
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ x y) -1e+202)
(* x z)
(if (<= (+ x y) -1e+50)
(+ x y)
(if (<= (+ x y) -5e-266) (* x z) (fma y z y)))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e+202) {
tmp = x * z;
} else if ((x + y) <= -1e+50) {
tmp = x + y;
} else if ((x + y) <= -5e-266) {
tmp = x * z;
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e+202) tmp = Float64(x * z); elseif (Float64(x + y) <= -1e+50) tmp = Float64(x + y); elseif (Float64(x + y) <= -5e-266) tmp = Float64(x * z); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e+202], N[(x * z), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], -1e+50], N[(x + y), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], -5e-266], N[(x * z), $MachinePrecision], N[(y * z + y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{+202}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x + y \leq -1 \cdot 10^{+50}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x + y \leq -5 \cdot 10^{-266}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.999999999999999e201 or -1.0000000000000001e50 < (+.f64 x y) < -4.99999999999999992e-266Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6450.7
Applied rewrites50.7%
Taylor expanded in z around inf
lower-*.f6432.3
Applied rewrites32.3%
if -9.999999999999999e201 < (+.f64 x y) < -1.0000000000000001e50Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6467.2
Applied rewrites67.2%
if -4.99999999999999992e-266 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6454.1
Applied rewrites54.1%
Final simplification49.2%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -10.0) (* y z) (if (<= (+ z 1.0) 50000000000.0) (+ x y) (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -10.0) {
tmp = y * z;
} else if ((z + 1.0) <= 50000000000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-10.0d0)) then
tmp = y * z
else if ((z + 1.0d0) <= 50000000000.0d0) then
tmp = x + y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -10.0) {
tmp = y * z;
} else if ((z + 1.0) <= 50000000000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -10.0: tmp = y * z elif (z + 1.0) <= 50000000000.0: tmp = x + y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -10.0) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= 50000000000.0) tmp = Float64(x + y); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -10.0) tmp = y * z; elseif ((z + 1.0) <= 50000000000.0) tmp = x + y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -10.0], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 50000000000.0], N[(x + y), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -10:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq 50000000000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -10 or 5e10 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6453.3
Applied rewrites53.3%
Taylor expanded in z around inf
lower-*.f6452.0
Applied rewrites52.0%
if -10 < (+.f64 z #s(literal 1 binary64)) < 5e10Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6495.0
Applied rewrites95.0%
Final simplification72.3%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -10.0) (* x z) (if (<= (+ z 1.0) 2.0) (+ x y) (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -10.0) {
tmp = x * z;
} else if ((z + 1.0) <= 2.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-10.0d0)) then
tmp = x * z
else if ((z + 1.0d0) <= 2.0d0) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -10.0) {
tmp = x * z;
} else if ((z + 1.0) <= 2.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -10.0: tmp = x * z elif (z + 1.0) <= 2.0: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -10.0) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 2.0) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -10.0) tmp = x * z; elseif ((z + 1.0) <= 2.0) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -10.0], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -10:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -10 or 2 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6453.3
Applied rewrites53.3%
Taylor expanded in z around inf
lower-*.f6452.7
Applied rewrites52.7%
if -10 < (+.f64 z #s(literal 1 binary64)) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.4
Applied rewrites96.4%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-266) (fma z x x) (fma y z y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-266) {
tmp = fma(z, x, x);
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-266) tmp = fma(z, x, x); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-266], N[(z * x + x), $MachinePrecision], N[(y * z + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-266}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -4.99999999999999992e-266Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6453.7
Applied rewrites53.7%
if -4.99999999999999992e-266 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6454.1
Applied rewrites54.1%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6447.0
Applied rewrites47.0%
Final simplification47.0%
herbie shell --seed 2024216
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))