
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z))) (t_2 (- t (* z a))) (t_3 (/ t_1 t_2)))
(if (<= t_3 -5e+273)
(fma y (/ z (fma z a (- t))) (/ x t_2))
(if (<= t_3 2e+303) (/ t_1 (fma (- z) a t)) (/ (- y (/ x z)) a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t - (z * a);
double t_3 = t_1 / t_2;
double tmp;
if (t_3 <= -5e+273) {
tmp = fma(y, (z / fma(z, a, -t)), (x / t_2));
} else if (t_3 <= 2e+303) {
tmp = t_1 / fma(-z, a, t);
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t - Float64(z * a)) t_3 = Float64(t_1 / t_2) tmp = 0.0 if (t_3 <= -5e+273) tmp = fma(y, Float64(z / fma(z, a, Float64(-t))), Float64(x / t_2)); elseif (t_3 <= 2e+303) tmp = Float64(t_1 / fma(Float64(-z), a, t)); else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$3, -5e+273], N[(y * N[(z / N[(z * a + (-t)), $MachinePrecision]), $MachinePrecision] + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e+303], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := t - z \cdot a\\
t_3 := \frac{t\_1}{t\_2}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{+273}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{\mathsf{fma}\left(z, a, -t\right)}, \frac{x}{t\_2}\right)\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -4.99999999999999961e273Initial program 45.8%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.7%
if -4.99999999999999961e273 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 2e303Initial program 94.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.6
Applied rewrites94.6%
if 2e303 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 45.4%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites72.9%
Taylor expanded in a around inf
Applied rewrites88.2%
Final simplification94.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z))) (t_2 (/ t_1 (- t (* z a)))))
(if (<= t_2 (- INFINITY))
(/ z (/ (- (* z a) t) y))
(if (<= t_2 2e+303) (/ t_1 (fma (- z) a t)) (/ (- y (/ x z)) a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t_1 / (t - (z * a));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = z / (((z * a) - t) / y);
} else if (t_2 <= 2e+303) {
tmp = t_1 / fma(-z, a, t);
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t_1 / Float64(t - Float64(z * a))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(z / Float64(Float64(Float64(z * a) - t) / y)); elseif (t_2 <= 2e+303) tmp = Float64(t_1 / fma(Float64(-z), a, t)); else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(z / N[(N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+303], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := \frac{t\_1}{t - z \cdot a}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{z}{\frac{z \cdot a - t}{y}}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0Initial program 43.1%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6428.7
Applied rewrites28.7%
Applied rewrites89.8%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 2e303Initial program 94.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.6
Applied rewrites94.6%
if 2e303 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 45.4%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites72.9%
Taylor expanded in a around inf
Applied rewrites88.2%
Final simplification93.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z))) (t_2 (/ t_1 (- t (* z a)))))
(if (<= t_2 (- INFINITY))
(* z (/ y (- (* z a) t)))
(if (<= t_2 2e+303) (/ t_1 (fma (- z) a t)) (/ (- y (/ x z)) a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t_1 / (t - (z * a));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = z * (y / ((z * a) - t));
} else if (t_2 <= 2e+303) {
tmp = t_1 / fma(-z, a, t);
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t_1 / Float64(t - Float64(z * a))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(z * Float64(y / Float64(Float64(z * a) - t))); elseif (t_2 <= 2e+303) tmp = Float64(t_1 / fma(Float64(-z), a, t)); else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(z * N[(y / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+303], N[(t$95$1 / N[((-z) * a + t), $MachinePrecision]), $MachinePrecision], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := \frac{t\_1}{t - z \cdot a}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;z \cdot \frac{y}{z \cdot a - t}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(-z, a, t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0Initial program 43.1%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6428.7
Applied rewrites28.7%
Applied rewrites89.8%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 2e303Initial program 94.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.6
Applied rewrites94.6%
if 2e303 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 45.4%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites72.9%
Taylor expanded in a around inf
Applied rewrites88.2%
Final simplification93.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x (* y z)) (- t (* z a)))))
(if (<= t_1 (- INFINITY))
(* z (/ y (- (* z a) t)))
(if (<= t_1 2e+303) t_1 (/ (- y (/ x z)) a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z * (y / ((z * a) - t));
} else if (t_1 <= 2e+303) {
tmp = t_1;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = z * (y / ((z * a) - t));
} else if (t_1 <= 2e+303) {
tmp = t_1;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / (t - (z * a)) tmp = 0 if t_1 <= -math.inf: tmp = z * (y / ((z * a) - t)) elif t_1 <= 2e+303: tmp = t_1 else: tmp = (y - (x / z)) / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z * Float64(y / Float64(Float64(z * a) - t))); elseif (t_1 <= 2e+303) tmp = t_1; else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if (t_1 <= -Inf) tmp = z * (y / ((z * a) - t)); elseif (t_1 <= 2e+303) tmp = t_1; else tmp = (y - (x / z)) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z * N[(y / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+303], t$95$1, N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;z \cdot \frac{y}{z \cdot a - t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0Initial program 43.1%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6428.7
Applied rewrites28.7%
Applied rewrites89.8%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 2e303Initial program 94.6%
if 2e303 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 45.4%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites72.9%
Taylor expanded in a around inf
Applied rewrites88.2%
Final simplification93.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- y (/ x z)) a))) (if (<= a -3.8e+107) t_1 (if (<= a 8.2e-73) (/ (fma (- z) y x) t) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (a <= -3.8e+107) {
tmp = t_1;
} else if (a <= 8.2e-73) {
tmp = fma(-z, y, x) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (a <= -3.8e+107) tmp = t_1; elseif (a <= 8.2e-73) tmp = Float64(fma(Float64(-z), y, x) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[a, -3.8e+107], t$95$1, If[LessEqual[a, 8.2e-73], N[(N[((-z) * y + x), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;a \leq -3.8 \cdot 10^{+107}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 8.2 \cdot 10^{-73}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, y, x\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -3.7999999999999998e107 or 8.20000000000000032e-73 < a Initial program 76.4%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites81.6%
Taylor expanded in a around inf
Applied rewrites74.7%
if -3.7999999999999998e107 < a < 8.20000000000000032e-73Initial program 94.1%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites96.3%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6473.8
Applied rewrites73.8%
Applied rewrites73.8%
(FPCore (x y z t a)
:precision binary64
(if (<= y -5.5e-5)
(* z (/ y (- (* z a) t)))
(if (<= y 55000000000000.0)
(/ x (- t (* z a)))
(* y (/ z (fma a z (- t)))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -5.5e-5) {
tmp = z * (y / ((z * a) - t));
} else if (y <= 55000000000000.0) {
tmp = x / (t - (z * a));
} else {
tmp = y * (z / fma(a, z, -t));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (y <= -5.5e-5) tmp = Float64(z * Float64(y / Float64(Float64(z * a) - t))); elseif (y <= 55000000000000.0) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = Float64(y * Float64(z / fma(a, z, Float64(-t)))); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, -5.5e-5], N[(z * N[(y / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 55000000000000.0], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{-5}:\\
\;\;\;\;z \cdot \frac{y}{z \cdot a - t}\\
\mathbf{elif}\;y \leq 55000000000000:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{\mathsf{fma}\left(a, z, -t\right)}\\
\end{array}
\end{array}
if y < -5.5000000000000002e-5Initial program 78.1%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
associate-*r*N/A
distribute-lft-neg-outN/A
mul-1-negN/A
remove-double-negN/A
*-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6453.0
Applied rewrites53.0%
Applied rewrites64.4%
if -5.5000000000000002e-5 < y < 5.5e13Initial program 94.4%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6477.1
Applied rewrites77.1%
if 5.5e13 < y Initial program 76.4%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites86.4%
Taylor expanded in y around inf
Applied rewrites67.2%
Final simplification71.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* y (/ z (fma a z (- t)))))) (if (<= z -4.2e-47) t_1 (if (<= z 6.6e-75) (/ (- x (* y z)) t) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (z / fma(a, z, -t));
double tmp;
if (z <= -4.2e-47) {
tmp = t_1;
} else if (z <= 6.6e-75) {
tmp = (x - (y * z)) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(y * Float64(z / fma(a, z, Float64(-t)))) tmp = 0.0 if (z <= -4.2e-47) tmp = t_1; elseif (z <= 6.6e-75) tmp = Float64(Float64(x - Float64(y * z)) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(z / N[(a * z + (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.2e-47], t$95$1, If[LessEqual[z, 6.6e-75], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\mathsf{fma}\left(a, z, -t\right)}\\
\mathbf{if}\;z \leq -4.2 \cdot 10^{-47}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 6.6 \cdot 10^{-75}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.2000000000000001e-47 or 6.5999999999999999e-75 < z Initial program 76.2%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites87.6%
Taylor expanded in y around inf
Applied rewrites66.9%
if -4.2000000000000001e-47 < z < 6.5999999999999999e-75Initial program 99.7%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6477.1
Applied rewrites77.1%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.35e+67) (/ y a) (if (<= z 7.6e+52) (/ (fma (- z) y x) t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.35e+67) {
tmp = y / a;
} else if (z <= 7.6e+52) {
tmp = fma(-z, y, x) / t;
} else {
tmp = y / a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.35e+67) tmp = Float64(y / a); elseif (z <= 7.6e+52) tmp = Float64(fma(Float64(-z), y, x) / t); else tmp = Float64(y / a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.35e+67], N[(y / a), $MachinePrecision], If[LessEqual[z, 7.6e+52], N[(N[((-z) * y + x), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35 \cdot 10^{+67}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{+52}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, y, x\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.35e67 or 7.5999999999999999e52 < z Initial program 63.6%
Taylor expanded in z around inf
lower-/.f6466.6
Applied rewrites66.6%
if -1.35e67 < z < 7.5999999999999999e52Initial program 98.0%
Taylor expanded in x around 0
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites92.6%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6467.3
Applied rewrites67.3%
Applied rewrites67.3%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.35e+67) (/ y a) (if (<= z 7.6e+52) (/ (- x (* y z)) t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.35e+67) {
tmp = y / a;
} else if (z <= 7.6e+52) {
tmp = (x - (y * z)) / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.35d+67)) then
tmp = y / a
else if (z <= 7.6d+52) then
tmp = (x - (y * z)) / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.35e+67) {
tmp = y / a;
} else if (z <= 7.6e+52) {
tmp = (x - (y * z)) / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.35e+67: tmp = y / a elif z <= 7.6e+52: tmp = (x - (y * z)) / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.35e+67) tmp = Float64(y / a); elseif (z <= 7.6e+52) tmp = Float64(Float64(x - Float64(y * z)) / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.35e+67) tmp = y / a; elseif (z <= 7.6e+52) tmp = (x - (y * z)) / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.35e+67], N[(y / a), $MachinePrecision], If[LessEqual[z, 7.6e+52], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35 \cdot 10^{+67}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{+52}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.35e67 or 7.5999999999999999e52 < z Initial program 63.6%
Taylor expanded in z around inf
lower-/.f6466.6
Applied rewrites66.6%
if -1.35e67 < z < 7.5999999999999999e52Initial program 98.0%
Taylor expanded in t around inf
lower-/.f64N/A
lower--.f64N/A
lower-*.f6467.3
Applied rewrites67.3%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.6e+102) (/ y a) (if (<= z 2.5e+39) (/ x (- t (* z a))) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e+102) {
tmp = y / a;
} else if (z <= 2.5e+39) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.6d+102)) then
tmp = y / a
else if (z <= 2.5d+39) then
tmp = x / (t - (z * a))
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e+102) {
tmp = y / a;
} else if (z <= 2.5e+39) {
tmp = x / (t - (z * a));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.6e+102: tmp = y / a elif z <= 2.5e+39: tmp = x / (t - (z * a)) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.6e+102) tmp = Float64(y / a); elseif (z <= 2.5e+39) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.6e+102) tmp = y / a; elseif (z <= 2.5e+39) tmp = x / (t - (z * a)); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.6e+102], N[(y / a), $MachinePrecision], If[LessEqual[z, 2.5e+39], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{+102}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{+39}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -1.6e102 or 2.50000000000000008e39 < z Initial program 63.6%
Taylor expanded in z around inf
lower-/.f6466.6
Applied rewrites66.6%
if -1.6e102 < z < 2.50000000000000008e39Initial program 98.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6464.8
Applied rewrites64.8%
(FPCore (x y z t a) :precision binary64 (if (<= z -3.5e-47) (/ y a) (if (<= z 2.05e+18) (/ x t) (/ y a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.5e-47) {
tmp = y / a;
} else if (z <= 2.05e+18) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-3.5d-47)) then
tmp = y / a
else if (z <= 2.05d+18) then
tmp = x / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.5e-47) {
tmp = y / a;
} else if (z <= 2.05e+18) {
tmp = x / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -3.5e-47: tmp = y / a elif z <= 2.05e+18: tmp = x / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.5e-47) tmp = Float64(y / a); elseif (z <= 2.05e+18) tmp = Float64(x / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -3.5e-47) tmp = y / a; elseif (z <= 2.05e+18) tmp = x / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.5e-47], N[(y / a), $MachinePrecision], If[LessEqual[z, 2.05e+18], N[(x / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.5 \cdot 10^{-47}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 2.05 \cdot 10^{+18}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -3.4999999999999998e-47 or 2.05e18 < z Initial program 73.6%
Taylor expanded in z around inf
lower-/.f6458.6
Applied rewrites58.6%
if -3.4999999999999998e-47 < z < 2.05e18Initial program 99.7%
Taylor expanded in z around 0
lower-/.f6454.8
Applied rewrites54.8%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 85.7%
Taylor expanded in z around 0
lower-/.f6434.1
Applied rewrites34.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024216
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))