
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (- (pow x 4.0) (pow y 4.0)) -2e-315) (- (pow y 4.0)) (pow x 4.0)))
double code(double x, double y) {
double tmp;
if ((pow(x, 4.0) - pow(y, 4.0)) <= -2e-315) {
tmp = -pow(y, 4.0);
} else {
tmp = pow(x, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x ** 4.0d0) - (y ** 4.0d0)) <= (-2d-315)) then
tmp = -(y ** 4.0d0)
else
tmp = x ** 4.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(x, 4.0) - Math.pow(y, 4.0)) <= -2e-315) {
tmp = -Math.pow(y, 4.0);
} else {
tmp = Math.pow(x, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(x, 4.0) - math.pow(y, 4.0)) <= -2e-315: tmp = -math.pow(y, 4.0) else: tmp = math.pow(x, 4.0) return tmp
function code(x, y) tmp = 0.0 if (Float64((x ^ 4.0) - (y ^ 4.0)) <= -2e-315) tmp = Float64(-(y ^ 4.0)); else tmp = x ^ 4.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x ^ 4.0) - (y ^ 4.0)) <= -2e-315) tmp = -(y ^ 4.0); else tmp = x ^ 4.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], -2e-315], (-N[Power[y, 4.0], $MachinePrecision]), N[Power[x, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} - {y}^{4} \leq -2 \cdot 10^{-315}:\\
\;\;\;\;-{y}^{4}\\
\mathbf{else}:\\
\;\;\;\;{x}^{4}\\
\end{array}
\end{array}
if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -2.0000000019e-315Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-pow.f64100.0
Simplified100.0%
if -2.0000000019e-315 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) Initial program 82.2%
Taylor expanded in x around inf
lower-pow.f6491.4
Simplified91.4%
(FPCore (x y) :precision binary64 (if (<= (pow x 4.0) INFINITY) (- (pow x 4.0) (pow y 4.0)) (pow x 4.0)))
double code(double x, double y) {
double tmp;
if (pow(x, 4.0) <= ((double) INFINITY)) {
tmp = pow(x, 4.0) - pow(y, 4.0);
} else {
tmp = pow(x, 4.0);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (Math.pow(x, 4.0) <= Double.POSITIVE_INFINITY) {
tmp = Math.pow(x, 4.0) - Math.pow(y, 4.0);
} else {
tmp = Math.pow(x, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(x, 4.0) <= math.inf: tmp = math.pow(x, 4.0) - math.pow(y, 4.0) else: tmp = math.pow(x, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((x ^ 4.0) <= Inf) tmp = Float64((x ^ 4.0) - (y ^ 4.0)); else tmp = x ^ 4.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x ^ 4.0) <= Inf) tmp = (x ^ 4.0) - (y ^ 4.0); else tmp = x ^ 4.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[x, 4.0], $MachinePrecision], Infinity], N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], N[Power[x, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} \leq \infty:\\
\;\;\;\;{x}^{4} - {y}^{4}\\
\mathbf{else}:\\
\;\;\;\;{x}^{4}\\
\end{array}
\end{array}
if (pow.f64 x #s(literal 4 binary64)) < +inf.0Initial program 88.7%
if +inf.0 < (pow.f64 x #s(literal 4 binary64)) Initial program 88.7%
Taylor expanded in x around inf
lower-pow.f6459.2
Simplified59.2%
(FPCore (x y) :precision binary64 (pow x 4.0))
double code(double x, double y) {
return pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x ** 4.0d0
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0);
}
def code(x, y): return math.pow(x, 4.0)
function code(x, y) return x ^ 4.0 end
function tmp = code(x, y) tmp = x ^ 4.0; end
code[x_, y_] := N[Power[x, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{4}
\end{array}
Initial program 88.7%
Taylor expanded in x around inf
lower-pow.f6459.2
Simplified59.2%
herbie shell --seed 2024215
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))