
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 0.5 (+ y x)))
double code(double x, double y) {
return 0.5 * (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (y + x)
end function
public static double code(double x, double y) {
return 0.5 * (y + x);
}
def code(x, y): return 0.5 * (y + x)
function code(x, y) return Float64(0.5 * Float64(y + x)) end
function tmp = code(x, y) tmp = 0.5 * (y + x); end
code[x_, y_] := N[(0.5 * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-outN/A
*-rgt-identityN/A
distribute-lft-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r/N/A
associate-*l/N/A
*-inversesN/A
*-lft-identityN/A
*-rgt-identityN/A
lower-+.f64100.0
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= (+ y x) -2e-272) (* 0.5 x) (* 0.5 y)))
double code(double x, double y) {
double tmp;
if ((y + x) <= -2e-272) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y + x) <= (-2d-272)) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y + x) <= -2e-272) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y + x) <= -2e-272: tmp = 0.5 * x else: tmp = 0.5 * y return tmp
function code(x, y) tmp = 0.0 if (Float64(y + x) <= -2e-272) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y + x) <= -2e-272) tmp = 0.5 * x; else tmp = 0.5 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y + x), $MachinePrecision], -2e-272], N[(0.5 * x), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -2 \cdot 10^{-272}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999986e-272Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6447.2
Simplified47.2%
if -1.99999999999999986e-272 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6448.4
Simplified48.4%
Final simplification47.8%
(FPCore (x y) :precision binary64 (* 0.5 x))
double code(double x, double y) {
return 0.5 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * x
end function
public static double code(double x, double y) {
return 0.5 * x;
}
def code(x, y): return 0.5 * x
function code(x, y) return Float64(0.5 * x) end
function tmp = code(x, y) tmp = 0.5 * x; end
code[x_, y_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6450.4
Simplified50.4%
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
herbie shell --seed 2024215
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, G"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x y) 2))
(* (/ 1.0 2.0) (+ x y)))