
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Initial program 99.5%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2))) -1e-225)
(* (* a2 a2) (/ (* th (* th -0.5)) (sqrt 2.0)))
(+ (/ (* a2 a2) (sqrt 2.0)) (/ (* a1 a1) (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if (((t_1 * (a1 * a1)) + (t_1 * (a2 * a2))) <= -1e-225) {
tmp = (a2 * a2) * ((th * (th * -0.5)) / sqrt(2.0));
} else {
tmp = ((a2 * a2) / sqrt(2.0)) + ((a1 * a1) / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = cos(th) / sqrt(2.0d0)
if (((t_1 * (a1 * a1)) + (t_1 * (a2 * a2))) <= (-1d-225)) then
tmp = (a2 * a2) * ((th * (th * (-0.5d0))) / sqrt(2.0d0))
else
tmp = ((a2 * a2) / sqrt(2.0d0)) + ((a1 * a1) / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
double tmp;
if (((t_1 * (a1 * a1)) + (t_1 * (a2 * a2))) <= -1e-225) {
tmp = (a2 * a2) * ((th * (th * -0.5)) / Math.sqrt(2.0));
} else {
tmp = ((a2 * a2) / Math.sqrt(2.0)) + ((a1 * a1) / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) tmp = 0 if ((t_1 * (a1 * a1)) + (t_1 * (a2 * a2))) <= -1e-225: tmp = (a2 * a2) * ((th * (th * -0.5)) / math.sqrt(2.0)) else: tmp = ((a2 * a2) / math.sqrt(2.0)) + ((a1 * a1) / math.sqrt(2.0)) return tmp
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) <= -1e-225) tmp = Float64(Float64(a2 * a2) * Float64(Float64(th * Float64(th * -0.5)) / sqrt(2.0))); else tmp = Float64(Float64(Float64(a2 * a2) / sqrt(2.0)) + Float64(Float64(a1 * a1) / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = 0.0; if (((t_1 * (a1 * a1)) + (t_1 * (a2 * a2))) <= -1e-225) tmp = (a2 * a2) * ((th * (th * -0.5)) / sqrt(2.0)); else tmp = ((a2 * a2) / sqrt(2.0)) + ((a1 * a1) / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1e-225], N[(N[(a2 * a2), $MachinePrecision] * N[(N[(th * N[(th * -0.5), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] + N[(N[(a1 * a1), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right) \leq -1 \cdot 10^{-225}:\\
\;\;\;\;\left(a2 \cdot a2\right) \cdot \frac{th \cdot \left(th \cdot -0.5\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}} + \frac{a1 \cdot a1}{\sqrt{2}}\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -9.9999999999999996e-226Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6444.5
Simplified44.5%
Taylor expanded in a1 around 0
lower-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-sqrt.f6450.3
Simplified50.3%
Taylor expanded in th around 0
associate-/l*N/A
*-commutativeN/A
associate-*r*N/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-outN/A
+-commutativeN/A
remove-double-negN/A
metadata-evalN/A
distribute-lft-neg-inN/A
associate-/l*N/A
distribute-neg-inN/A
+-commutativeN/A
Simplified28.1%
Taylor expanded in th around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6428.1
Simplified28.1%
if -9.9999999999999996e-226 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6492.2
Simplified92.2%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6483.6
Simplified83.6%
Final simplification73.8%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2))) -1e-225)
(* (* a2 a2) (/ (* th (* th -0.5)) (sqrt 2.0)))
(/ (fma a1 a1 (* a2 a2)) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if (((t_1 * (a1 * a1)) + (t_1 * (a2 * a2))) <= -1e-225) {
tmp = (a2 * a2) * ((th * (th * -0.5)) / sqrt(2.0));
} else {
tmp = fma(a1, a1, (a2 * a2)) / sqrt(2.0);
}
return tmp;
}
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) <= -1e-225) tmp = Float64(Float64(a2 * a2) * Float64(Float64(th * Float64(th * -0.5)) / sqrt(2.0))); else tmp = Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0)); end return tmp end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1e-225], N[(N[(a2 * a2), $MachinePrecision] * N[(N[(th * N[(th * -0.5), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right) \leq -1 \cdot 10^{-225}:\\
\;\;\;\;\left(a2 \cdot a2\right) \cdot \frac{th \cdot \left(th \cdot -0.5\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -9.9999999999999996e-226Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6444.5
Simplified44.5%
Taylor expanded in a1 around 0
lower-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-sqrt.f6450.3
Simplified50.3%
Taylor expanded in th around 0
associate-/l*N/A
*-commutativeN/A
associate-*r*N/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-outN/A
+-commutativeN/A
remove-double-negN/A
metadata-evalN/A
distribute-lft-neg-inN/A
associate-/l*N/A
distribute-neg-inN/A
+-commutativeN/A
Simplified28.1%
Taylor expanded in th around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6428.1
Simplified28.1%
if -9.9999999999999996e-226 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6490.7
Simplified90.7%
Taylor expanded in a1 around 0
+-commutativeN/A
*-rgt-identityN/A
associate-*r/N/A
*-inversesN/A
associate-/r*N/A
associate-/l*N/A
times-fracN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f64N/A
unpow2N/A
associate-/l*N/A
Simplified66.0%
Taylor expanded in th around 0
distribute-rgt-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-/.f64N/A
+-commutativeN/A
unpow2N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6483.6
Simplified83.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 (* (cos th) a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * (cos(th) * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (cos(th) * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * (Math.cos(th) * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * (math.cos(th) * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * Float64(cos(th) * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * (cos(th) * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \left(\cos th \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6482.6
Simplified82.6%
Taylor expanded in a1 around 0
lower-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-sqrt.f6454.7
Simplified54.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6482.6
Simplified82.6%
Taylor expanded in a1 around 0
+-commutativeN/A
*-rgt-identityN/A
associate-*r/N/A
*-inversesN/A
associate-/r*N/A
associate-/l*N/A
times-fracN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f64N/A
unpow2N/A
associate-/l*N/A
Simplified62.9%
Taylor expanded in a1 around 0
lower-cos.f6454.7
Simplified54.7%
Final simplification54.7%
(FPCore (a1 a2 th) :precision binary64 (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return fma(a1, a1, (a2 * a2)) / sqrt(2.0);
}
function code(a1, a2, th) return Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0)) end
code[a1_, a2_, th_] := N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6482.6
Simplified82.6%
Taylor expanded in a1 around 0
+-commutativeN/A
*-rgt-identityN/A
associate-*r/N/A
*-inversesN/A
associate-/r*N/A
associate-/l*N/A
times-fracN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f64N/A
unpow2N/A
associate-/l*N/A
Simplified62.9%
Taylor expanded in th around 0
distribute-rgt-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-/.f64N/A
+-commutativeN/A
unpow2N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6469.0
Simplified69.0%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6484.9
Simplified84.9%
Taylor expanded in a1 around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6440.2
Simplified40.2%
(FPCore (a1 a2 th) :precision binary64 (/ (* a1 a1) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a1 * a1) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 * a1) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a1 * a1) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a1 * a1) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a1 * a1) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a1 * a1) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a1 * a1), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1}{\sqrt{2}}
\end{array}
Initial program 99.5%
Taylor expanded in th around 0
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6482.6
Simplified82.6%
Taylor expanded in a1 around inf
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
lower-sqrt.f6442.0
Simplified42.0%
herbie shell --seed 2024215
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))