
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Initial program 100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* y z) -5e-26) (fma y (* z -0.5) (* x 0.125)) (if (<= (* y z) 0.01) (fma 0.125 x t) (fma y (* z -0.5) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * z) <= -5e-26) {
tmp = fma(y, (z * -0.5), (x * 0.125));
} else if ((y * z) <= 0.01) {
tmp = fma(0.125, x, t);
} else {
tmp = fma(y, (z * -0.5), t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(y * z) <= -5e-26) tmp = fma(y, Float64(z * -0.5), Float64(x * 0.125)); elseif (Float64(y * z) <= 0.01) tmp = fma(0.125, x, t); else tmp = fma(y, Float64(z * -0.5), t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * z), $MachinePrecision], -5e-26], N[(y * N[(z * -0.5), $MachinePrecision] + N[(x * 0.125), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.01], N[(0.125 * x + t), $MachinePrecision], N[(y * N[(z * -0.5), $MachinePrecision] + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{-26}:\\
\;\;\;\;\mathsf{fma}\left(y, z \cdot -0.5, x \cdot 0.125\right)\\
\mathbf{elif}\;y \cdot z \leq 0.01:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z \cdot -0.5, t\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -5.00000000000000019e-26Initial program 100.0%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6488.2
Applied rewrites88.2%
if -5.00000000000000019e-26 < (*.f64 y z) < 0.0100000000000000002Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6494.1
Applied rewrites94.1%
if 0.0100000000000000002 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6493.3
Applied rewrites93.3%
Final simplification92.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma y (* z -0.5) t))) (if (<= (* y z) -1e+28) t_1 (if (<= (* y z) 0.01) (fma 0.125 x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(y, (z * -0.5), t);
double tmp;
if ((y * z) <= -1e+28) {
tmp = t_1;
} else if ((y * z) <= 0.01) {
tmp = fma(0.125, x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(y, Float64(z * -0.5), t) tmp = 0.0 if (Float64(y * z) <= -1e+28) tmp = t_1; elseif (Float64(y * z) <= 0.01) tmp = fma(0.125, x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision] + t), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -1e+28], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], 0.01], N[(0.125 * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, z \cdot -0.5, t\right)\\
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+28}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq 0.01:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -9.99999999999999958e27 or 0.0100000000000000002 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6488.4
Applied rewrites88.4%
if -9.99999999999999958e27 < (*.f64 y z) < 0.0100000000000000002Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6491.2
Applied rewrites91.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (* z -0.5)))) (if (<= (* y z) -2e+185) t_1 (if (<= (* y z) 1e+90) (fma 0.125 x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if ((y * z) <= -2e+185) {
tmp = t_1;
} else if ((y * z) <= 1e+90) {
tmp = fma(0.125, x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z * -0.5)) tmp = 0.0 if (Float64(y * z) <= -2e+185) tmp = t_1; elseif (Float64(y * z) <= 1e+90) tmp = fma(0.125, x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -2e+185], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], 1e+90], N[(0.125 * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z \cdot -0.5\right)\\
\mathbf{if}\;y \cdot z \leq -2 \cdot 10^{+185}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq 10^{+90}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -2e185 or 9.99999999999999966e89 < (*.f64 y z) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6485.8
Applied rewrites85.8%
if -2e185 < (*.f64 y z) < 9.99999999999999966e89Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6485.0
Applied rewrites85.0%
(FPCore (x y z t) :precision binary64 (fma 0.125 x t))
double code(double x, double y, double z, double t) {
return fma(0.125, x, t);
}
function code(x, y, z, t) return fma(0.125, x, t) end
code[x_, y_, z_, t_] := N[(0.125 * x + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, t\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6463.6
Applied rewrites63.6%
(FPCore (x y z t) :precision binary64 (* x 0.125))
double code(double x, double y, double z, double t) {
return x * 0.125;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * 0.125d0
end function
public static double code(double x, double y, double z, double t) {
return x * 0.125;
}
def code(x, y, z, t): return x * 0.125
function code(x, y, z, t) return Float64(x * 0.125) end
function tmp = code(x, y, z, t) tmp = x * 0.125; end
code[x_, y_, z_, t_] := N[(x * 0.125), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.125
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6434.1
Applied rewrites34.1%
Final simplification34.1%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024216
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (+ (/ x 8) t) (* (/ z 2) y)))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))