
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (- x y) (* (- z t) 0.016666666666666666))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((x - y) / ((z - t) * 0.016666666666666666)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(x - y) / Float64(Float64(z - t) * 0.016666666666666666))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\right)
\end{array}
Initial program 99.1%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
lift--.f64N/A
remove-double-negN/A
div-invN/A
lift-*.f64N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift--.f64N/A
lift-/.f64N/A
lift--.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.8
Applied rewrites99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (- x y) 60.0)) (t_2 (/ t_1 z)) (t_3 (/ t_1 (- z t))))
(if (<= t_3 -3e+26)
t_2
(if (<= t_3 2e+28)
(* a 120.0)
(if (<= t_3 4e+251) t_2 (/ (* (- x y) -60.0) t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) * 60.0;
double t_2 = t_1 / z;
double t_3 = t_1 / (z - t);
double tmp;
if (t_3 <= -3e+26) {
tmp = t_2;
} else if (t_3 <= 2e+28) {
tmp = a * 120.0;
} else if (t_3 <= 4e+251) {
tmp = t_2;
} else {
tmp = ((x - y) * -60.0) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (x - y) * 60.0d0
t_2 = t_1 / z
t_3 = t_1 / (z - t)
if (t_3 <= (-3d+26)) then
tmp = t_2
else if (t_3 <= 2d+28) then
tmp = a * 120.0d0
else if (t_3 <= 4d+251) then
tmp = t_2
else
tmp = ((x - y) * (-60.0d0)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) * 60.0;
double t_2 = t_1 / z;
double t_3 = t_1 / (z - t);
double tmp;
if (t_3 <= -3e+26) {
tmp = t_2;
} else if (t_3 <= 2e+28) {
tmp = a * 120.0;
} else if (t_3 <= 4e+251) {
tmp = t_2;
} else {
tmp = ((x - y) * -60.0) / t;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - y) * 60.0 t_2 = t_1 / z t_3 = t_1 / (z - t) tmp = 0 if t_3 <= -3e+26: tmp = t_2 elif t_3 <= 2e+28: tmp = a * 120.0 elif t_3 <= 4e+251: tmp = t_2 else: tmp = ((x - y) * -60.0) / t return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - y) * 60.0) t_2 = Float64(t_1 / z) t_3 = Float64(t_1 / Float64(z - t)) tmp = 0.0 if (t_3 <= -3e+26) tmp = t_2; elseif (t_3 <= 2e+28) tmp = Float64(a * 120.0); elseif (t_3 <= 4e+251) tmp = t_2; else tmp = Float64(Float64(Float64(x - y) * -60.0) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - y) * 60.0; t_2 = t_1 / z; t_3 = t_1 / (z - t); tmp = 0.0; if (t_3 <= -3e+26) tmp = t_2; elseif (t_3 <= 2e+28) tmp = a * 120.0; elseif (t_3 <= 4e+251) tmp = t_2; else tmp = ((x - y) * -60.0) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / z), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -3e+26], t$95$2, If[LessEqual[t$95$3, 2e+28], N[(a * 120.0), $MachinePrecision], If[LessEqual[t$95$3, 4e+251], t$95$2, N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / t), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x - y\right) \cdot 60\\
t_2 := \frac{t\_1}{z}\\
t_3 := \frac{t\_1}{z - t}\\
\mathbf{if}\;t\_3 \leq -3 \cdot 10^{+26}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+28}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+251}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot -60}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.99999999999999997e26 or 1.99999999999999992e28 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.0000000000000002e251Initial program 98.7%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6464.7
Applied rewrites64.7%
Taylor expanded in z around 0
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.3
Applied rewrites51.3%
if -2.99999999999999997e26 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999992e28Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6473.2
Applied rewrites73.2%
if 4.0000000000000002e251 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 93.9%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6481.9
Applied rewrites81.9%
Taylor expanded in t around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6481.9
Applied rewrites81.9%
Final simplification65.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))) (t_2 (* 60.0 (/ x (- z t)))))
(if (<= t_1 -2e+202)
(* -60.0 (/ y (- z t)))
(if (<= t_1 -1e+28) t_2 (if (<= t_1 2e+28) (* a 120.0) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double t_2 = 60.0 * (x / (z - t));
double tmp;
if (t_1 <= -2e+202) {
tmp = -60.0 * (y / (z - t));
} else if (t_1 <= -1e+28) {
tmp = t_2;
} else if (t_1 <= 2e+28) {
tmp = a * 120.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
t_2 = 60.0d0 * (x / (z - t))
if (t_1 <= (-2d+202)) then
tmp = (-60.0d0) * (y / (z - t))
else if (t_1 <= (-1d+28)) then
tmp = t_2
else if (t_1 <= 2d+28) then
tmp = a * 120.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double t_2 = 60.0 * (x / (z - t));
double tmp;
if (t_1 <= -2e+202) {
tmp = -60.0 * (y / (z - t));
} else if (t_1 <= -1e+28) {
tmp = t_2;
} else if (t_1 <= 2e+28) {
tmp = a * 120.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) t_2 = 60.0 * (x / (z - t)) tmp = 0 if t_1 <= -2e+202: tmp = -60.0 * (y / (z - t)) elif t_1 <= -1e+28: tmp = t_2 elif t_1 <= 2e+28: tmp = a * 120.0 else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) t_2 = Float64(60.0 * Float64(x / Float64(z - t))) tmp = 0.0 if (t_1 <= -2e+202) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (t_1 <= -1e+28) tmp = t_2; elseif (t_1 <= 2e+28) tmp = Float64(a * 120.0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); t_2 = 60.0 * (x / (z - t)); tmp = 0.0; if (t_1 <= -2e+202) tmp = -60.0 * (y / (z - t)); elseif (t_1 <= -1e+28) tmp = t_2; elseif (t_1 <= 2e+28) tmp = a * 120.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+202], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -1e+28], t$95$2, If[LessEqual[t$95$1, 2e+28], N[(a * 120.0), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
t_2 := 60 \cdot \frac{x}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+202}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+28}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+28}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999998e202Initial program 95.1%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6465.8
Applied rewrites65.8%
if -1.9999999999999998e202 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.99999999999999958e27 or 1.99999999999999992e28 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.7%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6451.3
Applied rewrites51.3%
lift--.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6452.4
Applied rewrites52.4%
if -9.99999999999999958e27 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.99999999999999992e28Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6472.7
Applied rewrites72.7%
Final simplification65.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- x y) 60.0) (- z t)))) (if (<= t_1 -3e+26) t_1 (if (<= t_1 4e-77) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -3e+26) {
tmp = t_1;
} else if (t_1 <= 4e-77) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-3d+26)) then
tmp = t_1
else if (t_1 <= 4d-77) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -3e+26) {
tmp = t_1;
} else if (t_1 <= 4e-77) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -3e+26: tmp = t_1 elif t_1 <= 4e-77: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -3e+26) tmp = t_1; elseif (t_1 <= 4e-77) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -3e+26) tmp = t_1; elseif (t_1 <= 4e-77) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -3e+26], t$95$1, If[LessEqual[t$95$1, 4e-77], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -3 \cdot 10^{+26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-77}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.99999999999999997e26 or 3.9999999999999997e-77 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.4%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6477.2
Applied rewrites77.2%
if -2.99999999999999997e26 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 3.9999999999999997e-77Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6480.0
Applied rewrites80.0%
Final simplification78.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -2e+170)
(* -60.0 (/ y z))
(if (<= t_1 1e+109) (* a 120.0) (/ (* x 60.0) z)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -2e+170) {
tmp = -60.0 * (y / z);
} else if (t_1 <= 1e+109) {
tmp = a * 120.0;
} else {
tmp = (x * 60.0) / z;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-2d+170)) then
tmp = (-60.0d0) * (y / z)
else if (t_1 <= 1d+109) then
tmp = a * 120.0d0
else
tmp = (x * 60.0d0) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -2e+170) {
tmp = -60.0 * (y / z);
} else if (t_1 <= 1e+109) {
tmp = a * 120.0;
} else {
tmp = (x * 60.0) / z;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -2e+170: tmp = -60.0 * (y / z) elif t_1 <= 1e+109: tmp = a * 120.0 else: tmp = (x * 60.0) / z return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+170) tmp = Float64(-60.0 * Float64(y / z)); elseif (t_1 <= 1e+109) tmp = Float64(a * 120.0); else tmp = Float64(Float64(x * 60.0) / z); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -2e+170) tmp = -60.0 * (y / z); elseif (t_1 <= 1e+109) tmp = a * 120.0; else tmp = (x * 60.0) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+170], N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+109], N[(a * 120.0), $MachinePrecision], N[(N[(x * 60.0), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+170}:\\
\;\;\;\;-60 \cdot \frac{y}{z}\\
\mathbf{elif}\;t\_1 \leq 10^{+109}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 60}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.00000000000000007e170Initial program 96.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6460.7
Applied rewrites60.7%
Taylor expanded in z around inf
lower-/.f6456.7
Applied rewrites56.7%
if -2.00000000000000007e170 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999982e108Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6462.2
Applied rewrites62.2%
if 9.99999999999999982e108 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.4%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6448.9
Applied rewrites48.9%
Taylor expanded in z around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6434.9
Applied rewrites34.9%
Final simplification57.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -2e+170)
(* -60.0 (/ y z))
(if (<= t_1 2e+211) (* a 120.0) (/ (* x -60.0) t)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -2e+170) {
tmp = -60.0 * (y / z);
} else if (t_1 <= 2e+211) {
tmp = a * 120.0;
} else {
tmp = (x * -60.0) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-2d+170)) then
tmp = (-60.0d0) * (y / z)
else if (t_1 <= 2d+211) then
tmp = a * 120.0d0
else
tmp = (x * (-60.0d0)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -2e+170) {
tmp = -60.0 * (y / z);
} else if (t_1 <= 2e+211) {
tmp = a * 120.0;
} else {
tmp = (x * -60.0) / t;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -2e+170: tmp = -60.0 * (y / z) elif t_1 <= 2e+211: tmp = a * 120.0 else: tmp = (x * -60.0) / t return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+170) tmp = Float64(-60.0 * Float64(y / z)); elseif (t_1 <= 2e+211) tmp = Float64(a * 120.0); else tmp = Float64(Float64(x * -60.0) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -2e+170) tmp = -60.0 * (y / z); elseif (t_1 <= 2e+211) tmp = a * 120.0; else tmp = (x * -60.0) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+170], N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+211], N[(a * 120.0), $MachinePrecision], N[(N[(x * -60.0), $MachinePrecision] / t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+170}:\\
\;\;\;\;-60 \cdot \frac{y}{z}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+211}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot -60}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.00000000000000007e170Initial program 96.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6460.7
Applied rewrites60.7%
Taylor expanded in z around inf
lower-/.f6456.7
Applied rewrites56.7%
if -2.00000000000000007e170 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.9999999999999999e211Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6458.1
Applied rewrites58.1%
if 1.9999999999999999e211 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.1%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6455.6
Applied rewrites55.6%
Taylor expanded in z around 0
lower-*.f64N/A
lower-/.f6444.1
Applied rewrites44.1%
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6444.2
Applied rewrites44.2%
Final simplification56.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -2e+170)
(* -60.0 (/ y z))
(if (<= t_1 2e+211) (* a 120.0) (* -60.0 (/ x t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -2e+170) {
tmp = -60.0 * (y / z);
} else if (t_1 <= 2e+211) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (x / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-2d+170)) then
tmp = (-60.0d0) * (y / z)
else if (t_1 <= 2d+211) then
tmp = a * 120.0d0
else
tmp = (-60.0d0) * (x / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -2e+170) {
tmp = -60.0 * (y / z);
} else if (t_1 <= 2e+211) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (x / t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -2e+170: tmp = -60.0 * (y / z) elif t_1 <= 2e+211: tmp = a * 120.0 else: tmp = -60.0 * (x / t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+170) tmp = Float64(-60.0 * Float64(y / z)); elseif (t_1 <= 2e+211) tmp = Float64(a * 120.0); else tmp = Float64(-60.0 * Float64(x / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -2e+170) tmp = -60.0 * (y / z); elseif (t_1 <= 2e+211) tmp = a * 120.0; else tmp = -60.0 * (x / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+170], N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+211], N[(a * 120.0), $MachinePrecision], N[(-60.0 * N[(x / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+170}:\\
\;\;\;\;-60 \cdot \frac{y}{z}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+211}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{x}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.00000000000000007e170Initial program 96.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6460.7
Applied rewrites60.7%
Taylor expanded in z around inf
lower-/.f6456.7
Applied rewrites56.7%
if -2.00000000000000007e170 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.9999999999999999e211Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6458.1
Applied rewrites58.1%
if 1.9999999999999999e211 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.1%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6455.6
Applied rewrites55.6%
Taylor expanded in z around 0
lower-*.f64N/A
lower-/.f6444.1
Applied rewrites44.1%
Final simplification56.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* -60.0 (/ x t))) (t_2 (/ (* (- x y) 60.0) (- z t)))) (if (<= t_2 -1e+28) t_1 (if (<= t_2 2e+211) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (x / t);
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -1e+28) {
tmp = t_1;
} else if (t_2 <= 2e+211) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (-60.0d0) * (x / t)
t_2 = ((x - y) * 60.0d0) / (z - t)
if (t_2 <= (-1d+28)) then
tmp = t_1
else if (t_2 <= 2d+211) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (x / t);
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -1e+28) {
tmp = t_1;
} else if (t_2 <= 2e+211) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = -60.0 * (x / t) t_2 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_2 <= -1e+28: tmp = t_1 elif t_2 <= 2e+211: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(-60.0 * Float64(x / t)) t_2 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+28) tmp = t_1; elseif (t_2 <= 2e+211) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = -60.0 * (x / t); t_2 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_2 <= -1e+28) tmp = t_1; elseif (t_2 <= 2e+211) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(x / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+28], t$95$1, If[LessEqual[t$95$2, 2e+211], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -60 \cdot \frac{x}{t}\\
t_2 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+28}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+211}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.99999999999999958e27 or 1.9999999999999999e211 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6449.6
Applied rewrites49.6%
Taylor expanded in z around 0
lower-*.f64N/A
lower-/.f6431.7
Applied rewrites31.7%
if -9.99999999999999958e27 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.9999999999999999e211Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6462.7
Applied rewrites62.7%
Final simplification54.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (/ (- x y) (* t -0.016666666666666666)))))
(if (<= t -9.6e+57)
t_1
(if (<= t 1.2e-7) (fma 60.0 (/ (- x y) z) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((x - y) / (t * -0.016666666666666666)));
double tmp;
if (t <= -9.6e+57) {
tmp = t_1;
} else if (t <= 1.2e-7) {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(x - y) / Float64(t * -0.016666666666666666))) tmp = 0.0 if (t <= -9.6e+57) tmp = t_1; elseif (t <= 1.2e-7) tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(t * -0.016666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -9.6e+57], t$95$1, If[LessEqual[t, 1.2e-7], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{x - y}{t \cdot -0.016666666666666666}\right)\\
\mathbf{if}\;t \leq -9.6 \cdot 10^{+57}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -9.60000000000000019e57 or 1.19999999999999989e-7 < t Initial program 99.8%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
lift--.f64N/A
remove-double-negN/A
div-invN/A
lift-*.f64N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
lift--.f64N/A
lift-/.f64N/A
lift--.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.9
Applied rewrites99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6491.9
Applied rewrites91.9%
if -9.60000000000000019e57 < t < 1.19999999999999989e-7Initial program 98.5%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6485.1
Applied rewrites85.1%
Final simplification88.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x y) t)))
(if (<= t -2.4e+113)
(fma a 120.0 (* -60.0 t_1))
(if (<= t 1.2e-7)
(fma 60.0 (/ (- x y) z) (* a 120.0))
(fma -60.0 t_1 (* a 120.0))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) / t;
double tmp;
if (t <= -2.4e+113) {
tmp = fma(a, 120.0, (-60.0 * t_1));
} else if (t <= 1.2e-7) {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
} else {
tmp = fma(-60.0, t_1, (a * 120.0));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(x - y) / t) tmp = 0.0 if (t <= -2.4e+113) tmp = fma(a, 120.0, Float64(-60.0 * t_1)); elseif (t <= 1.2e-7) tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); else tmp = fma(-60.0, t_1, Float64(a * 120.0)); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[t, -2.4e+113], N[(a * 120.0 + N[(-60.0 * t$95$1), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.2e-7], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(-60.0 * t$95$1 + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{t}\\
\mathbf{if}\;t \leq -2.4 \cdot 10^{+113}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, -60 \cdot t\_1\right)\\
\mathbf{elif}\;t \leq 1.2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-60, t\_1, a \cdot 120\right)\\
\end{array}
\end{array}
if t < -2.39999999999999983e113Initial program 100.0%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6493.7
Applied rewrites93.7%
lift--.f64N/A
lift-/.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6493.8
Applied rewrites93.8%
if -2.39999999999999983e113 < t < 1.19999999999999989e-7Initial program 98.6%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6484.0
Applied rewrites84.0%
if 1.19999999999999989e-7 < t Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6495.0
Applied rewrites95.0%
Final simplification88.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
(if (<= t -2.4e+113)
t_1
(if (<= t 1.2e-7) (fma 60.0 (/ (- x y) z) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
double tmp;
if (t <= -2.4e+113) {
tmp = t_1;
} else if (t <= 1.2e-7) {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)) tmp = 0.0 if (t <= -2.4e+113) tmp = t_1; elseif (t <= 1.2e-7) tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -2.4e+113], t$95$1, If[LessEqual[t, 1.2e-7], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{if}\;t \leq -2.4 \cdot 10^{+113}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.39999999999999983e113 or 1.19999999999999989e-7 < t Initial program 99.9%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6494.5
Applied rewrites94.5%
if -2.39999999999999983e113 < t < 1.19999999999999989e-7Initial program 98.6%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6484.0
Applied rewrites84.0%
Final simplification88.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= y -1.78e+137)
t_1
(if (<= y 2.35e+129) (fma 60.0 (/ x (- z t)) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (y <= -1.78e+137) {
tmp = t_1;
} else if (y <= 2.35e+129) {
tmp = fma(60.0, (x / (z - t)), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (y <= -1.78e+137) tmp = t_1; elseif (y <= 2.35e+129) tmp = fma(60.0, Float64(x / Float64(z - t)), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.78e+137], t$95$1, If[LessEqual[y, 2.35e+129], N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;y \leq -1.78 \cdot 10^{+137}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.35 \cdot 10^{+129}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x}{z - t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.77999999999999997e137 or 2.35000000000000004e129 < y Initial program 97.2%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6475.0
Applied rewrites75.0%
if -1.77999999999999997e137 < y < 2.35000000000000004e129Initial program 99.8%
Taylor expanded in y around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6492.3
Applied rewrites92.3%
Final simplification87.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* -60.0 (/ y (- z t))))) (if (<= y -1.78e+137) t_1 (if (<= y 4.5e+132) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / (z - t));
double tmp;
if (y <= -1.78e+137) {
tmp = t_1;
} else if (y <= 4.5e+132) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (-60.0d0) * (y / (z - t))
if (y <= (-1.78d+137)) then
tmp = t_1
else if (y <= 4.5d+132) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / (z - t));
double tmp;
if (y <= -1.78e+137) {
tmp = t_1;
} else if (y <= 4.5e+132) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = -60.0 * (y / (z - t)) tmp = 0 if y <= -1.78e+137: tmp = t_1 elif y <= 4.5e+132: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(-60.0 * Float64(y / Float64(z - t))) tmp = 0.0 if (y <= -1.78e+137) tmp = t_1; elseif (y <= 4.5e+132) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = -60.0 * (y / (z - t)); tmp = 0.0; if (y <= -1.78e+137) tmp = t_1; elseif (y <= 4.5e+132) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.78e+137], t$95$1, If[LessEqual[y, 4.5e+132], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -60 \cdot \frac{y}{z - t}\\
\mathbf{if}\;y \leq -1.78 \cdot 10^{+137}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{+132}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.77999999999999997e137 or 4.49999999999999972e132 < y Initial program 97.1%
Taylor expanded in y around inf
lower-*.f64N/A
lower-/.f64N/A
lower--.f6464.7
Applied rewrites64.7%
if -1.77999999999999997e137 < y < 4.49999999999999972e132Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6458.9
Applied rewrites58.9%
Final simplification60.6%
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (* (- x y) -60.0) (- t z))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, (((x - y) * -60.0) / (t - z)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(Float64(x - y) * -60.0) / Float64(t - z))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t - z}\right)
\end{array}
Initial program 99.1%
lift--.f64N/A
lift-*.f64N/A
remove-double-negN/A
lift--.f64N/A
remove-double-negN/A
lift-/.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-/.f64N/A
frac-2negN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.1
Applied rewrites99.1%
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
def code(x, y, z, t, a): return a * 120.0
function code(x, y, z, t, a) return Float64(a * 120.0) end
function tmp = code(x, y, z, t, a) tmp = a * 120.0; end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}
\\
a \cdot 120
\end{array}
Initial program 99.1%
Taylor expanded in z around inf
lower-*.f6449.2
Applied rewrites49.2%
Final simplification49.2%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024216
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))