Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A

Percentage Accurate: 89.7% → 94.9%
Time: 12.4s
Alternatives: 12
Speedup: 0.5×

Specification

?
\[\begin{array}{l} \\ \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t):
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t)
	return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
end
function tmp = code(x, y, z, t)
	tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 89.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t):
	return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t)
	return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0))
end
function tmp = code(x, y, z, t)
	tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}

Alternative 1: 94.9% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 5 \cdot 10^{+289}:\\ \;\;\;\;\frac{x + \frac{\frac{-1}{x - z \cdot t}}{\frac{1}{\mathsf{fma}\left(y, z, -x\right)}}}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)) 5e+289)
   (/ (+ x (/ (/ -1.0 (- x (* z t))) (/ 1.0 (fma y z (- x))))) (+ x 1.0))
   (/ (+ x (/ y t)) (+ x 1.0))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 5e+289) {
		tmp = (x + ((-1.0 / (x - (z * t))) / (1.0 / fma(y, z, -x)))) / (x + 1.0);
	} else {
		tmp = (x + (y / t)) / (x + 1.0);
	}
	return tmp;
}
function code(x, y, z, t)
	tmp = 0.0
	if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) <= 5e+289)
		tmp = Float64(Float64(x + Float64(Float64(-1.0 / Float64(x - Float64(z * t))) / Float64(1.0 / fma(y, z, Float64(-x))))) / Float64(x + 1.0));
	else
		tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0));
	end
	return tmp
end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 5e+289], N[(N[(x + N[(N[(-1.0 / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(y * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 5 \cdot 10^{+289}:\\
\;\;\;\;\frac{x + \frac{\frac{-1}{x - z \cdot t}}{\frac{1}{\mathsf{fma}\left(y, z, -x\right)}}}{x + 1}\\

\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289

    1. Initial program 97.7%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \frac{x + \color{blue}{\frac{y \cdot z - x}{t \cdot z - x}}}{x + 1} \]
      2. clear-numN/A

        \[\leadsto \frac{x + \color{blue}{\frac{1}{\frac{t \cdot z - x}{y \cdot z - x}}}}{x + 1} \]
      3. associate-/r/N/A

        \[\leadsto \frac{x + \color{blue}{\frac{1}{t \cdot z - x} \cdot \left(y \cdot z - x\right)}}{x + 1} \]
      4. lift--.f64N/A

        \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\left(y \cdot z - x\right)}}{x + 1} \]
      5. flip3--N/A

        \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\frac{{\left(y \cdot z\right)}^{3} - {x}^{3}}{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}}}{x + 1} \]
      6. clear-numN/A

        \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\frac{1}{\frac{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}{{\left(y \cdot z\right)}^{3} - {x}^{3}}}}}{x + 1} \]
      7. clear-numN/A

        \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\color{blue}{\frac{1}{\frac{{\left(y \cdot z\right)}^{3} - {x}^{3}}{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}}}}}{x + 1} \]
      8. flip3--N/A

        \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
      9. lift--.f64N/A

        \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
      10. un-div-invN/A

        \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{t \cdot z - x}}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
      11. lower-/.f64N/A

        \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{t \cdot z - x}}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
      12. lower-/.f64N/A

        \[\leadsto \frac{x + \frac{\color{blue}{\frac{1}{t \cdot z - x}}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
      13. lift-*.f64N/A

        \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{t \cdot z} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
      14. *-commutativeN/A

        \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{z \cdot t} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
      15. lower-*.f64N/A

        \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{z \cdot t} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
      16. lower-/.f6497.7

        \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\color{blue}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
      17. lift--.f64N/A

        \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
      18. sub-negN/A

        \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\frac{1}{\color{blue}{y \cdot z + \left(\mathsf{neg}\left(x\right)\right)}}}}{x + 1} \]
    4. Applied rewrites97.7%

      \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{z \cdot t - x}}{\frac{1}{\mathsf{fma}\left(y, z, -x\right)}}}}{x + 1} \]

    if 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

    1. Initial program 26.8%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
    4. Step-by-step derivation
      1. lower-/.f64100.0

        \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
    5. Applied rewrites100.0%

      \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 5 \cdot 10^{+289}:\\ \;\;\;\;\frac{x + \frac{\frac{-1}{x - z \cdot t}}{\frac{1}{\mathsf{fma}\left(y, z, -x\right)}}}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 94.7% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot t - x\\ t_2 := \frac{y \cdot z}{t\_1 \cdot \left(x + 1\right)}\\ t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\ \mathbf{if}\;t\_3 \leq -400000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.5:\\ \;\;\;\;\frac{x + \frac{y - \frac{x}{z}}{t}}{1}\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\ \mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+289}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (- (* z t) x))
        (t_2 (/ (* y z) (* t_1 (+ x 1.0))))
        (t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
   (if (<= t_3 -400000000.0)
     t_2
     (if (<= t_3 0.5)
       (/ (+ x (/ (- y (/ x z)) t)) 1.0)
       (if (<= t_3 2.0)
         (/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
         (if (<= t_3 5e+289) t_2 (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
	double t_1 = (z * t) - x;
	double t_2 = (y * z) / (t_1 * (x + 1.0));
	double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
	double tmp;
	if (t_3 <= -400000000.0) {
		tmp = t_2;
	} else if (t_3 <= 0.5) {
		tmp = (x + ((y - (x / z)) / t)) / 1.0;
	} else if (t_3 <= 2.0) {
		tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
	} else if (t_3 <= 5e+289) {
		tmp = t_2;
	} else {
		tmp = (x + (y / t)) / (x + 1.0);
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = (z * t) - x
    t_2 = (y * z) / (t_1 * (x + 1.0d0))
    t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0d0)
    if (t_3 <= (-400000000.0d0)) then
        tmp = t_2
    else if (t_3 <= 0.5d0) then
        tmp = (x + ((y - (x / z)) / t)) / 1.0d0
    else if (t_3 <= 2.0d0) then
        tmp = (x + (x / (x - (z * t)))) / (x + 1.0d0)
    else if (t_3 <= 5d+289) then
        tmp = t_2
    else
        tmp = (x + (y / t)) / (x + 1.0d0)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (z * t) - x;
	double t_2 = (y * z) / (t_1 * (x + 1.0));
	double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
	double tmp;
	if (t_3 <= -400000000.0) {
		tmp = t_2;
	} else if (t_3 <= 0.5) {
		tmp = (x + ((y - (x / z)) / t)) / 1.0;
	} else if (t_3 <= 2.0) {
		tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
	} else if (t_3 <= 5e+289) {
		tmp = t_2;
	} else {
		tmp = (x + (y / t)) / (x + 1.0);
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (z * t) - x
	t_2 = (y * z) / (t_1 * (x + 1.0))
	t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0)
	tmp = 0
	if t_3 <= -400000000.0:
		tmp = t_2
	elif t_3 <= 0.5:
		tmp = (x + ((y - (x / z)) / t)) / 1.0
	elif t_3 <= 2.0:
		tmp = (x + (x / (x - (z * t)))) / (x + 1.0)
	elif t_3 <= 5e+289:
		tmp = t_2
	else:
		tmp = (x + (y / t)) / (x + 1.0)
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(z * t) - x)
	t_2 = Float64(Float64(y * z) / Float64(t_1 * Float64(x + 1.0)))
	t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0))
	tmp = 0.0
	if (t_3 <= -400000000.0)
		tmp = t_2;
	elseif (t_3 <= 0.5)
		tmp = Float64(Float64(x + Float64(Float64(y - Float64(x / z)) / t)) / 1.0);
	elseif (t_3 <= 2.0)
		tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0));
	elseif (t_3 <= 5e+289)
		tmp = t_2;
	else
		tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (z * t) - x;
	t_2 = (y * z) / (t_1 * (x + 1.0));
	t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
	tmp = 0.0;
	if (t_3 <= -400000000.0)
		tmp = t_2;
	elseif (t_3 <= 0.5)
		tmp = (x + ((y - (x / z)) / t)) / 1.0;
	elseif (t_3 <= 2.0)
		tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
	elseif (t_3 <= 5e+289)
		tmp = t_2;
	else
		tmp = (x + (y / t)) / (x + 1.0);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * z), $MachinePrecision] / N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -400000000.0], t$95$2, If[LessEqual[t$95$3, 0.5], N[(N[(x + N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+289], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{y \cdot z}{t\_1 \cdot \left(x + 1\right)}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -400000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_3 \leq 0.5:\\
\;\;\;\;\frac{x + \frac{y - \frac{x}{z}}{t}}{1}\\

\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\

\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+289}:\\
\;\;\;\;t\_2\\

\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4e8 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289

    1. Initial program 94.8%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
      2. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{y \cdot z}}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)} \]
      3. *-commutativeN/A

        \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
      5. lower--.f64N/A

        \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right)} \cdot \left(1 + x\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \frac{y \cdot z}{\left(\color{blue}{t \cdot z} - x\right) \cdot \left(1 + x\right)} \]
      7. +-commutativeN/A

        \[\leadsto \frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \color{blue}{\left(x + 1\right)}} \]
      8. lower-+.f6493.0

        \[\leadsto \frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \color{blue}{\left(x + 1\right)}} \]
    5. Applied rewrites93.0%

      \[\leadsto \color{blue}{\frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \left(x + 1\right)}} \]

    if -4e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5

    1. Initial program 95.0%

      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
    2. Add Preprocessing
    3. Taylor expanded in t around -inf

      \[\leadsto \frac{\color{blue}{x + -1 \cdot \frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}}}{x + 1} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \frac{x + \color{blue}{\left(\mathsf{neg}\left(\frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}\right)\right)}}{x + 1} \]
      2. unsub-negN/A

        \[\leadsto \frac{\color{blue}{x - \frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}}}{x + 1} \]
      3. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{x - \frac{-1 \cdot y - -1 \cdot \frac{x}{z}}{t}}}{x + 1} \]
      4. sub-negN/A

        \[\leadsto \frac{x - \frac{\color{blue}{-1 \cdot y + \left(\mathsf{neg}\left(-1 \cdot \frac{x}{z}\right)\right)}}{t}}{x + 1} \]
      5. mul-1-negN/A

        \[\leadsto \frac{x - \frac{-1 \cdot y + \left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(\frac{x}{z}\right)\right)}\right)\right)}{t}}{x + 1} \]
      6. remove-double-negN/A

        \[\leadsto \frac{x - \frac{-1 \cdot y + \color{blue}{\frac{x}{z}}}{t}}{x + 1} \]
      7. lower-/.f64N/A

        \[\leadsto \frac{x - \color{blue}{\frac{-1 \cdot y + \frac{x}{z}}{t}}}{x + 1} \]
      8. +-commutativeN/A

        \[\leadsto \frac{x - \frac{\color{blue}{\frac{x}{z} + -1 \cdot y}}{t}}{x + 1} \]
      9. mul-1-negN/A

        \[\leadsto \frac{x - \frac{\frac{x}{z} + \color{blue}{\left(\mathsf{neg}\left(y\right)\right)}}{t}}{x + 1} \]
      10. unsub-negN/A

        \[\leadsto \frac{x - \frac{\color{blue}{\frac{x}{z} - y}}{t}}{x + 1} \]
      11. lower--.f64N/A

        \[\leadsto \frac{x - \frac{\color{blue}{\frac{x}{z} - y}}{t}}{x + 1} \]
      12. lower-/.f6497.8

        \[\leadsto \frac{x - \frac{\color{blue}{\frac{x}{z}} - y}{t}}{x + 1} \]
    5. Applied rewrites97.8%

      \[\leadsto \frac{\color{blue}{x - \frac{\frac{x}{z} - y}{t}}}{x + 1} \]
    6. Taylor expanded in x around 0

      \[\leadsto \frac{x - \frac{\frac{x}{z} - y}{t}}{\color{blue}{1}} \]
    7. Step-by-step derivation
      1. Applied rewrites97.8%

        \[\leadsto \frac{x - \frac{\frac{x}{z} - y}{t}}{\color{blue}{1}} \]

      if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2

      1. Initial program 100.0%

        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
      4. Step-by-step derivation
        1. lower--.f64N/A

          \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
        2. lower-/.f64N/A

          \[\leadsto \frac{x - \color{blue}{\frac{x}{t \cdot z - x}}}{x + 1} \]
        3. lower--.f64N/A

          \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z - x}}}{x + 1} \]
        4. lower-*.f6499.4

          \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z} - x}}{x + 1} \]
      5. Applied rewrites99.4%

        \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]

      if 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

      1. Initial program 26.8%

        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
      4. Step-by-step derivation
        1. lower-/.f64100.0

          \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
      5. Applied rewrites100.0%

        \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
    8. Recombined 4 regimes into one program.
    9. Final simplification97.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq -400000000:\\ \;\;\;\;\frac{y \cdot z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 0.5:\\ \;\;\;\;\frac{x + \frac{y - \frac{x}{z}}{t}}{1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2:\\ \;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 5 \cdot 10^{+289}:\\ \;\;\;\;\frac{y \cdot z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \]
    10. Add Preprocessing

    Alternative 3: 91.8% accurate, 0.2× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y}{t}}{x + 1}\\ t_2 := z \cdot t - x\\ t_3 := \frac{y \cdot z}{t\_2 \cdot \left(x + 1\right)}\\ t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\ \mathbf{if}\;t\_4 \leq -400000000:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_4 \leq 0.999999999950755:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_4 \leq 2:\\ \;\;\;\;1\\ \mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+289}:\\ \;\;\;\;t\_3\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
            (t_2 (- (* z t) x))
            (t_3 (/ (* y z) (* t_2 (+ x 1.0))))
            (t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
       (if (<= t_4 -400000000.0)
         t_3
         (if (<= t_4 0.999999999950755)
           t_1
           (if (<= t_4 2.0) 1.0 (if (<= t_4 5e+289) t_3 t_1))))))
    double code(double x, double y, double z, double t) {
    	double t_1 = (x + (y / t)) / (x + 1.0);
    	double t_2 = (z * t) - x;
    	double t_3 = (y * z) / (t_2 * (x + 1.0));
    	double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
    	double tmp;
    	if (t_4 <= -400000000.0) {
    		tmp = t_3;
    	} else if (t_4 <= 0.999999999950755) {
    		tmp = t_1;
    	} else if (t_4 <= 2.0) {
    		tmp = 1.0;
    	} else if (t_4 <= 5e+289) {
    		tmp = t_3;
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: t_2
        real(8) :: t_3
        real(8) :: t_4
        real(8) :: tmp
        t_1 = (x + (y / t)) / (x + 1.0d0)
        t_2 = (z * t) - x
        t_3 = (y * z) / (t_2 * (x + 1.0d0))
        t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
        if (t_4 <= (-400000000.0d0)) then
            tmp = t_3
        else if (t_4 <= 0.999999999950755d0) then
            tmp = t_1
        else if (t_4 <= 2.0d0) then
            tmp = 1.0d0
        else if (t_4 <= 5d+289) then
            tmp = t_3
        else
            tmp = t_1
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = (x + (y / t)) / (x + 1.0);
    	double t_2 = (z * t) - x;
    	double t_3 = (y * z) / (t_2 * (x + 1.0));
    	double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
    	double tmp;
    	if (t_4 <= -400000000.0) {
    		tmp = t_3;
    	} else if (t_4 <= 0.999999999950755) {
    		tmp = t_1;
    	} else if (t_4 <= 2.0) {
    		tmp = 1.0;
    	} else if (t_4 <= 5e+289) {
    		tmp = t_3;
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = (x + (y / t)) / (x + 1.0)
    	t_2 = (z * t) - x
    	t_3 = (y * z) / (t_2 * (x + 1.0))
    	t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0)
    	tmp = 0
    	if t_4 <= -400000000.0:
    		tmp = t_3
    	elif t_4 <= 0.999999999950755:
    		tmp = t_1
    	elif t_4 <= 2.0:
    		tmp = 1.0
    	elif t_4 <= 5e+289:
    		tmp = t_3
    	else:
    		tmp = t_1
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0))
    	t_2 = Float64(Float64(z * t) - x)
    	t_3 = Float64(Float64(y * z) / Float64(t_2 * Float64(x + 1.0)))
    	t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0))
    	tmp = 0.0
    	if (t_4 <= -400000000.0)
    		tmp = t_3;
    	elseif (t_4 <= 0.999999999950755)
    		tmp = t_1;
    	elseif (t_4 <= 2.0)
    		tmp = 1.0;
    	elseif (t_4 <= 5e+289)
    		tmp = t_3;
    	else
    		tmp = t_1;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = (x + (y / t)) / (x + 1.0);
    	t_2 = (z * t) - x;
    	t_3 = (y * z) / (t_2 * (x + 1.0));
    	t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
    	tmp = 0.0;
    	if (t_4 <= -400000000.0)
    		tmp = t_3;
    	elseif (t_4 <= 0.999999999950755)
    		tmp = t_1;
    	elseif (t_4 <= 2.0)
    		tmp = 1.0;
    	elseif (t_4 <= 5e+289)
    		tmp = t_3;
    	else
    		tmp = t_1;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(t$95$2 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -400000000.0], t$95$3, If[LessEqual[t$95$4, 0.999999999950755], t$95$1, If[LessEqual[t$95$4, 2.0], 1.0, If[LessEqual[t$95$4, 5e+289], t$95$3, t$95$1]]]]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
    t_2 := z \cdot t - x\\
    t_3 := \frac{y \cdot z}{t\_2 \cdot \left(x + 1\right)}\\
    t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
    \mathbf{if}\;t\_4 \leq -400000000:\\
    \;\;\;\;t\_3\\
    
    \mathbf{elif}\;t\_4 \leq 0.999999999950755:\\
    \;\;\;\;t\_1\\
    
    \mathbf{elif}\;t\_4 \leq 2:\\
    \;\;\;\;1\\
    
    \mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+289}:\\
    \;\;\;\;t\_3\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4e8 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289

      1. Initial program 94.8%

        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
        2. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{y \cdot z}}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)} \]
        3. *-commutativeN/A

          \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
        4. lower-*.f64N/A

          \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
        5. lower--.f64N/A

          \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right)} \cdot \left(1 + x\right)} \]
        6. lower-*.f64N/A

          \[\leadsto \frac{y \cdot z}{\left(\color{blue}{t \cdot z} - x\right) \cdot \left(1 + x\right)} \]
        7. +-commutativeN/A

          \[\leadsto \frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \color{blue}{\left(x + 1\right)}} \]
        8. lower-+.f6493.0

          \[\leadsto \frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \color{blue}{\left(x + 1\right)}} \]
      5. Applied rewrites93.0%

        \[\leadsto \color{blue}{\frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \left(x + 1\right)}} \]

      if -4e8 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99999999995075495 or 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

      1. Initial program 70.4%

        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
      4. Step-by-step derivation
        1. lower-/.f6488.4

          \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
      5. Applied rewrites88.4%

        \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]

      if 0.99999999995075495 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2

      1. Initial program 100.0%

        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites99.0%

          \[\leadsto \color{blue}{1} \]
      5. Recombined 3 regimes into one program.
      6. Final simplification94.5%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq -400000000:\\ \;\;\;\;\frac{y \cdot z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 0.999999999950755:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2:\\ \;\;\;\;1\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 5 \cdot 10^{+289}:\\ \;\;\;\;\frac{y \cdot z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \]
      7. Add Preprocessing

      Alternative 4: 88.6% accurate, 0.2× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot t - x\\ t_2 := \frac{y \cdot z}{t\_1 \cdot \left(x + 1\right)}\\ t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\ \mathbf{if}\;t\_3 \leq -1:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\ \mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+289}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (- (* z t) x))
              (t_2 (/ (* y z) (* t_1 (+ x 1.0))))
              (t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
         (if (<= t_3 -1.0)
           t_2
           (if (<= t_3 2.0)
             (/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
             (if (<= t_3 5e+289) t_2 (/ (+ x (/ y t)) (+ x 1.0)))))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (z * t) - x;
      	double t_2 = (y * z) / (t_1 * (x + 1.0));
      	double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
      	double tmp;
      	if (t_3 <= -1.0) {
      		tmp = t_2;
      	} else if (t_3 <= 2.0) {
      		tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
      	} else if (t_3 <= 5e+289) {
      		tmp = t_2;
      	} else {
      		tmp = (x + (y / t)) / (x + 1.0);
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: t_3
          real(8) :: tmp
          t_1 = (z * t) - x
          t_2 = (y * z) / (t_1 * (x + 1.0d0))
          t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0d0)
          if (t_3 <= (-1.0d0)) then
              tmp = t_2
          else if (t_3 <= 2.0d0) then
              tmp = (x + (x / (x - (z * t)))) / (x + 1.0d0)
          else if (t_3 <= 5d+289) then
              tmp = t_2
          else
              tmp = (x + (y / t)) / (x + 1.0d0)
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = (z * t) - x;
      	double t_2 = (y * z) / (t_1 * (x + 1.0));
      	double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
      	double tmp;
      	if (t_3 <= -1.0) {
      		tmp = t_2;
      	} else if (t_3 <= 2.0) {
      		tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
      	} else if (t_3 <= 5e+289) {
      		tmp = t_2;
      	} else {
      		tmp = (x + (y / t)) / (x + 1.0);
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = (z * t) - x
      	t_2 = (y * z) / (t_1 * (x + 1.0))
      	t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0)
      	tmp = 0
      	if t_3 <= -1.0:
      		tmp = t_2
      	elif t_3 <= 2.0:
      		tmp = (x + (x / (x - (z * t)))) / (x + 1.0)
      	elif t_3 <= 5e+289:
      		tmp = t_2
      	else:
      		tmp = (x + (y / t)) / (x + 1.0)
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(z * t) - x)
      	t_2 = Float64(Float64(y * z) / Float64(t_1 * Float64(x + 1.0)))
      	t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0))
      	tmp = 0.0
      	if (t_3 <= -1.0)
      		tmp = t_2;
      	elseif (t_3 <= 2.0)
      		tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0));
      	elseif (t_3 <= 5e+289)
      		tmp = t_2;
      	else
      		tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0));
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = (z * t) - x;
      	t_2 = (y * z) / (t_1 * (x + 1.0));
      	t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
      	tmp = 0.0;
      	if (t_3 <= -1.0)
      		tmp = t_2;
      	elseif (t_3 <= 2.0)
      		tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
      	elseif (t_3 <= 5e+289)
      		tmp = t_2;
      	else
      		tmp = (x + (y / t)) / (x + 1.0);
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * z), $MachinePrecision] / N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1.0], t$95$2, If[LessEqual[t$95$3, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+289], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := z \cdot t - x\\
      t_2 := \frac{y \cdot z}{t\_1 \cdot \left(x + 1\right)}\\
      t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
      \mathbf{if}\;t\_3 \leq -1:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_3 \leq 2:\\
      \;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
      
      \mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+289}:\\
      \;\;\;\;t\_2\\
      
      \mathbf{else}:\\
      \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289

        1. Initial program 95.0%

          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{y \cdot z}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)}} \]
          2. lower-*.f64N/A

            \[\leadsto \frac{\color{blue}{y \cdot z}}{\left(1 + x\right) \cdot \left(t \cdot z - x\right)} \]
          3. *-commutativeN/A

            \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
          4. lower-*.f64N/A

            \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right) \cdot \left(1 + x\right)}} \]
          5. lower--.f64N/A

            \[\leadsto \frac{y \cdot z}{\color{blue}{\left(t \cdot z - x\right)} \cdot \left(1 + x\right)} \]
          6. lower-*.f64N/A

            \[\leadsto \frac{y \cdot z}{\left(\color{blue}{t \cdot z} - x\right) \cdot \left(1 + x\right)} \]
          7. +-commutativeN/A

            \[\leadsto \frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \color{blue}{\left(x + 1\right)}} \]
          8. lower-+.f6493.2

            \[\leadsto \frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \color{blue}{\left(x + 1\right)}} \]
        5. Applied rewrites93.2%

          \[\leadsto \color{blue}{\frac{y \cdot z}{\left(t \cdot z - x\right) \cdot \left(x + 1\right)}} \]

        if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2

        1. Initial program 98.7%

          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
        4. Step-by-step derivation
          1. lower--.f64N/A

            \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]
          2. lower-/.f64N/A

            \[\leadsto \frac{x - \color{blue}{\frac{x}{t \cdot z - x}}}{x + 1} \]
          3. lower--.f64N/A

            \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z - x}}}{x + 1} \]
          4. lower-*.f6492.4

            \[\leadsto \frac{x - \frac{x}{\color{blue}{t \cdot z} - x}}{x + 1} \]
        5. Applied rewrites92.4%

          \[\leadsto \frac{\color{blue}{x - \frac{x}{t \cdot z - x}}}{x + 1} \]

        if 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

        1. Initial program 26.8%

          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
        4. Step-by-step derivation
          1. lower-/.f64100.0

            \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
        5. Applied rewrites100.0%

          \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
      3. Recombined 3 regimes into one program.
      4. Final simplification93.4%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq -1:\\ \;\;\;\;\frac{y \cdot z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2:\\ \;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 5 \cdot 10^{+289}:\\ \;\;\;\;\frac{y \cdot z}{\left(z \cdot t - x\right) \cdot \left(x + 1\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \]
      5. Add Preprocessing

      Alternative 5: 83.0% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{y}{t}}{x + 1}\\ t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\ \mathbf{if}\;t\_2 \leq -5000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 0.5:\\ \;\;\;\;\frac{x + \frac{y}{t}}{1}\\ \mathbf{elif}\;t\_2 \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (/ y t) (+ x 1.0)))
              (t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
         (if (<= t_2 -5000000000.0)
           t_1
           (if (<= t_2 0.5) (/ (+ x (/ y t)) 1.0) (if (<= t_2 50.0) 1.0 t_1)))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (y / t) / (x + 1.0);
      	double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
      	double tmp;
      	if (t_2 <= -5000000000.0) {
      		tmp = t_1;
      	} else if (t_2 <= 0.5) {
      		tmp = (x + (y / t)) / 1.0;
      	} else if (t_2 <= 50.0) {
      		tmp = 1.0;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: tmp
          t_1 = (y / t) / (x + 1.0d0)
          t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
          if (t_2 <= (-5000000000.0d0)) then
              tmp = t_1
          else if (t_2 <= 0.5d0) then
              tmp = (x + (y / t)) / 1.0d0
          else if (t_2 <= 50.0d0) then
              tmp = 1.0d0
          else
              tmp = t_1
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = (y / t) / (x + 1.0);
      	double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
      	double tmp;
      	if (t_2 <= -5000000000.0) {
      		tmp = t_1;
      	} else if (t_2 <= 0.5) {
      		tmp = (x + (y / t)) / 1.0;
      	} else if (t_2 <= 50.0) {
      		tmp = 1.0;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = (y / t) / (x + 1.0)
      	t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)
      	tmp = 0
      	if t_2 <= -5000000000.0:
      		tmp = t_1
      	elif t_2 <= 0.5:
      		tmp = (x + (y / t)) / 1.0
      	elif t_2 <= 50.0:
      		tmp = 1.0
      	else:
      		tmp = t_1
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(y / t) / Float64(x + 1.0))
      	t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0))
      	tmp = 0.0
      	if (t_2 <= -5000000000.0)
      		tmp = t_1;
      	elseif (t_2 <= 0.5)
      		tmp = Float64(Float64(x + Float64(y / t)) / 1.0);
      	elseif (t_2 <= 50.0)
      		tmp = 1.0;
      	else
      		tmp = t_1;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = (y / t) / (x + 1.0);
      	t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
      	tmp = 0.0;
      	if (t_2 <= -5000000000.0)
      		tmp = t_1;
      	elseif (t_2 <= 0.5)
      		tmp = (x + (y / t)) / 1.0;
      	elseif (t_2 <= 50.0)
      		tmp = 1.0;
      	else
      		tmp = t_1;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5000000000.0], t$95$1, If[LessEqual[t$95$2, 0.5], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$2, 50.0], 1.0, t$95$1]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{\frac{y}{t}}{x + 1}\\
      t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
      \mathbf{if}\;t\_2 \leq -5000000000:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;t\_2 \leq 0.5:\\
      \;\;\;\;\frac{x + \frac{y}{t}}{1}\\
      
      \mathbf{elif}\;t\_2 \leq 50:\\
      \;\;\;\;1\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e9 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

        1. Initial program 73.1%

          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \frac{\color{blue}{\frac{y}{t}}}{x + 1} \]
        4. Step-by-step derivation
          1. lower-/.f6468.9

            \[\leadsto \frac{\color{blue}{\frac{y}{t}}}{x + 1} \]
        5. Applied rewrites68.9%

          \[\leadsto \frac{\color{blue}{\frac{y}{t}}}{x + 1} \]

        if -5e9 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.5

        1. Initial program 95.0%

          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-/.f64N/A

            \[\leadsto \frac{x + \color{blue}{\frac{y \cdot z - x}{t \cdot z - x}}}{x + 1} \]
          2. clear-numN/A

            \[\leadsto \frac{x + \color{blue}{\frac{1}{\frac{t \cdot z - x}{y \cdot z - x}}}}{x + 1} \]
          3. associate-/r/N/A

            \[\leadsto \frac{x + \color{blue}{\frac{1}{t \cdot z - x} \cdot \left(y \cdot z - x\right)}}{x + 1} \]
          4. lift--.f64N/A

            \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\left(y \cdot z - x\right)}}{x + 1} \]
          5. flip3--N/A

            \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\frac{{\left(y \cdot z\right)}^{3} - {x}^{3}}{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}}}{x + 1} \]
          6. clear-numN/A

            \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\frac{1}{\frac{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}{{\left(y \cdot z\right)}^{3} - {x}^{3}}}}}{x + 1} \]
          7. clear-numN/A

            \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\color{blue}{\frac{1}{\frac{{\left(y \cdot z\right)}^{3} - {x}^{3}}{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}}}}}{x + 1} \]
          8. flip3--N/A

            \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
          9. lift--.f64N/A

            \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
          10. un-div-invN/A

            \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{t \cdot z - x}}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
          11. lower-/.f64N/A

            \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{t \cdot z - x}}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
          12. lower-/.f64N/A

            \[\leadsto \frac{x + \frac{\color{blue}{\frac{1}{t \cdot z - x}}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
          13. lift-*.f64N/A

            \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{t \cdot z} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
          14. *-commutativeN/A

            \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{z \cdot t} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
          15. lower-*.f64N/A

            \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{z \cdot t} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
          16. lower-/.f6495.2

            \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\color{blue}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
          17. lift--.f64N/A

            \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
          18. sub-negN/A

            \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\frac{1}{\color{blue}{y \cdot z + \left(\mathsf{neg}\left(x\right)\right)}}}}{x + 1} \]
        4. Applied rewrites95.2%

          \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{z \cdot t - x}}{\frac{1}{\mathsf{fma}\left(y, z, -x\right)}}}}{x + 1} \]
        5. Taylor expanded in z around inf

          \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
        6. Step-by-step derivation
          1. lower-/.f6479.9

            \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
        7. Applied rewrites79.9%

          \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
        8. Taylor expanded in x around 0

          \[\leadsto \frac{x + \frac{y}{t}}{\color{blue}{1}} \]
        9. Step-by-step derivation
          1. Applied rewrites79.9%

            \[\leadsto \frac{x + \frac{y}{t}}{\color{blue}{1}} \]

          if 0.5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50

          1. Initial program 100.0%

            \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites96.8%

              \[\leadsto \color{blue}{1} \]
          5. Recombined 3 regimes into one program.
          6. Final simplification84.7%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq -5000000000:\\ \;\;\;\;\frac{\frac{y}{t}}{x + 1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 0.5:\\ \;\;\;\;\frac{x + \frac{y}{t}}{1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{t}}{x + 1}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 6: 76.8% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{y}{t}}{x + 1}\\ t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\ \mathbf{if}\;t\_2 \leq -1:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 0.999999999950755:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{elif}\;t\_2 \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (/ y t) (+ x 1.0)))
                  (t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
             (if (<= t_2 -1.0)
               t_1
               (if (<= t_2 0.999999999950755)
                 (/ x (+ x 1.0))
                 (if (<= t_2 50.0) 1.0 t_1)))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (y / t) / (x + 1.0);
          	double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
          	double tmp;
          	if (t_2 <= -1.0) {
          		tmp = t_1;
          	} else if (t_2 <= 0.999999999950755) {
          		tmp = x / (x + 1.0);
          	} else if (t_2 <= 50.0) {
          		tmp = 1.0;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: t_2
              real(8) :: tmp
              t_1 = (y / t) / (x + 1.0d0)
              t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
              if (t_2 <= (-1.0d0)) then
                  tmp = t_1
              else if (t_2 <= 0.999999999950755d0) then
                  tmp = x / (x + 1.0d0)
              else if (t_2 <= 50.0d0) then
                  tmp = 1.0d0
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (y / t) / (x + 1.0);
          	double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
          	double tmp;
          	if (t_2 <= -1.0) {
          		tmp = t_1;
          	} else if (t_2 <= 0.999999999950755) {
          		tmp = x / (x + 1.0);
          	} else if (t_2 <= 50.0) {
          		tmp = 1.0;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (y / t) / (x + 1.0)
          	t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)
          	tmp = 0
          	if t_2 <= -1.0:
          		tmp = t_1
          	elif t_2 <= 0.999999999950755:
          		tmp = x / (x + 1.0)
          	elif t_2 <= 50.0:
          		tmp = 1.0
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(y / t) / Float64(x + 1.0))
          	t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0))
          	tmp = 0.0
          	if (t_2 <= -1.0)
          		tmp = t_1;
          	elseif (t_2 <= 0.999999999950755)
          		tmp = Float64(x / Float64(x + 1.0));
          	elseif (t_2 <= 50.0)
          		tmp = 1.0;
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (y / t) / (x + 1.0);
          	t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
          	tmp = 0.0;
          	if (t_2 <= -1.0)
          		tmp = t_1;
          	elseif (t_2 <= 0.999999999950755)
          		tmp = x / (x + 1.0);
          	elseif (t_2 <= 50.0)
          		tmp = 1.0;
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1.0], t$95$1, If[LessEqual[t$95$2, 0.999999999950755], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 50.0], 1.0, t$95$1]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{\frac{y}{t}}{x + 1}\\
          t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
          \mathbf{if}\;t\_2 \leq -1:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_2 \leq 0.999999999950755:\\
          \;\;\;\;\frac{x}{x + 1}\\
          
          \mathbf{elif}\;t\_2 \leq 50:\\
          \;\;\;\;1\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

            1. Initial program 74.0%

              \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \frac{\color{blue}{\frac{y}{t}}}{x + 1} \]
            4. Step-by-step derivation
              1. lower-/.f6469.7

                \[\leadsto \frac{\color{blue}{\frac{y}{t}}}{x + 1} \]
            5. Applied rewrites69.7%

              \[\leadsto \frac{\color{blue}{\frac{y}{t}}}{x + 1} \]

            if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99999999995075495

            1. Initial program 95.2%

              \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
            2. Add Preprocessing
            3. Taylor expanded in t around inf

              \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
              2. +-commutativeN/A

                \[\leadsto \frac{x}{\color{blue}{x + 1}} \]
              3. lower-+.f6454.5

                \[\leadsto \frac{x}{\color{blue}{x + 1}} \]
            5. Applied rewrites54.5%

              \[\leadsto \color{blue}{\frac{x}{x + 1}} \]

            if 0.99999999995075495 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50

            1. Initial program 100.0%

              \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{1} \]
            4. Step-by-step derivation
              1. Applied rewrites98.3%

                \[\leadsto \color{blue}{1} \]
            5. Recombined 3 regimes into one program.
            6. Final simplification80.8%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq -1:\\ \;\;\;\;\frac{\frac{y}{t}}{x + 1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 0.999999999950755:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{y}{t}}{x + 1}\\ \end{array} \]
            7. Add Preprocessing

            Alternative 7: 74.9% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq -1:\\ \;\;\;\;\frac{y}{t}\\ \mathbf{elif}\;t\_1 \leq 0.999999999950755:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{elif}\;t\_1 \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
               (if (<= t_1 -1.0)
                 (/ y t)
                 (if (<= t_1 0.999999999950755)
                   (/ x (+ x 1.0))
                   (if (<= t_1 50.0) 1.0 (/ y t))))))
            double code(double x, double y, double z, double t) {
            	double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
            	double tmp;
            	if (t_1 <= -1.0) {
            		tmp = y / t;
            	} else if (t_1 <= 0.999999999950755) {
            		tmp = x / (x + 1.0);
            	} else if (t_1 <= 50.0) {
            		tmp = 1.0;
            	} else {
            		tmp = y / t;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: tmp
                t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
                if (t_1 <= (-1.0d0)) then
                    tmp = y / t
                else if (t_1 <= 0.999999999950755d0) then
                    tmp = x / (x + 1.0d0)
                else if (t_1 <= 50.0d0) then
                    tmp = 1.0d0
                else
                    tmp = y / t
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
            	double tmp;
            	if (t_1 <= -1.0) {
            		tmp = y / t;
            	} else if (t_1 <= 0.999999999950755) {
            		tmp = x / (x + 1.0);
            	} else if (t_1 <= 50.0) {
            		tmp = 1.0;
            	} else {
            		tmp = y / t;
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)
            	tmp = 0
            	if t_1 <= -1.0:
            		tmp = y / t
            	elif t_1 <= 0.999999999950755:
            		tmp = x / (x + 1.0)
            	elif t_1 <= 50.0:
            		tmp = 1.0
            	else:
            		tmp = y / t
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0))
            	tmp = 0.0
            	if (t_1 <= -1.0)
            		tmp = Float64(y / t);
            	elseif (t_1 <= 0.999999999950755)
            		tmp = Float64(x / Float64(x + 1.0));
            	elseif (t_1 <= 50.0)
            		tmp = 1.0;
            	else
            		tmp = Float64(y / t);
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
            	tmp = 0.0;
            	if (t_1 <= -1.0)
            		tmp = y / t;
            	elseif (t_1 <= 0.999999999950755)
            		tmp = x / (x + 1.0);
            	elseif (t_1 <= 50.0)
            		tmp = 1.0;
            	else
            		tmp = y / t;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.999999999950755], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 50.0], 1.0, N[(y / t), $MachinePrecision]]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
            \mathbf{if}\;t\_1 \leq -1:\\
            \;\;\;\;\frac{y}{t}\\
            
            \mathbf{elif}\;t\_1 \leq 0.999999999950755:\\
            \;\;\;\;\frac{x}{x + 1}\\
            
            \mathbf{elif}\;t\_1 \leq 50:\\
            \;\;\;\;1\\
            
            \mathbf{else}:\\
            \;\;\;\;\frac{y}{t}\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

              1. Initial program 74.0%

                \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{\frac{y}{t}} \]
              4. Step-by-step derivation
                1. lower-/.f6460.4

                  \[\leadsto \color{blue}{\frac{y}{t}} \]
              5. Applied rewrites60.4%

                \[\leadsto \color{blue}{\frac{y}{t}} \]

              if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99999999995075495

              1. Initial program 95.2%

                \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
              2. Add Preprocessing
              3. Taylor expanded in t around inf

                \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                2. +-commutativeN/A

                  \[\leadsto \frac{x}{\color{blue}{x + 1}} \]
                3. lower-+.f6454.5

                  \[\leadsto \frac{x}{\color{blue}{x + 1}} \]
              5. Applied rewrites54.5%

                \[\leadsto \color{blue}{\frac{x}{x + 1}} \]

              if 0.99999999995075495 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50

              1. Initial program 100.0%

                \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{1} \]
              4. Step-by-step derivation
                1. Applied rewrites98.3%

                  \[\leadsto \color{blue}{1} \]
              5. Recombined 3 regimes into one program.
              6. Final simplification77.6%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq -1:\\ \;\;\;\;\frac{y}{t}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 0.999999999950755:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \]
              7. Add Preprocessing

              Alternative 8: 74.3% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq -1:\\ \;\;\;\;\frac{y}{t}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-29}:\\ \;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\ \mathbf{elif}\;t\_1 \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
                 (if (<= t_1 -1.0)
                   (/ y t)
                   (if (<= t_1 2e-29) (fma x (- x) x) (if (<= t_1 50.0) 1.0 (/ y t))))))
              double code(double x, double y, double z, double t) {
              	double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
              	double tmp;
              	if (t_1 <= -1.0) {
              		tmp = y / t;
              	} else if (t_1 <= 2e-29) {
              		tmp = fma(x, -x, x);
              	} else if (t_1 <= 50.0) {
              		tmp = 1.0;
              	} else {
              		tmp = y / t;
              	}
              	return tmp;
              }
              
              function code(x, y, z, t)
              	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0))
              	tmp = 0.0
              	if (t_1 <= -1.0)
              		tmp = Float64(y / t);
              	elseif (t_1 <= 2e-29)
              		tmp = fma(x, Float64(-x), x);
              	elseif (t_1 <= 50.0)
              		tmp = 1.0;
              	else
              		tmp = Float64(y / t);
              	end
              	return tmp
              end
              
              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-29], N[(x * (-x) + x), $MachinePrecision], If[LessEqual[t$95$1, 50.0], 1.0, N[(y / t), $MachinePrecision]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
              \mathbf{if}\;t\_1 \leq -1:\\
              \;\;\;\;\frac{y}{t}\\
              
              \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-29}:\\
              \;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\
              
              \mathbf{elif}\;t\_1 \leq 50:\\
              \;\;\;\;1\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{y}{t}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                1. Initial program 74.0%

                  \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{\frac{y}{t}} \]
                4. Step-by-step derivation
                  1. lower-/.f6460.4

                    \[\leadsto \color{blue}{\frac{y}{t}} \]
                5. Applied rewrites60.4%

                  \[\leadsto \color{blue}{\frac{y}{t}} \]

                if -1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999989e-29

                1. Initial program 94.1%

                  \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-/.f64N/A

                    \[\leadsto \frac{x + \color{blue}{\frac{y \cdot z - x}{t \cdot z - x}}}{x + 1} \]
                  2. clear-numN/A

                    \[\leadsto \frac{x + \color{blue}{\frac{1}{\frac{t \cdot z - x}{y \cdot z - x}}}}{x + 1} \]
                  3. associate-/r/N/A

                    \[\leadsto \frac{x + \color{blue}{\frac{1}{t \cdot z - x} \cdot \left(y \cdot z - x\right)}}{x + 1} \]
                  4. lift--.f64N/A

                    \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\left(y \cdot z - x\right)}}{x + 1} \]
                  5. flip3--N/A

                    \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\frac{{\left(y \cdot z\right)}^{3} - {x}^{3}}{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}}}{x + 1} \]
                  6. clear-numN/A

                    \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\frac{1}{\frac{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}{{\left(y \cdot z\right)}^{3} - {x}^{3}}}}}{x + 1} \]
                  7. clear-numN/A

                    \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\color{blue}{\frac{1}{\frac{{\left(y \cdot z\right)}^{3} - {x}^{3}}{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}}}}}{x + 1} \]
                  8. flip3--N/A

                    \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
                  9. lift--.f64N/A

                    \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
                  10. un-div-invN/A

                    \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{t \cdot z - x}}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
                  11. lower-/.f64N/A

                    \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{t \cdot z - x}}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
                  12. lower-/.f64N/A

                    \[\leadsto \frac{x + \frac{\color{blue}{\frac{1}{t \cdot z - x}}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
                  13. lift-*.f64N/A

                    \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{t \cdot z} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
                  14. *-commutativeN/A

                    \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{z \cdot t} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
                  15. lower-*.f64N/A

                    \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{z \cdot t} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
                  16. lower-/.f6494.4

                    \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\color{blue}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
                  17. lift--.f64N/A

                    \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
                  18. sub-negN/A

                    \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\frac{1}{\color{blue}{y \cdot z + \left(\mathsf{neg}\left(x\right)\right)}}}}{x + 1} \]
                4. Applied rewrites94.4%

                  \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{z \cdot t - x}}{\frac{1}{\mathsf{fma}\left(y, z, -x\right)}}}}{x + 1} \]
                5. Taylor expanded in t around inf

                  \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                6. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                  2. lower-+.f6455.1

                    \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
                7. Applied rewrites55.1%

                  \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                8. Taylor expanded in x around 0

                  \[\leadsto x \cdot \color{blue}{\left(1 + -1 \cdot x\right)} \]
                9. Step-by-step derivation
                  1. Applied rewrites55.1%

                    \[\leadsto \mathsf{fma}\left(x, \color{blue}{-x}, x\right) \]

                  if 1.99999999999999989e-29 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50

                  1. Initial program 100.0%

                    \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites94.3%

                      \[\leadsto \color{blue}{1} \]
                  5. Recombined 3 regimes into one program.
                  6. Final simplification77.0%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq -1:\\ \;\;\;\;\frac{y}{t}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2 \cdot 10^{-29}:\\ \;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t}\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 9: 86.1% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y}{t}}{x + 1}\\ t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\ \mathbf{if}\;t\_2 \leq 0.999999999950755:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
                          (t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
                     (if (<= t_2 0.999999999950755) t_1 (if (<= t_2 50.0) 1.0 t_1))))
                  double code(double x, double y, double z, double t) {
                  	double t_1 = (x + (y / t)) / (x + 1.0);
                  	double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
                  	double tmp;
                  	if (t_2 <= 0.999999999950755) {
                  		tmp = t_1;
                  	} else if (t_2 <= 50.0) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8) :: t_1
                      real(8) :: t_2
                      real(8) :: tmp
                      t_1 = (x + (y / t)) / (x + 1.0d0)
                      t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
                      if (t_2 <= 0.999999999950755d0) then
                          tmp = t_1
                      else if (t_2 <= 50.0d0) then
                          tmp = 1.0d0
                      else
                          tmp = t_1
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t) {
                  	double t_1 = (x + (y / t)) / (x + 1.0);
                  	double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
                  	double tmp;
                  	if (t_2 <= 0.999999999950755) {
                  		tmp = t_1;
                  	} else if (t_2 <= 50.0) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t):
                  	t_1 = (x + (y / t)) / (x + 1.0)
                  	t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)
                  	tmp = 0
                  	if t_2 <= 0.999999999950755:
                  		tmp = t_1
                  	elif t_2 <= 50.0:
                  		tmp = 1.0
                  	else:
                  		tmp = t_1
                  	return tmp
                  
                  function code(x, y, z, t)
                  	t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0))
                  	t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0))
                  	tmp = 0.0
                  	if (t_2 <= 0.999999999950755)
                  		tmp = t_1;
                  	elseif (t_2 <= 50.0)
                  		tmp = 1.0;
                  	else
                  		tmp = t_1;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t)
                  	t_1 = (x + (y / t)) / (x + 1.0);
                  	t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
                  	tmp = 0.0;
                  	if (t_2 <= 0.999999999950755)
                  		tmp = t_1;
                  	elseif (t_2 <= 50.0)
                  		tmp = 1.0;
                  	else
                  		tmp = t_1;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.999999999950755], t$95$1, If[LessEqual[t$95$2, 50.0], 1.0, t$95$1]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
                  t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
                  \mathbf{if}\;t\_2 \leq 0.999999999950755:\\
                  \;\;\;\;t\_1\\
                  
                  \mathbf{elif}\;t\_2 \leq 50:\\
                  \;\;\;\;1\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_1\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.99999999995075495 or 50 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                    1. Initial program 81.2%

                      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
                    4. Step-by-step derivation
                      1. lower-/.f6478.6

                        \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
                    5. Applied rewrites78.6%

                      \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]

                    if 0.99999999995075495 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 50

                    1. Initial program 100.0%

                      \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{1} \]
                    4. Step-by-step derivation
                      1. Applied rewrites98.3%

                        \[\leadsto \color{blue}{1} \]
                    5. Recombined 2 regimes into one program.
                    6. Final simplification88.1%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 0.999999999950755:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \mathbf{elif}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 50:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \]
                    7. Add Preprocessing

                    Alternative 10: 95.0% accurate, 0.5× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\ \mathbf{if}\;t\_1 \leq 5 \cdot 10^{+289}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \end{array} \]
                    (FPCore (x y z t)
                     :precision binary64
                     (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
                       (if (<= t_1 5e+289) t_1 (/ (+ x (/ y t)) (+ x 1.0)))))
                    double code(double x, double y, double z, double t) {
                    	double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
                    	double tmp;
                    	if (t_1 <= 5e+289) {
                    		tmp = t_1;
                    	} else {
                    		tmp = (x + (y / t)) / (x + 1.0);
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8) :: t_1
                        real(8) :: tmp
                        t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
                        if (t_1 <= 5d+289) then
                            tmp = t_1
                        else
                            tmp = (x + (y / t)) / (x + 1.0d0)
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
                    	double tmp;
                    	if (t_1 <= 5e+289) {
                    		tmp = t_1;
                    	} else {
                    		tmp = (x + (y / t)) / (x + 1.0);
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t):
                    	t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)
                    	tmp = 0
                    	if t_1 <= 5e+289:
                    		tmp = t_1
                    	else:
                    		tmp = (x + (y / t)) / (x + 1.0)
                    	return tmp
                    
                    function code(x, y, z, t)
                    	t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0))
                    	tmp = 0.0
                    	if (t_1 <= 5e+289)
                    		tmp = t_1;
                    	else
                    		tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0));
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t)
                    	t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
                    	tmp = 0.0;
                    	if (t_1 <= 5e+289)
                    		tmp = t_1;
                    	else
                    		tmp = (x + (y / t)) / (x + 1.0);
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+289], t$95$1, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
                    \mathbf{if}\;t\_1 \leq 5 \cdot 10^{+289}:\\
                    \;\;\;\;t\_1\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000031e289

                      1. Initial program 97.7%

                        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                      2. Add Preprocessing

                      if 5.00000000000000031e289 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                      1. Initial program 26.8%

                        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
                      4. Step-by-step derivation
                        1. lower-/.f64100.0

                          \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
                      5. Applied rewrites100.0%

                        \[\leadsto \frac{x + \color{blue}{\frac{y}{t}}}{x + 1} \]
                    3. Recombined 2 regimes into one program.
                    4. Final simplification97.9%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 5 \cdot 10^{+289}:\\ \;\;\;\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\ \end{array} \]
                    5. Add Preprocessing

                    Alternative 11: 61.7% accurate, 0.8× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2 \cdot 10^{-29}:\\ \;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                    (FPCore (x y z t)
                     :precision binary64
                     (if (<= (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)) 2e-29)
                       (fma x (- x) x)
                       1.0))
                    double code(double x, double y, double z, double t) {
                    	double tmp;
                    	if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 2e-29) {
                    		tmp = fma(x, -x, x);
                    	} else {
                    		tmp = 1.0;
                    	}
                    	return tmp;
                    }
                    
                    function code(x, y, z, t)
                    	tmp = 0.0
                    	if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) <= 2e-29)
                    		tmp = fma(x, Float64(-x), x);
                    	else
                    		tmp = 1.0;
                    	end
                    	return tmp
                    end
                    
                    code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 2e-29], N[(x * (-x) + x), $MachinePrecision], 1.0]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2 \cdot 10^{-29}:\\
                    \;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;1\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999989e-29

                      1. Initial program 93.4%

                        \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                      2. Add Preprocessing
                      3. Step-by-step derivation
                        1. lift-/.f64N/A

                          \[\leadsto \frac{x + \color{blue}{\frac{y \cdot z - x}{t \cdot z - x}}}{x + 1} \]
                        2. clear-numN/A

                          \[\leadsto \frac{x + \color{blue}{\frac{1}{\frac{t \cdot z - x}{y \cdot z - x}}}}{x + 1} \]
                        3. associate-/r/N/A

                          \[\leadsto \frac{x + \color{blue}{\frac{1}{t \cdot z - x} \cdot \left(y \cdot z - x\right)}}{x + 1} \]
                        4. lift--.f64N/A

                          \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\left(y \cdot z - x\right)}}{x + 1} \]
                        5. flip3--N/A

                          \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\frac{{\left(y \cdot z\right)}^{3} - {x}^{3}}{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}}}{x + 1} \]
                        6. clear-numN/A

                          \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \color{blue}{\frac{1}{\frac{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}{{\left(y \cdot z\right)}^{3} - {x}^{3}}}}}{x + 1} \]
                        7. clear-numN/A

                          \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\color{blue}{\frac{1}{\frac{{\left(y \cdot z\right)}^{3} - {x}^{3}}{\left(y \cdot z\right) \cdot \left(y \cdot z\right) + \left(x \cdot x + \left(y \cdot z\right) \cdot x\right)}}}}}{x + 1} \]
                        8. flip3--N/A

                          \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
                        9. lift--.f64N/A

                          \[\leadsto \frac{x + \frac{1}{t \cdot z - x} \cdot \frac{1}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
                        10. un-div-invN/A

                          \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{t \cdot z - x}}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
                        11. lower-/.f64N/A

                          \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{t \cdot z - x}}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
                        12. lower-/.f64N/A

                          \[\leadsto \frac{x + \frac{\color{blue}{\frac{1}{t \cdot z - x}}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
                        13. lift-*.f64N/A

                          \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{t \cdot z} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
                        14. *-commutativeN/A

                          \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{z \cdot t} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
                        15. lower-*.f64N/A

                          \[\leadsto \frac{x + \frac{\frac{1}{\color{blue}{z \cdot t} - x}}{\frac{1}{y \cdot z - x}}}{x + 1} \]
                        16. lower-/.f6493.5

                          \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\color{blue}{\frac{1}{y \cdot z - x}}}}{x + 1} \]
                        17. lift--.f64N/A

                          \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\frac{1}{\color{blue}{y \cdot z - x}}}}{x + 1} \]
                        18. sub-negN/A

                          \[\leadsto \frac{x + \frac{\frac{1}{z \cdot t - x}}{\frac{1}{\color{blue}{y \cdot z + \left(\mathsf{neg}\left(x\right)\right)}}}}{x + 1} \]
                      4. Applied rewrites93.5%

                        \[\leadsto \frac{x + \color{blue}{\frac{\frac{1}{z \cdot t - x}}{\frac{1}{\mathsf{fma}\left(y, z, -x\right)}}}}{x + 1} \]
                      5. Taylor expanded in t around inf

                        \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                      6. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                        2. lower-+.f6427.4

                          \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
                      7. Applied rewrites27.4%

                        \[\leadsto \color{blue}{\frac{x}{1 + x}} \]
                      8. Taylor expanded in x around 0

                        \[\leadsto x \cdot \color{blue}{\left(1 + -1 \cdot x\right)} \]
                      9. Step-by-step derivation
                        1. Applied rewrites28.1%

                          \[\leadsto \mathsf{fma}\left(x, \color{blue}{-x}, x\right) \]

                        if 1.99999999999999989e-29 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64)))

                        1. Initial program 88.8%

                          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites74.0%

                            \[\leadsto \color{blue}{1} \]
                        5. Recombined 2 regimes into one program.
                        6. Final simplification60.0%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2 \cdot 10^{-29}:\\ \;\;\;\;\mathsf{fma}\left(x, -x, x\right)\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                        7. Add Preprocessing

                        Alternative 12: 53.7% accurate, 45.0× speedup?

                        \[\begin{array}{l} \\ 1 \end{array} \]
                        (FPCore (x y z t) :precision binary64 1.0)
                        double code(double x, double y, double z, double t) {
                        	return 1.0;
                        }
                        
                        real(8) function code(x, y, z, t)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            code = 1.0d0
                        end function
                        
                        public static double code(double x, double y, double z, double t) {
                        	return 1.0;
                        }
                        
                        def code(x, y, z, t):
                        	return 1.0
                        
                        function code(x, y, z, t)
                        	return 1.0
                        end
                        
                        function tmp = code(x, y, z, t)
                        	tmp = 1.0;
                        end
                        
                        code[x_, y_, z_, t_] := 1.0
                        
                        \begin{array}{l}
                        
                        \\
                        1
                        \end{array}
                        
                        Derivation
                        1. Initial program 90.2%

                          \[\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites52.2%

                            \[\leadsto \color{blue}{1} \]
                          2. Add Preprocessing

                          Developer Target 1: 99.6% accurate, 0.7× speedup?

                          \[\begin{array}{l} \\ \frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
                          double code(double x, double y, double z, double t) {
                          	return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
                          }
                          
                          def code(x, y, z, t):
                          	return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
                          
                          function code(x, y, z, t)
                          	return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0))
                          end
                          
                          function tmp = code(x, y, z, t)
                          	tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
                          end
                          
                          code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
                          
                          \begin{array}{l}
                          
                          \\
                          \frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
                          \end{array}
                          

                          Reproduce

                          ?
                          herbie shell --seed 2024216 
                          (FPCore (x y z t)
                            :name "Diagrams.Trail:splitAtParam  from diagrams-lib-1.3.0.3, A"
                            :precision binary64
                          
                            :alt
                            (! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
                          
                            (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))