
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma (+ z x) (/ (- x z) y) y)))
double code(double x, double y, double z) {
return 0.5 * fma((z + x), ((x - z) / y), y);
}
function code(x, y, z) return Float64(0.5 * fma(Float64(z + x), Float64(Float64(x - z) / y), y)) end
code[x_, y_, z_] := N[(0.5 * N[(N[(z + x), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(z + x, \frac{x - z}{y}, y\right)
\end{array}
Initial program 66.8%
Taylor expanded in x around 0
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (/ (* z -0.5) y)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -5e-66)
t_0
(if (<= t_1 4e+151)
(* 0.5 y)
(if (<= t_1 INFINITY) (* x (/ x (* y 2.0))) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * ((z * -0.5) / y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-66) {
tmp = t_0;
} else if (t_1 <= 4e+151) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x * (x / (y * 2.0));
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = z * ((z * -0.5) / y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-66) {
tmp = t_0;
} else if (t_1 <= 4e+151) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x * (x / (y * 2.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * ((z * -0.5) / y) t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= -5e-66: tmp = t_0 elif t_1 <= 4e+151: tmp = 0.5 * y elif t_1 <= math.inf: tmp = x * (x / (y * 2.0)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(Float64(z * -0.5) / y)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -5e-66) tmp = t_0; elseif (t_1 <= 4e+151) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(x * Float64(x / Float64(y * 2.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * ((z * -0.5) / y); t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= -5e-66) tmp = t_0; elseif (t_1 <= 4e+151) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = x * (x / (y * 2.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(z * -0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-66], t$95$0, If[LessEqual[t$95$1, 4e+151], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(x * N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{z \cdot -0.5}{y}\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-66}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+151}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.99999999999999962e-66 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.1%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6430.1
Applied rewrites30.1%
associate-*l*N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6433.7
Applied rewrites33.7%
if -4.99999999999999962e-66 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.00000000000000007e151Initial program 84.5%
Taylor expanded in y around inf
lower-*.f6461.5
Applied rewrites61.5%
if 4.00000000000000007e151 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 66.9%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6432.9
Applied rewrites32.9%
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6436.6
Applied rewrites36.6%
Final simplification37.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (/ (* z -0.5) y)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -5e-66)
t_0
(if (<= t_1 4e+151)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (* x x) (/ 0.5 y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * ((z * -0.5) / y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-66) {
tmp = t_0;
} else if (t_1 <= 4e+151) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x * x) * (0.5 / y);
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = z * ((z * -0.5) / y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-66) {
tmp = t_0;
} else if (t_1 <= 4e+151) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x * x) * (0.5 / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * ((z * -0.5) / y) t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= -5e-66: tmp = t_0 elif t_1 <= 4e+151: tmp = 0.5 * y elif t_1 <= math.inf: tmp = (x * x) * (0.5 / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(Float64(z * -0.5) / y)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -5e-66) tmp = t_0; elseif (t_1 <= 4e+151) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(x * x) * Float64(0.5 / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * ((z * -0.5) / y); t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= -5e-66) tmp = t_0; elseif (t_1 <= 4e+151) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = (x * x) * (0.5 / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(z * -0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-66], t$95$0, If[LessEqual[t$95$1, 4e+151], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x * x), $MachinePrecision] * N[(0.5 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{z \cdot -0.5}{y}\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-66}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+151}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(x \cdot x\right) \cdot \frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.99999999999999962e-66 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.1%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6430.1
Applied rewrites30.1%
associate-*l*N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6433.7
Applied rewrites33.7%
if -4.99999999999999962e-66 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 4.00000000000000007e151Initial program 84.5%
Taylor expanded in y around inf
lower-*.f6461.5
Applied rewrites61.5%
if 4.00000000000000007e151 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 66.9%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
difference-of-squaresN/A
lower-fma.f64N/A
lower-+.f64N/A
lower--.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites66.8%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6432.9
Applied rewrites32.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (- x z) y) (* 0.5 (+ z x))))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* 0.5 (fma x (/ x y) y)) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * (0.5 * (z + x));
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * Float64(0.5 * Float64(z + x))) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * N[(0.5 * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot \left(0.5 \cdot \left(z + x\right)\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 61.5%
Taylor expanded in x around 0
Applied rewrites99.9%
Taylor expanded in y around 0
associate-/l*N/A
div-subN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-+.f64N/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower-/.f64N/A
lower--.f6466.7
Applied rewrites66.7%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 75.3%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites68.9%
Final simplification67.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (/ (* z -0.5) y)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -5e-66) t_0 (if (<= t_1 INFINITY) (* 0.5 y) t_0))))
double code(double x, double y, double z) {
double t_0 = z * ((z * -0.5) / y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-66) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = z * ((z * -0.5) / y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -5e-66) {
tmp = t_0;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * ((z * -0.5) / y) t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= -5e-66: tmp = t_0 elif t_1 <= math.inf: tmp = 0.5 * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(Float64(z * -0.5) / y)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -5e-66) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * ((z * -0.5) / y); t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= -5e-66) tmp = t_0; elseif (t_1 <= Inf) tmp = 0.5 * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[(z * -0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-66], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{z \cdot -0.5}{y}\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-66}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.99999999999999962e-66 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 63.1%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6430.1
Applied rewrites30.1%
associate-*l*N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6433.7
Applied rewrites33.7%
if -4.99999999999999962e-66 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 72.1%
Taylor expanded in y around inf
lower-*.f6439.6
Applied rewrites39.6%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) -5e-66) (* z (/ (* z -0.5) y)) (* 0.5 (fma x (/ x y) y))))
double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= -5e-66) {
tmp = z * ((z * -0.5) / y);
} else {
tmp = 0.5 * fma(x, (x / y), y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= -5e-66) tmp = Float64(z * Float64(Float64(z * -0.5) / y)); else tmp = Float64(0.5 * fma(x, Float64(x / y), y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -5e-66], N[(z * N[(N[(z * -0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq -5 \cdot 10^{-66}:\\
\;\;\;\;z \cdot \frac{z \cdot -0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.99999999999999962e-66Initial program 78.6%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6427.5
Applied rewrites27.5%
associate-*l*N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6429.7
Applied rewrites29.7%
if -4.99999999999999962e-66 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 56.0%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites65.3%
(FPCore (x y z) :precision binary64 (* 0.5 y))
double code(double x, double y, double z) {
return 0.5 * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * y
end function
public static double code(double x, double y, double z) {
return 0.5 * y;
}
def code(x, y, z): return 0.5 * y
function code(x, y, z) return Float64(0.5 * y) end
function tmp = code(x, y, z) tmp = 0.5 * y; end
code[x_, y_, z_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot y
\end{array}
Initial program 66.8%
Taylor expanded in y around inf
lower-*.f6436.4
Applied rewrites36.4%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024216
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))