Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H

Percentage Accurate: 100.0% → 100.0%
Time: 8.3s
Alternatives: 7
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(x + y\right) \cdot \left(1 - z\right) \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 73.9% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := -y \cdot z\\ t_1 := -x \cdot z\\ \mathbf{if}\;z \leq -3.8 \cdot 10^{+207}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq -2.9 \cdot 10^{+30}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z \leq 1:\\ \;\;\;\;x + y\\ \mathbf{elif}\;z \leq 1.6 \cdot 10^{+264}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- (* y z))) (t_1 (- (* x z))))
   (if (<= z -3.8e+207)
     t_0
     (if (<= z -2.9e+30)
       t_1
       (if (<= z 1.0) (+ x y) (if (<= z 1.6e+264) t_1 t_0))))))
double code(double x, double y, double z) {
	double t_0 = -(y * z);
	double t_1 = -(x * z);
	double tmp;
	if (z <= -3.8e+207) {
		tmp = t_0;
	} else if (z <= -2.9e+30) {
		tmp = t_1;
	} else if (z <= 1.0) {
		tmp = x + y;
	} else if (z <= 1.6e+264) {
		tmp = t_1;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = -(y * z)
    t_1 = -(x * z)
    if (z <= (-3.8d+207)) then
        tmp = t_0
    else if (z <= (-2.9d+30)) then
        tmp = t_1
    else if (z <= 1.0d0) then
        tmp = x + y
    else if (z <= 1.6d+264) then
        tmp = t_1
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = -(y * z);
	double t_1 = -(x * z);
	double tmp;
	if (z <= -3.8e+207) {
		tmp = t_0;
	} else if (z <= -2.9e+30) {
		tmp = t_1;
	} else if (z <= 1.0) {
		tmp = x + y;
	} else if (z <= 1.6e+264) {
		tmp = t_1;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = -(y * z)
	t_1 = -(x * z)
	tmp = 0
	if z <= -3.8e+207:
		tmp = t_0
	elif z <= -2.9e+30:
		tmp = t_1
	elif z <= 1.0:
		tmp = x + y
	elif z <= 1.6e+264:
		tmp = t_1
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(-Float64(y * z))
	t_1 = Float64(-Float64(x * z))
	tmp = 0.0
	if (z <= -3.8e+207)
		tmp = t_0;
	elseif (z <= -2.9e+30)
		tmp = t_1;
	elseif (z <= 1.0)
		tmp = Float64(x + y);
	elseif (z <= 1.6e+264)
		tmp = t_1;
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = -(y * z);
	t_1 = -(x * z);
	tmp = 0.0;
	if (z <= -3.8e+207)
		tmp = t_0;
	elseif (z <= -2.9e+30)
		tmp = t_1;
	elseif (z <= 1.0)
		tmp = x + y;
	elseif (z <= 1.6e+264)
		tmp = t_1;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * z), $MachinePrecision])}, Block[{t$95$1 = (-N[(x * z), $MachinePrecision])}, If[LessEqual[z, -3.8e+207], t$95$0, If[LessEqual[z, -2.9e+30], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.6e+264], t$95$1, t$95$0]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := -y \cdot z\\
t_1 := -x \cdot z\\
\mathbf{if}\;z \leq -3.8 \cdot 10^{+207}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;z \leq -2.9 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\

\mathbf{elif}\;z \leq 1.6 \cdot 10^{+264}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if z < -3.79999999999999986e207 or 1.60000000000000003e264 < z

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{y} - y \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{y - y \cdot z} \]
      4. lower-*.f6451.9

        \[\leadsto y - \color{blue}{y \cdot z} \]
    5. Applied rewrites51.9%

      \[\leadsto \color{blue}{y - y \cdot z} \]
    6. Taylor expanded in z around inf

      \[\leadsto \color{blue}{-1 \cdot \left(y \cdot z\right)} \]
    7. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(y \cdot z\right)} \]
      2. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(z\right)\right)} \]
      3. mul-1-negN/A

        \[\leadsto y \cdot \color{blue}{\left(-1 \cdot z\right)} \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot z\right)} \]
      5. mul-1-negN/A

        \[\leadsto y \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \]
      6. lower-neg.f6451.9

        \[\leadsto y \cdot \color{blue}{\left(-z\right)} \]
    8. Applied rewrites51.9%

      \[\leadsto \color{blue}{y \cdot \left(-z\right)} \]

    if -3.79999999999999986e207 < z < -2.8999999999999998e30 or 1 < z < 1.60000000000000003e264

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6449.5

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites49.5%

      \[\leadsto \color{blue}{x - z \cdot x} \]
    6. Taylor expanded in z around inf

      \[\leadsto \color{blue}{-1 \cdot \left(x \cdot z\right)} \]
    7. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot z} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{z \cdot \left(-1 \cdot x\right)} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \left(-1 \cdot x\right)} \]
      4. mul-1-negN/A

        \[\leadsto z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)} \]
      5. lower-neg.f6449.5

        \[\leadsto z \cdot \color{blue}{\left(-x\right)} \]
    8. Applied rewrites49.5%

      \[\leadsto \color{blue}{z \cdot \left(-x\right)} \]

    if -2.8999999999999998e30 < z < 1

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{y + x} \]
      2. lower-+.f6494.6

        \[\leadsto \color{blue}{y + x} \]
    5. Applied rewrites94.6%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification69.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.8 \cdot 10^{+207}:\\ \;\;\;\;-y \cdot z\\ \mathbf{elif}\;z \leq -2.9 \cdot 10^{+30}:\\ \;\;\;\;-x \cdot z\\ \mathbf{elif}\;z \leq 1:\\ \;\;\;\;x + y\\ \mathbf{elif}\;z \leq 1.6 \cdot 10^{+264}:\\ \;\;\;\;-x \cdot z\\ \mathbf{else}:\\ \;\;\;\;-y \cdot z\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 42.0% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-257}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{elif}\;x + y \leq 2 \cdot 10^{-17}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-y \cdot z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= (+ x y) -2e-257)
   (- x (* x z))
   (if (<= (+ x y) 2e-17) (+ x y) (- (* y z)))))
double code(double x, double y, double z) {
	double tmp;
	if ((x + y) <= -2e-257) {
		tmp = x - (x * z);
	} else if ((x + y) <= 2e-17) {
		tmp = x + y;
	} else {
		tmp = -(y * z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x + y) <= (-2d-257)) then
        tmp = x - (x * z)
    else if ((x + y) <= 2d-17) then
        tmp = x + y
    else
        tmp = -(y * z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x + y) <= -2e-257) {
		tmp = x - (x * z);
	} else if ((x + y) <= 2e-17) {
		tmp = x + y;
	} else {
		tmp = -(y * z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x + y) <= -2e-257:
		tmp = x - (x * z)
	elif (x + y) <= 2e-17:
		tmp = x + y
	else:
		tmp = -(y * z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (Float64(x + y) <= -2e-257)
		tmp = Float64(x - Float64(x * z));
	elseif (Float64(x + y) <= 2e-17)
		tmp = Float64(x + y);
	else
		tmp = Float64(-Float64(y * z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x + y) <= -2e-257)
		tmp = x - (x * z);
	elseif ((x + y) <= 2e-17)
		tmp = x + y;
	else
		tmp = -(y * z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-257], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 2e-17], N[(x + y), $MachinePrecision], (-N[(y * z), $MachinePrecision])]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-257}:\\
\;\;\;\;x - x \cdot z\\

\mathbf{elif}\;x + y \leq 2 \cdot 10^{-17}:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;-y \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (+.f64 x y) < -2e-257

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6445.8

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites45.8%

      \[\leadsto \color{blue}{x - z \cdot x} \]

    if -2e-257 < (+.f64 x y) < 2.00000000000000014e-17

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{y + x} \]
      2. lower-+.f6467.7

        \[\leadsto \color{blue}{y + x} \]
    5. Applied rewrites67.7%

      \[\leadsto \color{blue}{y + x} \]

    if 2.00000000000000014e-17 < (+.f64 x y)

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{y} - y \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{y - y \cdot z} \]
      4. lower-*.f6451.4

        \[\leadsto y - \color{blue}{y \cdot z} \]
    5. Applied rewrites51.4%

      \[\leadsto \color{blue}{y - y \cdot z} \]
    6. Taylor expanded in z around inf

      \[\leadsto \color{blue}{-1 \cdot \left(y \cdot z\right)} \]
    7. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(y \cdot z\right)} \]
      2. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(z\right)\right)} \]
      3. mul-1-negN/A

        \[\leadsto y \cdot \color{blue}{\left(-1 \cdot z\right)} \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot z\right)} \]
      5. mul-1-negN/A

        \[\leadsto y \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \]
      6. lower-neg.f6435.1

        \[\leadsto y \cdot \color{blue}{\left(-z\right)} \]
    8. Applied rewrites35.1%

      \[\leadsto \color{blue}{y \cdot \left(-z\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification44.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-257}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{elif}\;x + y \leq 2 \cdot 10^{-17}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-y \cdot z\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 74.6% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := -y \cdot z\\ \mathbf{if}\;z \leq -116:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 1:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- (* y z)))) (if (<= z -116.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
	double t_0 = -(y * z);
	double tmp;
	if (z <= -116.0) {
		tmp = t_0;
	} else if (z <= 1.0) {
		tmp = x + y;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = -(y * z)
    if (z <= (-116.0d0)) then
        tmp = t_0
    else if (z <= 1.0d0) then
        tmp = x + y
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = -(y * z);
	double tmp;
	if (z <= -116.0) {
		tmp = t_0;
	} else if (z <= 1.0) {
		tmp = x + y;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = -(y * z)
	tmp = 0
	if z <= -116.0:
		tmp = t_0
	elif z <= 1.0:
		tmp = x + y
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(-Float64(y * z))
	tmp = 0.0
	if (z <= -116.0)
		tmp = t_0;
	elseif (z <= 1.0)
		tmp = Float64(x + y);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = -(y * z);
	tmp = 0.0;
	if (z <= -116.0)
		tmp = t_0;
	elseif (z <= 1.0)
		tmp = x + y;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * z), $MachinePrecision])}, If[LessEqual[z, -116.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := -y \cdot z\\
\mathbf{if}\;z \leq -116:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -116 or 1 < z

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{y} - y \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{y - y \cdot z} \]
      4. lower-*.f6453.5

        \[\leadsto y - \color{blue}{y \cdot z} \]
    5. Applied rewrites53.5%

      \[\leadsto \color{blue}{y - y \cdot z} \]
    6. Taylor expanded in z around inf

      \[\leadsto \color{blue}{-1 \cdot \left(y \cdot z\right)} \]
    7. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(y \cdot z\right)} \]
      2. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(z\right)\right)} \]
      3. mul-1-negN/A

        \[\leadsto y \cdot \color{blue}{\left(-1 \cdot z\right)} \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot z\right)} \]
      5. mul-1-negN/A

        \[\leadsto y \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \]
      6. lower-neg.f6453.1

        \[\leadsto y \cdot \color{blue}{\left(-z\right)} \]
    8. Applied rewrites53.1%

      \[\leadsto \color{blue}{y \cdot \left(-z\right)} \]

    if -116 < z < 1

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{y + x} \]
      2. lower-+.f6496.9

        \[\leadsto \color{blue}{y + x} \]
    5. Applied rewrites96.9%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification71.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -116:\\ \;\;\;\;-y \cdot z\\ \mathbf{elif}\;z \leq 1:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;-y \cdot z\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 51.3% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-304}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= (+ x y) -2e-304) (- x (* x z)) (fma (- z) y y)))
double code(double x, double y, double z) {
	double tmp;
	if ((x + y) <= -2e-304) {
		tmp = x - (x * z);
	} else {
		tmp = fma(-z, y, y);
	}
	return tmp;
}
function code(x, y, z)
	tmp = 0.0
	if (Float64(x + y) <= -2e-304)
		tmp = Float64(x - Float64(x * z));
	else
		tmp = fma(Float64(-z), y, y);
	end
	return tmp
end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-304], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-304}:\\
\;\;\;\;x - x \cdot z\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (+.f64 x y) < -1.99999999999999994e-304

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6445.6

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites45.6%

      \[\leadsto \color{blue}{x - z \cdot x} \]

    if -1.99999999999999994e-304 < (+.f64 x y)

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{y} - y \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{y - y \cdot z} \]
      4. lower-*.f6447.8

        \[\leadsto y - \color{blue}{y \cdot z} \]
    5. Applied rewrites47.8%

      \[\leadsto \color{blue}{y - y \cdot z} \]
    6. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto y - \color{blue}{z \cdot y} \]
      2. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{y + \left(\mathsf{neg}\left(z\right)\right) \cdot y} \]
      3. lift-neg.f64N/A

        \[\leadsto y + \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \cdot y \]
      4. distribute-rgt1-inN/A

        \[\leadsto \color{blue}{\left(\left(\mathsf{neg}\left(z\right)\right) + 1\right) \cdot y} \]
      5. distribute-lft1-inN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot y + y} \]
      6. lower-fma.f6447.8

        \[\leadsto \color{blue}{\mathsf{fma}\left(-z, y, y\right)} \]
    7. Applied rewrites47.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(-z, y, y\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification46.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-304}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 51.3% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-304}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;y - y \cdot z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= (+ x y) -2e-304) (- x (* x z)) (- y (* y z))))
double code(double x, double y, double z) {
	double tmp;
	if ((x + y) <= -2e-304) {
		tmp = x - (x * z);
	} else {
		tmp = y - (y * z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x + y) <= (-2d-304)) then
        tmp = x - (x * z)
    else
        tmp = y - (y * z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x + y) <= -2e-304) {
		tmp = x - (x * z);
	} else {
		tmp = y - (y * z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x + y) <= -2e-304:
		tmp = x - (x * z)
	else:
		tmp = y - (y * z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (Float64(x + y) <= -2e-304)
		tmp = Float64(x - Float64(x * z));
	else
		tmp = Float64(y - Float64(y * z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x + y) <= -2e-304)
		tmp = x - (x * z);
	else
		tmp = y - (y * z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-304], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-304}:\\
\;\;\;\;x - x \cdot z\\

\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (+.f64 x y) < -1.99999999999999994e-304

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6445.6

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites45.6%

      \[\leadsto \color{blue}{x - z \cdot x} \]

    if -1.99999999999999994e-304 < (+.f64 x y)

    1. Initial program 100.0%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{y \cdot 1 - y \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{y} - y \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{y - y \cdot z} \]
      4. lower-*.f6447.8

        \[\leadsto y - \color{blue}{y \cdot z} \]
    5. Applied rewrites47.8%

      \[\leadsto \color{blue}{y - y \cdot z} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification46.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x + y \leq -2 \cdot 10^{-304}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;y - y \cdot z\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 50.1% accurate, 3.0× speedup?

\[\begin{array}{l} \\ x + y \end{array} \]
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
	return x + y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + y
end function
public static double code(double x, double y, double z) {
	return x + y;
}
def code(x, y, z):
	return x + y
function code(x, y, z)
	return Float64(x + y)
end
function tmp = code(x, y, z)
	tmp = x + y;
end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}

\\
x + y
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(x + y\right) \cdot \left(1 - z\right) \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \color{blue}{x + y} \]
  4. Step-by-step derivation
    1. +-commutativeN/A

      \[\leadsto \color{blue}{y + x} \]
    2. lower-+.f6443.6

      \[\leadsto \color{blue}{y + x} \]
  5. Applied rewrites43.6%

    \[\leadsto \color{blue}{y + x} \]
  6. Final simplification43.6%

    \[\leadsto x + y \]
  7. Add Preprocessing

Reproduce

?
herbie shell --seed 2024214 
(FPCore (x y z)
  :name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
  :precision binary64
  (* (+ x y) (- 1.0 z)))