
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* 2.0 (* z (exp (* t t)))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * (z * exp((t * t)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((2.0d0 * (z * exp((t * t)))))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((2.0 * (z * Math.exp((t * t)))));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((2.0 * (z * math.exp((t * t)))))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z * exp(Float64(t * t)))))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((2.0 * (z * exp((t * t))))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z * N[Exp[N[(t * t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z \cdot e^{t \cdot t}\right)}
\end{array}
Initial program 99.4%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= (* t t) 10.0)
(*
(* t_1 (sqrt (* 2.0 z)))
(fma
(* t t)
(fma (* t t) (fma (* t t) 0.020833333333333332 0.125) 0.5)
1.0))
(if (<= (* t t) 5e+89)
(* (sqrt (* 2.0 (* z (exp (* t t))))) (- y))
(*
t_1
(sqrt
(*
2.0
(*
z
(fma
(* t t)
(fma (* t t) (fma (* t t) 0.16666666666666666 0.5) 1.0)
1.0)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if ((t * t) <= 10.0) {
tmp = (t_1 * sqrt((2.0 * z))) * fma((t * t), fma((t * t), fma((t * t), 0.020833333333333332, 0.125), 0.5), 1.0);
} else if ((t * t) <= 5e+89) {
tmp = sqrt((2.0 * (z * exp((t * t))))) * -y;
} else {
tmp = t_1 * sqrt((2.0 * (z * fma((t * t), fma((t * t), fma((t * t), 0.16666666666666666, 0.5), 1.0), 1.0))));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (Float64(t * t) <= 10.0) tmp = Float64(Float64(t_1 * sqrt(Float64(2.0 * z))) * fma(Float64(t * t), fma(Float64(t * t), fma(Float64(t * t), 0.020833333333333332, 0.125), 0.5), 1.0)); elseif (Float64(t * t) <= 5e+89) tmp = Float64(sqrt(Float64(2.0 * Float64(z * exp(Float64(t * t))))) * Float64(-y)); else tmp = Float64(t_1 * sqrt(Float64(2.0 * Float64(z * fma(Float64(t * t), fma(Float64(t * t), fma(Float64(t * t), 0.16666666666666666, 0.5), 1.0), 1.0))))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 10.0], N[(N[(t$95$1 * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.020833333333333332 + 0.125), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(t * t), $MachinePrecision], 5e+89], N[(N[Sqrt[N[(2.0 * N[(z * N[Exp[N[(t * t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * (-y)), $MachinePrecision], N[(t$95$1 * N[Sqrt[N[(2.0 * N[(z * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.16666666666666666 + 0.5), $MachinePrecision] + 1.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \cdot t \leq 10:\\
\;\;\;\;\left(t\_1 \cdot \sqrt{2 \cdot z}\right) \cdot \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, 0.020833333333333332, 0.125\right), 0.5\right), 1\right)\\
\mathbf{elif}\;t \cdot t \leq 5 \cdot 10^{+89}:\\
\;\;\;\;\sqrt{2 \cdot \left(z \cdot e^{t \cdot t}\right)} \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot \left(z \cdot \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, 0.16666666666666666, 0.5\right), 1\right), 1\right)\right)}\\
\end{array}
\end{array}
if (*.f64 t t) < 10Initial program 99.7%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6499.5
Applied rewrites99.5%
if 10 < (*.f64 t t) < 4.99999999999999983e89Initial program 100.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6468.2
Applied rewrites68.2%
if 4.99999999999999983e89 < (*.f64 t t) Initial program 99.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f64100.0
Applied rewrites100.0%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6498.2
Applied rewrites98.2%
Final simplification96.3%
(FPCore (x y z t)
:precision binary64
(*
(- (* x 0.5) y)
(sqrt
(*
2.0
(*
z
(fma
(* t t)
(fma (* t t) (fma (* t t) 0.16666666666666666 0.5) 1.0)
1.0))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * (z * fma((t * t), fma((t * t), fma((t * t), 0.16666666666666666, 0.5), 1.0), 1.0))));
}
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z * fma(Float64(t * t), fma(Float64(t * t), fma(Float64(t * t), 0.16666666666666666, 0.5), 1.0), 1.0))))) end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.16666666666666666 + 0.5), $MachinePrecision] + 1.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z \cdot \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, 0.16666666666666666, 0.5\right), 1\right), 1\right)\right)}
\end{array}
Initial program 99.4%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6493.0
Applied rewrites93.0%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* 2.0 z))) (fma (* t t) (fma (* t t) (fma (* t t) 0.020833333333333332 0.125) 0.5) 1.0)))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((2.0 * z))) * fma((t * t), fma((t * t), fma((t * t), 0.020833333333333332, 0.125), 0.5), 1.0);
}
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * z))) * fma(Float64(t * t), fma(Float64(t * t), fma(Float64(t * t), 0.020833333333333332, 0.125), 0.5), 1.0)) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * 0.020833333333333332 + 0.125), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot z}\right) \cdot \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t \cdot t, 0.020833333333333332, 0.125\right), 0.5\right), 1\right)
\end{array}
Initial program 99.4%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6492.3
Applied rewrites92.3%
Final simplification92.3%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (fma (* t t) (fma t (* t 0.125) 0.5) 1.0)) (sqrt (* 2.0 z))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * fma((t * t), fma(t, (t * 0.125), 0.5), 1.0)) * sqrt((2.0 * z));
}
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * fma(Float64(t * t), fma(t, Float64(t * 0.125), 0.5), 1.0)) * sqrt(Float64(2.0 * z))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] * N[(t * N[(t * 0.125), $MachinePrecision] + 0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \mathsf{fma}\left(t \cdot t, \mathsf{fma}\left(t, t \cdot 0.125, 0.5\right), 1\right)\right) \cdot \sqrt{2 \cdot z}
\end{array}
Initial program 99.4%
Taylor expanded in t around 0
Applied rewrites56.7%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6490.7
Applied rewrites90.7%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites91.5%
Final simplification91.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= (* t t) 0.005)
(* t_1 (sqrt (* 2.0 (* z (fma t t 1.0)))))
(* (sqrt (* 2.0 z)) (* t_1 (* 0.5 (* t t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if ((t * t) <= 0.005) {
tmp = t_1 * sqrt((2.0 * (z * fma(t, t, 1.0))));
} else {
tmp = sqrt((2.0 * z)) * (t_1 * (0.5 * (t * t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (Float64(t * t) <= 0.005) tmp = Float64(t_1 * sqrt(Float64(2.0 * Float64(z * fma(t, t, 1.0))))); else tmp = Float64(sqrt(Float64(2.0 * z)) * Float64(t_1 * Float64(0.5 * Float64(t * t)))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 0.005], N[(t$95$1 * N[Sqrt[N[(2.0 * N[(z * N[(t * t + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(t$95$1 * N[(0.5 * N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \cdot t \leq 0.005:\\
\;\;\;\;t\_1 \cdot \sqrt{2 \cdot \left(z \cdot \mathsf{fma}\left(t, t, 1\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{2 \cdot z} \cdot \left(t\_1 \cdot \left(0.5 \cdot \left(t \cdot t\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 0.0050000000000000001Initial program 99.6%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.6
Applied rewrites99.6%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
lower-fma.f6499.1
Applied rewrites99.1%
if 0.0050000000000000001 < (*.f64 t t) Initial program 99.2%
Taylor expanded in t around 0
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
distribute-lft1-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites66.9%
Taylor expanded in t around inf
Applied rewrites72.0%
Applied rewrites72.0%
Final simplification85.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))) (t_2 (* 1.0 (* t_1 (* x 0.5)))))
(if (<= (* x 0.5) -2e+56)
t_2
(if (<= (* x 0.5) 1e+22) (* 1.0 (* (- y) t_1)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double t_2 = 1.0 * (t_1 * (x * 0.5));
double tmp;
if ((x * 0.5) <= -2e+56) {
tmp = t_2;
} else if ((x * 0.5) <= 1e+22) {
tmp = 1.0 * (-y * t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((2.0d0 * z))
t_2 = 1.0d0 * (t_1 * (x * 0.5d0))
if ((x * 0.5d0) <= (-2d+56)) then
tmp = t_2
else if ((x * 0.5d0) <= 1d+22) then
tmp = 1.0d0 * (-y * t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((2.0 * z));
double t_2 = 1.0 * (t_1 * (x * 0.5));
double tmp;
if ((x * 0.5) <= -2e+56) {
tmp = t_2;
} else if ((x * 0.5) <= 1e+22) {
tmp = 1.0 * (-y * t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((2.0 * z)) t_2 = 1.0 * (t_1 * (x * 0.5)) tmp = 0 if (x * 0.5) <= -2e+56: tmp = t_2 elif (x * 0.5) <= 1e+22: tmp = 1.0 * (-y * t_1) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) t_2 = Float64(1.0 * Float64(t_1 * Float64(x * 0.5))) tmp = 0.0 if (Float64(x * 0.5) <= -2e+56) tmp = t_2; elseif (Float64(x * 0.5) <= 1e+22) tmp = Float64(1.0 * Float64(Float64(-y) * t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((2.0 * z)); t_2 = 1.0 * (t_1 * (x * 0.5)); tmp = 0.0; if ((x * 0.5) <= -2e+56) tmp = t_2; elseif ((x * 0.5) <= 1e+22) tmp = 1.0 * (-y * t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(1.0 * N[(t$95$1 * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * 0.5), $MachinePrecision], -2e+56], t$95$2, If[LessEqual[N[(x * 0.5), $MachinePrecision], 1e+22], N[(1.0 * N[((-y) * t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
t_2 := 1 \cdot \left(t\_1 \cdot \left(x \cdot 0.5\right)\right)\\
\mathbf{if}\;x \cdot 0.5 \leq -2 \cdot 10^{+56}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot 0.5 \leq 10^{+22}:\\
\;\;\;\;1 \cdot \left(\left(-y\right) \cdot t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x #s(literal 1/2 binary64)) < -2.00000000000000018e56 or 1e22 < (*.f64 x #s(literal 1/2 binary64)) Initial program 99.9%
Taylor expanded in t around 0
Applied rewrites61.0%
Taylor expanded in x around inf
lower-*.f6456.2
Applied rewrites56.2%
if -2.00000000000000018e56 < (*.f64 x #s(literal 1/2 binary64)) < 1e22Initial program 99.1%
Taylor expanded in t around 0
Applied rewrites53.9%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6443.2
Applied rewrites43.2%
Final simplification48.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))))
(if (<= (* t t) 2e+66)
(* (* (- (* x 0.5) y) t_1) 1.0)
(* (- y) (* t_1 (fma 0.5 (* t t) 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double tmp;
if ((t * t) <= 2e+66) {
tmp = (((x * 0.5) - y) * t_1) * 1.0;
} else {
tmp = -y * (t_1 * fma(0.5, (t * t), 1.0));
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) tmp = 0.0 if (Float64(t * t) <= 2e+66) tmp = Float64(Float64(Float64(Float64(x * 0.5) - y) * t_1) * 1.0); else tmp = Float64(Float64(-y) * Float64(t_1 * fma(0.5, Float64(t * t), 1.0))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 2e+66], N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * t$95$1), $MachinePrecision] * 1.0), $MachinePrecision], N[((-y) * N[(t$95$1 * N[(0.5 * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
\mathbf{if}\;t \cdot t \leq 2 \cdot 10^{+66}:\\
\;\;\;\;\left(\left(x \cdot 0.5 - y\right) \cdot t\_1\right) \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot \left(t\_1 \cdot \mathsf{fma}\left(0.5, t \cdot t, 1\right)\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 1.99999999999999989e66Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites88.4%
if 1.99999999999999989e66 < (*.f64 t t) Initial program 99.1%
Taylor expanded in t around 0
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
distribute-lft1-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites75.3%
Applied rewrites77.1%
Taylor expanded in x around 0
Applied rewrites52.8%
Final simplification73.4%
(FPCore (x y z t) :precision binary64 (* (sqrt (* 2.0 z)) (* (fma 0.5 (* t t) 1.0) (fma x 0.5 (- y)))))
double code(double x, double y, double z, double t) {
return sqrt((2.0 * z)) * (fma(0.5, (t * t), 1.0) * fma(x, 0.5, -y));
}
function code(x, y, z, t) return Float64(sqrt(Float64(2.0 * z)) * Float64(fma(0.5, Float64(t * t), 1.0) * fma(x, 0.5, Float64(-y)))) end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(x * 0.5 + (-y)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2 \cdot z} \cdot \left(\mathsf{fma}\left(0.5, t \cdot t, 1\right) \cdot \mathsf{fma}\left(x, 0.5, -y\right)\right)
\end{array}
Initial program 99.4%
Taylor expanded in t around 0
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
distribute-lft1-inN/A
+-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites83.0%
Applied rewrites85.7%
Final simplification85.7%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* 2.0 (* z (fma t t 1.0))))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((2.0 * (z * fma(t, t, 1.0))));
}
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * Float64(z * fma(t, t, 1.0))))) end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(z * N[(t * t + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot \left(z \cdot \mathsf{fma}\left(t, t, 1\right)\right)}
\end{array}
Initial program 99.4%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-sqrt.f64N/A
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
sqrt-unprodN/A
lower-sqrt.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Taylor expanded in t around 0
+-commutativeN/A
unpow2N/A
lower-fma.f6480.9
Applied rewrites80.9%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* 2.0 z))) 1.0))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((2.0 * z))) * 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((2.0d0 * z))) * 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((2.0 * z))) * 1.0;
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((2.0 * z))) * 1.0
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(2.0 * z))) * 1.0) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((2.0 * z))) * 1.0; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{2 \cdot z}\right) \cdot 1
\end{array}
Initial program 99.4%
Taylor expanded in t around 0
Applied rewrites56.7%
Final simplification56.7%
(FPCore (x y z t) :precision binary64 (* 1.0 (* (- y) (sqrt (* 2.0 z)))))
double code(double x, double y, double z, double t) {
return 1.0 * (-y * sqrt((2.0 * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * (-y * sqrt((2.0d0 * z)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * (-y * Math.sqrt((2.0 * z)));
}
def code(x, y, z, t): return 1.0 * (-y * math.sqrt((2.0 * z)))
function code(x, y, z, t) return Float64(1.0 * Float64(Float64(-y) * sqrt(Float64(2.0 * z)))) end
function tmp = code(x, y, z, t) tmp = 1.0 * (-y * sqrt((2.0 * z))); end
code[x_, y_, z_, t_] := N[(1.0 * N[((-y) * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot \left(\left(-y\right) \cdot \sqrt{2 \cdot z}\right)
\end{array}
Initial program 99.4%
Taylor expanded in t around 0
Applied rewrites56.7%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6430.1
Applied rewrites30.1%
Final simplification30.1%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024216
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(! :herbie-platform default (* (* (- (* x 1/2) y) (sqrt (* z 2))) (pow (exp 1) (/ (* t t) 2))))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))