
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- (* y z)) x x))
double code(double x, double y, double z) {
return fma(-(y * z), x, x);
}
function code(x, y, z) return fma(Float64(-Float64(y * z)), x, x) end
code[x_, y_, z_] := N[((-N[(y * z), $MachinePrecision]) * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-y \cdot z, x, x\right)
\end{array}
Initial program 96.9%
lift-*.f64N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
lower-fma.f64N/A
lower-neg.f6496.9
Applied rewrites96.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- 1.0 (* y z))) (t_1 (* (* y z) (- x)))) (if (<= t_0 -10.0) t_1 (if (<= t_0 2.0) x t_1))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y * z);
double t_1 = (y * z) * -x;
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y * z)
t_1 = (y * z) * -x
if (t_0 <= (-10.0d0)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y * z);
double t_1 = (y * z) * -x;
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y * z) t_1 = (y * z) * -x tmp = 0 if t_0 <= -10.0: tmp = t_1 elif t_0 <= 2.0: tmp = x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y * z)) t_1 = Float64(Float64(y * z) * Float64(-x)) tmp = 0.0 if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y * z); t_1 = (y * z) * -x; tmp = 0.0; if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] * (-x)), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], t$95$1, If[LessEqual[t$95$0, 2.0], x, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - y \cdot z\\
t_1 := \left(y \cdot z\right) \cdot \left(-x\right)\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 y z)) < -10 or 2 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) Initial program 94.1%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6493.3
Applied rewrites93.3%
if -10 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites96.6%
*-rgt-identity96.6
Applied rewrites96.6%
Final simplification94.9%
(FPCore (x y z) :precision binary64 (if (<= (* y z) -5e+17) (* (* y z) (- x)) (if (<= (* y z) 0.05) x (- (* y (* z x))))))
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -5e+17) {
tmp = (y * z) * -x;
} else if ((y * z) <= 0.05) {
tmp = x;
} else {
tmp = -(y * (z * x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-5d+17)) then
tmp = (y * z) * -x
else if ((y * z) <= 0.05d0) then
tmp = x
else
tmp = -(y * (z * x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -5e+17) {
tmp = (y * z) * -x;
} else if ((y * z) <= 0.05) {
tmp = x;
} else {
tmp = -(y * (z * x));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y * z) <= -5e+17: tmp = (y * z) * -x elif (y * z) <= 0.05: tmp = x else: tmp = -(y * (z * x)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -5e+17) tmp = Float64(Float64(y * z) * Float64(-x)); elseif (Float64(y * z) <= 0.05) tmp = x; else tmp = Float64(-Float64(y * Float64(z * x))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y * z) <= -5e+17) tmp = (y * z) * -x; elseif ((y * z) <= 0.05) tmp = x; else tmp = -(y * (z * x)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -5e+17], N[(N[(y * z), $MachinePrecision] * (-x)), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.05], x, (-N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision])]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+17}:\\
\;\;\;\;\left(y \cdot z\right) \cdot \left(-x\right)\\
\mathbf{elif}\;y \cdot z \leq 0.05:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -5e17Initial program 93.8%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6493.8
Applied rewrites93.8%
if -5e17 < (*.f64 y z) < 0.050000000000000003Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites96.6%
*-rgt-identity96.6
Applied rewrites96.6%
if 0.050000000000000003 < (*.f64 y z) Initial program 94.3%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6491.2
Applied rewrites91.2%
Final simplification94.4%
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Initial program 96.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.9%
Taylor expanded in y around 0
Applied rewrites48.1%
*-rgt-identity48.1
Applied rewrites48.1%
herbie shell --seed 2024216
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))