
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
(FPCore (x y) :precision binary64 (* 0.5 (+ y x)))
double code(double x, double y) {
return 0.5 * (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (y + x)
end function
public static double code(double x, double y) {
return 0.5 * (y + x);
}
def code(x, y): return 0.5 * (y + x)
function code(x, y) return Float64(0.5 * Float64(y + x)) end
function tmp = code(x, y) tmp = 0.5 * (y + x); end
code[x_, y_] := N[(0.5 * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
associate-*r/N/A
associate-*l/N/A
*-inversesN/A
*-lft-identityN/A
lower-+.f64100.0
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (+ y x) -2e-272) (* x 0.5) (* y 0.5)))
double code(double x, double y) {
double tmp;
if ((y + x) <= -2e-272) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y + x) <= (-2d-272)) then
tmp = x * 0.5d0
else
tmp = y * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y + x) <= -2e-272) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (y + x) <= -2e-272: tmp = x * 0.5 else: tmp = y * 0.5 return tmp
function code(x, y) tmp = 0.0 if (Float64(y + x) <= -2e-272) tmp = Float64(x * 0.5); else tmp = Float64(y * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y + x) <= -2e-272) tmp = x * 0.5; else tmp = y * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y + x), $MachinePrecision], -2e-272], N[(x * 0.5), $MachinePrecision], N[(y * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -2 \cdot 10^{-272}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.5\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999986e-272Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6447.2
Simplified47.2%
if -1.99999999999999986e-272 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6448.4
Simplified48.4%
Final simplification47.8%
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6450.4
Simplified50.4%
herbie shell --seed 2024215
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, A"
:precision binary64
(/ (+ x y) 2.0))