
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
(* normAngle normAngle)
(*
-0.16666666666666666
(*
u
(- (fma n0_i -3.0 (fma u (fma u (- n1_i n0_i) (* n0_i 3.0)) n0_i)) n1_i)))
(fma (- n1_i n0_i) u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((normAngle * normAngle), (-0.16666666666666666f * (u * (fmaf(n0_i, -3.0f, fmaf(u, fmaf(u, (n1_i - n0_i), (n0_i * 3.0f)), n0_i)) - n1_i))), fmaf((n1_i - n0_i), u, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(normAngle * normAngle), Float32(Float32(-0.16666666666666666) * Float32(u * Float32(fma(n0_i, Float32(-3.0), fma(u, fma(u, Float32(n1_i - n0_i), Float32(n0_i * Float32(3.0))), n0_i)) - n1_i))), fma(Float32(n1_i - n0_i), u, n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(normAngle \cdot normAngle, -0.16666666666666666 \cdot \left(u \cdot \left(\mathsf{fma}\left(n0\_i, -3, \mathsf{fma}\left(u, \mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i \cdot 3\right), n0\_i\right)\right) - n1\_i\right)\right), \mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\right)
\end{array}
Initial program 97.6%
lift-+.f32N/A
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites97.7%
Taylor expanded in normAngle around 0
Applied rewrites99.4%
Taylor expanded in u around 0
Applied rewrites99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (* normAngle normAngle) (* -0.16666666666666666 (* u (- (* n0_i (fma u (- 3.0 u) -2.0)) n1_i))) (fma (- n1_i n0_i) u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((normAngle * normAngle), (-0.16666666666666666f * (u * ((n0_i * fmaf(u, (3.0f - u), -2.0f)) - n1_i))), fmaf((n1_i - n0_i), u, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(normAngle * normAngle), Float32(Float32(-0.16666666666666666) * Float32(u * Float32(Float32(n0_i * fma(u, Float32(Float32(3.0) - u), Float32(-2.0))) - n1_i))), fma(Float32(n1_i - n0_i), u, n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(normAngle \cdot normAngle, -0.16666666666666666 \cdot \left(u \cdot \left(n0\_i \cdot \mathsf{fma}\left(u, 3 - u, -2\right) - n1\_i\right)\right), \mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\right)
\end{array}
Initial program 97.6%
lift-+.f32N/A
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites97.7%
Taylor expanded in normAngle around 0
Applied rewrites99.4%
Taylor expanded in u around 0
Applied rewrites99.4%
Taylor expanded in n0_i around inf
Applied rewrites99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (* normAngle normAngle) (* -0.16666666666666666 (* n1_i (* u (fma u u -1.0)))) (fma (- n1_i n0_i) u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((normAngle * normAngle), (-0.16666666666666666f * (n1_i * (u * fmaf(u, u, -1.0f)))), fmaf((n1_i - n0_i), u, n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(normAngle * normAngle), Float32(Float32(-0.16666666666666666) * Float32(n1_i * Float32(u * fma(u, u, Float32(-1.0))))), fma(Float32(n1_i - n0_i), u, n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(normAngle \cdot normAngle, -0.16666666666666666 \cdot \left(n1\_i \cdot \left(u \cdot \mathsf{fma}\left(u, u, -1\right)\right)\right), \mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\right)
\end{array}
Initial program 97.6%
lift-+.f32N/A
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites97.7%
Taylor expanded in normAngle around 0
Applied rewrites99.4%
Taylor expanded in n0_i around 0
Applied rewrites99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (fma normAngle (* normAngle (fma n0_i 0.3333333333333333 (* n1_i 0.16666666666666666))) (- n1_i n0_i)) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, fmaf(normAngle, (normAngle * fmaf(n0_i, 0.3333333333333333f, (n1_i * 0.16666666666666666f))), (n1_i - n0_i)), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, fma(normAngle, Float32(normAngle * fma(n0_i, Float32(0.3333333333333333), Float32(n1_i * Float32(0.16666666666666666)))), Float32(n1_i - n0_i)), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \mathsf{fma}\left(normAngle, normAngle \cdot \mathsf{fma}\left(n0\_i, 0.3333333333333333, n1\_i \cdot 0.16666666666666666\right), n1\_i - n0\_i\right), n0\_i\right)
\end{array}
Initial program 97.6%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.1%
Taylor expanded in normAngle around 0
Applied rewrites99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (fma n0_i (- u) n0_i)))
(if (<= n0_i -1.4999999523982838e-21)
t_0
(if (<= n0_i 4.999999841327613e-22) (* u n1_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = fmaf(n0_i, -u, n0_i);
float tmp;
if (n0_i <= -1.4999999523982838e-21f) {
tmp = t_0;
} else if (n0_i <= 4.999999841327613e-22f) {
tmp = u * n1_i;
} else {
tmp = t_0;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) t_0 = fma(n0_i, Float32(-u), n0_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.4999999523982838e-21)) tmp = t_0; elseif (n0_i <= Float32(4.999999841327613e-22)) tmp = Float32(u * n1_i); else tmp = t_0; end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(n0\_i, -u, n0\_i\right)\\
\mathbf{if}\;n0\_i \leq -1.4999999523982838 \cdot 10^{-21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -1.5e-21 or 4.9999998e-22 < n0_i Initial program 98.4%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.5
Applied rewrites98.5%
Taylor expanded in n0_i around inf
Applied rewrites86.4%
if -1.5e-21 < n0_i < 4.9999998e-22Initial program 96.8%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.0
Applied rewrites98.0%
Taylor expanded in n0_i around 0
Applied rewrites64.0%
Final simplification75.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.4999999523982838e-21) (* n0_i 1.0) (if (<= n0_i 4.999999841327613e-22) (* u n1_i) (* n0_i 1.0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.4999999523982838e-21f) {
tmp = n0_i * 1.0f;
} else if (n0_i <= 4.999999841327613e-22f) {
tmp = u * n1_i;
} else {
tmp = n0_i * 1.0f;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.4999999523982838e-21)) then
tmp = n0_i * 1.0e0
else if (n0_i <= 4.999999841327613e-22) then
tmp = u * n1_i
else
tmp = n0_i * 1.0e0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.4999999523982838e-21)) tmp = Float32(n0_i * Float32(1.0)); elseif (n0_i <= Float32(4.999999841327613e-22)) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(1.0)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.4999999523982838e-21)) tmp = n0_i * single(1.0); elseif (n0_i <= single(4.999999841327613e-22)) tmp = u * n1_i; else tmp = n0_i * single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.4999999523982838 \cdot 10^{-21}:\\
\;\;\;\;n0\_i \cdot 1\\
\mathbf{elif}\;n0\_i \leq 4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot 1\\
\end{array}
\end{array}
if n0_i < -1.5e-21 or 4.9999998e-22 < n0_i Initial program 98.4%
Taylor expanded in n0_i around inf
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f32N/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-lft1-inN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
lower-sin.f3286.3
Applied rewrites86.3%
Taylor expanded in u around 0
Applied rewrites67.7%
if -1.5e-21 < n0_i < 4.9999998e-22Initial program 96.8%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.0
Applied rewrites98.0%
Taylor expanded in n0_i around 0
Applied rewrites64.0%
Final simplification65.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
\end{array}
Initial program 97.6%
lift-+.f32N/A
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f32N/A
Applied rewrites97.7%
Taylor expanded in normAngle around 0
distribute-lft-inN/A
*-rgt-identityN/A
associate-+l+N/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt-inN/A
+-commutativeN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f3298.6
Applied rewrites98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u n1_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * n1_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * n1_i
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * n1_i) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * n1_i; end
\begin{array}{l}
\\
u \cdot n1\_i
\end{array}
Initial program 97.6%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.2
Applied rewrites98.2%
Taylor expanded in n0_i around 0
Applied rewrites38.4%
Final simplification38.4%
herbie shell --seed 2024216
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))