
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, t, (x * y));
}
function code(x, y, z, t) return fma(z, t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, x \cdot y\right)
\end{array}
Initial program 99.6%
lift-*.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* z t) -2e+63) (* z t) (if (<= (* z t) 10000000.0) (* x y) (* z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -2e+63) {
tmp = z * t;
} else if ((z * t) <= 10000000.0) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= (-2d+63)) then
tmp = z * t
else if ((z * t) <= 10000000.0d0) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -2e+63) {
tmp = z * t;
} else if ((z * t) <= 10000000.0) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * t) <= -2e+63: tmp = z * t elif (z * t) <= 10000000.0: tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= -2e+63) tmp = Float64(z * t); elseif (Float64(z * t) <= 10000000.0) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * t) <= -2e+63) tmp = z * t; elseif ((z * t) <= 10000000.0) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], -2e+63], N[(z * t), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 10000000.0], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+63}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \cdot t \leq 10000000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -2.00000000000000012e63 or 1e7 < (*.f64 z t) Initial program 99.1%
Taylor expanded in x around 0
lower-*.f6479.1
Applied rewrites79.1%
if -2.00000000000000012e63 < (*.f64 z t) < 1e7Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6480.2
Applied rewrites80.2%
Final simplification79.7%
(FPCore (x y z t) :precision binary64 (fma y x (* z t)))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot t\right)
\end{array}
Initial program 99.6%
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.6
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 99.6%
Taylor expanded in x around 0
lower-*.f6449.4
Applied rewrites49.4%
Final simplification49.4%
herbie shell --seed 2024216
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))