
(FPCore (x) :precision binary64 (sqrt (+ (pow x 2.0) (pow x 2.0))))
double code(double x) {
return sqrt((pow(x, 2.0) + pow(x, 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((x ** 2.0d0) + (x ** 2.0d0)))
end function
public static double code(double x) {
return Math.sqrt((Math.pow(x, 2.0) + Math.pow(x, 2.0)));
}
def code(x): return math.sqrt((math.pow(x, 2.0) + math.pow(x, 2.0)))
function code(x) return sqrt(Float64((x ^ 2.0) + (x ^ 2.0))) end
function tmp = code(x) tmp = sqrt(((x ^ 2.0) + (x ^ 2.0))); end
code[x_] := N[Sqrt[N[(N[Power[x, 2.0], $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{2} + {x}^{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (sqrt (+ (pow x 2.0) (pow x 2.0))))
double code(double x) {
return sqrt((pow(x, 2.0) + pow(x, 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((x ** 2.0d0) + (x ** 2.0d0)))
end function
public static double code(double x) {
return Math.sqrt((Math.pow(x, 2.0) + Math.pow(x, 2.0)));
}
def code(x): return math.sqrt((math.pow(x, 2.0) + math.pow(x, 2.0)))
function code(x) return sqrt(Float64((x ^ 2.0) + (x ^ 2.0))) end
function tmp = code(x) tmp = sqrt(((x ^ 2.0) + (x ^ 2.0))); end
code[x_] := N[Sqrt[N[(N[Power[x, 2.0], $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{2} + {x}^{2}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x -4e-310) (* (sqrt 2.0) (- x)) (* x (sqrt 2.0))))
double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = sqrt(2.0) * -x;
} else {
tmp = x * sqrt(2.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-4d-310)) then
tmp = sqrt(2.0d0) * -x
else
tmp = x * sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -4e-310) {
tmp = Math.sqrt(2.0) * -x;
} else {
tmp = x * Math.sqrt(2.0);
}
return tmp;
}
def code(x): tmp = 0 if x <= -4e-310: tmp = math.sqrt(2.0) * -x else: tmp = x * math.sqrt(2.0) return tmp
function code(x) tmp = 0.0 if (x <= -4e-310) tmp = Float64(sqrt(2.0) * Float64(-x)); else tmp = Float64(x * sqrt(2.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -4e-310) tmp = sqrt(2.0) * -x; else tmp = x * sqrt(2.0); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -4e-310], N[(N[Sqrt[2.0], $MachinePrecision] * (-x)), $MachinePrecision], N[(x * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{2} \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sqrt{2}\\
\end{array}
\end{array}
if x < -3.999999999999988e-310Initial program 59.3%
Taylor expanded in x around -inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.4
Simplified99.4%
if -3.999999999999988e-310 < x Initial program 54.7%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f6499.4
Simplified99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 (* x (sqrt 2.0)))
double code(double x) {
return x * sqrt(2.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * sqrt(2.0d0)
end function
public static double code(double x) {
return x * Math.sqrt(2.0);
}
def code(x): return x * math.sqrt(2.0)
function code(x) return Float64(x * sqrt(2.0)) end
function tmp = code(x) tmp = x * sqrt(2.0); end
code[x_] := N[(x * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{2}
\end{array}
Initial program 56.9%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f6452.7
Simplified52.7%
herbie shell --seed 2024215
(FPCore (x)
:name "sqrt E (should all be same)"
:precision binary64
(sqrt (+ (pow x 2.0) (pow x 2.0))))