
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (/ (/ x t) z))))
(if (<= (* z t) -2e+253)
t_1
(if (<= (* z t) 1e+205) (/ x (- y (* z t))) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = -((x / t) / z);
double tmp;
if ((z * t) <= -2e+253) {
tmp = t_1;
} else if ((z * t) <= 1e+205) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -((x / t) / z)
if ((z * t) <= (-2d+253)) then
tmp = t_1
else if ((z * t) <= 1d+205) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = -((x / t) / z);
double tmp;
if ((z * t) <= -2e+253) {
tmp = t_1;
} else if ((z * t) <= 1e+205) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = -((x / t) / z) tmp = 0 if (z * t) <= -2e+253: tmp = t_1 elif (z * t) <= 1e+205: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(-Float64(Float64(x / t) / z)) tmp = 0.0 if (Float64(z * t) <= -2e+253) tmp = t_1; elseif (Float64(z * t) <= 1e+205) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = -((x / t) / z);
tmp = 0.0;
if ((z * t) <= -2e+253)
tmp = t_1;
elseif ((z * t) <= 1e+205)
tmp = x / (y - (z * t));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = (-N[(N[(x / t), $MachinePrecision] / z), $MachinePrecision])}, If[LessEqual[N[(z * t), $MachinePrecision], -2e+253], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 1e+205], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := -\frac{\frac{x}{t}}{z}\\
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+253}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 10^{+205}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1.9999999999999999e253 or 1.00000000000000002e205 < (*.f64 z t) Initial program 83.1%
lift-*.f64N/A
lift--.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-*.f64N/A
clear-numN/A
flip3--N/A
lift--.f64N/A
lower-/.f6483.1
Applied rewrites83.1%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6483.1
Applied rewrites83.1%
lift-*.f64N/A
lift-/.f64N/A
*-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
frac-2negN/A
metadata-evalN/A
un-div-invN/A
lower-/.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
if -1.9999999999999999e253 < (*.f64 z t) < 1.00000000000000002e205Initial program 99.8%
Final simplification99.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z t)))) (if (<= (* z t) -1e+202) t_1 (if (<= (* z t) 5e+88) (/ x y) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * t);
double tmp;
if ((z * t) <= -1e+202) {
tmp = t_1;
} else if ((z * t) <= 5e+88) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * t)
if ((z * t) <= (-1d+202)) then
tmp = t_1
else if ((z * t) <= 5d+88) then
tmp = x / y
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * t);
double tmp;
if ((z * t) <= -1e+202) {
tmp = t_1;
} else if ((z * t) <= 5e+88) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * t) tmp = 0 if (z * t) <= -1e+202: tmp = t_1 elif (z * t) <= 5e+88: tmp = x / y else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * t)) tmp = 0.0 if (Float64(z * t) <= -1e+202) tmp = t_1; elseif (Float64(z * t) <= 5e+88) tmp = Float64(x / y); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * t);
tmp = 0.0;
if ((z * t) <= -1e+202)
tmp = t_1;
elseif ((z * t) <= 5e+88)
tmp = x / y;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -1e+202], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e+88], N[(x / y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot t}\\
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+202}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+88}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -9.999999999999999e201 or 4.99999999999999997e88 < (*.f64 z t) Initial program 87.6%
lift-*.f64N/A
lift--.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-*.f64N/A
clear-numN/A
flip3--N/A
lift--.f64N/A
lower-/.f6487.5
Applied rewrites87.5%
Applied rewrites57.9%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6456.7
Applied rewrites56.7%
if -9.999999999999999e201 < (*.f64 z t) < 4.99999999999999997e88Initial program 99.8%
Taylor expanded in y around inf
lower-/.f6472.1
Applied rewrites72.1%
Final simplification67.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (fma z t y)))) (if (<= y -3.5e-137) t_1 (if (<= y 150000000.0) (/ x (* z (- t))) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / fma(z, t, y);
double tmp;
if (y <= -3.5e-137) {
tmp = t_1;
} else if (y <= 150000000.0) {
tmp = x / (z * -t);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / fma(z, t, y)) tmp = 0.0 if (y <= -3.5e-137) tmp = t_1; elseif (y <= 150000000.0) tmp = Float64(x / Float64(z * Float64(-t))); else tmp = t_1; end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * t + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.5e-137], t$95$1, If[LessEqual[y, 150000000.0], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\mathsf{fma}\left(z, t, y\right)}\\
\mathbf{if}\;y \leq -3.5 \cdot 10^{-137}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 150000000:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.5000000000000001e-137 or 1.5e8 < y Initial program 96.3%
lift-*.f64N/A
lift--.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-*.f64N/A
clear-numN/A
flip3--N/A
lift--.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
Applied rewrites83.6%
if -3.5000000000000001e-137 < y < 1.5e8Initial program 95.8%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6475.1
Applied rewrites75.1%
Final simplification80.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / (y - (z * t))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / (y - (z * t));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y - z \cdot t}
\end{array}
Initial program 96.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (fma z t y)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / fma(z, t, y);
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / fma(z, t, y)) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(z * t + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{\mathsf{fma}\left(z, t, y\right)}
\end{array}
Initial program 96.1%
lift-*.f64N/A
lift--.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-*.f64N/A
clear-numN/A
flip3--N/A
lift--.f64N/A
lower-/.f6495.9
Applied rewrites95.9%
Applied rewrites69.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x y))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / y;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / y;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / y
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / y) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / y;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y}
\end{array}
Initial program 96.1%
Taylor expanded in y around inf
lower-/.f6455.3
Applied rewrites55.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024216
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))