
(FPCore (ux uy maxCos) :precision binary32 (+ (- 1.0 ux) (* ux maxCos)))
float code(float ux, float uy, float maxCos) {
return (1.0f - ux) + (ux * maxCos);
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = (1.0e0 - ux) + (ux * maxcos)
end function
function code(ux, uy, maxCos) return Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) end
function tmp = code(ux, uy, maxCos) tmp = (single(1.0) - ux) + (ux * maxCos); end
\begin{array}{l}
\\
\left(1 - ux\right) + ux \cdot maxCos
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (ux uy maxCos) :precision binary32 (+ (- 1.0 ux) (* ux maxCos)))
float code(float ux, float uy, float maxCos) {
return (1.0f - ux) + (ux * maxCos);
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = (1.0e0 - ux) + (ux * maxcos)
end function
function code(ux, uy, maxCos) return Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) end
function tmp = code(ux, uy, maxCos) tmp = (single(1.0) - ux) + (ux * maxCos); end
\begin{array}{l}
\\
\left(1 - ux\right) + ux \cdot maxCos
\end{array}
(FPCore (ux uy maxCos) :precision binary32 (+ 1.0 (- (* ux maxCos) ux)))
float code(float ux, float uy, float maxCos) {
return 1.0f + ((ux * maxCos) - ux);
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = 1.0e0 + ((ux * maxcos) - ux)
end function
function code(ux, uy, maxCos) return Float32(Float32(1.0) + Float32(Float32(ux * maxCos) - ux)) end
function tmp = code(ux, uy, maxCos) tmp = single(1.0) + ((ux * maxCos) - ux); end
\begin{array}{l}
\\
1 + \left(ux \cdot maxCos - ux\right)
\end{array}
Initial program 99.9%
Applied rewrites98.3%
Applied rewrites98.4%
Applied rewrites100.0%
Final simplification100.0%
(FPCore (ux uy maxCos) :precision binary32 (+ (* ux maxCos) (- 1.0 ux)))
float code(float ux, float uy, float maxCos) {
return (ux * maxCos) + (1.0f - ux);
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = (ux * maxcos) + (1.0e0 - ux)
end function
function code(ux, uy, maxCos) return Float32(Float32(ux * maxCos) + Float32(Float32(1.0) - ux)) end
function tmp = code(ux, uy, maxCos) tmp = (ux * maxCos) + (single(1.0) - ux); end
\begin{array}{l}
\\
ux \cdot maxCos + \left(1 - ux\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (ux uy maxCos) :precision binary32 (- 1.0 ux))
float code(float ux, float uy, float maxCos) {
return 1.0f - ux;
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = 1.0e0 - ux
end function
function code(ux, uy, maxCos) return Float32(Float32(1.0) - ux) end
function tmp = code(ux, uy, maxCos) tmp = single(1.0) - ux; end
\begin{array}{l}
\\
1 - ux
\end{array}
Initial program 99.9%
Taylor expanded in maxCos around 0
lower--.f3298.0
Applied rewrites98.0%
(FPCore (ux uy maxCos) :precision binary32 1.0)
float code(float ux, float uy, float maxCos) {
return 1.0f;
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = 1.0e0
end function
function code(ux, uy, maxCos) return Float32(1.0) end
function tmp = code(ux, uy, maxCos) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in ux around 0
Applied rewrites70.7%
herbie shell --seed 2024216
(FPCore (ux uy maxCos)
:name "UniformSampleCone, z"
:precision binary32
:pre (and (and (and (<= 2.328306437e-10 ux) (<= ux 1.0)) (and (<= 2.328306437e-10 uy) (<= uy 1.0))) (and (<= 0.0 maxCos) (<= maxCos 1.0)))
(+ (- 1.0 ux) (* ux maxCos)))