
Time bar (total: 12.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 16 computations (30.4% saved)
| 1.2s | 3 627× | 1 | valid |
| 476.0ms | 4 629× | 0 | valid |
ival-sin: 372.0ms (25.5% of total)ival-cos: 286.0ms (19.6% of total)ival-pow2: 237.0ms (16.2% of total)ival-mult: 221.0ms (15.1% of total)ival-div: 115.0ms (7.9% of total)adjust: 108.0ms (7.4% of total)ival-pi: 56.0ms (3.8% of total)ival-add: 51.0ms (3.5% of total)ival-true: 6.0ms (0.4% of total)exact: 5.0ms (0.3% of total)ival-assert: 3.0ms (0.2% of total)| 1× | egg-herbie |
| 1 312× | unsub-neg |
| 900× | distribute-lft-neg-in |
| 868× | distribute-rgt-in |
| 854× | distribute-lft-in |
| 514× | distribute-rgt-neg-in |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 126 | 192 |
| 2 | 360 | 192 |
| 3 | 1070 | 192 |
| 4 | 1708 | 192 |
| 5 | 2309 | 192 |
| 6 | 3189 | 192 |
| 7 | 3633 | 192 |
| 8 | 3963 | 192 |
| 9 | 4158 | 192 |
| 10 | 4247 | 192 |
| 11 | 4325 | 192 |
| 12 | 4953 | 192 |
| 13 | 5167 | 192 |
| 14 | 5217 | 192 |
| 15 | 5233 | 192 |
| 16 | 5233 | 192 |
| 17 | 5233 | 192 |
| 18 | 5233 | 192 |
| 19 | 5243 | 192 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 33 | 21 |
| 2 | 61 | 21 |
| 3 | 82 | 21 |
| 0 | 82 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(abs angle)
(abs b)
(abs a)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 128 | 0 | - | 0 | - | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 128 | 0 | - | 1 | (1852679.7439456414 6.131938853677042e-119 10235.14791886339) | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
sin.f64 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 128 | 0 |
cos.f64 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 127 | 2 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 68 | 0 |
| - | 60 | 128 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 68 | 0 | 0 |
| - | 60 | 1 | 127 |
| number | freq |
|---|---|
| 0 | 128 |
| 1 | 1 |
| 2 | 127 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 84.0ms | 246× | 1 | valid |
| 34.0ms | 266× | 0 | valid |
Compiled 218 to 64 computations (70.6% saved)
ival-sin: 22.0ms (24.3% of total)ival-pow2: 19.0ms (21% of total)ival-cos: 16.0ms (17.7% of total)ival-mult: 14.0ms (15.5% of total)ival-div: 6.0ms (6.6% of total)adjust: 5.0ms (5.5% of total)ival-pi: 3.0ms (3.3% of total)ival-add: 3.0ms (3.3% of total)exact: 1.0ms (1.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 24 to 15 computations (37.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 88× | lower-*.f32 |
| 82× | lower-*.f64 |
| 32× | associate-*r* |
| 32× | associate-*l* |
| 28× | lower-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 33 | 83 |
| 2 | 61 | 83 |
| 3 | 82 | 83 |
| 0 | 82 | 83 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 56.8% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 56.3% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 71.0ms | 123× | 1 | valid |
| 35.0ms | 133× | 0 | valid |
Compiled 85 to 17 computations (80% saved)
ival-div: 31.0ms (33.5% of total)ival-pow2: 27.0ms (29.2% of total)ival-sin: 14.0ms (15.1% of total)ival-cos: 8.0ms (8.6% of total)ival-mult: 7.0ms (7.6% of total)adjust: 2.0ms (2.2% of total)ival-add: 2.0ms (2.2% of total)ival-pi: 1.0ms (1.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))> |
| Outputs |
|---|
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
15 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 2.0ms | a | @ | 0 | (pow (* a (sin (* (/ angle 180) (PI)))) 2) |
| 1.0ms | angle | @ | 0 | (pow (* a (sin (* (/ angle 180) (PI)))) 2) |
| 1.0ms | angle | @ | inf | (pow (* a (sin (* (/ angle 180) (PI)))) 2) |
| 1.0ms | angle | @ | inf | (* (/ angle 180) (PI)) |
| 1.0ms | angle | @ | -inf | (pow (* a (sin (* (/ angle 180) (PI)))) 2) |
| 1× | batch-egg-rewrite |
| 764× | times-frac |
| 758× | lower-*.f32 |
| 754× | lower-*.f64 |
| 464× | lower-fma.f64 |
| 464× | lower-fma.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 11 | 27 |
| 0 | 18 | 27 |
| 1 | 56 | 27 |
| 2 | 235 | 27 |
| 3 | 1365 | 19 |
| 0 | 10171 | 19 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| Outputs |
|---|
(cos.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(neg.f64 (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) (sqrt.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(+.f64 #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) #s(literal 0 binary64))) |
(exp.f64 (+.f64 #s(literal 0 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 (fma.f64 angle angle #s(literal 0 binary64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal 1 binary64)) (*.f64 angle #s(literal -180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal -180 binary64) (fma.f64 angle angle #s(literal 0 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (*.f64 angle angle))) (*.f64 #s(literal -180 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (+.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 1 binary64)) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a))) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))))) #s(literal 1/2 binary64)) |
(*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 a a))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) #s(literal 3/2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) a) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) |
| 1× | egg-herbie |
| 18 808× | lower-fma.f64 |
| 18 808× | lower-fma.f32 |
| 7 574× | lower-*.f64 |
| 7 574× | lower-*.f32 |
| 4 104× | associate-*r* |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 108 | 672 |
| 1 | 315 | 672 |
| 2 | 1212 | 660 |
| 3 | 2435 | 660 |
| 4 | 5726 | 660 |
| 5 | 5854 | 660 |
| 6 | 5894 | 660 |
| 7 | 5908 | 660 |
| 8 | 5908 | 660 |
| 9 | 6337 | 660 |
| 10 | 6337 | 656 |
| 0 | 9174 | 638 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
| Outputs |
|---|
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 angle (PI.f64)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) #s(literal 1/180 binary64))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 a a)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 8 binary64))) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
Compiled 4 281 to 634 computations (85.2% saved)
30 alts after pruning (30 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 151 | 30 | 181 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 152 | 30 | 182 |
| Status | Accuracy | Program |
|---|---|---|
| 62.4% | (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 29.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 (fma.f64 angle angle #s(literal 0 binary64)) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal 1 binary64)) (*.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 33.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64))) |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.2% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.2% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 63.7% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 46.8% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.2% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.9% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 1 630 to 1 200 computations (26.4% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 384 | (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
| ✓ | cost-diff | 640 | (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
| ✓ | cost-diff | 1984 | (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))) |
| ✓ | cost-diff | 5824 | (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 1088 | (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| 5 992× | lower-fma.f32 |
| 5 990× | lower-fma.f64 |
| 5 980× | lower-*.f32 |
| 5 950× | lower-*.f64 |
| 4 076× | lower-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 53 | 569 |
| 0 | 96 | 441 |
| 1 | 172 | 436 |
| 2 | 405 | 436 |
| 3 | 1694 | 436 |
| 4 | 5930 | 436 |
| 0 | 8190 | 434 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
#s(literal 1 binary64) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 angle angle) |
angle |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
a |
(*.f64 a #s(literal 1/32400 binary64)) |
#s(literal 1/32400 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
b |
(cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
#s(literal 1/180 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) |
b |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) |
#s(literal 0 binary64) |
(pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64)) |
(*.f64 angle #s(literal -1/180 binary64)) |
#s(literal -1/180 binary64) |
#s(literal 3 binary64) |
(+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b b (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
#s(literal 1 binary64) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 angle (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(*.f64 angle angle) |
angle |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a a)))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
a |
(*.f64 a #s(literal 1/32400 binary64)) |
#s(literal 1/32400 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
(*.f64 b (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) |
b |
(cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(cos.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) |
(*.f64 b (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) |
b |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))))))) |
(cos.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) |
(*.f64 angle (*.f64 (*.f64 angle angle) #s(literal 1/5832000 binary64))) |
#s(literal 0 binary64) |
(pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64)) |
(*.f64 angle (*.f64 (*.f64 angle angle) #s(literal -1/5832000 binary64))) |
(*.f64 angle #s(literal -1/180 binary64)) |
#s(literal -1/180 binary64) |
#s(literal 3 binary64) |
(+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))))) |
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) |
(*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
#s(literal 0 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 57.2% | (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))))))) |
| ✓ | accuracy | 56.8% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 37.4% | (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 99.5% | (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
| ✓ | accuracy | 57.2% | (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | accuracy | 56.8% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 99.6% | (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 56.8% | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 56.3% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 99.6% | (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 78.0% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
| ✓ | accuracy | 56.3% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 99.6% | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | accuracy | 99.6% | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 56.8% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 218.0ms | 123× | 1 | valid |
| 57.0ms | 133× | 0 | valid |
Compiled 578 to 56 computations (90.3% saved)
ival-cos: 55.0ms (28.4% of total)ival-mult: 35.0ms (18.1% of total)ival-sin: 23.0ms (11.9% of total)ival-pow2: 21.0ms (10.8% of total)const: 17.0ms (8.8% of total)adjust: 10.0ms (5.2% of total)ival-add: 10.0ms (5.2% of total)ival-div: 10.0ms (5.2% of total)ival-pow: 8.0ms (4.1% of total)ival-sub: 2.0ms (1% of total)ival-pi: 1.0ms (0.5% of total)exact: 1.0ms (0.5% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))> |
#<alt (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))> |
#<alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))> |
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))> |
#<alt (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))> |
#<alt (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))> |
#<alt (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))))))> |
#<alt (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (pow angle 2)))> |
#<alt (+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800)))> |
#<alt (+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (pow angle 2)))> |
#<alt (+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800)))> |
#<alt (+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
51 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | (* a (sin (* (/ angle 180) (PI)))) |
| 1.0ms | angle | @ | 0 | (* (* angle angle) (* (* (PI) (PI)) (* a (* a 1/32400)))) |
| 1.0ms | a | @ | 0 | (* (* angle angle) (* (* (PI) (PI)) (* a (* a 1/32400)))) |
| 1.0ms | angle | @ | inf | (* (* angle angle) (* (* (PI) (PI)) (* a (* a 1/32400)))) |
| 0.0ms | a | @ | inf | (* (* angle angle) (* (* (PI) (PI)) (* a (* a 1/32400)))) |
| 1× | batch-egg-rewrite |
| 4 040× | lower-fma.f32 |
| 4 038× | lower-fma.f64 |
| 3 858× | lower-/.f32 |
| 3 850× | lower-/.f64 |
| 3 612× | lower-*.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 39 | 129 |
| 0 | 69 | 87 |
| 1 | 238 | 85 |
| 2 | 1502 | 81 |
| 0 | 8549 | 81 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))))))) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 a))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle angle))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 angle angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) angle) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) (*.f64 a #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) a) (*.f64 a #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal 1/32400 binary64))) a) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal 1/32400 binary64)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(*.f64 a (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 a #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal 1/32400 binary64))) a) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) a) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64)) a) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) |
(cos.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(cos.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 angle #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 angle #s(literal -1/180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))))) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) |
(+.f64 #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 0 binary64)) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(+.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))) |
(-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 0 binary64)) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 0 binary64)) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) angle #s(literal 0 binary64)) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(fma.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(neg.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(/.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) |
(/.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64))) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal -1/180 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) angle) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal -1/180 binary64)) angle) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) angle) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1049760000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) #s(literal 1/32400 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 angle #s(literal 1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))))) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 angle (*.f64 angle angle))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 9/2 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/34012224000000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 angle (*.f64 angle angle)))) #s(literal -1/5832000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 9/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) angle) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) #s(literal -1/180 binary64)) (*.f64 angle (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 angle angle))) #s(literal -1/5832000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) #s(literal -1/5832000 binary64)) (*.f64 angle (*.f64 angle angle))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 angle #s(literal 1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))))) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) angle) |
(/.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))) |
(*.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle))) |
(*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))))) |
(*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(*.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) |
(*.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))) |
(*.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle)) |
(*.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(+.f64 #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 0 binary64)) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(+.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(+.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))) |
(-.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 0 binary64)) |
(-.f64 (/.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 0 binary64)) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 angle #s(literal 1/180 binary64) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal 1/180 binary64) angle #s(literal 0 binary64)) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1/180 binary64) angle (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(fma.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1/180 binary64) (neg.f64 angle) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 angle) #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) #s(literal 0 binary64)) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64)) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) #s(literal 0 binary64))) |
(fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 0 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(neg.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(/.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) |
(/.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(/.f64 (*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64))) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) angle) (*.f64 angle #s(literal 1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal -1/180 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) angle) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal -1/180 binary64)) angle) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) angle) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1049760000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) #s(literal 1/32400 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 angle #s(literal 1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))))) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 angle (*.f64 angle angle))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 9/2 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/34012224000000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 angle (*.f64 angle angle)))) #s(literal -1/5832000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 9/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) angle) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle angle)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) #s(literal -1/180 binary64)) (*.f64 angle (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 angle angle))) #s(literal -1/5832000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) #s(literal -1/5832000 binary64)) (*.f64 angle (*.f64 angle angle))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 angle #s(literal 1/32400 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64))))) #s(literal -1/180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) angle) |
(/.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (neg.f64 (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64)) (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))))) |
(*.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (/.f64 #s(literal 1/32400 binary64) angle))) |
(*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64))))) |
(*.f64 (neg.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(*.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal -1/180 binary64) (*.f64 angle angle))) |
(*.f64 (neg.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3/2 binary64))) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (neg.f64 (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal -5832000 binary64) (*.f64 angle (*.f64 angle angle)))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 32400 binary64) (*.f64 angle angle))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal -1/5832000 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))) |
(*.f64 (neg.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle #s(literal -1/180 binary64)))) (/.f64 #s(literal 1/32400 binary64) angle)) |
(*.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1/2 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) #s(literal 1/39346408075296537575424000000000000000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/1156831381426176000000000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal -1/34012224000000 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 angle (*.f64 angle angle))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) |
(cos.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(cos.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 angle #s(literal -1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 angle #s(literal -1/180 binary64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))))) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) |
| 1× | egg-herbie |
| 11 748× | lower-fma.f64 |
| 11 748× | lower-fma.f32 |
| 6 594× | lower-*.f64 |
| 6 594× | lower-*.f32 |
| 4 942× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 150 | 2068 |
| 1 | 446 | 2068 |
| 2 | 1629 | 2036 |
| 3 | 2697 | 2036 |
| 4 | 3141 | 2036 |
| 5 | 3229 | 2036 |
| 6 | 3342 | 2036 |
| 7 | 3467 | 2036 |
| 8 | 4188 | 2036 |
| 0 | 8557 | 1988 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
1 |
(+ 1 (* -1/64800 (pow angle 2))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
1 |
(+ 1 (* -1/64800 (pow angle 2))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) a) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) a) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64)))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (pow angle 2))) |
(fma.f64 angle (*.f64 angle #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle #s(literal 1/25194240000 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64))) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (pow angle 2))) |
(fma.f64 angle (*.f64 angle #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle #s(literal 1/25194240000 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64))) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
Compiled 63 069 to 3 836 computations (93.9% saved)
60 alts after pruning (60 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 744 | 38 | 1 782 |
| Fresh | 3 | 22 | 25 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 752 | 60 | 1 812 |
| Status | Accuracy | Program |
|---|---|---|
| 62.4% | (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 63.3% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 72.7% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 29.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 (fma.f64 angle angle #s(literal 0 binary64)) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal 1 binary64)) (*.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64))) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 32.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 angle #s(literal 1/32400 binary64))))) #s(literal 2 binary64))) | |
| 34.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 7.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.2% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 56.2% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal 1/32400 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.2% | (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.5% | (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 46.8% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 29.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64))) | |
| 63.4% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| ▶ | 63.5% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 67.2% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.9% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 63.5% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
Compiled 3 302 to 2 342 computations (29.1% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 1600 | (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
| ✓ | cost-diff | 128 | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6656 | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 1088 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| 3 648× | associate-*r* |
| 3 448× | lower-*.f32 |
| 3 412× | lower-*.f64 |
| 1 826× | associate-*l* |
| 1 002× | *-commutative |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 48 | 417 |
| 0 | 88 | 375 |
| 1 | 145 | 359 |
| 2 | 257 | 359 |
| 3 | 577 | 359 |
| 4 | 1642 | 359 |
| 5 | 1697 | 359 |
| 6 | 1736 | 359 |
| 7 | 1744 | 359 |
| 8 | 1747 | 359 |
| 9 | 1748 | 359 |
| 10 | 1939 | 359 |
| 11 | 1939 | 359 |
| 12 | 1939 | 359 |
| 13 | 3650 | 359 |
| 14 | 3730 | 359 |
| 15 | 3731 | 359 |
| 16 | 3731 | 359 |
| 17 | 3840 | 359 |
| 18 | 3842 | 359 |
| 19 | 3844 | 359 |
| 0 | 3844 | 355 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
a |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle angle) |
angle |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 a a) |
a |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
#s(literal 1/32400 binary64) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
#s(literal 1 binary64) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
#s(literal 2 binary64) |
(log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
a |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
b |
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(sqrt.f64 (PI.f64)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
a |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 angle (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/32400 binary64)))))) |
(*.f64 angle angle) |
angle |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 a a) |
a |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
#s(literal 1/32400 binary64) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
#s(literal 1 binary64) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(literal 2 binary64) |
(log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) |
(log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
a |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
a |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(sqrt.f64 (PI.f64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 98.8% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 78.8% | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 78.7% | (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
| ✓ | accuracy | 75.8% | (PI.f64) |
| ✓ | accuracy | 96.8% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
| ✓ | accuracy | 89.7% | (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) |
| ✓ | accuracy | 78.8% | (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 75.8% | (PI.f64) |
| ✓ | accuracy | 99.7% | (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.7% | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
| ✓ | accuracy | 78.8% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 75.8% | (PI.f64) |
| ✓ | accuracy | 99.3% | (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
| ✓ | accuracy | 98.8% | (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 82.4% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
| ✓ | accuracy | 75.8% | (PI.f64) |
| ✓ | accuracy | 99.7% | (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
| ✓ | accuracy | 99.7% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 78.8% | (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | accuracy | 75.8% | (PI.f64) |
| 75.0ms | 59× | 1 | valid |
| 62.0ms | 56× | 1 | invalid |
| 54.0ms | 133× | 0 | valid |
| 13.0ms | 1× | 3 | exit |
| 12.0ms | 1× | 4 | exit |
| 3.0ms | 6× | 0 | invalid |
Compiled 419 to 50 computations (88.1% saved)
ival-sin: 53.0ms (29.9% of total)ival-mult: 41.0ms (23.1% of total)ival-pow2: 17.0ms (9.6% of total)ival-sqrt: 12.0ms (6.8% of total)const: 12.0ms (6.8% of total)ival-cos: 9.0ms (5.1% of total)adjust: 7.0ms (4% of total)ival-add: 7.0ms (4% of total)ival-log: 6.0ms (3.4% of total)ival-exp: 5.0ms (2.8% of total)ival-div: 5.0ms (2.8% of total)ival-pi: 2.0ms (1.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (PI.f64)> |
#<alt (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))> |
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))> |
#<alt (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))> |
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))> |
#<alt (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))> |
#<alt (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))))> |
#<alt (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))> |
#<alt (sqrt.f64 (PI.f64))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (+ (log angle) (log (* 1/180 (* a (PI)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
48 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 36.0ms | a | @ | -inf | (log (* (sin (* angle (* (PI) 1/180))) a)) |
| 34.0ms | angle | @ | inf | (log (* (sin (* angle (* (PI) 1/180))) a)) |
| 25.0ms | angle | @ | -inf | (log (* (sin (* angle (* (PI) 1/180))) a)) |
| 16.0ms | a | @ | 0 | (log (* (sin (* angle (* (PI) 1/180))) a)) |
| 6.0ms | a | @ | inf | (log (* (sin (* angle (* (PI) 1/180))) a)) |
| 1× | batch-egg-rewrite |
| 3 372× | lower-*.f32 |
| 3 342× | lower-*.f64 |
| 3 088× | lower-fma.f64 |
| 3 088× | lower-fma.f32 |
| 1 620× | lower-pow.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 34 | 108 |
| 0 | 61 | 98 |
| 1 | 145 | 96 |
| 2 | 534 | 92 |
| 3 | 3254 | 92 |
| 0 | 8310 | 92 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(PI.f64) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
| Outputs |
|---|
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(+.f64 (log.f64 (pow.f64 (E.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (log.f64 (pow.f64 (E.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 (log.f64 (exp.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (log.f64 (exp.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(+.f64 (log.f64 (exp.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (log.f64 (exp.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (PI.f64))) #s(literal -1 binary64))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 4 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 6 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/6 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4 binary64)) |
(pow.f64 (pow.f64 (E.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (E.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (E.f64) #s(literal 1/3 binary64)) (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) |
(pow.f64 (pow.f64 (E.f64) #s(literal 3 binary64)) (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(pow.f64 (exp.f64 #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (exp.f64 #s(literal 1/3 binary64)) (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) |
(pow.f64 (exp.f64 #s(literal 3 binary64)) (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (E.f64) (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (log.f64 (exp.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (log.f64 (exp.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 7/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (log.f64 (exp.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4/3 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4/3 binary64))) |
(*.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 17/6 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 1 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1/2 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1/2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (PI.f64))) angle) |
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (neg.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) angle) |
(exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(/.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (neg.f64 (PI.f64)))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) |
(/.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (neg.f64 angle)) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(/.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(/.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(/.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) (neg.f64 angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (neg.f64 (PI.f64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) |
(/.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64))) |
(/.f64 (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1 binary64)) (neg.f64 (PI.f64))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64)) angle) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) angle) |
(/.f64 (/.f64 #s(literal -180 binary64) (PI.f64)) (neg.f64 angle)) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(/.f64 (exp.f64 (log.f64 #s(literal 180 binary64))) (*.f64 (PI.f64) angle)) |
(/.f64 (exp.f64 (log.f64 #s(literal -180 binary64))) (exp.f64 (log.f64 (*.f64 (PI.f64) (neg.f64 angle))))) |
(/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) (PI.f64)) |
(/.f64 (exp.f64 (log.f64 #s(literal -1 binary64))) (exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (exp.f64 (log.f64 #s(literal -1 binary64)))) |
(/.f64 (exp.f64 (neg.f64 (log.f64 (neg.f64 (*.f64 angle #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 (neg.f64 (PI.f64))))) |
(/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle) |
(/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))) (sqrt.f64 (PI.f64))) |
(/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))))) (cbrt.f64 (PI.f64))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(pow.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -180 binary64) (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(*.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(*.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) (exp.f64 (log.f64 #s(literal 180 binary64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal 1 binary64) (neg.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) |
(*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal -1/3 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (exp.f64 (log.f64 #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (exp.f64 (log.f64 #s(literal -180 binary64))) (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (neg.f64 angle)))))) |
(*.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(*.f64 a (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 a a)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 angle angle)) |
(*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (*.f64 a a))))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle angle))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) |
(*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) |
(*.f64 (*.f64 angle a) (*.f64 (*.f64 angle a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle (*.f64 a a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (PI.f64)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle a)) (*.f64 angle a)) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) a) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64))) #s(literal 1 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64))) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 4/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64))) (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64))) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/32400 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 4/3 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(*.f64 a (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) a) |
(*.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 a a)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (*.f64 a a)))) |
(*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) a)) |
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 a a))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 5/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) #s(literal 1 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 4/3 binary64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1/2 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1/2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 angle #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64))) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 (PI.f64) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (PI.f64))) angle) |
(*.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (neg.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) angle) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 4 binary64))) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) |
(/.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (log.f64 a) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1/2 binary64)) |
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) |
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64))) |
(*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 a)) |
(+.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 (/.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (/.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(fma.f64 #s(literal 1 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 a)) |
(fma.f64 #s(literal 1 binary64) (log.f64 a) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64) (log.f64 a)) |
(fma.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(fma.f64 (log.f64 a) #s(literal 1 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (log.f64 a) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))))) |
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 a) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 a))))) |
(/.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (log.f64 a) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (neg.f64 (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(/.f64 (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(/.f64 (*.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) #s(literal 1 binary64)) (fma.f64 (log.f64 a) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (/.f64 (fma.f64 (log.f64 a) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 (log.f64 a) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 4 binary64))) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) |
(/.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (log.f64 a) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1/2 binary64)) |
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) |
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64))) |
(*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(fma.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/6 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (PI.f64))) #s(literal -1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64)) #s(literal 2 binary64))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 3/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/12 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/8 binary64)) |
(pow.f64 (exp.f64 #s(literal 1/2 binary64)) (log.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (log.f64 (exp.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (log.f64 (exp.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4/3 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
| 1× | egg-herbie |
| 11 080× | lower-fma.f64 |
| 11 080× | lower-fma.f32 |
| 4 702× | lower-*.f64 |
| 4 702× | lower-*.f32 |
| 4 686× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 165 | 2156 |
| 1 | 468 | 2142 |
| 2 | 1715 | 2118 |
| 3 | 3803 | 2110 |
| 4 | 4177 | 2110 |
| 5 | 4243 | 2110 |
| 6 | 4312 | 2110 |
| 7 | 4343 | 2110 |
| 8 | 4362 | 2110 |
| 0 | 8468 | 2068 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64))) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)))) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64)))) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
Compiled 31 203 to 5 781 computations (81.5% saved)
95 alts after pruning (93 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 225 | 58 | 1 283 |
| Fresh | 20 | 35 | 55 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 248 | 95 | 1 343 |
| Status | Accuracy | Program |
|---|---|---|
| 52.0% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (pow.f64 (*.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (neg.f64 (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 70.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal 1 binary64)) (*.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64))) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 32.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 angle #s(literal 1/32400 binary64))))) #s(literal 2 binary64))) | |
| 34.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 7.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64))) |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.2% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 64.9% | (+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle a)) (*.f64 angle a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.3% | (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.2% | (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.4% | (+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 71.7% | (+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 46.8% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 29.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64))) | |
| 63.4% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| ▶ | 74.4% | (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 67.6% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 67.2% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.5% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64))) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 66.0% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 64.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
Compiled 5 082 to 3 617 computations (28.8% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
| ✓ | cost-diff | 5824 | (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| 6 586× | associate-*r/ |
| 6 228× | lower-/.f32 |
| 6 222× | lower-/.f64 |
| 5 710× | lower-*.f32 |
| 5 652× | lower-*.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 62 | 708 |
| 0 | 114 | 548 |
| 1 | 201 | 482 |
| 2 | 485 | 460 |
| 3 | 2350 | 440 |
| 4 | 2435 | 432 |
| 5 | 2516 | 432 |
| 6 | 2893 | 432 |
| 7 | 3279 | 432 |
| 8 | 3291 | 432 |
| 9 | 3804 | 432 |
| 10 | 3805 | 432 |
| 11 | 3808 | 432 |
| 12 | 3808 | 432 |
| 13 | 3994 | 432 |
| 14 | 4110 | 432 |
| 15 | 4132 | 432 |
| 16 | 4132 | 432 |
| 17 | 4132 | 424 |
| 0 | 8985 | 420 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
#s(literal 1 binary64) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) |
(*.f64 angle a) |
angle |
a |
(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle) |
(*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(PI.f64) |
(*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (PI.f64) #s(literal 1/32400 binary64)) |
#s(literal 1/32400 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
#s(literal 1/180 binary64) |
(*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
angle |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
b |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
b |
(cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) |
(*.f64 angle (*.f64 angle angle)) |
(*.f64 angle angle) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 angle angle)) |
#s(literal 1/198359290368000000000 binary64) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
#s(literal 1 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) |
#s(literal 1/1101996057600000000 binary64) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b b (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
#s(literal 1 binary64) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle a))) (*.f64 b b)) |
(*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) |
(*.f64 (*.f64 angle a) (*.f64 (PI.f64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 angle a) |
angle |
a |
(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) |
(PI.f64) |
(*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) |
(*.f64 (PI.f64) #s(literal 1/32400 binary64)) |
#s(literal 1/32400 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b b (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(fma.f64 b b (pow.f64 (*.f64 a (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) |
(*.f64 a (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
(sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(literal 1/180 binary64) |
(*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
angle |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
(*.f64 b b) |
(*.f64 b #s(literal 1 binary64)) |
b |
b |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 b (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
b |
(cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(cos.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle angle) (*.f64 angle #s(literal 1/198359290368000000000 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) |
(*.f64 angle (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))))) |
(*.f64 angle (*.f64 angle angle)) |
(*.f64 angle angle) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 angle angle)) |
(*.f64 angle (*.f64 angle (*.f64 angle angle))) |
#s(literal 1/198359290368000000000 binary64) |
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))))) |
#s(literal 1 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle)))) |
#s(literal 1/1101996057600000000 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 98.9% | (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) |
| ✓ | accuracy | 57.2% | (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
| ✓ | accuracy | 56.8% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 13.2% | (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
| ✓ | accuracy | 98.4% | (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 56.8% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) angle) |
| ✓ | accuracy | 99.6% | (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.6% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 56.8% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.8% | (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) |
| ✓ | accuracy | 99.7% | (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle) |
| ✓ | accuracy | 99.6% | (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
| ✓ | accuracy | 99.4% | (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 99.6% | (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 angle #s(literal 1/180 binary64)) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
| ✓ | accuracy | 56.8% | (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
| 168.0ms | 122× | 1 | valid |
| 76.0ms | 133× | 0 | valid |
| 14.0ms | 1× | 3 | valid |
Compiled 710 to 64 computations (91% saved)
ival-mult: 59.0ms (29.3% of total)ival-sin: 53.0ms (26.3% of total)const: 26.0ms (12.9% of total)ival-pow2: 22.0ms (10.9% of total)adjust: 9.0ms (4.5% of total)ival-sqrt: 8.0ms (4% of total)ival-cos: 8.0ms (4% of total)ival-div: 8.0ms (4% of total)ival-add: 8.0ms (4% of total)ival-pi: 1.0ms (0.5% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))> |
#<alt (*.f64 angle #s(literal 1/180 binary64))> |
#<alt (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))> |
#<alt (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))> |
#<alt (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))> |
#<alt (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)> |
#<alt (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))> |
#<alt (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))> |
#<alt (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))> |
#<alt (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64))> |
#<alt (*.f64 (PI.f64) angle)> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))> |
#<alt (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))> |
#<alt (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (PI)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* a (* angle (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (pow angle 2)))> |
#<alt (+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800)))> |
#<alt (+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
#<alt (* 1/1101996057600000000 (pow angle 8))> |
66 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 1.0ms | a | @ | 0 | (* (* (PI) (* a (* (PI) 1/32400))) angle) |
| 1.0ms | angle | @ | inf | (* (* (PI) (* a (* (PI) 1/32400))) angle) |
| 1.0ms | angle | @ | 0 | (* (* (PI) (* a (* (PI) 1/32400))) angle) |
| 1.0ms | angle | @ | 0 | (* (* (* (* angle angle) (* angle angle)) (* (* angle angle) (* angle angle))) 1/1101996057600000000) |
| 1.0ms | a | @ | inf | (* (* (PI) (* a (* (PI) 1/32400))) angle) |
| 1× | batch-egg-rewrite |
| 3 616× | lower-*.f32 |
| 3 570× | lower-*.f64 |
| 3 400× | lower-fma.f64 |
| 3 400× | lower-fma.f32 |
| 2 266× | lower-exp.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 48 | 222 |
| 0 | 87 | 143 |
| 1 | 212 | 126 |
| 2 | 843 | 120 |
| 3 | 3808 | 114 |
| 0 | 8937 | 114 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle) |
(*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (PI.f64) angle) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
(sqrt.f64 (PI.f64)) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1 binary64))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(neg.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/1101996057600000000 binary64) (*.f64 angle #s(literal 1/198359290368000000000 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64)))) |
(/.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64))) #s(literal -1/1101996057600000000 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)))) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) #s(literal -1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal 1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64))) #s(literal 1/198359290368000000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal 1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) #s(literal -1 binary64)) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) #s(literal -1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle (*.f64 angle angle))) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle angle)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal -1/1101996057600000000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(/.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle angle))) (*.f64 angle #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle angle))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 angle angle)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle angle))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) angle) |
(/.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 1/1101996057600000000 binary64) (*.f64 angle #s(literal 1/198359290368000000000 binary64))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(*.f64 angle (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 angle angle) (/.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 angle #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle #s(literal 1/198359290368000000000 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64)) (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64))) (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal 1/1101996057600000000 binary64)) (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1101996057600000000 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(*.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/198359290368000000000 binary64)) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 angle (*.f64 angle angle))) |
(*.f64 (/.f64 angle #s(literal 1/1101996057600000000 binary64)) #s(literal 1/198359290368000000000 binary64)) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64)))) #s(literal -1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal 1 binary64)) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (exp.f64 (log.f64 a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) |
(*.f64 (*.f64 a (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) |
(*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) a)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) a) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (PI.f64) a) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a #s(literal 1/32400 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) a)) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) a) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (PI.f64)) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) a)) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle a)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle a) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 a (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a))) (*.f64 angle a)) |
(*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (*.f64 angle a))) angle) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 angle a) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (PI.f64)) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) a) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1 binary64))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (exp.f64 (log.f64 a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) |
(*.f64 (*.f64 a (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 1 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)))) |
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)))) |
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 angle) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64) (*.f64 (log.f64 angle) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (log.f64 angle) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64) (*.f64 (log.f64 angle) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 1 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 angle (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 angle (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) angle) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (exp.f64 (sqrt.f64 (PI.f64)))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/4 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/6 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/6 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/4 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3/2 binary64) (log.f64 (PI.f64))) #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/4 binary64)))) |
(exp.f64 (fma.f64 #s(literal 1/4 binary64) (log.f64 (PI.f64)) (*.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (log.f64 (PI.f64))))) |
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 3/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/12 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/8 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (log.f64 (exp.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (log.f64 (exp.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(+.f64 (log.f64 (exp.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (log.f64 (exp.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(+.f64 (log.f64 (pow.f64 (E.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (log.f64 (pow.f64 (E.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 (log.f64 (exp.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (log.f64 (exp.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
(exp.f64 (fma.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) |
(exp.f64 (fma.f64 #s(literal 3/4 binary64) (log.f64 (PI.f64)) (*.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/4 binary64) (*.f64 #s(literal 3/4 binary64) (log.f64 (PI.f64))))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64) (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 4 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 6 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/6 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 3/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4 binary64)) |
(pow.f64 (pow.f64 (E.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (E.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (E.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (E.f64) #s(literal 1/3 binary64)) (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)) #s(literal 1/4 binary64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (log.f64 (exp.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (log.f64 (exp.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (log.f64 (exp.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (log.f64 (exp.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (pow.f64 (E.f64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (pow.f64 (E.f64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) (pow.f64 (E.f64) (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (pow.f64 (E.f64) (*.f64 #s(literal 1/4 binary64) (log.f64 (PI.f64)))) (pow.f64 (E.f64) (*.f64 #s(literal 3/4 binary64) (log.f64 (PI.f64))))) |
(*.f64 (pow.f64 (E.f64) (*.f64 #s(literal 3/4 binary64) (log.f64 (PI.f64)))) (pow.f64 (E.f64) (*.f64 #s(literal 1/4 binary64) (log.f64 (PI.f64))))) |
(*.f64 (pow.f64 (E.f64) (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) (pow.f64 (E.f64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 (pow.f64 (E.f64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) (pow.f64 (E.f64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal -1 binary64))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)))) |
(exp.f64 (fma.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(neg.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/1101996057600000000 binary64) (*.f64 angle #s(literal 1/198359290368000000000 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64)))) |
(/.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64))) #s(literal -1/1101996057600000000 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)))) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) #s(literal -1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal 1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64))) #s(literal 1/198359290368000000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal 1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) #s(literal -1 binary64)) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) #s(literal -1/1101996057600000000 binary64)) |
(/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) #s(literal -180 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle (*.f64 angle angle))) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle angle)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal -1/1101996057600000000 binary64)) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) #s(literal -1 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(/.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) angle) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle angle))) (*.f64 angle #s(literal 1/1101996057600000000 binary64))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle angle))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 angle angle)) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle angle))) |
(/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) angle) |
(/.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 1/1101996057600000000 binary64) (*.f64 angle #s(literal 1/198359290368000000000 binary64))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 angle (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(*.f64 angle (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 angle angle) (/.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 angle #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle #s(literal 1/198359290368000000000 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 (*.f64 angle (*.f64 angle #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64)) (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64))) (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))) #s(literal 1/1101996057600000000 binary64)) (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1101996057600000000 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 angle (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(*.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/198359290368000000000 binary64)) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(*.f64 (/.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1101996057600000000 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/198359290368000000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 angle (*.f64 angle angle))) |
(*.f64 (/.f64 angle #s(literal 1/1101996057600000000 binary64)) #s(literal 1/198359290368000000000 binary64)) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64)))) #s(literal -1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal 1 binary64)) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))))) |
(cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1/198359290368000000000 binary64)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(exp.f64 (log.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64)))) |
(neg.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64)))) |
(/.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal 1101996057600000000 binary64)) |
(/.f64 #s(literal 1/1101996057600000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))) #s(literal -1 binary64)) |
(/.f64 #s(literal -1/1101996057600000000 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(/.f64 (pow.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) #s(literal 1/2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (pow.f64 #s(literal 1/1101996057600000000 binary64) #s(literal -1/2 binary64)))) |
(pow.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (pow.f64 #s(literal 1/1101996057600000000 binary64) #s(literal -1/2 binary64))) #s(literal -2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) #s(literal 1/2 binary64)) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 angle (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle angle)) (/.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (neg.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (/.f64 (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal 1/1101996057600000000 binary64)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (neg.f64 (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))) #s(literal -1 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64))) |
(*.f64 #s(literal -1/1101996057600000000 binary64) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) |
(*.f64 #s(literal -1/1101996057600000000 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) #s(literal -1 binary64))) |
(*.f64 (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) #s(literal -1/1101996057600000000 binary64)) |
(*.f64 (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal -1/1101996057600000000 binary64))) |
(*.f64 (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle)))) (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1/1101996057600000000 binary64)) (/.f64 (*.f64 angle angle) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) angle) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle angle)) |
(*.f64 (*.f64 angle (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) (*.f64 angle (*.f64 angle angle))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/1101996057600000000 binary64)) (/.f64 (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) #s(literal 1/1101996057600000000 binary64)) |
(*.f64 (neg.f64 (neg.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))))) #s(literal -1/1101996057600000000 binary64)) |
(*.f64 (/.f64 #s(literal 1/1101996057600000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle angle))))) (*.f64 angle (*.f64 angle (*.f64 angle angle)))) |
(*.f64 (/.f64 #s(literal 1/1101996057600000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle angle))) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle)))))) |
(*.f64 (/.f64 #s(literal 1/1101996057600000000 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (*.f64 angle angle)) |
| 1× | egg-herbie |
| 12 706× | lower-fma.f64 |
| 12 706× | lower-fma.f32 |
| 6 140× | lower-*.f64 |
| 6 140× | lower-*.f32 |
| 5 774× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 117 | 2348 |
| 1 | 319 | 2348 |
| 2 | 1145 | 2324 |
| 3 | 2326 | 2324 |
| 4 | 5590 | 2324 |
| 5 | 5754 | 2324 |
| 6 | 5852 | 2324 |
| 7 | 5963 | 2324 |
| 8 | 6153 | 2324 |
| 0 | 8672 | 2282 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (PI))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (pow angle 2))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
(* 1/1101996057600000000 (pow angle 8)) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (PI))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) a)) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* a (* angle (pow (PI) 2)))) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (pow angle 2))) |
(fma.f64 angle (*.f64 angle #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
(* 1/1101996057600000000 (pow angle 8)) |
(*.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 angle #s(literal 8 binary64))) |
Compiled 33 315 to 4 768 computations (85.7% saved)
99 alts after pruning (93 fresh and 6 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 138 | 19 | 1 157 |
| Fresh | 14 | 74 | 88 |
| Picked | 1 | 4 | 5 |
| Done | 0 | 2 | 2 |
| Total | 1 153 | 99 | 1 252 |
| Status | Accuracy | Program |
|---|---|---|
| 52.0% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (pow.f64 (*.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 18.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/1101996057600000000 binary64) (*.f64 angle #s(literal 1/198359290368000000000 binary64)))) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 1/1101996057600000000 binary64)) #s(literal 1/198359290368000000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1101996057600000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 78.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 6.8% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 56.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal 1 binary64)) (*.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 32.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 angle #s(literal 1/32400 binary64))))) #s(literal 2 binary64))) | |
| 34.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 1/1101996057600000000 binary64)) #s(literal 1/198359290368000000000 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 56.2% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 64.9% | (+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 54.5% | (+.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle a)) (*.f64 angle a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.2% | (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.4% | (+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 71.7% | (+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.4% | (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 46.8% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 29.6% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64))) | |
| 63.4% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| ✓ | 74.4% | (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 74.5% | (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.5% | (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 67.2% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.5% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64))) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 67.6% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 66.0% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 64.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
Compiled 6 106 to 2 753 computations (54.9% saved)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle a)) (*.f64 angle a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal 1/32400 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1101996057600000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 1/1101996057600000000 binary64)) #s(literal 1/198359290368000000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (neg.f64 (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/1101996057600000000 binary64) (*.f64 angle #s(literal 1/198359290368000000000 binary64)))) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64))) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64) #s(literal 1/25194240000 binary64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)) (*.f64 #s(literal 1/198359290368000000000 binary64) (*.f64 angle (*.f64 angle (*.f64 angle (*.f64 angle angle))))))) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 1/1101996057600000000 binary64)) #s(literal 1/198359290368000000000 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64))) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle angle)) #s(literal 1 binary64)) (*.f64 angle #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal -1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (neg.f64 (*.f64 angle (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 (fma.f64 angle angle #s(literal 0 binary64)) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 1/5832000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) #s(literal -1/1049760000 binary64)) (*.f64 angle (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 angle #s(literal 1/32400 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) #s(literal 1/198359290368000000000 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1/1101996057600000000 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/2 binary64)) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle #s(literal 1/90 binary64))))))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 angle #s(literal 1/180 binary64))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 7/6 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/6 binary64))))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle #s(literal -1/180 binary64))))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
6 calls:
| 48.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 40.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 40.0ms | b |
| 39.0ms | angle |
| 38.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.0% | 1 | a |
| 79.0% | 1 | b |
| 79.0% | 1 | angle |
| 79.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle a)) (*.f64 angle a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal 1/32400 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1101996057600000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 1/1101996057600000000 binary64)) #s(literal 1/198359290368000000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (*.f64 angle #s(literal 1/198359290368000000000 binary64)) #s(literal 1/1101996057600000000 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
6 calls:
| 16.0ms | a |
| 16.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 16.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 15.0ms | b |
| 15.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.0% | 1 | a |
| 79.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.0% | 1 | b |
| 79.0% | 1 | angle |
| 79.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle a)) (*.f64 angle a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (*.f64 (PI.f64) (PI.f64))) angle) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal 1/32400 binary64))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
6 calls:
| 19.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 12.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | angle |
| 9.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.6% | 2 | a |
| 76.5% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 74.5% | 1 | b |
| 79.1% | 2 | angle |
| 79.1% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle a)) (*.f64 angle a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
3 calls:
| 32.0ms | angle |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.1% | 2 | angle |
| 79.1% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle a)) (*.f64 angle a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 a a))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 a a))) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
4 calls:
| 11.0ms | angle |
| 7.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 6.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.5% | 2 | a |
| 76.5% | 2 | angle |
| 76.5% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 22 to 18 computations (18.2% saved)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 a a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 (PI.f64) a)))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle a)) (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle a))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
4 calls:
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 4.0ms | a |
| 4.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.5% | 2 | angle |
| 76.5% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 76.5% | 2 | a |
Compiled 22 to 18 computations (18.2% saved)
Total -7.8b remaining (-47.5%)
Threshold costs -7.8b (-47.5%)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
5 calls:
| 3.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 2.0ms | a |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.5% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 74.5% | 1 | angle |
| 74.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 74.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 74.5% | 1 | a |
Compiled 46 to 33 computations (28.3% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.087049483780209e-13 | 1.3894812141551918e-10 |
Compiled 25 to 20 computations (20% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.773536078547472e-20 | 6.655808609316307e-16 |
Compiled 25 to 20 computations (20% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 10.0ms | 1.6122693720799045e+120 | 2.6293235452748318e+125 |
| 5.0ms | 16× | 1 | valid |
| 4.0ms | 16× | 0 | valid |
Compiled 119 to 88 computations (26.1% saved)
ival-mult: 1.0ms (18.6% of total)ival-cos: 1.0ms (18.6% of total)ival-sin: 1.0ms (18.6% of total)ival-pow2: 1.0ms (18.6% of total)adjust: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 26.0ms | 2.322954874803487e-189 | 1.8887567226178664e-187 |
| 12.0ms | 39× | 1 | valid |
| 9.0ms | 73× | 0 | valid |
Compiled 349 to 258 computations (26.1% saved)
ival-pow2: 5.0ms (28.4% of total)ival-sin: 4.0ms (22.7% of total)ival-mult: 3.0ms (17% of total)ival-cos: 3.0ms (17% of total)adjust: 1.0ms (5.7% of total)ival-div: 1.0ms (5.7% of total)ival-pi: 1.0ms (5.7% of total)ival-add: 1.0ms (5.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | egg-herbie |
| 58× | *-commutative_binary64 |
| 22× | +-commutative_binary64 |
| 8× | sub-neg_binary64 |
| 6× | neg-sub0_binary64 |
| 6× | neg-mul-1_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 68 | 209 |
| 1 | 110 | 209 |
| 2 | 121 | 209 |
| 3 | 127 | 209 |
| 4 | 131 | 209 |
| 5 | 132 | 209 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2076918743413931/41538374868278621028243970633760768 binary64)) (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 1999999999999999960006936694788402363337610385794017036377296623661544829254857450929578869859984879509552150362154074112 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 7250347299772867/39191066485258739495582803211213116836177854260974927689867324404930562930532401964915294470471057677470020717800991369135822596029816596680341771026342219486499009066287015365002034290763159969980219392 binary64)) (+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2076918743413931/41538374868278621028243970633760768 binary64)) (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2076918743413931/41538374868278621028243970633760768 binary64)) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(if (<=.f64 a #s(literal 1999999999999999960006936694788402363337610385794017036377296623661544829254857450929578869859984879509552150362154074112 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 1999999999999999960006936694788402363337610385794017036377296623661544829254857450929578869859984879509552150362154074112 binary64)) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 a a))) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))))) |
(if (<=.f64 a #s(literal 7250347299772867/39191066485258739495582803211213116836177854260974927689867324404930562930532401964915294470471057677470020717800991369135822596029816596680341771026342219486499009066287015365002034290763159969980219392 binary64)) (+.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) angle) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 7250347299772867/39191066485258739495582803211213116836177854260974927689867324404930562930532401964915294470471057677470020717800991369135822596029816596680341771026342219486499009066287015365002034290763159969980219392 binary64)) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))))) |
(+.f64 (*.f64 (*.f64 angle a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))))) |
| 18 808× | lower-fma.f64 |
| 18 808× | lower-fma.f32 |
| 12 706× | lower-fma.f64 |
| 12 706× | lower-fma.f32 |
| 11 748× | lower-fma.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 150 | 2068 |
| 1 | 446 | 2068 |
| 2 | 1629 | 2036 |
| 3 | 2697 | 2036 |
| 4 | 3141 | 2036 |
| 5 | 3229 | 2036 |
| 6 | 3342 | 2036 |
| 7 | 3467 | 2036 |
| 8 | 4188 | 2036 |
| 0 | 8557 | 1988 |
| 0 | 108 | 672 |
| 1 | 315 | 672 |
| 2 | 1212 | 660 |
| 3 | 2435 | 660 |
| 4 | 5726 | 660 |
| 5 | 5854 | 660 |
| 6 | 5894 | 660 |
| 7 | 5908 | 660 |
| 8 | 5908 | 660 |
| 9 | 6337 | 660 |
| 10 | 6337 | 656 |
| 0 | 9174 | 638 |
| 0 | 39 | 129 |
| 0 | 69 | 87 |
| 1 | 238 | 85 |
| 2 | 1502 | 81 |
| 0 | 8549 | 81 |
| 0 | 117 | 2348 |
| 1 | 319 | 2348 |
| 2 | 1145 | 2324 |
| 3 | 2326 | 2324 |
| 4 | 5590 | 2324 |
| 5 | 5754 | 2324 |
| 6 | 5852 | 2324 |
| 7 | 5963 | 2324 |
| 8 | 6153 | 2324 |
| 0 | 8672 | 2282 |
| 0 | 34 | 108 |
| 0 | 61 | 98 |
| 1 | 145 | 96 |
| 2 | 534 | 92 |
| 3 | 3254 | 92 |
| 0 | 8310 | 92 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 800 to 512 computations (36% saved)
(abs a)
(abs b)
Compiled 1 944 to 1 122 computations (42.3% saved)
Loading profile data...