A
distribute-lft-neg-outN/A
unsub-negN/A
lower--.f32N/A
lower-*.f3298.4
Applied rewrites98.4%
lift-*.f32N/A
lift-*.f32N/A
associate-+l-N/A
lower--.f32N/A
lift-*.f32N/A
lift-*.f32N/A
distribute-lft-out--N/A
lower-*.f32N/A
lower--.f3298.5
Applied rewrites98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* n0_i (- 1.0 u))))
(if (<= n0_i -1.4999999523982838e-21)
t_0
(if (<= n0_i 4.999999841327613e-22) (* u n1_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i * (1.0f - u);
float tmp;
if (n0_i <= -1.4999999523982838e-21f) {
tmp = t_0;
} else if (n0_i <= 4.999999841327613e-22f) {
tmp = u * n1_i;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i * (1.0e0 - u)
if (n0_i <= (-1.4999999523982838e-21)) then
tmp = t_0
else if (n0_i <= 4.999999841327613e-22) then
tmp = u * n1_i
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (n0_i <= Float32(-1.4999999523982838e-21)) tmp = t_0; elseif (n0_i <= Float32(4.999999841327613e-22)) tmp = Float32(u * n1_i); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i * (single(1.0) - u); tmp = single(0.0); if (n0_i <= single(-1.4999999523982838e-21)) tmp = t_0; elseif (n0_i <= single(4.999999841327613e-22)) tmp = u * n1_i; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i \cdot \left(1 - u\right)\\
\mathbf{if}\;n0\_i \leq -1.4999999523982838 \cdot 10^{-21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -1.5e-21 or 4.9999998e-22 < n0_i Initial program 98.4%
Taylor expanded in n0_i around inf
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f32N/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-lft1-inN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
lower-sin.f3261.7
Applied rewrites61.7%
Taylor expanded in normAngle around 0
mul-1-negN/A
sub-negN/A
lower--.f3286.1
Applied rewrites86.1%
if -1.5e-21 < n0_i < 4.9999998e-22Initial program 96.8%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3229.1
Applied rewrites28.4%
Taylor expanded in n0_i around 0
*-commutativeN/A
lower-*.f3264.0
Applied rewrites64.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.4999999523982838e-21) n0_i (if (<= n0_i 4.999999841327613e-22) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.4999999523982838e-21f) {
tmp = n0_i;
} else if (n0_i <= 4.999999841327613e-22f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.4999999523982838e-21)) then
tmp = n0_i
else if (n0_i <= 4.999999841327613e-22) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.4999999523982838e-21)) tmp = n0_i; elseif (n0_i <= Float32(4.999999841327613e-22)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.4999999523982838e-21)) tmp = n0_i; elseif (n0_i <= single(4.999999841327613e-22)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.4999999523982838 \cdot 10^{-21}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.5e-21 or 4.9999998e-22 < n0_i Initial program 98.4%
Taylor expanded in n0_i around inf
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f32N/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-lft1-inN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
lower-sin.f3261.7
Applied rewrites61.7%
Taylor expanded in u around 0
Applied rewrites67.7%
*-rgt-identity67.7
Applied rewrites67.7%
if -1.5e-21 < n0_i < 4.9999998e-22Initial program 96.8%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3229.1
Applied rewrites28.4%
Taylor expanded in n0_i around 0
*-commutativeN/A
lower-*.f3264.0
Applied rewrites64.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.6%
Taylor expanded in n0_i around inf
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f32N/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-lft1-inN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
lower-sin.f3245.6
Applied rewrites45.6%
Taylor expanded in u around 0
Applied rewrites48.4%
*-rgt-identity48.4
Applied rewrites48.4%
herbie shell --seed 2024216
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))