
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (- x (/ (* x z) y)))
double code(double x, double y, double z) {
return x - ((x * z) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((x * z) / y)
end function
public static double code(double x, double y, double z) {
return x - ((x * z) / y);
}
def code(x, y, z): return x - ((x * z) / y)
function code(x, y, z) return Float64(x - Float64(Float64(x * z) / y)) end
function tmp = code(x, y, z) tmp = x - ((x * z) / y); end
code[x_, y_, z_] := N[(x - N[(N[(x * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{x \cdot z}{y}
\end{array}
Initial program 84.2%
Taylor expanded in x around 0
associate-/l*N/A
div-subN/A
*-inversesN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6495.8
Simplified95.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* x (- y z)) y)) (t_1 (- (/ (* x z) y)))) (if (<= t_0 -2e-176) t_1 (if (<= t_0 1e+196) (/ (* x y) y) t_1))))
double code(double x, double y, double z) {
double t_0 = (x * (y - z)) / y;
double t_1 = -((x * z) / y);
double tmp;
if (t_0 <= -2e-176) {
tmp = t_1;
} else if (t_0 <= 1e+196) {
tmp = (x * y) / y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * (y - z)) / y
t_1 = -((x * z) / y)
if (t_0 <= (-2d-176)) then
tmp = t_1
else if (t_0 <= 1d+196) then
tmp = (x * y) / y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * (y - z)) / y;
double t_1 = -((x * z) / y);
double tmp;
if (t_0 <= -2e-176) {
tmp = t_1;
} else if (t_0 <= 1e+196) {
tmp = (x * y) / y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x * (y - z)) / y t_1 = -((x * z) / y) tmp = 0 if t_0 <= -2e-176: tmp = t_1 elif t_0 <= 1e+196: tmp = (x * y) / y else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * Float64(y - z)) / y) t_1 = Float64(-Float64(Float64(x * z) / y)) tmp = 0.0 if (t_0 <= -2e-176) tmp = t_1; elseif (t_0 <= 1e+196) tmp = Float64(Float64(x * y) / y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * (y - z)) / y; t_1 = -((x * z) / y); tmp = 0.0; if (t_0 <= -2e-176) tmp = t_1; elseif (t_0 <= 1e+196) tmp = (x * y) / y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = (-N[(N[(x * z), $MachinePrecision] / y), $MachinePrecision])}, If[LessEqual[t$95$0, -2e-176], t$95$1, If[LessEqual[t$95$0, 1e+196], N[(N[(x * y), $MachinePrecision] / y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(y - z\right)}{y}\\
t_1 := -\frac{x \cdot z}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-176}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+196}:\\
\;\;\;\;\frac{x \cdot y}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -2e-176 or 9.9999999999999995e195 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 80.7%
Taylor expanded in y around 0
associate-*r/N/A
lower-/.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6456.2
Simplified56.2%
if -2e-176 < (/.f64 (*.f64 x (-.f64 y z)) y) < 9.9999999999999995e195Initial program 90.6%
Taylor expanded in y around inf
lower-*.f6466.2
Simplified66.2%
Final simplification59.7%
(FPCore (x y z) :precision binary64 (/ (* x y) y))
double code(double x, double y, double z) {
return (x * y) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / y
end function
public static double code(double x, double y, double z) {
return (x * y) / y;
}
def code(x, y, z): return (x * y) / y
function code(x, y, z) return Float64(Float64(x * y) / y) end
function tmp = code(x, y, z) tmp = (x * y) / y; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{y}
\end{array}
Initial program 84.2%
Taylor expanded in y around inf
lower-*.f6440.7
Simplified40.7%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024215
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))