
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)) 5e+289) (/ (+ x (/ (/ -1.0 (- x (* z t))) (/ 1.0 (fma y z (- x))))) (+ x 1.0)) (/ (+ x (/ y t)) (+ x 1.0))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 5e+289) {
tmp = (x + ((-1.0 / (x - (z * t))) / (1.0 / fma(y, z, -x)))) / (x + 1.0);
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) <= 5e+289) tmp = Float64(Float64(x + Float64(Float64(-1.0 / Float64(x - Float64(z * t))) / Float64(1.0 / fma(y, z, Float64(-x))))) / Float64(x + 1.0)); else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 5e+289], N[(N[(x + N[(N[(-1.0 / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(y * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 5 \cdot 10^{+289}:\\
\;\;\;\;\frac{x + \frac{\frac{-1}{x - z \cdot t}}{\frac{1}{\mathsf{fma}\left(y, z, -x\right)}}}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289Initial program 97.7%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
clear-numN/A
flip3--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.7
lift--.f64N/A
sub-negN/A
Applied rewrites97.7%
if 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 26.8%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification98.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (* y z) (* t_1 (+ x 1.0))))
(t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_3 -400000000.0)
t_2
(if (<= t_3 0.5)
(/ (+ x (/ (- y (/ x z)) t)) 1.0)
(if (<= t_3 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_3 5e+289) t_2 (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (y * z) / (t_1 * (x + 1.0));
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -400000000.0) {
tmp = t_2;
} else if (t_3 <= 0.5) {
tmp = (x + ((y - (x / z)) / t)) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_3 <= 5e+289) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * t) - x
t_2 = (y * z) / (t_1 * (x + 1.0d0))
t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0d0)
if (t_3 <= (-400000000.0d0)) then
tmp = t_2
else if (t_3 <= 0.5d0) then
tmp = (x + ((y - (x / z)) / t)) / 1.0d0
else if (t_3 <= 2.0d0) then
tmp = (x + (x / (x - (z * t)))) / (x + 1.0d0)
else if (t_3 <= 5d+289) then
tmp = t_2
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (y * z) / (t_1 * (x + 1.0));
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -400000000.0) {
tmp = t_2;
} else if (t_3 <= 0.5) {
tmp = (x + ((y - (x / z)) / t)) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_3 <= 5e+289) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * t) - x t_2 = (y * z) / (t_1 * (x + 1.0)) t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0) tmp = 0 if t_3 <= -400000000.0: tmp = t_2 elif t_3 <= 0.5: tmp = (x + ((y - (x / z)) / t)) / 1.0 elif t_3 <= 2.0: tmp = (x + (x / (x - (z * t)))) / (x + 1.0) elif t_3 <= 5e+289: tmp = t_2 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(Float64(y * z) / Float64(t_1 * Float64(x + 1.0))) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -400000000.0) tmp = t_2; elseif (t_3 <= 0.5) tmp = Float64(Float64(x + Float64(Float64(y - Float64(x / z)) / t)) / 1.0); elseif (t_3 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_3 <= 5e+289) tmp = t_2; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * t) - x; t_2 = (y * z) / (t_1 * (x + 1.0)); t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0); tmp = 0.0; if (t_3 <= -400000000.0) tmp = t_2; elseif (t_3 <= 0.5) tmp = (x + ((y - (x / z)) / t)) / 1.0; elseif (t_3 <= 2.0) tmp = (x + (x / (x - (z * t)))) / (x + 1.0); elseif (t_3 <= 5e+289) tmp = t_2; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * z), $MachinePrecision] / N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -400000000.0], t$95$2, If[LessEqual[t$95$3, 0.5], N[(N[(x + N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+289], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{y \cdot z}{t\_1 \cdot \left(x + 1\right)}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -400000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.5:\\
\;\;\;\;\frac{x + \frac{y - \frac{x}{z}}{t}}{1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+289}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4e8 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289Initial program 94.8%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6493.0
Applied rewrites93.0%
if -4e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5Initial program 95.0%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
Taylor expanded in x around 0
Applied rewrites97.8%
if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.4
Applied rewrites99.4%
if 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 26.8%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification97.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (- (* z t) x))
(t_3 (/ (* y z) (* t_2 (+ x 1.0))))
(t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_4 -400000000.0)
t_3
(if (<= t_4 0.999999999950755)
t_1
(if (<= t_4 2.0) 1.0 (if (<= t_4 5e+289) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (y * z) / (t_2 * (x + 1.0));
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -400000000.0) {
tmp = t_3;
} else if (t_4 <= 0.999999999950755) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = 1.0;
} else if (t_4 <= 5e+289) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (z * t) - x
t_3 = (y * z) / (t_2 * (x + 1.0d0))
t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
if (t_4 <= (-400000000.0d0)) then
tmp = t_3
else if (t_4 <= 0.999999999950755d0) then
tmp = t_1
else if (t_4 <= 2.0d0) then
tmp = 1.0d0
else if (t_4 <= 5d+289) then
tmp = t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (y * z) / (t_2 * (x + 1.0));
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -400000000.0) {
tmp = t_3;
} else if (t_4 <= 0.999999999950755) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = 1.0;
} else if (t_4 <= 5e+289) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (z * t) - x t_3 = (y * z) / (t_2 * (x + 1.0)) t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_4 <= -400000000.0: tmp = t_3 elif t_4 <= 0.999999999950755: tmp = t_1 elif t_4 <= 2.0: tmp = 1.0 elif t_4 <= 5e+289: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(y * z) / Float64(t_2 * Float64(x + 1.0))) t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -400000000.0) tmp = t_3; elseif (t_4 <= 0.999999999950755) tmp = t_1; elseif (t_4 <= 2.0) tmp = 1.0; elseif (t_4 <= 5e+289) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (z * t) - x; t_3 = (y * z) / (t_2 * (x + 1.0)); t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_4 <= -400000000.0) tmp = t_3; elseif (t_4 <= 0.999999999950755) tmp = t_1; elseif (t_4 <= 2.0) tmp = 1.0; elseif (t_4 <= 5e+289) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(t$95$2 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -400000000.0], t$95$3, If[LessEqual[t$95$4, 0.999999999950755], t$95$1, If[LessEqual[t$95$4, 2.0], 1.0, If[LessEqual[t$95$4, 5e+289], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := z \cdot t - x\\
t_3 := \frac{y \cdot z}{t\_2 \cdot \left(x + 1\right)}\\
t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -400000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 0.999999999950755:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+289}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4e8 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289Initial program 94.8%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6493.0
Applied rewrites93.0%
if -4e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99999999995075495 or 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 70.4%
Taylor expanded in z around inf
lower-/.f6488.4
Applied rewrites88.4%
if 0.99999999995075495 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.0%
Final simplification94.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (* y z) (* t_1 (+ x 1.0))))
(t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_3 -1.0)
t_2
(if (<= t_3 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_3 5e+289) t_2 (/ (+ x (/ y t)) (+ x 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (y * z) / (t_1 * (x + 1.0));
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -1.0) {
tmp = t_2;
} else if (t_3 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_3 <= 5e+289) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * t) - x
t_2 = (y * z) / (t_1 * (x + 1.0d0))
t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0d0)
if (t_3 <= (-1.0d0)) then
tmp = t_2
else if (t_3 <= 2.0d0) then
tmp = (x + (x / (x - (z * t)))) / (x + 1.0d0)
else if (t_3 <= 5d+289) then
tmp = t_2
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (y * z) / (t_1 * (x + 1.0));
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -1.0) {
tmp = t_2;
} else if (t_3 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_3 <= 5e+289) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * t) - x t_2 = (y * z) / (t_1 * (x + 1.0)) t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0) tmp = 0 if t_3 <= -1.0: tmp = t_2 elif t_3 <= 2.0: tmp = (x + (x / (x - (z * t)))) / (x + 1.0) elif t_3 <= 5e+289: tmp = t_2 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(Float64(y * z) / Float64(t_1 * Float64(x + 1.0))) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1.0) tmp = t_2; elseif (t_3 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_3 <= 5e+289) tmp = t_2; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * t) - x; t_2 = (y * z) / (t_1 * (x + 1.0)); t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0); tmp = 0.0; if (t_3 <= -1.0) tmp = t_2; elseif (t_3 <= 2.0) tmp = (x + (x / (x - (z * t)))) / (x + 1.0); elseif (t_3 <= 5e+289) tmp = t_2; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * z), $MachinePrecision] / N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1.0], t$95$2, If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+289], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{y \cdot z}{t\_1 \cdot \left(x + 1\right)}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+289}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289Initial program 95.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6493.2
Applied rewrites93.2%
if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 98.7%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6492.4
Applied rewrites92.4%
if 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 26.8%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification93.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ y t) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 -5000000000.0)
t_1
(if (<= t_2 0.5) (/ (+ x (/ y t)) 1.0) (if (<= t_2 50.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -5000000000.0) {
tmp = t_1;
} else if (t_2 <= 0.5) {
tmp = (x + (y / t)) / 1.0;
} else if (t_2 <= 50.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y / t) / (x + 1.0d0)
t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_2 <= (-5000000000.0d0)) then
tmp = t_1
else if (t_2 <= 0.5d0) then
tmp = (x + (y / t)) / 1.0d0
else if (t_2 <= 50.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -5000000000.0) {
tmp = t_1;
} else if (t_2 <= 0.5) {
tmp = (x + (y / t)) / 1.0;
} else if (t_2 <= 50.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y / t) / (x + 1.0) t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_2 <= -5000000000.0: tmp = t_1 elif t_2 <= 0.5: tmp = (x + (y / t)) / 1.0 elif t_2 <= 50.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y / t) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -5000000000.0) tmp = t_1; elseif (t_2 <= 0.5) tmp = Float64(Float64(x + Float64(y / t)) / 1.0); elseif (t_2 <= 50.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y / t) / (x + 1.0); t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= -5000000000.0) tmp = t_1; elseif (t_2 <= 0.5) tmp = (x + (y / t)) / 1.0; elseif (t_2 <= 50.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5000000000.0], t$95$1, If[LessEqual[t$95$2, 0.5], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$2, 50.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -5000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.5:\\
\;\;\;\;\frac{x + \frac{y}{t}}{1}\\
\mathbf{elif}\;t\_2 \leq 50:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e9 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.1%
Taylor expanded in x around 0
lower-/.f6468.9
Applied rewrites68.9%
if -5e9 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5Initial program 95.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
clear-numN/A
flip3--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.2
lift--.f64N/A
sub-negN/A
Applied rewrites95.2%
Taylor expanded in z around inf
lower-/.f6479.9
Applied rewrites79.9%
Taylor expanded in x around 0
Applied rewrites79.9%
if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
Final simplification84.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ y t) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 -1.0)
t_1
(if (<= t_2 0.999999999950755)
(/ x (+ x 1.0))
(if (<= t_2 50.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -1.0) {
tmp = t_1;
} else if (t_2 <= 0.999999999950755) {
tmp = x / (x + 1.0);
} else if (t_2 <= 50.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y / t) / (x + 1.0d0)
t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_2 <= (-1.0d0)) then
tmp = t_1
else if (t_2 <= 0.999999999950755d0) then
tmp = x / (x + 1.0d0)
else if (t_2 <= 50.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -1.0) {
tmp = t_1;
} else if (t_2 <= 0.999999999950755) {
tmp = x / (x + 1.0);
} else if (t_2 <= 50.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y / t) / (x + 1.0) t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_2 <= -1.0: tmp = t_1 elif t_2 <= 0.999999999950755: tmp = x / (x + 1.0) elif t_2 <= 50.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y / t) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -1.0) tmp = t_1; elseif (t_2 <= 0.999999999950755) tmp = Float64(x / Float64(x + 1.0)); elseif (t_2 <= 50.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y / t) / (x + 1.0); t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= -1.0) tmp = t_1; elseif (t_2 <= 0.999999999950755) tmp = x / (x + 1.0); elseif (t_2 <= 50.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1.0], t$95$1, If[LessEqual[t$95$2, 0.999999999950755], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 50.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -1:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.999999999950755:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 50:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 74.0%
Taylor expanded in x around 0
lower-/.f6469.7
Applied rewrites69.7%
if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99999999995075495Initial program 95.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6454.5
Applied rewrites54.5%
if 0.99999999995075495 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.3%
Final simplification80.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -1.0)
(/ y t)
(if (<= t_1 0.999999999950755)
(/ x (+ x 1.0))
(if (<= t_1 50.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1.0) {
tmp = y / t;
} else if (t_1 <= 0.999999999950755) {
tmp = x / (x + 1.0);
} else if (t_1 <= 50.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= (-1.0d0)) then
tmp = y / t
else if (t_1 <= 0.999999999950755d0) then
tmp = x / (x + 1.0d0)
else if (t_1 <= 50.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1.0) {
tmp = y / t;
} else if (t_1 <= 0.999999999950755) {
tmp = x / (x + 1.0);
} else if (t_1 <= 50.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= -1.0: tmp = y / t elif t_1 <= 0.999999999950755: tmp = x / (x + 1.0) elif t_1 <= 50.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1.0) tmp = Float64(y / t); elseif (t_1 <= 0.999999999950755) tmp = Float64(x / Float64(x + 1.0)); elseif (t_1 <= 50.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -1.0) tmp = y / t; elseif (t_1 <= 0.999999999950755) tmp = x / (x + 1.0); elseif (t_1 <= 50.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.999999999950755], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 50.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.999999999950755:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 50:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 74.0%
Taylor expanded in x around 0
lower-/.f6460.4
Applied rewrites60.4%
if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99999999995075495Initial program 95.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6454.5
Applied rewrites54.5%
if 0.99999999995075495 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.3%
Final simplification77.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -1.0)
(/ y t)
(if (<= t_1 2e-29) (fma x (- x) x) (if (<= t_1 50.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1.0) {
tmp = y / t;
} else if (t_1 <= 2e-29) {
tmp = fma(x, -x, x);
} else if (t_1 <= 50.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1.0) tmp = Float64(y / t); elseif (t_1 <= 2e-29) tmp = fma(x, Float64(-x), x); elseif (t_1 <= 50.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-29], N[(x * (-x) + x), $MachinePrecision], If[LessEqual[t$95$1, 50.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-29}:\\
\;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\
\mathbf{elif}\;t\_1 \leq 50:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 74.0%
Taylor expanded in x around 0
lower-/.f6460.4
Applied rewrites60.4%
if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999989e-29Initial program 94.1%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
clear-numN/A
flip3--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.4
lift--.f64N/A
sub-negN/A
Applied rewrites94.4%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6455.1
Applied rewrites55.1%
Taylor expanded in x around 0
Applied rewrites55.1%
if 1.99999999999999989e-29 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites94.3%
Final simplification77.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 0.999999999950755) t_1 (if (<= t_2 50.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 0.999999999950755) {
tmp = t_1;
} else if (t_2 <= 50.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_2 <= 0.999999999950755d0) then
tmp = t_1
else if (t_2 <= 50.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 0.999999999950755) {
tmp = t_1;
} else if (t_2 <= 50.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_2 <= 0.999999999950755: tmp = t_1 elif t_2 <= 50.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= 0.999999999950755) tmp = t_1; elseif (t_2 <= 50.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= 0.999999999950755) tmp = t_1; elseif (t_2 <= 50.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.999999999950755], t$95$1, If[LessEqual[t$95$2, 50.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq 0.999999999950755:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 50:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99999999995075495 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 81.2%
Taylor expanded in z around inf
lower-/.f6478.6
Applied rewrites78.6%
if 0.99999999995075495 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.3%
Final simplification88.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)))) (if (<= t_1 5e+289) t_1 (/ (+ x (/ y t)) (+ x 1.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= 5e+289) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= 5d+289) then
tmp = t_1
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= 5e+289) {
tmp = t_1;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= 5e+289: tmp = t_1 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= 5e+289) tmp = t_1; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= 5e+289) tmp = t_1; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+289], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+289}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289Initial program 97.7%
if 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 26.8%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification97.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)) 2e-29) (fma x (- x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 2e-29) {
tmp = fma(x, -x, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) <= 2e-29) tmp = fma(x, Float64(-x), x); else tmp = 1.0; end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 2e-29], N[(x * (-x) + x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2 \cdot 10^{-29}:\\
\;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999989e-29Initial program 93.4%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
clear-numN/A
flip3--N/A
lift--.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6493.5
lift--.f64N/A
sub-negN/A
Applied rewrites93.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6427.4
Applied rewrites27.4%
Taylor expanded in x around 0
Applied rewrites28.1%
if 1.99999999999999989e-29 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 88.8%
Taylor expanded in x around inf
Applied rewrites74.0%
Final simplification60.0%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 90.2%
Taylor expanded in x around inf
Applied rewrites52.2%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024216
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))