
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma t (- z) (* x y)))
double code(double x, double y, double z, double t) {
return fma(t, -z, (x * y));
}
function code(x, y, z, t) return fma(t, Float64(-z), Float64(x * y)) end
code[x_, y_, z_, t_] := N[(t * (-z) + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(t, -z, x \cdot y\right)
\end{array}
Initial program 98.0%
Taylor expanded in x around 0
sub-negN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6499.2
Simplified99.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* t z)))) (if (<= (* t z) -200000.0) t_1 (if (<= (* t z) 2e-103) (* x y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -(t * z);
double tmp;
if ((t * z) <= -200000.0) {
tmp = t_1;
} else if ((t * z) <= 2e-103) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -(t * z)
if ((t * z) <= (-200000.0d0)) then
tmp = t_1
else if ((t * z) <= 2d-103) then
tmp = x * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -(t * z);
double tmp;
if ((t * z) <= -200000.0) {
tmp = t_1;
} else if ((t * z) <= 2e-103) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -(t * z) tmp = 0 if (t * z) <= -200000.0: tmp = t_1 elif (t * z) <= 2e-103: tmp = x * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(-Float64(t * z)) tmp = 0.0 if (Float64(t * z) <= -200000.0) tmp = t_1; elseif (Float64(t * z) <= 2e-103) tmp = Float64(x * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -(t * z); tmp = 0.0; if ((t * z) <= -200000.0) tmp = t_1; elseif ((t * z) <= 2e-103) tmp = x * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = (-N[(t * z), $MachinePrecision])}, If[LessEqual[N[(t * z), $MachinePrecision], -200000.0], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2e-103], N[(x * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -t \cdot z\\
\mathbf{if}\;t \cdot z \leq -200000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{-103}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -2e5 or 1.99999999999999992e-103 < (*.f64 z t) Initial program 96.6%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6477.4
Simplified77.4%
if -2e5 < (*.f64 z t) < 1.99999999999999992e-103Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6481.6
Simplified81.6%
Final simplification79.1%
(FPCore (x y z t) :precision binary64 (- (* x y) (* t z)))
double code(double x, double y, double z, double t) {
return (x * y) - (t * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (t * z)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (t * z);
}
def code(x, y, z, t): return (x * y) - (t * z)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(t * z)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (t * z); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - t \cdot z
\end{array}
Initial program 98.0%
Final simplification98.0%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.0%
Taylor expanded in x around inf
lower-*.f6449.3
Simplified49.3%
herbie shell --seed 2024215
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))