
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (fma a1 a1 (* a2 a2)) (/ 1.0 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return fma(a1, a1, (a2 * a2)) / (1.0 / (cos(th) / sqrt(2.0)));
}
function code(a1, a2, th) return Float64(fma(a1, a1, Float64(a2 * a2)) / Float64(1.0 / Float64(cos(th) / sqrt(2.0)))) end
code[a1_, a2_, th_] := N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\frac{1}{\frac{\cos th}{\sqrt{2}}}}
\end{array}
Initial program 99.6%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
lift-sqrt.f64N/A
lift-cos.f64N/A
clear-numN/A
lift-/.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* t_1 (* a1 a1)) (* (* a2 a2) t_1)) -2e-222)
(* (* a2 a2) (/ (fma -0.5 (* th th) 1.0) (sqrt 2.0)))
(/ (fma a2 a2 (* a1 a1)) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if (((t_1 * (a1 * a1)) + ((a2 * a2) * t_1)) <= -2e-222) {
tmp = (a2 * a2) * (fma(-0.5, (th * th), 1.0) / sqrt(2.0));
} else {
tmp = fma(a2, a2, (a1 * a1)) / sqrt(2.0);
}
return tmp;
}
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(Float64(a2 * a2) * t_1)) <= -2e-222) tmp = Float64(Float64(a2 * a2) * Float64(fma(-0.5, Float64(th * th), 1.0) / sqrt(2.0))); else tmp = Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0)); end return tmp end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(N[(a2 * a2), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], -2e-222], N[(N[(a2 * a2), $MachinePrecision] * N[(N[(-0.5 * N[(th * th), $MachinePrecision] + 1.0), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;t\_1 \cdot \left(a1 \cdot a1\right) + \left(a2 \cdot a2\right) \cdot t\_1 \leq -2 \cdot 10^{-222}:\\
\;\;\;\;\left(a2 \cdot a2\right) \cdot \frac{\mathsf{fma}\left(-0.5, th \cdot th, 1\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -2.0000000000000001e-222Initial program 99.5%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f6499.5
Applied rewrites99.5%
Taylor expanded in a1 around 0
unpow2N/A
lower-*.f6457.0
Applied rewrites57.0%
Taylor expanded in th around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6438.3
Applied rewrites38.3%
if -2.0000000000000001e-222 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.7%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f6499.7
Applied rewrites99.7%
Taylor expanded in th around 0
lower-/.f64N/A
+-commutativeN/A
unpow2N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6483.2
Applied rewrites83.2%
Final simplification71.8%
(FPCore (a1 a2 th) :precision binary64 (* (fma a1 a1 (* a2 a2)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return fma(a1, a1, (a2 * a2)) * (cos(th) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(fma(a1, a1, Float64(a2 * a2)) * Float64(cos(th) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a1, a1, a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f6499.6
Applied rewrites99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a1, a1, (a2 * a2)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lift-/.f64N/A
div-invN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* (* a2 a2) (cos th)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a2 * a2) * cos(th)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) * cos(th)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) * Math.cos(th)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a2 * a2) * math.cos(th)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) * cos(th)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) * cos(th)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(a2 \cdot a2\right) \cdot \cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
Taylor expanded in a1 around 0
lower-/.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-sqrt.f6456.4
Applied rewrites56.4%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 (* a2 (cos th))) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * (a2 * cos(th))) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (a2 * cos(th))) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * (a2 * Math.cos(th))) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * (a2 * math.cos(th))) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * Float64(a2 * cos(th))) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * (a2 * cos(th))) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \left(a2 \cdot \cos th\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f6499.6
Applied rewrites99.6%
Taylor expanded in a1 around 0
lower-/.f64N/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-sqrt.f6456.4
Applied rewrites56.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ (* a2 (cos th)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * ((a2 * cos(th)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((a2 * cos(th)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * ((a2 * Math.cos(th)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * ((a2 * math.cos(th)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(Float64(a2 * cos(th)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * ((a2 * cos(th)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2 \cdot \cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f6499.6
Applied rewrites99.6%
Taylor expanded in a1 around 0
unpow2N/A
lower-*.f6456.4
Applied rewrites56.4%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6456.4
Applied rewrites56.4%
Final simplification56.4%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return (a2 * a2) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return (a2 * a2) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(a2 * a2) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f6499.6
Applied rewrites99.6%
Taylor expanded in a1 around 0
unpow2N/A
lower-*.f6456.4
Applied rewrites56.4%
(FPCore (a1 a2 th) :precision binary64 (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return fma(a2, a2, (a1 * a1)) / sqrt(2.0);
}
function code(a1, a2, th) return Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0)) end
code[a1_, a2_, th_] := N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-cos.f64N/A
lift-sqrt.f64N/A
lift-/.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f6499.6
Applied rewrites99.6%
Taylor expanded in th around 0
lower-/.f64N/A
+-commutativeN/A
unpow2N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6462.3
Applied rewrites62.3%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
Taylor expanded in th around 0
unpow2N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6462.3
Applied rewrites62.3%
Taylor expanded in a1 around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6437.1
Applied rewrites37.1%
(FPCore (a1 a2 th) :precision binary64 (* a1 (/ a1 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a1 * (a1 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a1 * (a1 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a1 * Float64(a1 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
Taylor expanded in th around 0
unpow2N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6462.3
Applied rewrites62.3%
Taylor expanded in a1 around inf
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6438.2
Applied rewrites38.2%
lift-sqrt.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6438.2
Applied rewrites38.2%
Final simplification38.2%
herbie shell --seed 2024216
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))