
(FPCore (x y) :precision binary64 (/ x (* y 3.0)))
double code(double x, double y) {
return x / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * 3.0d0)
end function
public static double code(double x, double y) {
return x / (y * 3.0);
}
def code(x, y): return x / (y * 3.0)
function code(x, y) return Float64(x / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = x / (y * 3.0); end
code[x_, y_] := N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (* y 3.0)))
double code(double x, double y) {
return x / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y * 3.0d0)
end function
public static double code(double x, double y) {
return x / (y * 3.0);
}
def code(x, y): return x / (y * 3.0)
function code(x, y) return Float64(x / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = x / (y * 3.0); end
code[x_, y_] := N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (/ (/ x 3.0) y))
double code(double x, double y) {
return (x / 3.0) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 3.0d0) / y
end function
public static double code(double x, double y) {
return (x / 3.0) / y;
}
def code(x, y): return (x / 3.0) / y
function code(x, y) return Float64(Float64(x / 3.0) / y) end
function tmp = code(x, y) tmp = (x / 3.0) / y; end
code[x_, y_] := N[(N[(x / 3.0), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{3}}{y}
\end{array}
Initial program 99.3%
associate-/l/N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.6
Applied rewrites99.6%
metadata-evalN/A
div-invN/A
lower-/.f6499.7
Applied rewrites99.7%
(FPCore (x y) :precision binary64 (/ (* x 0.3333333333333333) y))
double code(double x, double y) {
return (x * 0.3333333333333333) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 0.3333333333333333d0) / y
end function
public static double code(double x, double y) {
return (x * 0.3333333333333333) / y;
}
def code(x, y): return (x * 0.3333333333333333) / y
function code(x, y) return Float64(Float64(x * 0.3333333333333333) / y) end
function tmp = code(x, y) tmp = (x * 0.3333333333333333) / y; end
code[x_, y_] := N[(N[(x * 0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 0.3333333333333333}{y}
\end{array}
Initial program 99.3%
associate-/l/N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval99.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (* 0.3333333333333333 (/ x y)))
double code(double x, double y) {
return 0.3333333333333333 * (x / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.3333333333333333d0 * (x / y)
end function
public static double code(double x, double y) {
return 0.3333333333333333 * (x / y);
}
def code(x, y): return 0.3333333333333333 * (x / y)
function code(x, y) return Float64(0.3333333333333333 * Float64(x / y)) end
function tmp = code(x, y) tmp = 0.3333333333333333 * (x / y); end
code[x_, y_] := N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \frac{x}{y}
\end{array}
Initial program 99.3%
associate-/r*N/A
div-invN/A
lower-*.f64N/A
lower-/.f64N/A
metadata-eval99.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (* x (/ 0.3333333333333333 y)))
double code(double x, double y) {
return x * (0.3333333333333333 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (0.3333333333333333d0 / y)
end function
public static double code(double x, double y) {
return x * (0.3333333333333333 / y);
}
def code(x, y): return x * (0.3333333333333333 / y)
function code(x, y) return Float64(x * Float64(0.3333333333333333 / y)) end
function tmp = code(x, y) tmp = x * (0.3333333333333333 / y); end
code[x_, y_] := N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{0.3333333333333333}{y}
\end{array}
Initial program 99.3%
lift-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval99.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (/ (/ x y) 3.0))
double code(double x, double y) {
return (x / y) / 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / y) / 3.0d0
end function
public static double code(double x, double y) {
return (x / y) / 3.0;
}
def code(x, y): return (x / y) / 3.0
function code(x, y) return Float64(Float64(x / y) / 3.0) end
function tmp = code(x, y) tmp = (x / y) / 3.0; end
code[x_, y_] := N[(N[(x / y), $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{3}
\end{array}
herbie shell --seed 2024216
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, C"
:precision binary64
:alt
(! :herbie-platform default (/ (/ x y) 3))
(/ x (* y 3.0)))