
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
(FPCore (x y z a)
:precision binary64
(+
x
(-
(/
(- (pow (tan y) 2.0) (pow (tan z) 2.0))
(fma (- (tan y) (tan z)) 1.0 (* (* (tan y) (tan z)) (- (tan z) (tan y)))))
(tan a))))
double code(double x, double y, double z, double a) {
return x + (((pow(tan(y), 2.0) - pow(tan(z), 2.0)) / fma((tan(y) - tan(z)), 1.0, ((tan(y) * tan(z)) * (tan(z) - tan(y))))) - tan(a));
}
function code(x, y, z, a) return Float64(x + Float64(Float64(Float64((tan(y) ^ 2.0) - (tan(z) ^ 2.0)) / fma(Float64(tan(y) - tan(z)), 1.0, Float64(Float64(tan(y) * tan(z)) * Float64(tan(z) - tan(y))))) - tan(a))) end
code[x_, y_, z_, a_] := N[(x + N[(N[(N[(N[Power[N[Tan[y], $MachinePrecision], 2.0], $MachinePrecision] - N[Power[N[Tan[z], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[(N[(N[Tan[y], $MachinePrecision] - N[Tan[z], $MachinePrecision]), $MachinePrecision] * 1.0 + N[(N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision] * N[(N[Tan[z], $MachinePrecision] - N[Tan[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\frac{{\tan y}^{2} - {\tan z}^{2}}{\mathsf{fma}\left(\tan y - \tan z, 1, \left(\tan y \cdot \tan z\right) \cdot \left(\tan z - \tan y\right)\right)} - \tan a\right)
\end{array}
Initial program 78.3%
tan-sumN/A
flip-+N/A
associate-/l/N/A
lower-/.f64N/A
lower--.f64N/A
pow2N/A
lower-pow.f64N/A
lower-tan.f64N/A
pow2N/A
lower-pow.f64N/A
lower-tan.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-tan.f64N/A
lower-tan.f64N/A
lower--.f64N/A
Applied rewrites99.7%
lift-tan.f64N/A
lift-tan.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lift--.f64N/A
*-commutativeN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y z a)
:precision binary64
(+
x
(-
(/
(- (pow (tan y) 2.0) (pow (tan z) 2.0))
(* (- (tan y) (tan z)) (- 1.0 (* (tan y) (tan z)))))
(tan a))))
double code(double x, double y, double z, double a) {
return x + (((pow(tan(y), 2.0) - pow(tan(z), 2.0)) / ((tan(y) - tan(z)) * (1.0 - (tan(y) * tan(z))))) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + ((((tan(y) ** 2.0d0) - (tan(z) ** 2.0d0)) / ((tan(y) - tan(z)) * (1.0d0 - (tan(y) * tan(z))))) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (((Math.pow(Math.tan(y), 2.0) - Math.pow(Math.tan(z), 2.0)) / ((Math.tan(y) - Math.tan(z)) * (1.0 - (Math.tan(y) * Math.tan(z))))) - Math.tan(a));
}
def code(x, y, z, a): return x + (((math.pow(math.tan(y), 2.0) - math.pow(math.tan(z), 2.0)) / ((math.tan(y) - math.tan(z)) * (1.0 - (math.tan(y) * math.tan(z))))) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(Float64(Float64((tan(y) ^ 2.0) - (tan(z) ^ 2.0)) / Float64(Float64(tan(y) - tan(z)) * Float64(1.0 - Float64(tan(y) * tan(z))))) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + ((((tan(y) ^ 2.0) - (tan(z) ^ 2.0)) / ((tan(y) - tan(z)) * (1.0 - (tan(y) * tan(z))))) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[(N[(N[Power[N[Tan[y], $MachinePrecision], 2.0], $MachinePrecision] - N[Power[N[Tan[z], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[(N[(N[Tan[y], $MachinePrecision] - N[Tan[z], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\frac{{\tan y}^{2} - {\tan z}^{2}}{\left(\tan y - \tan z\right) \cdot \left(1 - \tan y \cdot \tan z\right)} - \tan a\right)
\end{array}
Initial program 78.3%
tan-sumN/A
flip-+N/A
associate-/l/N/A
lower-/.f64N/A
lower--.f64N/A
pow2N/A
lower-pow.f64N/A
lower-tan.f64N/A
pow2N/A
lower-pow.f64N/A
lower-tan.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-tan.f64N/A
lower-tan.f64N/A
lower--.f64N/A
Applied rewrites99.7%
Final simplification99.7%
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (tan (+ y z))))
(if (<= (tan a) -0.02)
(+ x (- t_0 (/ 1.0 (/ 1.0 (tan a)))))
(if (<= (tan a) 5e-69)
(+
x
(-
(/ (+ (tan y) (tan z)) (fma (tan z) (- (tan y)) 1.0))
(fma (* a a) (* a 0.3333333333333333) a)))
(+ x (- t_0 (tan a)))))))
double code(double x, double y, double z, double a) {
double t_0 = tan((y + z));
double tmp;
if (tan(a) <= -0.02) {
tmp = x + (t_0 - (1.0 / (1.0 / tan(a))));
} else if (tan(a) <= 5e-69) {
tmp = x + (((tan(y) + tan(z)) / fma(tan(z), -tan(y), 1.0)) - fma((a * a), (a * 0.3333333333333333), a));
} else {
tmp = x + (t_0 - tan(a));
}
return tmp;
}
function code(x, y, z, a) t_0 = tan(Float64(y + z)) tmp = 0.0 if (tan(a) <= -0.02) tmp = Float64(x + Float64(t_0 - Float64(1.0 / Float64(1.0 / tan(a))))); elseif (tan(a) <= 5e-69) tmp = Float64(x + Float64(Float64(Float64(tan(y) + tan(z)) / fma(tan(z), Float64(-tan(y)), 1.0)) - fma(Float64(a * a), Float64(a * 0.3333333333333333), a))); else tmp = Float64(x + Float64(t_0 - tan(a))); end return tmp end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[Tan[a], $MachinePrecision], -0.02], N[(x + N[(t$95$0 - N[(1.0 / N[(1.0 / N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[Tan[a], $MachinePrecision], 5e-69], N[(x + N[(N[(N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision] / N[(N[Tan[z], $MachinePrecision] * (-N[Tan[y], $MachinePrecision]) + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(a * a), $MachinePrecision] * N[(a * 0.3333333333333333), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(t$95$0 - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \tan \left(y + z\right)\\
\mathbf{if}\;\tan a \leq -0.02:\\
\;\;\;\;x + \left(t\_0 - \frac{1}{\frac{1}{\tan a}}\right)\\
\mathbf{elif}\;\tan a \leq 5 \cdot 10^{-69}:\\
\;\;\;\;x + \left(\frac{\tan y + \tan z}{\mathsf{fma}\left(\tan z, -\tan y, 1\right)} - \mathsf{fma}\left(a \cdot a, a \cdot 0.3333333333333333, a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + \left(t\_0 - \tan a\right)\\
\end{array}
\end{array}
if (tan.f64 a) < -0.0200000000000000004Initial program 73.5%
tan-quotN/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
tan-quotN/A
lift-tan.f64N/A
lower-/.f6473.5
Applied rewrites73.5%
if -0.0200000000000000004 < (tan.f64 a) < 5.00000000000000033e-69Initial program 78.7%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6478.7
Applied rewrites78.7%
tan-sumN/A
lift-tan.f64N/A
lift-tan.f64N/A
lift-*.f64N/A
lift--.f64N/A
lower-/.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lower-+.f6499.7
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.7
Applied rewrites99.7%
if 5.00000000000000033e-69 < (tan.f64 a) Initial program 82.0%
(FPCore (x y z a) :precision binary64 (+ x (- (/ (+ (tan y) (tan z)) (- 1.0 (* (tan y) (tan z)))) (tan a))))
double code(double x, double y, double z, double a) {
return x + (((tan(y) + tan(z)) / (1.0 - (tan(y) * tan(z)))) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (((tan(y) + tan(z)) / (1.0d0 - (tan(y) * tan(z)))) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (((Math.tan(y) + Math.tan(z)) / (1.0 - (Math.tan(y) * Math.tan(z)))) - Math.tan(a));
}
def code(x, y, z, a): return x + (((math.tan(y) + math.tan(z)) / (1.0 - (math.tan(y) * math.tan(z)))) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(Float64(Float64(tan(y) + tan(z)) / Float64(1.0 - Float64(tan(y) * tan(z)))) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (((tan(y) + tan(z)) / (1.0 - (tan(y) * tan(z)))) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[(N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision] / N[(1.0 - N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\frac{\tan y + \tan z}{1 - \tan y \cdot \tan z} - \tan a\right)
\end{array}
Initial program 78.3%
tan-sumN/A
lower-/.f64N/A
lower-+.f64N/A
lower-tan.f64N/A
lower-tan.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-tan.f64N/A
lower-tan.f6499.7
Applied rewrites99.7%
(FPCore (x y z a)
:precision binary64
(if (<= a -0.0105)
(fma
x
(- (/ (sin (+ y z)) (* x (cos (+ y z)))) (/ (sin a) (* x (cos a))))
x)
(if (<= a 4.7e-66)
(+
x
(-
(/ (+ (tan y) (tan z)) (fma (tan z) (- (tan y)) 1.0))
(fma (* a a) (* a 0.3333333333333333) a)))
(+ x (- (tan (+ y z)) (/ 1.0 (/ 1.0 (tan a))))))))
double code(double x, double y, double z, double a) {
double tmp;
if (a <= -0.0105) {
tmp = fma(x, ((sin((y + z)) / (x * cos((y + z)))) - (sin(a) / (x * cos(a)))), x);
} else if (a <= 4.7e-66) {
tmp = x + (((tan(y) + tan(z)) / fma(tan(z), -tan(y), 1.0)) - fma((a * a), (a * 0.3333333333333333), a));
} else {
tmp = x + (tan((y + z)) - (1.0 / (1.0 / tan(a))));
}
return tmp;
}
function code(x, y, z, a) tmp = 0.0 if (a <= -0.0105) tmp = fma(x, Float64(Float64(sin(Float64(y + z)) / Float64(x * cos(Float64(y + z)))) - Float64(sin(a) / Float64(x * cos(a)))), x); elseif (a <= 4.7e-66) tmp = Float64(x + Float64(Float64(Float64(tan(y) + tan(z)) / fma(tan(z), Float64(-tan(y)), 1.0)) - fma(Float64(a * a), Float64(a * 0.3333333333333333), a))); else tmp = Float64(x + Float64(tan(Float64(y + z)) - Float64(1.0 / Float64(1.0 / tan(a))))); end return tmp end
code[x_, y_, z_, a_] := If[LessEqual[a, -0.0105], N[(x * N[(N[(N[Sin[N[(y + z), $MachinePrecision]], $MachinePrecision] / N[(x * N[Cos[N[(y + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sin[a], $MachinePrecision] / N[(x * N[Cos[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[a, 4.7e-66], N[(x + N[(N[(N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision] / N[(N[Tan[z], $MachinePrecision] * (-N[Tan[y], $MachinePrecision]) + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(a * a), $MachinePrecision] * N[(a * 0.3333333333333333), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[(1.0 / N[(1.0 / N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -0.0105:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{\sin \left(y + z\right)}{x \cdot \cos \left(y + z\right)} - \frac{\sin a}{x \cdot \cos a}, x\right)\\
\mathbf{elif}\;a \leq 4.7 \cdot 10^{-66}:\\
\;\;\;\;x + \left(\frac{\tan y + \tan z}{\mathsf{fma}\left(\tan z, -\tan y, 1\right)} - \mathsf{fma}\left(a \cdot a, a \cdot 0.3333333333333333, a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + \left(\tan \left(y + z\right) - \frac{1}{\frac{1}{\tan a}}\right)\\
\end{array}
\end{array}
if a < -0.0105000000000000007Initial program 73.1%
Taylor expanded in x around inf
associate--l+N/A
distribute-lft-inN/A
*-rgt-identityN/A
+-commutativeN/A
associate-/l/N/A
associate-/l/N/A
div-subN/A
lower-fma.f64N/A
Applied rewrites73.1%
if -0.0105000000000000007 < a < 4.6999999999999999e-66Initial program 78.7%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6478.7
Applied rewrites78.7%
tan-sumN/A
lift-tan.f64N/A
lift-tan.f64N/A
lift-*.f64N/A
lift--.f64N/A
lower-/.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lower-+.f6499.7
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.7
Applied rewrites99.7%
if 4.6999999999999999e-66 < a Initial program 82.8%
tan-quotN/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
tan-quotN/A
lift-tan.f64N/A
lower-/.f6482.8
Applied rewrites82.8%
Final simplification87.4%
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Initial program 78.3%
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (/ 1.0 (/ 1.0 x))))
(if (<= a -1.6)
t_0
(if (<= a 1.6)
(+
x
(-
(tan (+ y z))
(fma
(fma
a
(* a (fma (* a a) 0.05396825396825397 0.13333333333333333))
0.3333333333333333)
(* a (* a a))
a)))
t_0))))
double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 / x);
double tmp;
if (a <= -1.6) {
tmp = t_0;
} else if (a <= 1.6) {
tmp = x + (tan((y + z)) - fma(fma(a, (a * fma((a * a), 0.05396825396825397, 0.13333333333333333)), 0.3333333333333333), (a * (a * a)), a));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z, a) t_0 = Float64(1.0 / Float64(1.0 / x)) tmp = 0.0 if (a <= -1.6) tmp = t_0; elseif (a <= 1.6) tmp = Float64(x + Float64(tan(Float64(y + z)) - fma(fma(a, Float64(a * fma(Float64(a * a), 0.05396825396825397, 0.13333333333333333)), 0.3333333333333333), Float64(a * Float64(a * a)), a))); else tmp = t_0; end return tmp end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(1.0 / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -1.6], t$95$0, If[LessEqual[a, 1.6], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[(N[(a * N[(a * N[(N[(a * a), $MachinePrecision] * 0.05396825396825397 + 0.13333333333333333), $MachinePrecision]), $MachinePrecision] + 0.3333333333333333), $MachinePrecision] * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\frac{1}{x}}\\
\mathbf{if}\;a \leq -1.6:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 1.6:\\
\;\;\;\;x + \left(\tan \left(y + z\right) - \mathsf{fma}\left(\mathsf{fma}\left(a, a \cdot \mathsf{fma}\left(a \cdot a, 0.05396825396825397, 0.13333333333333333\right), 0.3333333333333333\right), a \cdot \left(a \cdot a\right), a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -1.6000000000000001 or 1.6000000000000001 < a Initial program 76.8%
lift-+.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lift--.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites76.5%
Taylor expanded in x around inf
lower-/.f6421.8
Applied rewrites21.8%
if -1.6000000000000001 < a < 1.6000000000000001Initial program 80.1%
Taylor expanded in a around 0
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lft-identityN/A
lower-fma.f64N/A
Applied rewrites79.8%
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (/ 1.0 (/ 1.0 x))))
(if (<= a -1.6)
t_0
(if (<= a 1.6)
(+
x
(-
(tan (+ y z))
(fma
(fma a (* a 0.13333333333333333) 0.3333333333333333)
(* a (* a a))
a)))
t_0))))
double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 / x);
double tmp;
if (a <= -1.6) {
tmp = t_0;
} else if (a <= 1.6) {
tmp = x + (tan((y + z)) - fma(fma(a, (a * 0.13333333333333333), 0.3333333333333333), (a * (a * a)), a));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z, a) t_0 = Float64(1.0 / Float64(1.0 / x)) tmp = 0.0 if (a <= -1.6) tmp = t_0; elseif (a <= 1.6) tmp = Float64(x + Float64(tan(Float64(y + z)) - fma(fma(a, Float64(a * 0.13333333333333333), 0.3333333333333333), Float64(a * Float64(a * a)), a))); else tmp = t_0; end return tmp end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(1.0 / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -1.6], t$95$0, If[LessEqual[a, 1.6], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[(N[(a * N[(a * 0.13333333333333333), $MachinePrecision] + 0.3333333333333333), $MachinePrecision] * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\frac{1}{x}}\\
\mathbf{if}\;a \leq -1.6:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 1.6:\\
\;\;\;\;x + \left(\tan \left(y + z\right) - \mathsf{fma}\left(\mathsf{fma}\left(a, a \cdot 0.13333333333333333, 0.3333333333333333\right), a \cdot \left(a \cdot a\right), a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -1.6000000000000001 or 1.6000000000000001 < a Initial program 76.8%
lift-+.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lift--.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites76.5%
Taylor expanded in x around inf
lower-/.f6421.8
Applied rewrites21.8%
if -1.6000000000000001 < a < 1.6000000000000001Initial program 80.1%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6479.7
Applied rewrites79.7%
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (/ 1.0 (/ 1.0 x))))
(if (<= a -1.5)
t_0
(if (<= a 1.6)
(- (tan (+ y z)) (- (fma (* a a) (* a 0.3333333333333333) a) x))
t_0))))
double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 / x);
double tmp;
if (a <= -1.5) {
tmp = t_0;
} else if (a <= 1.6) {
tmp = tan((y + z)) - (fma((a * a), (a * 0.3333333333333333), a) - x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z, a) t_0 = Float64(1.0 / Float64(1.0 / x)) tmp = 0.0 if (a <= -1.5) tmp = t_0; elseif (a <= 1.6) tmp = Float64(tan(Float64(y + z)) - Float64(fma(Float64(a * a), Float64(a * 0.3333333333333333), a) - x)); else tmp = t_0; end return tmp end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(1.0 / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -1.5], t$95$0, If[LessEqual[a, 1.6], N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[(N[(N[(a * a), $MachinePrecision] * N[(a * 0.3333333333333333), $MachinePrecision] + a), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\frac{1}{x}}\\
\mathbf{if}\;a \leq -1.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 1.6:\\
\;\;\;\;\tan \left(y + z\right) - \left(\mathsf{fma}\left(a \cdot a, a \cdot 0.3333333333333333, a\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -1.5 or 1.6000000000000001 < a Initial program 76.8%
lift-+.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lift--.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites76.5%
Taylor expanded in x around inf
lower-/.f6421.8
Applied rewrites21.8%
if -1.5 < a < 1.6000000000000001Initial program 80.1%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6479.6
Applied rewrites79.6%
lift-+.f64N/A
lift-tan.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
lift--.f64N/A
+-commutativeN/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lower--.f6479.6
Applied rewrites79.6%
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (/ 1.0 (/ 1.0 x))))
(if (<= a -1.5)
t_0
(if (<= a 1.6)
(+ x (- (tan (+ y z)) (fma (* a a) (* a 0.3333333333333333) a)))
t_0))))
double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 / x);
double tmp;
if (a <= -1.5) {
tmp = t_0;
} else if (a <= 1.6) {
tmp = x + (tan((y + z)) - fma((a * a), (a * 0.3333333333333333), a));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z, a) t_0 = Float64(1.0 / Float64(1.0 / x)) tmp = 0.0 if (a <= -1.5) tmp = t_0; elseif (a <= 1.6) tmp = Float64(x + Float64(tan(Float64(y + z)) - fma(Float64(a * a), Float64(a * 0.3333333333333333), a))); else tmp = t_0; end return tmp end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(1.0 / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -1.5], t$95$0, If[LessEqual[a, 1.6], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[(N[(a * a), $MachinePrecision] * N[(a * 0.3333333333333333), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\frac{1}{x}}\\
\mathbf{if}\;a \leq -1.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 1.6:\\
\;\;\;\;x + \left(\tan \left(y + z\right) - \mathsf{fma}\left(a \cdot a, a \cdot 0.3333333333333333, a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -1.5 or 1.6000000000000001 < a Initial program 76.8%
lift-+.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lift--.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites76.5%
Taylor expanded in x around inf
lower-/.f6421.8
Applied rewrites21.8%
if -1.5 < a < 1.6000000000000001Initial program 80.1%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6479.6
Applied rewrites79.6%
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (/ 1.0 (/ 1.0 x))))
(if (<= a -6.5e-21)
t_0
(if (<= a 1.6)
(+ x (- (tan (+ y z)) (* 0.3333333333333333 (* a (* a a)))))
t_0))))
double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 / x);
double tmp;
if (a <= -6.5e-21) {
tmp = t_0;
} else if (a <= 1.6) {
tmp = x + (tan((y + z)) - (0.3333333333333333 * (a * (a * a))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 / (1.0d0 / x)
if (a <= (-6.5d-21)) then
tmp = t_0
else if (a <= 1.6d0) then
tmp = x + (tan((y + z)) - (0.3333333333333333d0 * (a * (a * a))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 / x);
double tmp;
if (a <= -6.5e-21) {
tmp = t_0;
} else if (a <= 1.6) {
tmp = x + (Math.tan((y + z)) - (0.3333333333333333 * (a * (a * a))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z, a): t_0 = 1.0 / (1.0 / x) tmp = 0 if a <= -6.5e-21: tmp = t_0 elif a <= 1.6: tmp = x + (math.tan((y + z)) - (0.3333333333333333 * (a * (a * a)))) else: tmp = t_0 return tmp
function code(x, y, z, a) t_0 = Float64(1.0 / Float64(1.0 / x)) tmp = 0.0 if (a <= -6.5e-21) tmp = t_0; elseif (a <= 1.6) tmp = Float64(x + Float64(tan(Float64(y + z)) - Float64(0.3333333333333333 * Float64(a * Float64(a * a))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z, a) t_0 = 1.0 / (1.0 / x); tmp = 0.0; if (a <= -6.5e-21) tmp = t_0; elseif (a <= 1.6) tmp = x + (tan((y + z)) - (0.3333333333333333 * (a * (a * a)))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(1.0 / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -6.5e-21], t$95$0, If[LessEqual[a, 1.6], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[(0.3333333333333333 * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\frac{1}{x}}\\
\mathbf{if}\;a \leq -6.5 \cdot 10^{-21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 1.6:\\
\;\;\;\;x + \left(\tan \left(y + z\right) - 0.3333333333333333 \cdot \left(a \cdot \left(a \cdot a\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -6.49999999999999987e-21 or 1.6000000000000001 < a Initial program 76.2%
lift-+.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lift--.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites75.9%
Taylor expanded in x around inf
lower-/.f6422.2
Applied rewrites22.2%
if -6.49999999999999987e-21 < a < 1.6000000000000001Initial program 81.0%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6480.4
Applied rewrites80.4%
Taylor expanded in a around inf
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6480.1
Applied rewrites80.1%
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (/ 1.0 (/ 1.0 x))))
(if (<= a -1.5)
t_0
(if (<= a 1.6)
(+ (tan y) (- x (fma a (* a (* a 0.3333333333333333)) a)))
t_0))))
double code(double x, double y, double z, double a) {
double t_0 = 1.0 / (1.0 / x);
double tmp;
if (a <= -1.5) {
tmp = t_0;
} else if (a <= 1.6) {
tmp = tan(y) + (x - fma(a, (a * (a * 0.3333333333333333)), a));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z, a) t_0 = Float64(1.0 / Float64(1.0 / x)) tmp = 0.0 if (a <= -1.5) tmp = t_0; elseif (a <= 1.6) tmp = Float64(tan(y) + Float64(x - fma(a, Float64(a * Float64(a * 0.3333333333333333)), a))); else tmp = t_0; end return tmp end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(1.0 / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -1.5], t$95$0, If[LessEqual[a, 1.6], N[(N[Tan[y], $MachinePrecision] + N[(x - N[(a * N[(a * N[(a * 0.3333333333333333), $MachinePrecision]), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\frac{1}{x}}\\
\mathbf{if}\;a \leq -1.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 1.6:\\
\;\;\;\;\tan y + \left(x - \mathsf{fma}\left(a, a \cdot \left(a \cdot 0.3333333333333333\right), a\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -1.5 or 1.6000000000000001 < a Initial program 76.8%
lift-+.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lift--.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites76.5%
Taylor expanded in x around inf
lower-/.f6421.8
Applied rewrites21.8%
if -1.5 < a < 1.6000000000000001Initial program 80.1%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6479.6
Applied rewrites79.6%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f64N/A
+-commutativeN/A
lower-fma.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6462.9
Applied rewrites62.9%
tan-quotN/A
lift-tan.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
associate--l+N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites62.9%
Final simplification40.7%
(FPCore (x y z a) :precision binary64 (/ 1.0 (/ 1.0 x)))
double code(double x, double y, double z, double a) {
return 1.0 / (1.0 / x);
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = 1.0d0 / (1.0d0 / x)
end function
public static double code(double x, double y, double z, double a) {
return 1.0 / (1.0 / x);
}
def code(x, y, z, a): return 1.0 / (1.0 / x)
function code(x, y, z, a) return Float64(1.0 / Float64(1.0 / x)) end
function tmp = code(x, y, z, a) tmp = 1.0 / (1.0 / x); end
code[x_, y_, z_, a_] := N[(1.0 / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{1}{x}}
\end{array}
Initial program 78.3%
lift-+.f64N/A
lift-tan.f64N/A
lift-tan.f64N/A
lift--.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites78.1%
Taylor expanded in x around inf
lower-/.f6432.7
Applied rewrites32.7%
(FPCore (x y z a) :precision binary64 (- x (fma 0.3333333333333333 (* a (* a a)) a)))
double code(double x, double y, double z, double a) {
return x - fma(0.3333333333333333, (a * (a * a)), a);
}
function code(x, y, z, a) return Float64(x - fma(0.3333333333333333, Float64(a * Float64(a * a)), a)) end
code[x_, y_, z_, a_] := N[(x - N[(0.3333333333333333 * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \mathsf{fma}\left(0.3333333333333333, a \cdot \left(a \cdot a\right), a\right)
\end{array}
Initial program 78.3%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6438.1
Applied rewrites38.1%
Taylor expanded in z around 0
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f64N/A
+-commutativeN/A
lower-fma.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6430.4
Applied rewrites30.4%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6422.5
Applied rewrites22.5%
(FPCore (x y z a) :precision binary64 (+ x (* (* a (* a a)) -0.3333333333333333)))
double code(double x, double y, double z, double a) {
return x + ((a * (a * a)) * -0.3333333333333333);
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + ((a * (a * a)) * (-0.3333333333333333d0))
end function
public static double code(double x, double y, double z, double a) {
return x + ((a * (a * a)) * -0.3333333333333333);
}
def code(x, y, z, a): return x + ((a * (a * a)) * -0.3333333333333333)
function code(x, y, z, a) return Float64(x + Float64(Float64(a * Float64(a * a)) * -0.3333333333333333)) end
function tmp = code(x, y, z, a) tmp = x + ((a * (a * a)) * -0.3333333333333333); end
code[x_, y_, z_, a_] := N[(x + N[(N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(a \cdot \left(a \cdot a\right)\right) \cdot -0.3333333333333333
\end{array}
Initial program 78.3%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6438.1
Applied rewrites38.1%
Taylor expanded in a around inf
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6422.4
Applied rewrites22.4%
Final simplification22.4%
(FPCore (x y z a) :precision binary64 (* a (* (* a a) -0.3333333333333333)))
double code(double x, double y, double z, double a) {
return a * ((a * a) * -0.3333333333333333);
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = a * ((a * a) * (-0.3333333333333333d0))
end function
public static double code(double x, double y, double z, double a) {
return a * ((a * a) * -0.3333333333333333);
}
def code(x, y, z, a): return a * ((a * a) * -0.3333333333333333)
function code(x, y, z, a) return Float64(a * Float64(Float64(a * a) * -0.3333333333333333)) end
function tmp = code(x, y, z, a) tmp = a * ((a * a) * -0.3333333333333333); end
code[x_, y_, z_, a_] := N[(a * N[(N[(a * a), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \left(\left(a \cdot a\right) \cdot -0.3333333333333333\right)
\end{array}
Initial program 78.3%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6438.1
Applied rewrites38.1%
Taylor expanded in a around inf
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f643.0
Applied rewrites3.0%
associate-*r*N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f643.0
Applied rewrites3.0%
Final simplification3.0%
(FPCore (x y z a) :precision binary64 (* (* a (* a a)) -0.3333333333333333))
double code(double x, double y, double z, double a) {
return (a * (a * a)) * -0.3333333333333333;
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = (a * (a * a)) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double a) {
return (a * (a * a)) * -0.3333333333333333;
}
def code(x, y, z, a): return (a * (a * a)) * -0.3333333333333333
function code(x, y, z, a) return Float64(Float64(a * Float64(a * a)) * -0.3333333333333333) end
function tmp = code(x, y, z, a) tmp = (a * (a * a)) * -0.3333333333333333; end
code[x_, y_, z_, a_] := N[(N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\left(a \cdot \left(a \cdot a\right)\right) \cdot -0.3333333333333333
\end{array}
Initial program 78.3%
Taylor expanded in a around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-*.f6438.1
Applied rewrites38.1%
Taylor expanded in a around inf
lower-*.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f643.0
Applied rewrites3.0%
Final simplification3.0%
herbie shell --seed 2024214
(FPCore (x y z a)
:name "tan-example (used to crash)"
:precision binary64
:pre (and (and (and (or (== x 0.0) (and (<= 0.5884142 x) (<= x 505.5909))) (or (and (<= -1.796658e+308 y) (<= y -9.425585e-310)) (and (<= 1.284938e-309 y) (<= y 1.751224e+308)))) (or (and (<= -1.776707e+308 z) (<= z -8.599796e-310)) (and (<= 3.293145e-311 z) (<= z 1.725154e+308)))) (or (and (<= -1.796658e+308 a) (<= a -9.425585e-310)) (and (<= 1.284938e-309 a) (<= a 1.751224e+308))))
(+ x (- (tan (+ y z)) (tan a))))