
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* y z))) (t_1 (- (* x z))))
(if (<= z -3.8e+207)
t_0
(if (<= z -2.9e+30)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 1.6e+264) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = -(y * z);
double t_1 = -(x * z);
double tmp;
if (z <= -3.8e+207) {
tmp = t_0;
} else if (z <= -2.9e+30) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.6e+264) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = -(y * z)
t_1 = -(x * z)
if (z <= (-3.8d+207)) then
tmp = t_0
else if (z <= (-2.9d+30)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 1.6d+264) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(y * z);
double t_1 = -(x * z);
double tmp;
if (z <= -3.8e+207) {
tmp = t_0;
} else if (z <= -2.9e+30) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.6e+264) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(y * z) t_1 = -(x * z) tmp = 0 if z <= -3.8e+207: tmp = t_0 elif z <= -2.9e+30: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 1.6e+264: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(y * z)) t_1 = Float64(-Float64(x * z)) tmp = 0.0 if (z <= -3.8e+207) tmp = t_0; elseif (z <= -2.9e+30) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 1.6e+264) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(y * z); t_1 = -(x * z); tmp = 0.0; if (z <= -3.8e+207) tmp = t_0; elseif (z <= -2.9e+30) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 1.6e+264) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * z), $MachinePrecision])}, Block[{t$95$1 = (-N[(x * z), $MachinePrecision])}, If[LessEqual[z, -3.8e+207], t$95$0, If[LessEqual[z, -2.9e+30], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.6e+264], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -y \cdot z\\
t_1 := -x \cdot z\\
\mathbf{if}\;z \leq -3.8 \cdot 10^{+207}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -2.9 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+264}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.79999999999999986e207 or 1.60000000000000003e264 < z Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6451.9
Applied rewrites51.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6451.9
Applied rewrites51.9%
if -3.79999999999999986e207 < z < -2.8999999999999998e30 or 1 < z < 1.60000000000000003e264Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6449.5
Applied rewrites49.5%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6449.5
Applied rewrites49.5%
if -2.8999999999999998e30 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6494.6
Applied rewrites94.6%
Final simplification69.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-257) (- x (* x z)) (if (<= (+ x y) 2e-17) (+ x y) (- (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-257) {
tmp = x - (x * z);
} else if ((x + y) <= 2e-17) {
tmp = x + y;
} else {
tmp = -(y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-257)) then
tmp = x - (x * z)
else if ((x + y) <= 2d-17) then
tmp = x + y
else
tmp = -(y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-257) {
tmp = x - (x * z);
} else if ((x + y) <= 2e-17) {
tmp = x + y;
} else {
tmp = -(y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-257: tmp = x - (x * z) elif (x + y) <= 2e-17: tmp = x + y else: tmp = -(y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-257) tmp = Float64(x - Float64(x * z)); elseif (Float64(x + y) <= 2e-17) tmp = Float64(x + y); else tmp = Float64(-Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-257) tmp = x - (x * z); elseif ((x + y) <= 2e-17) tmp = x + y; else tmp = -(y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-257], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 2e-17], N[(x + y), $MachinePrecision], (-N[(y * z), $MachinePrecision])]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-257}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{elif}\;x + y \leq 2 \cdot 10^{-17}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;-y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-257Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6445.8
Applied rewrites45.8%
if -2e-257 < (+.f64 x y) < 2.00000000000000014e-17Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6467.7
Applied rewrites67.7%
if 2.00000000000000014e-17 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6451.4
Applied rewrites51.4%
Taylor expanded in z around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6435.1
Applied rewrites35.1%
Final simplification44.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* y z)))) (if (<= z -116.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if (z <= -116.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(y * z)
if (z <= (-116.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if (z <= -116.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(y * z) tmp = 0 if z <= -116.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(y * z)) tmp = 0.0 if (z <= -116.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(y * z); tmp = 0.0; if (z <= -116.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * z), $MachinePrecision])}, If[LessEqual[z, -116.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -y \cdot z\\
\mathbf{if}\;z \leq -116:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -116 or 1 < z Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6453.5
Applied rewrites53.5%
Taylor expanded in z around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6453.1
Applied rewrites53.1%
if -116 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.9
Applied rewrites96.9%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-304) (- x (* x z)) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-304) {
tmp = x - (x * z);
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-304) tmp = Float64(x - Float64(x * z)); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-304], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-304}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999994e-304Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6445.6
Applied rewrites45.6%
if -1.99999999999999994e-304 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6447.8
Applied rewrites47.8%
*-commutativeN/A
cancel-sign-sub-invN/A
lift-neg.f64N/A
distribute-rgt1-inN/A
distribute-lft1-inN/A
lower-fma.f6447.8
Applied rewrites47.8%
Final simplification46.6%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-304) (- x (* x z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-304) {
tmp = x - (x * z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-304)) then
tmp = x - (x * z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-304) {
tmp = x - (x * z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-304: tmp = x - (x * z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-304) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-304) tmp = x - (x * z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-304], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-304}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999994e-304Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6445.6
Applied rewrites45.6%
if -1.99999999999999994e-304 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
lower-*.f6447.8
Applied rewrites47.8%
Final simplification46.6%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6443.6
Applied rewrites43.6%
Final simplification43.6%
herbie shell --seed 2024214
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))