
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* x_m (- 1.0 (* y z)))))
(*
x_s
(if (<= t_0 -2e+244)
(* (- z) (* x_m y))
(if (<= t_0 2e+303) (fma (- (* y z)) x_m x_m) (- (* y (* x_m z))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (1.0 - (y * z));
double tmp;
if (t_0 <= -2e+244) {
tmp = -z * (x_m * y);
} else if (t_0 <= 2e+303) {
tmp = fma(-(y * z), x_m, x_m);
} else {
tmp = -(y * (x_m * z));
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(x_m * Float64(1.0 - Float64(y * z))) tmp = 0.0 if (t_0 <= -2e+244) tmp = Float64(Float64(-z) * Float64(x_m * y)); elseif (t_0 <= 2e+303) tmp = fma(Float64(-Float64(y * z)), x_m, x_m); else tmp = Float64(-Float64(y * Float64(x_m * z))); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(x$95$m * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -2e+244], N[((-z) * N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+303], N[((-N[(y * z), $MachinePrecision]) * x$95$m + x$95$m), $MachinePrecision], (-N[(y * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision])]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := x\_m \cdot \left(1 - y \cdot z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+244}:\\
\;\;\;\;\left(-z\right) \cdot \left(x\_m \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\mathsf{fma}\left(-y \cdot z, x\_m, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;-y \cdot \left(x\_m \cdot z\right)\\
\end{array}
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < -2.00000000000000015e244Initial program 78.0%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6469.1
Applied rewrites69.1%
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
lift-neg.f64N/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6491.0
Applied rewrites91.0%
if -2.00000000000000015e244 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < 2e303Initial program 99.9%
lift-*.f64N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
lower-fma.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
if 2e303 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) Initial program 83.2%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification98.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (- (* x_m (* y z))))
(t_1 (- 1.0 (* y z)))
(t_2 (- (* y (* x_m z)))))
(*
x_s
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 -500000.0)
t_0
(if (<= t_1 2.0) x_m (if (<= t_1 1e+292) t_0 t_2)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = -(x_m * (y * z));
double t_1 = 1.0 - (y * z);
double t_2 = -(y * (x_m * z));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= -500000.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = x_m;
} else if (t_1 <= 1e+292) {
tmp = t_0;
} else {
tmp = t_2;
}
return x_s * tmp;
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = -(x_m * (y * z));
double t_1 = 1.0 - (y * z);
double t_2 = -(y * (x_m * z));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 <= -500000.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = x_m;
} else if (t_1 <= 1e+292) {
tmp = t_0;
} else {
tmp = t_2;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = -(x_m * (y * z)) t_1 = 1.0 - (y * z) t_2 = -(y * (x_m * z)) tmp = 0 if t_1 <= -math.inf: tmp = t_2 elif t_1 <= -500000.0: tmp = t_0 elif t_1 <= 2.0: tmp = x_m elif t_1 <= 1e+292: tmp = t_0 else: tmp = t_2 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(-Float64(x_m * Float64(y * z))) t_1 = Float64(1.0 - Float64(y * z)) t_2 = Float64(-Float64(y * Float64(x_m * z))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= -500000.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = x_m; elseif (t_1 <= 1e+292) tmp = t_0; else tmp = t_2; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = -(x_m * (y * z));
t_1 = 1.0 - (y * z);
t_2 = -(y * (x_m * z));
tmp = 0.0;
if (t_1 <= -Inf)
tmp = t_2;
elseif (t_1 <= -500000.0)
tmp = t_0;
elseif (t_1 <= 2.0)
tmp = x_m;
elseif (t_1 <= 1e+292)
tmp = t_0;
else
tmp = t_2;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = (-N[(x$95$m * N[(y * z), $MachinePrecision]), $MachinePrecision])}, Block[{t$95$1 = N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = (-N[(y * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision])}, N[(x$95$s * If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, -500000.0], t$95$0, If[LessEqual[t$95$1, 2.0], x$95$m, If[LessEqual[t$95$1, 1e+292], t$95$0, t$95$2]]]]), $MachinePrecision]]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := -x\_m \cdot \left(y \cdot z\right)\\
t_1 := 1 - y \cdot z\\
t_2 := -y \cdot \left(x\_m \cdot z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -500000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;t\_1 \leq 10^{+292}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 y z)) < -inf.0 or 1e292 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) Initial program 68.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
if -inf.0 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < -5e5 or 2 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 1e292Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6496.1
Applied rewrites96.1%
if -5e5 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.0%
*-rgt-identity98.0
Applied rewrites98.0%
Final simplification97.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (- 1.0 (* y z))))
(*
x_s
(if (<= t_0 -500000.0)
(* (- z) (* x_m y))
(if (<= t_0 2.0)
x_m
(if (<= t_0 1e+292) (- (* x_m (* y z))) (- (* y (* x_m z)))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = 1.0 - (y * z);
double tmp;
if (t_0 <= -500000.0) {
tmp = -z * (x_m * y);
} else if (t_0 <= 2.0) {
tmp = x_m;
} else if (t_0 <= 1e+292) {
tmp = -(x_m * (y * z));
} else {
tmp = -(y * (x_m * z));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (y * z)
if (t_0 <= (-500000.0d0)) then
tmp = -z * (x_m * y)
else if (t_0 <= 2.0d0) then
tmp = x_m
else if (t_0 <= 1d+292) then
tmp = -(x_m * (y * z))
else
tmp = -(y * (x_m * z))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = 1.0 - (y * z);
double tmp;
if (t_0 <= -500000.0) {
tmp = -z * (x_m * y);
} else if (t_0 <= 2.0) {
tmp = x_m;
} else if (t_0 <= 1e+292) {
tmp = -(x_m * (y * z));
} else {
tmp = -(y * (x_m * z));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = 1.0 - (y * z) tmp = 0 if t_0 <= -500000.0: tmp = -z * (x_m * y) elif t_0 <= 2.0: tmp = x_m elif t_0 <= 1e+292: tmp = -(x_m * (y * z)) else: tmp = -(y * (x_m * z)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(1.0 - Float64(y * z)) tmp = 0.0 if (t_0 <= -500000.0) tmp = Float64(Float64(-z) * Float64(x_m * y)); elseif (t_0 <= 2.0) tmp = x_m; elseif (t_0 <= 1e+292) tmp = Float64(-Float64(x_m * Float64(y * z))); else tmp = Float64(-Float64(y * Float64(x_m * z))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = 1.0 - (y * z);
tmp = 0.0;
if (t_0 <= -500000.0)
tmp = -z * (x_m * y);
elseif (t_0 <= 2.0)
tmp = x_m;
elseif (t_0 <= 1e+292)
tmp = -(x_m * (y * z));
else
tmp = -(y * (x_m * z));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -500000.0], N[((-z) * N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], x$95$m, If[LessEqual[t$95$0, 1e+292], (-N[(x$95$m * N[(y * z), $MachinePrecision]), $MachinePrecision]), (-N[(y * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision])]]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := 1 - y \cdot z\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -500000:\\
\;\;\;\;\left(-z\right) \cdot \left(x\_m \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;t\_0 \leq 10^{+292}:\\
\;\;\;\;-x\_m \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;-y \cdot \left(x\_m \cdot z\right)\\
\end{array}
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 y z)) < -5e5Initial program 89.5%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6487.2
Applied rewrites87.2%
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
lift-neg.f64N/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6493.1
Applied rewrites93.1%
if -5e5 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.0%
*-rgt-identity98.0
Applied rewrites98.0%
if 2 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 1e292Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6495.3
Applied rewrites95.3%
if 1e292 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) Initial program 74.5%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification96.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* x_m (- 1.0 (* y z)))))
(*
x_s
(if (<= t_0 -2e+244)
(* (- z) (* x_m y))
(if (<= t_0 2e+303) t_0 (- (* y (* x_m z))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (1.0 - (y * z));
double tmp;
if (t_0 <= -2e+244) {
tmp = -z * (x_m * y);
} else if (t_0 <= 2e+303) {
tmp = t_0;
} else {
tmp = -(y * (x_m * z));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x_m * (1.0d0 - (y * z))
if (t_0 <= (-2d+244)) then
tmp = -z * (x_m * y)
else if (t_0 <= 2d+303) then
tmp = t_0
else
tmp = -(y * (x_m * z))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (1.0 - (y * z));
double tmp;
if (t_0 <= -2e+244) {
tmp = -z * (x_m * y);
} else if (t_0 <= 2e+303) {
tmp = t_0;
} else {
tmp = -(y * (x_m * z));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = x_m * (1.0 - (y * z)) tmp = 0 if t_0 <= -2e+244: tmp = -z * (x_m * y) elif t_0 <= 2e+303: tmp = t_0 else: tmp = -(y * (x_m * z)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(x_m * Float64(1.0 - Float64(y * z))) tmp = 0.0 if (t_0 <= -2e+244) tmp = Float64(Float64(-z) * Float64(x_m * y)); elseif (t_0 <= 2e+303) tmp = t_0; else tmp = Float64(-Float64(y * Float64(x_m * z))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = x_m * (1.0 - (y * z));
tmp = 0.0;
if (t_0 <= -2e+244)
tmp = -z * (x_m * y);
elseif (t_0 <= 2e+303)
tmp = t_0;
else
tmp = -(y * (x_m * z));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(x$95$m * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -2e+244], N[((-z) * N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+303], t$95$0, (-N[(y * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision])]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := x\_m \cdot \left(1 - y \cdot z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+244}:\\
\;\;\;\;\left(-z\right) \cdot \left(x\_m \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;-y \cdot \left(x\_m \cdot z\right)\\
\end{array}
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < -2.00000000000000015e244Initial program 78.0%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6469.1
Applied rewrites69.1%
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
lift-neg.f64N/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6491.0
Applied rewrites91.0%
if -2.00000000000000015e244 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < 2e303Initial program 99.9%
if 2e303 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) Initial program 83.2%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification98.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (- 1.0 (* y z))) (t_1 (- (* x_m (* y z))))) (* x_s (if (<= t_0 -500000.0) t_1 (if (<= t_0 2.0) x_m t_1)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = 1.0 - (y * z);
double t_1 = -(x_m * (y * z));
double tmp;
if (t_0 <= -500000.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y * z)
t_1 = -(x_m * (y * z))
if (t_0 <= (-500000.0d0)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = x_m
else
tmp = t_1
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = 1.0 - (y * z);
double t_1 = -(x_m * (y * z));
double tmp;
if (t_0 <= -500000.0) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = 1.0 - (y * z) t_1 = -(x_m * (y * z)) tmp = 0 if t_0 <= -500000.0: tmp = t_1 elif t_0 <= 2.0: tmp = x_m else: tmp = t_1 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(1.0 - Float64(y * z)) t_1 = Float64(-Float64(x_m * Float64(y * z))) tmp = 0.0 if (t_0 <= -500000.0) tmp = t_1; elseif (t_0 <= 2.0) tmp = x_m; else tmp = t_1; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = 1.0 - (y * z);
t_1 = -(x_m * (y * z));
tmp = 0.0;
if (t_0 <= -500000.0)
tmp = t_1;
elseif (t_0 <= 2.0)
tmp = x_m;
else
tmp = t_1;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = (-N[(x$95$m * N[(y * z), $MachinePrecision]), $MachinePrecision])}, N[(x$95$s * If[LessEqual[t$95$0, -500000.0], t$95$1, If[LessEqual[t$95$0, 2.0], x$95$m, t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := 1 - y \cdot z\\
t_1 := -x\_m \cdot \left(y \cdot z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -500000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (*.f64 y z)) < -5e5 or 2 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) Initial program 89.7%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6487.2
Applied rewrites87.2%
if -5e5 < (-.f64 #s(literal 1 binary64) (*.f64 y z)) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.0%
*-rgt-identity98.0
Applied rewrites98.0%
Final simplification92.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 1.2e-100) (fma (- (* x_m y)) z x_m) (fma (- (* y z)) x_m x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 1.2e-100) {
tmp = fma(-(x_m * y), z, x_m);
} else {
tmp = fma(-(y * z), x_m, x_m);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 1.2e-100) tmp = fma(Float64(-Float64(x_m * y)), z, x_m); else tmp = fma(Float64(-Float64(y * z)), x_m, x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 1.2e-100], N[((-N[(x$95$m * y), $MachinePrecision]) * z + x$95$m), $MachinePrecision], N[((-N[(y * z), $MachinePrecision]) * x$95$m + x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 1.2 \cdot 10^{-100}:\\
\;\;\;\;\mathsf{fma}\left(-x\_m \cdot y, z, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-y \cdot z, x\_m, x\_m\right)\\
\end{array}
\end{array}
if x < 1.2000000000000001e-100Initial program 91.1%
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6496.4
Applied rewrites96.4%
if 1.2000000000000001e-100 < x Initial program 99.9%
lift-*.f64N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
lower-fma.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification97.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s x_m))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * x_m
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * x_m
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * x_m) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * x_m;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * x$95$m), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot x\_m
\end{array}
Initial program 94.4%
Taylor expanded in y around 0
Applied rewrites46.2%
*-rgt-identity46.2
Applied rewrites46.2%
herbie shell --seed 2024214
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))