
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (* y (- y)))
double code(double x, double y) {
return y * -y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * -y
end function
public static double code(double x, double y) {
return y * -y;
}
def code(x, y): return y * -y
function code(x, y) return Float64(y * Float64(-y)) end
function tmp = code(x, y) tmp = y * -y; end
code[x_, y_] := N[(y * (-y)), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(-y\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
unpow2N/A
lower-*.f6448.5
Simplified48.5%
Final simplification48.5%
herbie shell --seed 2024215
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))