
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (sqrt z) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, sqrt(z), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, sqrt(z), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, \sqrt{z}, x\right)
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
associate-*l/N/A
associate-*l*N/A
distribute-lft-outN/A
*-lft-identityN/A
distribute-rgt-inN/A
lower-*.f64N/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*l/N/A
associate-*r/N/A
associate-*l/N/A
*-inversesN/A
distribute-lft-outN/A
Simplified99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (* 0.5 (sqrt z))))) (if (<= y -2.5e-29) t_0 (if (<= y 2.85e-74) (* 0.5 x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (0.5 * sqrt(z));
double tmp;
if (y <= -2.5e-29) {
tmp = t_0;
} else if (y <= 2.85e-74) {
tmp = 0.5 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (0.5d0 * sqrt(z))
if (y <= (-2.5d-29)) then
tmp = t_0
else if (y <= 2.85d-74) then
tmp = 0.5d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (0.5 * Math.sqrt(z));
double tmp;
if (y <= -2.5e-29) {
tmp = t_0;
} else if (y <= 2.85e-74) {
tmp = 0.5 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (0.5 * math.sqrt(z)) tmp = 0 if y <= -2.5e-29: tmp = t_0 elif y <= 2.85e-74: tmp = 0.5 * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(0.5 * sqrt(z))) tmp = 0.0 if (y <= -2.5e-29) tmp = t_0; elseif (y <= 2.85e-74) tmp = Float64(0.5 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (0.5 * sqrt(z)); tmp = 0.0; if (y <= -2.5e-29) tmp = t_0; elseif (y <= 2.85e-74) tmp = 0.5 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(0.5 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.5e-29], t$95$0, If[LessEqual[y, 2.85e-74], N[(0.5 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(0.5 \cdot \sqrt{z}\right)\\
\mathbf{if}\;y \leq -2.5 \cdot 10^{-29}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.85 \cdot 10^{-74}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.49999999999999993e-29 or 2.85000000000000012e-74 < y Initial program 99.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6477.1
Simplified77.1%
if -2.49999999999999993e-29 < y < 2.85000000000000012e-74Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6483.0
Simplified83.0%
Final simplification79.6%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in x around inf
lower-*.f6448.7
Simplified48.7%
herbie shell --seed 2024215
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))