
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (- (* z t))))
double code(double x, double y, double z, double t) {
return fma(y, x, -(z * t));
}
function code(x, y, z, t) return fma(y, x, Float64(-Float64(z * t))) end
code[x_, y_, z_, t_] := N[(y * x + (-N[(z * t), $MachinePrecision])), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, -z \cdot t\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift-*.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* y x) -1.2e+23) (* y x) (if (<= (* y x) 3.4e-76) (- (* z t)) (* y x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -1.2e+23) {
tmp = y * x;
} else if ((y * x) <= 3.4e-76) {
tmp = -(z * t);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * x) <= (-1.2d+23)) then
tmp = y * x
else if ((y * x) <= 3.4d-76) then
tmp = -(z * t)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -1.2e+23) {
tmp = y * x;
} else if ((y * x) <= 3.4e-76) {
tmp = -(z * t);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * x) <= -1.2e+23: tmp = y * x elif (y * x) <= 3.4e-76: tmp = -(z * t) else: tmp = y * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * x) <= -1.2e+23) tmp = Float64(y * x); elseif (Float64(y * x) <= 3.4e-76) tmp = Float64(-Float64(z * t)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * x) <= -1.2e+23) tmp = y * x; elseif ((y * x) <= 3.4e-76) tmp = -(z * t); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * x), $MachinePrecision], -1.2e+23], N[(y * x), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 3.4e-76], (-N[(z * t), $MachinePrecision]), N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -1.2 \cdot 10^{+23}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \cdot x \leq 3.4 \cdot 10^{-76}:\\
\;\;\;\;-z \cdot t\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -1.2e23 or 3.3999999999999999e-76 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6477.3
Applied rewrites77.3%
if -1.2e23 < (*.f64 x y) < 3.3999999999999999e-76Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6479.4
Applied rewrites79.4%
Final simplification78.3%
(FPCore (x y z t) :precision binary64 (- (* y x) (* z t)))
double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * x) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
def code(x, y, z, t): return (y * x) - (z * t)
function code(x, y, z, t) return Float64(Float64(y * x) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (y * x) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(y * x), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - z \cdot t
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (* y x))
double code(double x, double y, double z, double t) {
return y * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * x
end function
public static double code(double x, double y, double z, double t) {
return y * x;
}
def code(x, y, z, t): return y * x
function code(x, y, z, t) return Float64(y * x) end
function tmp = code(x, y, z, t) tmp = y * x; end
code[x_, y_, z_, t_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6454.2
Applied rewrites54.2%
Final simplification54.2%
herbie shell --seed 2024214
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))