
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ (fma -0.125 (sqrt (/ 1.0 x)) (fma 0.0625 (sqrt (/ 1.0 (* x (* x x)))) (* (sqrt x) 0.5))) x))
double code(double x) {
return fma(-0.125, sqrt((1.0 / x)), fma(0.0625, sqrt((1.0 / (x * (x * x)))), (sqrt(x) * 0.5))) / x;
}
function code(x) return Float64(fma(-0.125, sqrt(Float64(1.0 / x)), fma(0.0625, sqrt(Float64(1.0 / Float64(x * Float64(x * x)))), Float64(sqrt(x) * 0.5))) / x) end
code[x_] := N[(N[(-0.125 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] + N[(0.0625 * N[Sqrt[N[(1.0 / N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + N[(N[Sqrt[x], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-0.125, \sqrt{\frac{1}{x}}, \mathsf{fma}\left(0.0625, \sqrt{\frac{1}{x \cdot \left(x \cdot x\right)}}, \sqrt{x} \cdot 0.5\right)\right)}{x}
\end{array}
Initial program 7.3%
Taylor expanded in x around inf
lower-/.f64N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
cube-multN/A
lower-*.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.1
Simplified99.1%
(FPCore (x) :precision binary64 (fma (sqrt (/ 1.0 (* x (* x x)))) -0.125 (* (sqrt (/ 1.0 x)) 0.5)))
double code(double x) {
return fma(sqrt((1.0 / (x * (x * x)))), -0.125, (sqrt((1.0 / x)) * 0.5));
}
function code(x) return fma(sqrt(Float64(1.0 / Float64(x * Float64(x * x)))), -0.125, Float64(sqrt(Float64(1.0 / x)) * 0.5)) end
code[x_] := N[(N[Sqrt[N[(1.0 / N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * -0.125 + N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{\frac{1}{x \cdot \left(x \cdot x\right)}}, -0.125, \sqrt{\frac{1}{x}} \cdot 0.5\right)
\end{array}
Initial program 7.3%
Taylor expanded in x around inf
lower-/.f64N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
cube-multN/A
lower-*.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6499.1
Simplified99.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
cube-multN/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.7
Simplified98.7%
Final simplification98.7%
(FPCore (x) :precision binary64 (/ (fma (sqrt x) 0.5 (* -0.125 (sqrt (/ 1.0 x)))) x))
double code(double x) {
return fma(sqrt(x), 0.5, (-0.125 * sqrt((1.0 / x)))) / x;
}
function code(x) return Float64(fma(sqrt(x), 0.5, Float64(-0.125 * sqrt(Float64(1.0 / x)))) / x) end
code[x_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 0.5 + N[(-0.125 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(\sqrt{x}, 0.5, -0.125 \cdot \sqrt{\frac{1}{x}}\right)}{x}
\end{array}
Initial program 7.3%
Taylor expanded in x around inf
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.6
Simplified98.6%
(FPCore (x) :precision binary64 (* (sqrt (/ 1.0 x)) 0.5))
double code(double x) {
return sqrt((1.0 / x)) * 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 / x)) * 0.5d0
end function
public static double code(double x) {
return Math.sqrt((1.0 / x)) * 0.5;
}
def code(x): return math.sqrt((1.0 / x)) * 0.5
function code(x) return Float64(sqrt(Float64(1.0 / x)) * 0.5) end
function tmp = code(x) tmp = sqrt((1.0 / x)) * 0.5; end
code[x_] := N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{1}{x}} \cdot 0.5
\end{array}
Initial program 7.3%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6497.6
Simplified97.6%
Final simplification97.6%
(FPCore (x) :precision binary64 (- (* x 0.5) (sqrt x)))
double code(double x) {
return (x * 0.5) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * 0.5d0) - sqrt(x)
end function
public static double code(double x) {
return (x * 0.5) - Math.sqrt(x);
}
def code(x): return (x * 0.5) - math.sqrt(x)
function code(x) return Float64(Float64(x * 0.5) - sqrt(x)) end
function tmp = code(x) tmp = (x * 0.5) - sqrt(x); end
code[x_] := N[(N[(x * 0.5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - \sqrt{x}
\end{array}
Initial program 7.3%
Taylor expanded in x around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f644.5
Simplified4.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f644.5
Simplified4.5%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 7.3%
Taylor expanded in x around inf
lower-sqrt.f643.8
Simplified3.8%
Taylor expanded in x around 0
Simplified3.8%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* 0.5 (pow x -0.5)))
double code(double x) {
return 0.5 * pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-0.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -0.5);
}
def code(x): return 0.5 * math.pow(x, -0.5)
function code(x) return Float64(0.5 * (x ^ -0.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -0.5); end
code[x_] := N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-0.5}
\end{array}
herbie shell --seed 2024215
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
:alt
(! :herbie-platform default (* 1/2 (pow x -1/2)))
(- (sqrt (+ x 1.0)) (sqrt x)))